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	<id>https://wiki.en.sureai.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eaglebyrd</id>
	<title>SureAI Wiki - User contributions [en]</title>
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	<updated>2026-04-17T07:53:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Balin%27s_House,_Altertion_and_Arcane_Goods&amp;diff=51677</id>
		<title>Nehrim:Balin&#039;s House, Altertion and Arcane Goods</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Balin%27s_House,_Altertion_and_Arcane_Goods&amp;diff=51677"/>
		<updated>2026-04-11T22:35:17Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Added redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Nehrim:Balin&#039;s House, Alteration and Arcane Goods]]&lt;br /&gt;
&lt;br /&gt;
Back to [[Nehrim:Mountain Monastery|Mountain Monastery]] &amp;gt; [[Nehrim:Merchants|Merchants]] &amp;gt; [[Nehrim:Services|Services]]&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 260px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: rgb(230, 212, 172);&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 250px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: rgb(153, 102, 51); color: rgb(255, 255, 255); text-align: center; height: 40px;&amp;quot;|&#039;&#039;&#039;Balin&#039;s House, Alteration and Arcane Goods&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[File:Balin House.jpg|centert|humb|260px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 100px;&amp;quot;|&#039;&#039;&#039;Place&#039;&#039;&#039;&lt;br /&gt;
|[[Nehrim:Mountain Monastery|Mountain Monastery]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 100px;&amp;quot;|&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
|[[Nehrim:Balin|Balin]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 100px;&amp;quot;|&#039;&#039;&#039;Mercantile&#039;&#039;&#039;&lt;br /&gt;
|Apprentice (27)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 100px;&amp;quot;|&#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
|350&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: rgb(153, 102, 51); color:#ffffff; text-align: center;&amp;quot;|&#039;&#039;&#039;EditorID&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|BergklosterBalinsBuecher&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
==Description==&lt;br /&gt;
A place where [[Nehrim:Balin|Balin]] resides and runs his shop. It is a kind of tunnel with one locked door right from the entrance which leads to an empty room. There is a modest bed that Balin never use.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
*Available after the completion of [[Nehrim:In Safe Hands|In Safe Hands]].&lt;br /&gt;
*[[Nehrim:Trainers|Instructors!]]&lt;br /&gt;
==Services==&lt;br /&gt;
*Barter&lt;br /&gt;
*Spells&lt;br /&gt;
*Recharge&lt;br /&gt;
*Training in Mysticism and Alteration&lt;br /&gt;
==Merchandise==&lt;br /&gt;
Books, Spells, Magic Items, Potions&lt;br /&gt;
&lt;br /&gt;
==Barter list==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 620px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; width: 210px;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;[[Nehrim:Leveled Items#Merchants leveled Soul Gems|Merchants leveled Soul Gems]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrolls&#039;&#039;&#039;&amp;lt;br /&amp;gt;Ondusi&#039;s Key (Standard)&amp;lt;br /&amp;gt;Scroll of Bloodline (Standard)&amp;lt;br /&amp;gt;Scroll of Feather (Standard)&amp;lt;br /&amp;gt;Scroll of Mana Absorption (Standard)&amp;lt;br /&amp;gt;Scroll of Regeneration (Easy)&amp;lt;br /&amp;gt;Shield Scroll (Standard)&amp;lt;br /&amp;gt;Soul Trap (Improved)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; width: 200px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potions&#039;&#039;&#039;&amp;lt;br /&amp;gt;Fire Shield - Rancid&amp;lt;br /&amp;gt;Fire Shield - Cheap&amp;lt;br /&amp;gt;Frost Shield - Rancid&amp;lt;br /&amp;gt;Frost Shield - Cheap&amp;lt;br /&amp;gt;Potion of Absorption - Rancid&amp;lt;br /&amp;gt;Potion of Absorption - Cheap&amp;lt;br /&amp;gt;Potion of Feather - Rancid&amp;lt;br /&amp;gt;Potion of Feather - Cheap&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reflection - Rancid&amp;lt;br /&amp;gt;Reflection - Cheap&amp;lt;br /&amp;gt;Shield - Rancid&amp;lt;br /&amp;gt;Shield - Cheap&amp;lt;br /&amp;gt;Water Breathing - Rancid&amp;lt;br /&amp;gt;Water Breathing - Cheap&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Spells===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 620px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Leveled Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;br /&amp;gt;Dispel (Level I)&amp;lt;br /&amp;gt;Life Drain (Level I)&amp;lt;br /&amp;gt;Detect Life (Level I)&amp;lt;br /&amp;gt;Soul Trap (Level I)&amp;lt;br /&amp;gt;Mirror (Level I)&amp;lt;br /&amp;gt;Mana Sink (Level I)&amp;lt;br /&amp;gt;Magic Mirror (Level I)&amp;lt;br /&amp;gt;Telekinesis (Level I)&lt;br /&gt;
&lt;br /&gt;
Bloodletting (Rank I)&amp;lt;br /&amp;gt;Catharsis (Rank I)&amp;lt;br /&amp;gt;Unburdening (Rank I)&amp;lt;br /&amp;gt;Fire Shield (Rank I)&amp;lt;br /&amp;gt;Frost Shield (Rank I)&amp;lt;br /&amp;gt;Shock Shield (Rank I)&amp;lt;br /&amp;gt;Malpha&#039;s key (Easy)&amp;lt;br /&amp;gt;Divine Shield (Level I)&amp;lt;br /&amp;gt;Water Breathing (Level I)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;br /&amp;gt;Dispel (Level II)&amp;lt;br /&amp;gt;Life Drain (Level II)&amp;lt;br /&amp;gt;Detect Life (Level II)&amp;lt;br /&amp;gt;Soul Trap (Level II)&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
Bloodletting (Rank II)&amp;lt;br /&amp;gt;Unburdening (Rank II)&amp;lt;br /&amp;gt;Fire Shield (Rank II)&amp;lt;br /&amp;gt;Frost Shield (Rank II)&amp;lt;br /&amp;gt;Shock Shield (Rank II)&amp;lt;br /&amp;gt;Divine Shield (Level II)&amp;lt;br /&amp;gt;Water Breathing (Level II)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14&#039;&#039;&#039;&amp;lt;br /&amp;gt;Dispel (Level III)&amp;lt;br /&amp;gt;Life Drain (Level III)&amp;lt;br /&amp;gt;Detect Life (Level III)&amp;lt;br /&amp;gt;Soul Trap (Level III)&amp;lt;br /&amp;gt;Mirror (Level II)&amp;lt;br /&amp;gt;Mana Sink (Level II)&amp;lt;br /&amp;gt;Magic Mirror (Level II)&amp;lt;br /&amp;gt;Telekinesis (Level II)&lt;br /&gt;
&lt;br /&gt;
Bloodletting (Rank III)&amp;lt;br /&amp;gt;Unburdening (Rank III)&amp;lt;br /&amp;gt;Fire Shield (Rank III)&amp;lt;br /&amp;gt;Frost Shield (Rank III)&amp;lt;br /&amp;gt;Malpha&#039;s Key (Medium)&amp;lt;br /&amp;gt;Shock Shield (Rank III)&amp;lt;br /&amp;gt;Divine Shield (Level III)&amp;lt;br /&amp;gt;Water Breathing (Level III)&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;br /&amp;gt;Dispel (Level IV)&amp;lt;br /&amp;gt;Life Drain (Level IV)&amp;lt;br /&amp;gt;Detect Life (Level IV)&amp;lt;br /&amp;gt;Soul Trap (Level IV)&lt;br /&gt;
&lt;br /&gt;
Unburdening (Rank IV)&amp;lt;br /&amp;gt;Fire Shield (Rank IV)&amp;lt;br /&amp;gt;Frost Shield (Rank IV)&amp;lt;br /&amp;gt;Shock Shield (Rank IV)&amp;lt;br /&amp;gt;Divine Shield (Level IV)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28&#039;&#039;&#039;&amp;lt;br /&amp;gt;Dispel (Level V)&amp;lt;br /&amp;gt;Life Drain (Level V)&amp;lt;br /&amp;gt;Detect Life (Level V)&amp;lt;br /&amp;gt;Soul Trap (Level V)&amp;lt;br /&amp;gt;Mirror (Level III)&amp;lt;br /&amp;gt;Mana Sink (Level III)&amp;lt;br /&amp;gt;Magic Mirror (Level III)&amp;lt;br /&amp;gt;Telekinesis (Level III)&lt;br /&gt;
&lt;br /&gt;
Divine Shield (Level V)&amp;lt;br /&amp;gt;Malpha&#039;s Key (Difficult)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items Found==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 300px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Apparatuses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Nehrim:Alchemy Apparatuses|Expert Alembic]]&#039;&#039;&#039;&lt;br /&gt;
*[[Nehrim:Alchemy Apparatuses|Journeyman Retort]]&lt;br /&gt;
*[[Nehrim:Alchemy Apparatuses|Apprentice Mortar &amp;amp;amp; Pestle]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potions&#039;&#039;&#039;&lt;br /&gt;
*[[Nehrim:Potions|Water Breathing - Cheap]]&lt;br /&gt;
*[[Nehrim:Potions|Water Breathing - Rancid]]&lt;br /&gt;
*[[Nehrim:Potions|Fortify Strength - Rancid]]&lt;br /&gt;
*[[Nehrim:Potions|Shield - Cheap]]&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; width: 300px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ingredients&#039;&#039;&#039;&lt;br /&gt;
*[[Nehrim:Ingredients#C|Cheese Wedge]]&lt;br /&gt;
*[[Nehrim:Ingredients#P|Pear]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Books&#039;&#039;&#039;&lt;br /&gt;
*[[Nehrim:The Town Of Erothin And Its History|The Town Of Erothin And Its History]]&lt;br /&gt;
&#039;&#039;&#039;Chests/Containers&#039;&#039;&#039;&lt;br /&gt;
*Wardrobe with lower clothing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The barter list is based on items stored in merchant container. The barter list seen in game is longer due to the game engine where merchant sells also things which is the owner and also equipped items.&lt;br /&gt;
[[Category:Nehrim:Services]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Template:Infobox_People&amp;diff=51665</id>
		<title>Template:Infobox People</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Template:Infobox_People&amp;diff=51665"/>
		<updated>2026-04-02T03:53:43Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Added missing variables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-title&amp;quot;&amp;gt;{{{title|{{PAGENAME}}}}}&amp;lt;/div&amp;gt;{{#if:{{{image|}}}|&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-image&amp;quot;&amp;gt;[[File:{{PAGENAME:{{{image}}}}}|300px]]&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox-table&amp;quot;&amp;gt;{{#if:{{{level|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{level}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{health|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{health}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{magicka|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Magicka&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{magicka}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{fatigue|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Fatigue&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{fatigue}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{spells|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Spells&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{spells}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{mercantile|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Mercantile&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{mercantile}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{bartergold|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;BarterGold&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{bartergold}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{gender|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Gender&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{gender}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{race|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Race&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{race}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{class|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Class&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{class}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{factions|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Factions&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{factions}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{aipackages|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;aipackages&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{AiPackages}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{aggression|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Aggression&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{aggression}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{confidence|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Confidence&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{confidence}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{responsibility|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Responsibility&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{responsibility}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{energylevel|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;EnergyLevel&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{energylevel}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{essential|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Essential&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{essential}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{respawn|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Respawn&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{respawn}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{baseID|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;BaseID&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{baseID}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{refID|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;RefID&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{refID}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{editorID|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;EditorID&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{editorID}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Seraphim_Mage&amp;diff=51649</id>
		<title>Nehrim:Seraphim Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Seraphim_Mage&amp;diff=51649"/>
		<updated>2026-03-02T22:52:39Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Importing Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[People#Hostile People|People]]&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;420&amp;quot; crop=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Seraphim Mage01.jpg|Seraphim Mage - Inodan&lt;br /&gt;
Itsdivinemage.jpg&lt;br /&gt;
Mist tower01.jpg|Seraphim Mage - Mist Tower&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
They are in the service of [[The Light-Born]]. The first three can be found in [[Mist Tower]], casting a spell to prevent access to and from [[Narathzul Arantheal]]&#039;s prison. They are initially invulnerable; however, their shields can be taken down by dispatching their own [[Arcane Guard]]&amp;lt;nowiki/&amp;gt;s; 3 of each belonging to each mage. These guards have high health, but can easily be dispatched by luring them into the very spell the mages are casting at the door, which is fatal to anyone who comes in contact with the spell. They each have a sustained light spell active on themselves to provide light to the area, as the room is dark without it.&lt;br /&gt;
&lt;br /&gt;
The MQ32 mages are active during [[Into the Sky]], in which they attempt to defend [[Tyr]] from the [[Player]] from their ascension to Shadow God.&lt;br /&gt;
==Statistics==&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== In Mist Tower ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(153, 102, 51); color:#ffffff; text-align: center;&amp;quot; |&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(153, 102, 51); color:#ffffff; text-align: center;&amp;quot; |&#039;&#039;&#039;FormID&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(153, 102, 51); color:#ffffff; text-align: center;&amp;quot; |&#039;&#039;&#039;Ref ID&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color: rgb(153, 102, 51); color:#ffffff;&amp;quot; |&#039;&#039;&#039;Lvl&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(153, 102, 51); color:#ffffff; text-align: center;&amp;quot; |&#039;&#039;&#039;Fatigue&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(153, 102, 51); color:#ffffff; text-align: center;&amp;quot; |&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(153, 102, 51); color:#ffffff; text-align: center;&amp;quot; |&#039;&#039;&#039;EP&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Aggression&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Responsibility&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(153, 102, 51); color:#ffffff; text-align: center;&amp;quot; |&#039;&#039;&#039;Ai Packages&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |MQ15Seraphimmagier01&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |001D93CC&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 30px; background-color: rgb(230, 212, 172);&amp;quot; |001D9426&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |325&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |Male&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |250&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |MQ15Seraphimmagier01Stay01Package &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |MQ15Seraphimmagier02&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |001D93CA&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 30px; background-color: rgb(230, 212, 172);&amp;quot; |001D9417&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |325&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |Female&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |250&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |MQ15Seraphimmagier02Stay01Package &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |MQ15Seraphimmagier03&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |001D93CB&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 30px; background-color: rgb(230, 212, 172);&amp;quot; |001D9409&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |325&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |Male&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |250&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |MQ15Seraphimmagier03Stay01Package &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |&#039;&#039;&#039;Factions&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 30px; background-color: rgb(230, 212, 172);&amp;quot; |&#039;&#039;&#039;Respawn&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |[[File:Health.jpg]]&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |&#039;&#039;&#039;[[File:Magic.jpg]]&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |&#039;&#039;&#039;Type of Attack&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |&#039;&#039;&#039;Inventory&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Aeterna1 &amp;quot;Half-Aeterna&amp;quot;&lt;br /&gt;
!None&lt;br /&gt;
!No&lt;br /&gt;
!400&lt;br /&gt;
!250&lt;br /&gt;
!Mage&lt;br /&gt;
!Melee&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |See description.&lt;br /&gt;
|MobEigenschaftLicht &lt;br /&gt;
|Knight Boots, Knight Cuirass, Knight Gauntlets, Knight Greaves, Seraph Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== In Inodan ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(153, 102, 51); color:#ffffff;&amp;quot; |&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(153, 102, 51); color:#ffffff;&amp;quot; |&#039;&#039;&#039;Form ID&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(153, 102, 51); color:#ffffff;&amp;quot; |&#039;&#039;&#039;Refs&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(153, 102, 51); color:#ffffff;&amp;quot; |&#039;&#039;&#039;Lvl&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[File:Health.jpg]]&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[File:Magic.jpg]]&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Fatigue&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;EP&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Aggression&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Responsibility&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |MQ32Seraphimmagierin&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |002176B2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |50&lt;br /&gt;
|580&lt;br /&gt;
|250&lt;br /&gt;
|348&lt;br /&gt;
|Normanne&lt;br /&gt;
|Knight&lt;br /&gt;
|Female&lt;br /&gt;
|400&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Inventory&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Respawn&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ai Packages&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Factions&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Type of Attack&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Elven Guard Gauntlets, Elven Guard Mage Armor, Seraphim Shield, Elven Guard Boots, Seraph Bastard Sword&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Blessing (Level III), Blizzard (Rank III), Fire Shield (Rank III)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |MQ31EsaraFaction &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Melee/Magic&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
*[[The Chains of the Deep]]&lt;br /&gt;
*[[Into the Sky]]&lt;br /&gt;
==Location and Items Dropped==&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Ref ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Cell ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Display Name&#039;&#039;&#039;&lt;br /&gt;
!Coordinates&lt;br /&gt;
!&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Items Dropped&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|001D9426&lt;br /&gt;
|MQ15Seraphimmagier01&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Mist Tower|GefArantheal01]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Prison&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |In [[Mist Tower]] first prison cell at the end of the first section.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Seraphim Armor|Seraph Sword]]&lt;br /&gt;
|-&lt;br /&gt;
|001D9417&lt;br /&gt;
|MQ15Seraphimmagier02&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|001D9409&lt;br /&gt;
|MQ15Seraphimmagier03&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|0021EA45&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |MQ32Seraphimmagierin&lt;br /&gt;
|InodanPortalKammer&lt;br /&gt;
|[[Inodan]], Portal Chamber&lt;br /&gt;
| -&lt;br /&gt;
|In the room with the portals.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[One-handed swords|Seraph Bastard Sword]], [[Armour Sets|Seraphim Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|0021EFC6&lt;br /&gt;
|[[Inodan]]&lt;br /&gt;
|&lt;br /&gt;
|(-1,1)&lt;br /&gt;
|Near the garden area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ai Packages ==&lt;br /&gt;
The packages do not have any targets or schedules.&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Form ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Flags&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Conditions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|MQ15Seraphimmagier01Stay01Package &lt;br /&gt;
|0022B378&lt;br /&gt;
|Must reach location, Skip fallout behavior&lt;br /&gt;
|Wander&lt;br /&gt;
|Near reference MQ15Seraphimmagier01Position [REFR:001D9421],  XMarkerHeading in Cell [[Mist Tower|GefArantheal01]] &amp;quot;Gefängnis&amp;quot; [CELL:0000D84B]), Radius 0&lt;br /&gt;
|Less than stage 25 of [[The Chains of the Deep]]&lt;br /&gt;
|-&lt;br /&gt;
|MQ15Seraphimmagier02Stay01Package &lt;br /&gt;
|002B379&lt;br /&gt;
|Must reach location, Skip fallout behavior&lt;br /&gt;
|Wander&lt;br /&gt;
|Near reference MQ15Seraphimmagier02Position [REFR:001D9418],  XMarkerHeading in Cell [[Mist Tower|GefArantheal01]] &amp;quot;Gefängnis&amp;quot; [CELL:0000D84B]), Radius 0&lt;br /&gt;
|Less than stage 25 of [[The Chains of the Deep]]&lt;br /&gt;
|-&lt;br /&gt;
|MQ15Seraphimmagier03Stay01Package&lt;br /&gt;
|002B37A&lt;br /&gt;
|Must reach location, Skip fallout behavior&lt;br /&gt;
|Wander&lt;br /&gt;
|Near reference MQ15Seraphimmagier03Position [REFR:001D940A],  XMarkerHeading in Cell [[Mist Tower|GefArantheal01]] &amp;quot;Gefängnis&amp;quot; [CELL:0000D84B]), Radius 0&lt;br /&gt;
|Less than stage 25 of [[The Chains of the Deep]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* MobEigenschaftLicht is a novice light spell with a magnitude of 10.&lt;br /&gt;
* Most equipment from the mages are [[Nonplayable]].&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Large_Gorger&amp;diff=48069</id>
		<title>Nehrim:Large Gorger</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Large_Gorger&amp;diff=48069"/>
		<updated>2025-11-30T22:37:04Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Large_Gorger.jpg|thumb|300px|Large Gorger]]Back to [[Creatures]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A relatively strong variant of the Gorger. Distinct black skin. They are part of [[Leveled Creatures|leveled creatures]] that allows them to respawn.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
|[[File:Line625.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Form ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Refs&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Lvl&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width: 31px; text-align: center;&amp;quot; |&#039;&#039;&#039;[[File:Health.jpg]]&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width: 31px; text-align: center;&amp;quot; |Soul&lt;br /&gt;
! style=&amp;quot;width: 31px; text-align: center;&amp;quot; |Respawn&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 0px; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Aggression&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Responsibility&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |30GrosserMalfresser&lt;br /&gt;
|0020A277&lt;br /&gt;
|12(+3) = 15&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot;|Creature&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|380&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|Common&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|100&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot;|100&lt;br /&gt;
| style=&amp;quot;width: 250px; text-align: center;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Ai Packages&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Factions&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[File:Damage.jpg]]&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;[[File:Magic.jpg]]&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Fatigue&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;EP&#039;&#039;&#039;&lt;br /&gt;
!Spells&lt;br /&gt;
! style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Drops&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Type of Attack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|aaaCreatureExterior1500, aaaCreatureInterior512&lt;br /&gt;
|Daemon&lt;br /&gt;
|82&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 30px; text-align: center;&amp;quot; |0&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|None&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 31px; text-align: center;&amp;quot; |[[Ingredients#R|Root]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |N/A&lt;br /&gt;
|Melee&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Leveled List&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |30GrosserMalfresserRespawn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations and References==&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;In NehrimWorldspace&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ref ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Display Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Coordinates&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0021A66F&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[The Fog Tower Island|Fog Tower Island]] (Level 25 to 30)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |(18,2)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |On the road southwest of [[Mist Tower]]&lt;br /&gt;
|-&lt;br /&gt;
|0021A670&lt;br /&gt;
|-&lt;br /&gt;
|0021A682&lt;br /&gt;
|(18,1)&lt;br /&gt;
|-&lt;br /&gt;
|0021A684&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[The Fog Tower Island|Fog Tower Island]] (Level 25 to 30)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |(18,0)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Near the wooden steps by the abandoned gallows northwest of [[Refugees&#039; Boat from Arktwend]]&lt;br /&gt;
|-&lt;br /&gt;
|0021A685&lt;br /&gt;
|-&lt;br /&gt;
|0021A686&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[The Fog Tower Island|Fog Tower Island]] (Level 25 to 30)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |(19,0)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |On the road south of [[Mist Tower]], near a tower structure&lt;br /&gt;
|-&lt;br /&gt;
|0021A687&lt;br /&gt;
|-&lt;br /&gt;
|0021A688&lt;br /&gt;
|-&lt;br /&gt;
|0021A689&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[The Fog Tower Island|Fog Tower Island]] (Level 25 to 30)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |(19,1)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |On the road south of [[Mist Tower]] near the exterior mine.&lt;br /&gt;
|-&lt;br /&gt;
|0021A68A&lt;br /&gt;
|-&lt;br /&gt;
|0021A68B&lt;br /&gt;
|-&lt;br /&gt;
|0021A68C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leveled Creatures ===&lt;br /&gt;
Around [[Nimble&#039;s Tower]].&lt;br /&gt;
&lt;br /&gt;
==Items Dropped==&lt;br /&gt;
&lt;br /&gt;
[[Ingredients]]&lt;br /&gt;
&lt;br /&gt;
*[[Ingredients#R|Root]]&lt;br /&gt;
With learned [[Hunting Books|Hunting Skills]]:&lt;br /&gt;
*[[Ingredients#C|Claws]] x 2&lt;br /&gt;
*[[Ingredients#H|Heart]]&lt;br /&gt;
&lt;br /&gt;
== Ai Packages ==&lt;br /&gt;
The packages do not have a schedule or any targets.&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Form ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Flags&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Conditions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|aaaCreatureExterior1500&lt;br /&gt;
|000AA01D&lt;br /&gt;
|Skip Fallout Behavior, Defensive Combat&lt;br /&gt;
|Wander&lt;br /&gt;
|Near editor location, Radius 1000&lt;br /&gt;
|Equal to 0 in Function IsinInterior&lt;br /&gt;
|-&lt;br /&gt;
|aaaCreatureInterior512&lt;br /&gt;
|000AA01C&lt;br /&gt;
|Skip Fallout Behavior&lt;br /&gt;
|Wander&lt;br /&gt;
|Near editor location, Radius 512&lt;br /&gt;
|Equal to 1 in Function IsinInterior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes/Tips==&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Leveled Creatures]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Gate_to_The_Farnfeld_Cemetery&amp;diff=48068</id>
		<title>Nehrim:Gate to The Farnfeld Cemetery</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Gate_to_The_Farnfeld_Cemetery&amp;diff=48068"/>
		<updated>2025-11-30T22:35:32Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; crop=&amp;quot;true&amp;quot; widths=&amp;quot;420&amp;quot;&amp;gt;&lt;br /&gt;
Gate to Farnfeld Cemetery.jpg|Come in! We&#039;re open for business!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Back to [[Places]]&lt;br /&gt;
&lt;br /&gt;
[[Maps]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
&lt;br /&gt;
An old gate that leads to the [[The Old Farnfeld Cemetery|Old Crypt (The Old Farnfeld Cemetery).]]&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
[[File:Gate_to_Farnfeld_Cemetery_location.jpg|thumb|Gate To The Farnfeld Cemetery location]]&lt;br /&gt;
On the main road, north of [[Waverock]].&lt;br /&gt;
&lt;br /&gt;
=== Map Information ===&lt;br /&gt;
&lt;br /&gt;
* Exterior Cell: 001A15EC (No Editor ID)&lt;br /&gt;
* Coordinates for Map Marker: (14,-1)&lt;br /&gt;
* Map Marker Ref ID: 0020D797&lt;br /&gt;
* Map Icon: Landmark&lt;br /&gt;
* Map Display Name: Nehrim&lt;br /&gt;
* Regions: WisperwaldRegion, ZBorderRegion&lt;br /&gt;
* Fast Travel Point: inside the gate&lt;br /&gt;
&lt;br /&gt;
==Occupants==&lt;br /&gt;
*2 [[Deer]]&lt;br /&gt;
==Items found==&lt;br /&gt;
Plants&lt;br /&gt;
*[[Plants|Foxglove]]&lt;br /&gt;
*[[Plants|Mandrake]]&lt;br /&gt;
*[[Plants|Macrolepiota]]&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Landmarks]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Arcane_Sanctum,_Arcane_Sanctum&amp;diff=48067</id>
		<title>Nehrim:Arcane Sanctum, Arcane Sanctum</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Arcane_Sanctum,_Arcane_Sanctum&amp;diff=48067"/>
		<updated>2025-11-30T22:32:13Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Arcaneanctum.jpg|thumb|300px|right]]&lt;br /&gt;
Back to [[Arcane Sanctum]] &amp;gt; [[Places]]&lt;br /&gt;
&lt;br /&gt;
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==Description==&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Arcane Sanctum&#039;&#039;&#039; building in the [[Arcane Sanctum]] is the main dwelling place and headquarters of the Sanctum&#039;s leader, [[Merzul]]. The Portal to the Enclave becomes accessible while progressing in the main story. Upon entering the place, a book [[The tyranny of the Light-Born|The Tyranny of the Light-born]] is in plain sight. The left iron gate (very hard) always remains locked, while the one on the right will unlock during [[Into the Forsaken Country]]. The center Iron Gate remains locked indefinitely, as it needs a key that does not exist.&lt;br /&gt;
&lt;br /&gt;
==Occupants==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 300px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Arcane Sanctum&#039;&#039;&#039;&amp;lt;br /&amp;gt;During [[Into the Forsaken Country]]&lt;br /&gt;
&lt;br /&gt;
* [[Kim]]&lt;br /&gt;
&lt;br /&gt;
During the Main quest [[Encounter]]&lt;br /&gt;
&lt;br /&gt;
* [[Barateon]]&lt;br /&gt;
* 8 [[Chancellor&#039;s Soldier]]&lt;br /&gt;
* [[Merzul]]&lt;br /&gt;
* [[Melvin]]&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Arcane Sanctum, Enclave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NPCs&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Merzul]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
* [[Into the Forsaken Country]]&lt;br /&gt;
* [[Encounter]]&lt;br /&gt;
&lt;br /&gt;
== Items/Rewards ==&lt;br /&gt;
&lt;br /&gt;
===Arcane Sanctum===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 300px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Books&#039;&#039;&#039;&lt;br /&gt;
*2 [[Arcane Sanctums and the Order]]&lt;br /&gt;
*2 [[The tyranny of the Light-Born]]&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; width: 300px;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arcane Sanctum, Enclave===&lt;br /&gt;
[[File:Line.jpg]]&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 300px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*[[Magic Items|Greater Soul Gem]]&lt;br /&gt;
*[[Magic Items|Grand Soul Gem]]&lt;br /&gt;
*[[Magic Items|Petty Soul Gem]]&lt;br /&gt;
&#039;&#039;&#039;Ingredients&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ingredients#A|Apple]]&lt;br /&gt;
* 46 [[Ingredients#B|Blackberry]]&lt;br /&gt;
* [[Ingredients#C|Cheese Wedge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Books&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Shadow Born]]&lt;br /&gt;
* [[Lore Books|Solve your agony]]&lt;br /&gt;
* [[Earthly Marble]]&lt;br /&gt;
* [[Letters#Letter (2)|Letter]]&lt;br /&gt;
* [[Parchment]]&lt;br /&gt;
* [[Envelope]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Scrolls|Scroll of Regeneration (Easy)]]&lt;br /&gt;
* [[Scrolls|Scroll of Strength (Easy)]]&lt;br /&gt;
* [[Scrolls|Scroll of Invisibility (Easy)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Services&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Single Bed (unowned)&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; width: 300px;&amp;quot;|&#039;&#039;&#039;Clutter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal Ball (1048C) x 2&lt;br /&gt;
* Silver Bowl&lt;br /&gt;
* Silver Plate x 2&lt;br /&gt;
* Silver Fork&lt;br /&gt;
* Silver Knife&lt;br /&gt;
* Silver Spoon&lt;br /&gt;
* Silver Goblet x 2&lt;br /&gt;
* Silver Carafe&lt;br /&gt;
* Planter (15BB7)&lt;br /&gt;
* Silver Pitcher&lt;br /&gt;
* Crystal Ball (1C60D)&lt;br /&gt;
* Silver Urn&lt;br /&gt;
* Hourglass&lt;br /&gt;
* Ceramic Pitcher x 3&lt;br /&gt;
* Planter (15BB8)&lt;br /&gt;
* Crumpled Piece of Paper (A9353)&lt;br /&gt;
* Crumpled Piece of Paper (A9355)&lt;br /&gt;
* Inkwell&lt;br /&gt;
* Quill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chests/Containers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 11 Bookrows containing random books (safe)&lt;br /&gt;
* [[Leveled Items#Chest Jewelry Level 20|Chest Jewelry Level 20]] (safe)&lt;br /&gt;
* Desk (D32) that is empty (safe)&lt;br /&gt;
* Desk (D39) that is empty (safe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cell Information==&lt;br /&gt;
Two  cells, medium place.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Sanctum ===&lt;br /&gt;
&lt;br /&gt;
* Editor ID: &#039;&#039;&#039;AUArkanesSanktumHalle&#039;&#039;&#039;&lt;br /&gt;
* Form ID: 00004017&lt;br /&gt;
* Flags: Is Interior Cell, Public place&lt;br /&gt;
* Owner: None&lt;br /&gt;
&lt;br /&gt;
=== Arcane Sanctum, Enclave ===&lt;br /&gt;
&lt;br /&gt;
* Editor ID: &#039;&#039;&#039;AUSanktumTurmEnklave&#039;&#039;&#039;&lt;br /&gt;
* Form ID: 001A670C&lt;br /&gt;
* Flags: Is Interior Cell, Public place&lt;br /&gt;
* Owner: [[Merzul]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* The Arcane Sanctum building remains the same across both worlds: NehrimWorldspace and [[Arcane Sanctum World]].&lt;br /&gt;
* It&#039;s not possible to jump into the center portion of the main hall.&lt;br /&gt;
* It&#039;s not possible to fall into the lava in the enclave.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Arcane_Sanctum&amp;diff=48066</id>
		<title>Nehrim:Arcane Sanctum</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Arcane_Sanctum&amp;diff=48066"/>
		<updated>2025-11-30T22:30:02Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;420&amp;quot;&amp;gt;&lt;br /&gt;
Arcane Sanctum01.jpg&lt;br /&gt;
Arcane Sanctum04.jpg&lt;br /&gt;
Arcane Sanctum05.jpg&lt;br /&gt;
Arcane Sanctum07.jpg|Arcane Sanctum Temple&lt;br /&gt;
Arcane Sanctum06.jpg|Merzul&#039;s room&lt;br /&gt;
Arcane Sanctum03.jpg|Arcane Sanctum Temple&lt;br /&gt;
Arcane Sanctum02.jpg|Templar&#039;s House&lt;br /&gt;
Arcane Sanctum09.jpg|Arcane Sanctum After Math&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Back to [[Places]]&lt;br /&gt;
&lt;br /&gt;
[[Maps]]&lt;br /&gt;
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&lt;br /&gt;
==General==&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Arcane Sanctum is the headquarters of The Order founded by [[Merzul]]. It is an ideal place to train magic as the arcane forces concentrate here. The [[Instructors|teachers]] at the Arcane Sanctum train supporters not only from [[the Middlerealm]], but also from both [[the Southrealm]] and [[the Northrealm]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Sanctum consists of four Main Buildings: [[House of the Mage Council]], [[House of the Shadow Council]], [[Templers&#039; House]] and Main Temple -  [[Arcane Sanctum, Arcane Sanctum|Arcane Sanctum]].&lt;br /&gt;
&lt;br /&gt;
Within the place you can find the [[Arcane Sanctum, Scholars&#039; House|Scholars&#039; House]] and explorable [[Sanctum Crypt]].&lt;br /&gt;
&lt;br /&gt;
==The Order&#039;s Principles==&lt;br /&gt;
*The spiritual leader is [[Narathzul Arantheal]] and The Order will support him in his goal to become the Shadow God.&lt;br /&gt;
*The Order provides a safe haven for all gifted with magical abilities. They also aim to hone their unusual skills.&lt;br /&gt;
*They basic principle is to free people of the God&#039;s supremacy. They fight for humankind&#039;s right to determine their own fate.&lt;br /&gt;
==Leadership==&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;[[Merzul]]&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
[[File:Merzul01.jpg|thumb|center|260px|Merzul]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Eastern [[Fold Valley]] in [[The Middlerealm]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map Information&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Arcane Sanctum ===&lt;br /&gt;
&lt;br /&gt;
* Cell: 00000BC9 (No Name)&lt;br /&gt;
* Coordinates for Map Marker: (1,-1)&lt;br /&gt;
* Map Marker Ref ID: 00002695&lt;br /&gt;
* Map Icon: Daedric Shrine&lt;br /&gt;
* Regions: Wald01, Faltrindtal7bis13, ZBorderRegion&lt;br /&gt;
* Display Name: Eastern [[Fold Valley]] (Level 7 to 14)&lt;br /&gt;
* Fast Travel Point: In the center near the walkway the leads to the [[Arcane Sanctum, Arcane Sanctum]].&lt;br /&gt;
&lt;br /&gt;
=== Observatory ===&lt;br /&gt;
&lt;br /&gt;
* Cell: &#039;&#039;&#039;AUSternwarte&#039;&#039;&#039;&lt;br /&gt;
* Form ID: 00000BC1&lt;br /&gt;
* Coordinates for Map Marker: (0,-1)&lt;br /&gt;
* Map Marker Ref ID: 002013F5&lt;br /&gt;
* Map Icon: Daedric Shrine&lt;br /&gt;
* Regions: Wald01, Faltrindtal7bis13, ZBorderRegion&lt;br /&gt;
* Display Name: [[Fold Valley]]&lt;br /&gt;
* Fast Travel Point: In the center of the structure.&lt;br /&gt;
&lt;br /&gt;
=== Crypt of the Sanctum ===&lt;br /&gt;
&lt;br /&gt;
* Cell: 00000BCD (No Name)&lt;br /&gt;
* Coordinates for Map Marker: (1,1)&lt;br /&gt;
* Map Marker Ref ID: 00220187&lt;br /&gt;
* Map Icon: Daedric Shrine&lt;br /&gt;
* Regions: Wald01, Faltrindtal7bis13, ZBorderRegion&lt;br /&gt;
* Display Name: [[Fold Valley]]&lt;br /&gt;
* Fast Travel Point: Near the entrance.&lt;br /&gt;
&lt;br /&gt;
=== ArkaneUniversitaet ===&lt;br /&gt;
&lt;br /&gt;
* Form ID: 0000080A&lt;br /&gt;
* Coordinates: (0,0)&lt;br /&gt;
* No Map Marker&lt;br /&gt;
* Regions: Wald01, Faltrindtal7bis13, ZBorderRegion&lt;br /&gt;
* Display Name: Eastern [[Fold Valley]] (Level 7 to 14)&lt;br /&gt;
* Location: Inside the &#039;&#039;&#039;StonewallWell&#039;&#039;&#039; by the camp just outside of [[Arcane Sanctum]]. After the [[Encounter]] and possibly [[The Escape]] quests are completed, soldiers attack the survivors of the sanctum. This location is just south of the bridge crossing a large lake to the right.&lt;br /&gt;
&lt;br /&gt;
==Occupants==&lt;br /&gt;
===NPCs===&lt;br /&gt;
*[[Archmage Vanmiria]] [[File:Barter16.jpg]] [[File:Spells16.jpg]] [[File:Recharge16.jpg]]&lt;br /&gt;
*[[Lathorius|Lathorius ]] [[File:Train16.jpg]]&lt;br /&gt;
*[[Muram]]&lt;br /&gt;
*[[Templar of the Sanctum]]&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 630px; height: 0px;&amp;quot;&lt;br /&gt;
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| style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;|&lt;br /&gt;
[[House of the Mage Council|&#039;&#039;&#039;House of the Mage Council&#039;&#039;&#039;]]&lt;br /&gt;
*[[Oria]]&lt;br /&gt;
*[[Loran]]&lt;br /&gt;
*[[Melvin]]&lt;br /&gt;
*[[Tanriea]] [[File:Barter16.jpg]] [[File:Spells16.jpg]] [[File:Train16.jpg]]&lt;br /&gt;
*[[Isetius|Isetius ]][[File:Barter16.jpg]] [[File:Spells16.jpg]] [[File:Train16.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 200px; height: 165px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;|&lt;br /&gt;
[[House of the Shadow Council|&#039;&#039;&#039;House of the Shadow Council&#039;&#039;&#039;]]&lt;br /&gt;
*[[Asthron]]&lt;br /&gt;
*[[Gogorn the Mystic]] [[File:Barter16.jpg]] [[File:Spells16.jpg]] [[File:Train16.jpg]]&lt;br /&gt;
*[[Teldron]] [[File:Barter16.jpg]] [[File:Spells16.jpg]] [[File:Train16.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 200px; height: 165px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;|&lt;br /&gt;
[[Templers&#039; House|&#039;&#039;&#039;Templer&#039;s House&#039;&#039;&#039;]]&lt;br /&gt;
*[[Lethian]] [[File:Barter16.jpg]] [[File:Spells16.jpg]] [[File:Train16.jpg]] [[File:Recharge16.jpg]]&lt;br /&gt;
*[[Lenora]] [[File:Barter16.jpg]] [[File:Repair16.jpg]]&lt;br /&gt;
*[[General Acorias]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
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| style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;[[Arcane Sanctum, Scholars&#039; House|Scholars&#039; House]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Arna Tresa]]&lt;br /&gt;
*[[Esora]]&lt;br /&gt;
*[[Muram]]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 200px; height: 120px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;[[Arcane Sanctum, Arcane Sanctum|Arcane Sanctum]]&#039;&#039;&#039;&lt;br /&gt;
*[[Merzul]]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 200px; height: 120px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;[[Sanctum Grotto]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(after [[The Moon Sheep]] )&lt;br /&gt;
*[[Amanda]] [[File:Barter16.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Creatures===&lt;br /&gt;
&#039;&#039;&#039;Domestic&#039;&#039;&#039;&lt;br /&gt;
*[[Fluffy]] (a dog)&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
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| style=&amp;quot;text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Sanctum Crypt|&#039;&#039;&#039;Sanctum Crypt&#039;&#039;&#039;]]&lt;br /&gt;
*[[Galgol]]&lt;br /&gt;
*[[Tormented Soul]]&lt;br /&gt;
*[[Arcane Lich]]&lt;br /&gt;
*[[Skeleton]]&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;[[House of the Shadow Council|House Of The Shadow Council, Cellar]]&#039;&#039;&#039;&lt;br /&gt;
*[[Arcane Lich]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
&#039;&#039;&#039;Secure Chest&#039;&#039;&#039;&lt;br /&gt;
*The chest is located near the [[Observatory]], where [[Lathorius]] usually trains.&lt;br /&gt;
&#039;&#039;&#039;Teleport Platform&#039;&#039;&#039;&lt;br /&gt;
*Teleport Platform is located near the [[Observatory]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color: rgb(153, 102, 51); width: 150px; text-align: center;&amp;quot;|&#039;&#039;&#039;[[Merchants|General merchants ]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color: rgb(153, 102, 51); width: 150px;&amp;quot;|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Spell Merchants]]&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-color: rgb(153, 102, 51); width: 150px; text-align: center;&amp;quot;|&#039;&#039;&#039;[[Trainers|Trainers ]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color: rgb(153, 102, 51);&amp;quot;|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Other services|Other services ]]&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;u&amp;gt;Arcane Sanctum-related Main Quests:&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[On to the Sanctum]]&lt;br /&gt;
*[[The Pilgrimage]]&lt;br /&gt;
*[[A Glance to the Stars]]&lt;br /&gt;
*[[The Path of the Gifted]]&lt;br /&gt;
*[[The Candidate of the City Guard]]&lt;br /&gt;
*[[Critical Discharge]]&lt;br /&gt;
*[[Into the Forsaken Country|Into the Forsaken Country ]]&lt;br /&gt;
*[[Encounter]]&lt;br /&gt;
&amp;lt;u&amp;gt;Arcane Sanctum-related Side Quests:&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[The moon sheep|The moon sheep ]]&lt;br /&gt;
*[[Team Spirit]]&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Arcane_Sanctum_map.jpg|thumb|left|300px]]&lt;br /&gt;
&lt;br /&gt;
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==Notes==&lt;br /&gt;
&lt;br /&gt;
* The place becomes unavailable after the events in Main Quest [[Into the Forsaken Country]]; however, you can always teleport to the Observatory.&lt;br /&gt;
* A book on the Order: [[Arcane Sanctums and the Order]].&lt;br /&gt;
* [[Encounter]] actually takes place in [[Arcane Sanctum World]] but affects Arcane Sanctum by disabling NPCs from the world.&lt;br /&gt;
* Certain early [[Test cells]] exist in some places in the sanctum, as well as some that went unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Cities, towns and villages]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Horse&amp;diff=48065</id>
		<title>Nehrim:Horse</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Horse&amp;diff=48065"/>
		<updated>2025-11-30T22:27:49Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aeterna Warrior02.jpg|thumb|300px|Horse with Aeterna Warrior]]&lt;br /&gt;
Back to [[Creatures]]&lt;br /&gt;
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==Description==&lt;br /&gt;
These horses are used mainly during the [[Main Quest|Main quest]]&amp;lt;nowiki/&amp;gt;s [[A Mad Venture]], and [[The Leader Returns]]. [[Narathzul Arantheal]], [[Callisto]] and [[Aeterna Warrior]]s ride them. &#039;&#039;&#039;MQ14BarateonPferd&#039;&#039;&#039; is [[Barateon|Barateon&#039;s]]. The Steinfeld horses has a restore health spell 10 pts on self.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
|[[File:Line625.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Form ID&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Refs&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Lvl&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width: 31px; text-align: center;&amp;quot; |&#039;&#039;&#039;[[File:Health.jpg]]&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width: 31px; text-align: center;&amp;quot; |&#039;&#039;&#039;[[File:Damage.jpg]]&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Factions&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width: 31px; text-align: center;&amp;quot; |&#039;&#039;&#039;Aggression&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Responsibility&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 0px; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Respawn&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 250px; text-align: center;&amp;quot;|MQ14BarateonPferd&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |0000BB66&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |Creatur&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |100&lt;br /&gt;
|50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 250px; text-align: center;&amp;quot;|MQ17Pferd01&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |001E2826&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |Creatur&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |100&lt;br /&gt;
|50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 250px; text-align: center;&amp;quot;|MQ17Pferd02&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |001E2827&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |Creatur&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |100&lt;br /&gt;
|50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 250px; text-align: center;&amp;quot;|MQ17PferdAra&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |001E7F19&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |Creatur&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |100&lt;br /&gt;
|50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Essential&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 250px; text-align: center;&amp;quot;|MQ17PferdCal&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |001E7F1A&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |Creatur&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |100&lt;br /&gt;
|50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Essential&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 250px; text-align: center;&amp;quot;|MQ17PferdSpieler&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |001E7F1B&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |Creatur&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |100&lt;br /&gt;
|50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Essential&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Pferd01&lt;br /&gt;
|001E0F04&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|Creatur&lt;br /&gt;
|5&lt;br /&gt;
|100&lt;br /&gt;
|50&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Pferd01Sattel&lt;br /&gt;
|001E0F09&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|Creatur&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Pferd02&lt;br /&gt;
|001E0F05&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|Creatur&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Pferd02Sattel&lt;br /&gt;
|001E0F0A&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|Creatur&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 250px; text-align: center;&amp;quot; |Pferd03&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |001E0F06&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |3400&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |Creatur&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |50&lt;br /&gt;
|50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Pferd03Sattel&lt;br /&gt;
|001E0F01&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|250&lt;br /&gt;
|0&lt;br /&gt;
|Creatur&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 250px; text-align: center;&amp;quot; |Pferd04&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |001E0F07&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |Creatur&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |100&lt;br /&gt;
|50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Pferd04Sattel&lt;br /&gt;
|001E0F02&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|300&lt;br /&gt;
|0&lt;br /&gt;
|Creatur&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 250px; text-align: center;&amp;quot; |Pferd05&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |001E0F08&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |Creatur&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |100&lt;br /&gt;
|50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Pferd05Sattel&lt;br /&gt;
|001E0F03&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|250&lt;br /&gt;
|0&lt;br /&gt;
|Creatur&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 250px; text-align: center;&amp;quot; |ReittierPferd01Steinfeld&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |00209168&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |450&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |100&lt;br /&gt;
|80&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No&lt;br /&gt;
|0000LebensregPferde &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 250px; text-align: center;&amp;quot; |ReittierPferd02Steinfeld&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |00209169&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |450&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |100&lt;br /&gt;
|80&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No&lt;br /&gt;
|0000LebensregPferde &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 250px; text-align: center;&amp;quot; |ReittierPferd03Steinfeld&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |0020916A&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |450&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |100&lt;br /&gt;
|80&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No&lt;br /&gt;
|0000LebensregPferde &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Ai Packages&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[File:Magic.jpg]]&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;EP&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Fatigue&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Soul&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Drops&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Type of Attack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|None&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Horse&lt;br /&gt;
|50&lt;br /&gt;
|None&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |50&lt;br /&gt;
|Common&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |N/A&lt;br /&gt;
|Nothing&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Location &amp;amp; References==&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ref ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Owner&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Cell ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Display Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Coordinates&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |MQ14BarateonPferd&lt;br /&gt;
|0000BB67&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Bodyguard]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |ErothinFeste&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Erothin, Fortress Plaza]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |(-10,24)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Erothin, Fortress Plaza]] during the Main quest [[A Mad Venture]].&lt;br /&gt;
|-&lt;br /&gt;
|002137EE&lt;br /&gt;
|-&lt;br /&gt;
|MQ17Pferd01&lt;br /&gt;
|001E283E&lt;br /&gt;
|MQ17Aeterna11 &amp;quot;[[Aeterna Warrior]]&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |NehrimWorldspace&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |(-29,19)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|MQ17Pferd02&lt;br /&gt;
|001E283D&lt;br /&gt;
|MQ17Aeterna12 &amp;quot;[[Aeterna Warrior]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|MQ17PferdAra&lt;br /&gt;
|001E7F30&lt;br /&gt;
|[[Narathzul Arantheal]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |NehrimWorldspace&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |(-18,17)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|MQ17PferdCal&lt;br /&gt;
|001E7F2F&lt;br /&gt;
|[[Callisto]]&lt;br /&gt;
|-&lt;br /&gt;
|MQ17PferdSpieler&lt;br /&gt;
|001E7F2E&lt;br /&gt;
|[[Player]]&lt;br /&gt;
|-&lt;br /&gt;
|MQ17PferdAra&lt;br /&gt;
|001E7F5A&lt;br /&gt;
|[[Narathzul Arantheal]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |NehrimWorldspace&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |(-32,5)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|MQ17PferdCal&lt;br /&gt;
|001E7F5B&lt;br /&gt;
|[[Callisto]]&lt;br /&gt;
|-&lt;br /&gt;
|MQ17PferdSpieler&lt;br /&gt;
|001E7F5C&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Pferd03&lt;br /&gt;
|001E2876&lt;br /&gt;
|[[Callisto]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |NehrimWorldspace&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Dividing Clefts]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |(-32,5)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Mountain Monastery]] Stables during [[The Leader Returns]]&lt;br /&gt;
|-&lt;br /&gt;
|Pferd04&lt;br /&gt;
|00000A11&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Pferd05&lt;br /&gt;
|001E2875&lt;br /&gt;
|[[Guard Akarus]]&lt;br /&gt;
|-&lt;br /&gt;
|ReittierPferd01Steinfeld&lt;br /&gt;
|00209192&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Vivien the horse breeder|Vivien The Horse Breeder]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |NehrimWorldspace&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |(-13,7)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Stable in [[Castle of Stonefield]]&lt;br /&gt;
|-&lt;br /&gt;
|ReittierPferd02Steinfeld&lt;br /&gt;
|00209193&lt;br /&gt;
|-&lt;br /&gt;
|ReittierPferd03Steinfeld&lt;br /&gt;
|00209194&lt;br /&gt;
|}&lt;br /&gt;
*[[Cahbaet]] and [[Mountain Monastery]] during the Main quest [[The Leader Returns]].&lt;br /&gt;
&lt;br /&gt;
==Items Dropped==&lt;br /&gt;
Nothing&lt;br /&gt;
&lt;br /&gt;
==Notes/Tips==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pferd01, Pferd01Sattel, Pferd02, Pferd02Sattel, Pferd03Sattel, Pferd04Sattel,&#039;&#039;&#039; and &#039;&#039;&#039;Pferd05Sattel&#039;&#039;&#039; are all unused.&lt;br /&gt;
* The Steinfeld horses actually have Ai packages, but there are none assigned to them.&lt;br /&gt;
* &#039;&#039;&#039;Pferd03, Pferd04,&#039;&#039;&#039; and &#039;&#039;&#039;Pferd05&#039;&#039;&#039; are replaced with &#039;&#039;&#039;MQ17PferdAra, MQ17PferdCal,&#039;&#039;&#039; and &#039;&#039;&#039;MQ17PferdSpieler&#039;&#039;&#039; after reaching stage 19 of [[The Leader Returns]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:The_Deep_Sea&amp;diff=48064</id>
		<title>Nehrim:The Deep Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:The_Deep_Sea&amp;diff=48064"/>
		<updated>2025-11-30T22:25:20Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;420&amp;quot; crop=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Deep sea09.jpg&lt;br /&gt;
Deep sea08.jpg&lt;br /&gt;
Deep sea04.jpg&lt;br /&gt;
Deep sea05.jpg&lt;br /&gt;
Deep sea06.jpg&lt;br /&gt;
Deep sea02.jpg&lt;br /&gt;
Deep sea10.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;Back to [[Places|Places ]]&amp;gt; [[Inodan]]&lt;br /&gt;
&lt;br /&gt;
[[Maps]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Description==&lt;br /&gt;
{{Infobox_Worldspaces|cells=38|named_cells=DieTiefsee|quest=[[Hope at the End of the World]]|suggested_coordinates=(1,0)|regions=None|form_id=0021EFCF|editor_id=Tiefsee|image1=Deep sea08.jpg}}&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
&lt;br /&gt;
An underground sea cavern linking [[The Heart of the World, the Shaft]] to the [[The Heart of the World]]. A detailed walkthrough can be found on the page. [[Hope at the End of the World]].&lt;br /&gt;
&lt;br /&gt;
[[The Deep Sea]] is its own [[Console Location Codes|worldspace]]. It is a large place with one level. The pressure is so great down here that it will kill you without proper gear.&lt;br /&gt;
==Location==&lt;br /&gt;
The deep sea under [[Inodan]].&lt;br /&gt;
==Occupants==&lt;br /&gt;
Creatures&lt;br /&gt;
*4 [[Fin Biter]]&lt;br /&gt;
==Items found==&lt;br /&gt;
Plants&lt;br /&gt;
&lt;br /&gt;
* [[Plants|Lakeroot]]&lt;br /&gt;
&lt;br /&gt;
Containers&lt;br /&gt;
&lt;br /&gt;
* None useable due to a script*&lt;br /&gt;
&lt;br /&gt;
== Tiefsee Notable Cells ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note that the &#039;&#039;&#039;[[Unique Helmets/Hoods#Deep Diving Helm|Deep Diving Helm]]&#039;&#039;&#039; is &#039;&#039;&#039;required&#039;&#039;&#039; to explore this place. Otherwise, you will die.&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Form ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Coordinates&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Translation&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|DieTiefsee&lt;br /&gt;
|0021F475&lt;br /&gt;
|(0,1)&lt;br /&gt;
|[[The Deep Sea]]&lt;br /&gt;
|Places the player directly above the entrance of [[The Heart of the World, the Shaft]]. This area is out of bounds.&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|0021F94B&lt;br /&gt;
|(-2,5)&lt;br /&gt;
|&lt;br /&gt;
|Places the player above the entrance to [[The Heart of the World]]. This area is out of bounds.&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|00004F48&lt;br /&gt;
|(-1,0)&lt;br /&gt;
|&lt;br /&gt;
|Places the player near the start of the deep sea section. This area is out of bounds but there is a small pocket that can be used to get into the playing area &#039;&#039;&#039;(classic version only)&#039;&#039;&#039;. The pocket is in between two of the four blue lights that stream into the sea. From the north, swim towards the collapsed buildings and you should find it. From the south side, swim towards the wayshrine with columns surrounding it to find the pocket.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Thedeepseamap.jpg|thumb|left|280px|The Deep Sea map]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Tips/Notes==&lt;br /&gt;
&lt;br /&gt;
* The Mussel containers contain a script that prevents looting. The fish seen in the pictures are statics.&lt;br /&gt;
* The border is patched up better in the digital versions versus the classic version of Nehrim. In Classic Nehrim, it is possible to swim out of bounds.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Worldspaces]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Hope_at_the_End_of_the_World&amp;diff=48063</id>
		<title>Nehrim:Hope at the End of the World</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Hope_at_the_End_of_the_World&amp;diff=48063"/>
		<updated>2025-11-30T22:23:36Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;420&amp;quot; crop=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
thehopearkt.jpg|Arkt&lt;br /&gt;
thehopethedoortocouncil.jpg|The door to the God&#039;s Council&lt;br /&gt;
thehopegodscouncilhall.jpg|The God&#039;s Council&lt;br /&gt;
thehopegarden.jpg|The Creator&#039;s Garden&lt;br /&gt;
thehopethelibrary.jpg|The Great Library Hall&lt;br /&gt;
thehopelibrarypassage.jpg|The stairs to Portal Chamber&lt;br /&gt;
thehopeportalchamber.jpg|The Portal Chamber&lt;br /&gt;
theenddoor.jpg|Boarded up Door&lt;br /&gt;
theendbook.jpg|Narathzul&#039;s Chamber, the Book of Predestination&lt;br /&gt;
theendwaydowntheplanks.jpg|The way down&lt;br /&gt;
theendcrackedwall.jpg|The Cracked Wall&lt;br /&gt;
theendbats.jpg|Mobbers defeated!&lt;br /&gt;
aimingatthelever.jpg|Aiming at the Lever&lt;br /&gt;
theshaftandthehelmet.jpg|Deep Sea Helmet and the Shaft&lt;br /&gt;
fallenshadowgod.jpg|A Fallen Shadow God&lt;br /&gt;
Incarnation of Eliath2.jpg|Eliath&lt;br /&gt;
withing the Soul Flayer.jpg|Inside the Soul Flayer&lt;br /&gt;
Magicfountain.jpg|Magic Fountain&lt;br /&gt;
flaskibthewater.jpg|the Flask in Water&lt;br /&gt;
Hopeattheendsouldoor.jpg|The Door to Vult of Soul Excoration&lt;br /&gt;
eliathsoulfragments.jpg|Eliath&#039;s Soul Fragments&lt;br /&gt;
hopeattheendthrowthebook.jpg|Destroying the Book of Predesitnation&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Back to [[Nehrim Wiki]]&lt;br /&gt;
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Back to [[Main Quest]]&lt;br /&gt;
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==Description==&lt;br /&gt;
{{Infobox_Quest|quest_type=Storyline|quest_giver=[[Arkt]], [[Narathzul Arantheal]]|involved_:category:peoplepeople=[[Arkt]], [[Incarnation of Eliath]], [[Narathzul Arantheal]], [[Zelara]]|places=[[Inodan]], [[Erothin, Portal Chamber]], [[Erothin, Palace]], [[Erothin, Watchtower]], [[Erothin, Arantheal&#039;s Chamber]], [[The Deep Sea]], [[The Heart of the World]]|previous_quest(s)=[[Into the Sky]]|succeeding_quest(s)=[[At Fate&#039;s Edge]]|editor_id=MQ34|form_id=0021F99B|starting_conditions=The quest triggers when Arkt teleports away after he talks to you just after deciding [[Tyr]]&#039;s fate and you hear Narathzul&#039;s voice again.|image1=Icon_mq33_80.jpg|concurrent_quest(s)=[[At Fate&#039;s Edge]]|reward_first_outcome=None.}}&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
===The Hand of Fate===&lt;br /&gt;
&amp;lt;u&amp;gt;The Cycle of Creation and Destruction&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As soon as you have dealt with [[Tyr]], [[Arkt]] will appear and elaborate on the cyclic pattern of the world and its eternal struggle for balance. [[The Light-Born]] caused an imbalance to the world, that is why a [[The Shadow-Born|Shadow God]] had to rise to remove them. However, [[Arkt]] points out one problem: &#039;&#039;Everything created, in turn deserves to be annihilated&#039;&#039;. Now that you have annihilated [[the Light-Born]], there has been another shift in the balance but this time it is you, [[The Shadow-Born|the Shadow God]], who creates the imbalance. Consequently, you are to be eliminated, so that everything is back in balance, to its original position. Thus enabling the continuous cycle of creation and destruction to start anew. Then history will repeat itself. This restoration of balance is performed by the one who holds absolute power over the world as well as the gods, Fate. Fate is the one who will come and demand your life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Envoy of Fate&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Arkt]] warns you that soon a messenger from [[Sarantha|Fate]], an envoy of Fate will appear and ask you to kill yourself. If you refuse to meet their demands, the envoy will launch an attack on you. By talking from his own experience, [[Arkt]] admits that the envoy is mightier than any other thing the world has created, yet it is not invincible as he, [[Arkt]], received help from another [[The Shadow-Born|Shadow God]] and together they were able to oppose them. [[Arkt]] has already beaten his destiny, and he will gladly help you in your fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;An Unexpected Stowaway&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the end of his monologue, [[Arkt]] mentions that somebody managed to smuggle themselves aboard [[Fat Erwin|The Star Ship]]. He does not seem to approve of the idea, however he keeps the person in a safe place.&lt;br /&gt;
&lt;br /&gt;
===The Predestination===&lt;br /&gt;
&amp;lt;u&amp;gt;The Truth behind the Predestination&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having been drawn into [[the Soul Flayer]], [[Narathzul Arantheal]] has gained all the experience and knowledge of the succeeding [[The Shadow-Born|Shadow Gods]]. Now he finally realizes the truth behind the [[Predestination of the Tel&#039;Imaltath|Predestination]], which is, that it is a lie. The book of Predestination was created never to be fulfilled. Previously, [[Narathzul Arantheal|Narathzul]] believed that fulfilling the Predestination would end the unjust rule of [[the Light-Born]]. It became apparent that it merely continues the endless struggle between gods and mortals and most often it is the gods who win. Very rarely, somebody does manage to become a [[The Shadow-Born|Shadow God]], like you or [[Arkt]]. But [[Arkt]] already told you what happens next. Fate sends an envoy which kills [[The Shadow-Born|the Shadow God]] and the cycle repeats itself. However, if [[Arkt]] joins you in the fight, together you might actually succeed in killing Fate&#039;s envoy. Yet it would grant you only a temporary reprieve as Fate&#039;s envoy would be dead for the time being, but Destiny and its Predestination would remain. Both of you might live for another thousand of years, but eventually a new envoy would come for you and claim your life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Shake off the Shackles of Fate&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order not to be defeated by one of the ever-reappearing envoys of Fate, you need to fight the cause, not merely the symptoms. You need to destroy the Predestination itself. By destroying the book you will destroy the predestination of every [[The Shadow-Born|Shadow God&#039;s]] death, including yours and [[Arkt|Arkt&#039;s]]. As a result, you could live free of Fate&#039;s predestination but, by doing so, you will also forfeit all your Shadow God powers. Consequently, the world would be free from the bondage of Fate.&lt;br /&gt;
&lt;br /&gt;
===Quest Goals===&lt;br /&gt;
*Retrieve the Book of Predestination from [[Narathzul Arantheal]]&#039;s private chamber.&lt;br /&gt;
*Destroy the Book of Predestination.&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
===Destination: Erothin===&lt;br /&gt;
*&amp;lt;u&amp;gt;Narathzul&#039;s Comeback &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is quite a gap in journal entries between finishing the previous quest and triggering the new one. The part here applies to the period when the conversation with [[Arkt]] comes to an end.&lt;br /&gt;
&lt;br /&gt;
Once Arkt is gone, you will hear voice of your former companion, [[Narathzul Arantheal]]. While explaining the true nature of the Predestination he issues you some instructions. When you have gone done the bridge (from [[God Tyr|Tyr]]&#039;s tower) turn left and follow the main road (northwards). The &#039;&#039;&#039;gate&#039;&#039;&#039; on the main road will be open thanks to Narathzul&#039;s powers. When the road ends, turn right and you should notice a &#039;&#039;&#039;Wooden Door to The God&#039;s Council Hall&#039;&#039;&#039;. Enter the chamber and examine it for some interesting documents. At the other end of the chamber enter the door to &#039;&#039;&#039;[[Inodan#Inodan, The Creator&#039;s Garden|Inodan, The Creator&#039;s Garden]]&#039;&#039;&#039;. The garden will be guarded by [[Divine Paladin]]s. When you have successfully defeated the paladins, enter the door to &#039;&#039;&#039;[[Inodan#Inodan - The Great Library Hall|Inodan, The Great Library Hall]]&#039;&#039;&#039;. Here, your quest log will finally update and the quest will be triggered. Narathzul will inform you that you need to retrieve the Book of Predestination from his private chamber in [[Erothin, Palace]].&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;Find the Portal to Erothin &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Narathzul suggests that somewhere here should be a portal which you can use to fast travel to [[Erothin]]. The portals are to be used only by [[the Light-Born]]. Examine the huge library. Do not concern yourself much with the gate to the north, it can be opened (use lockpicks or Ondusi&#039;s Key scroll which can be found on the table) but the other gate (Gate to Seraphim Crypt) is locked (and requires a key). In the southern part of the library you should notice some &#039;&#039;&#039;stairs up&#039;&#039;&#039; that lead to [[Inodan#Inodan, Portal Chamber|Inodan, Portal Chamber]]. Enter the Chamber and you will find yourself in small room full of portals. Choose the one that leads to [[Erothin, Portal Chamber]].&lt;br /&gt;
&lt;br /&gt;
===Erothin===&lt;br /&gt;
*&amp;lt;u&amp;gt;Fight your way to Erothin Palace &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have entered the Portal Room in Erothin, Narathzul&#039;s voice will inform you that now your aim is to retrieve the Book of Predestination from his private chambers. The doors will be unlocked for you. On your way you will encounter a [[Fallen Spectral]] guarding the way towards some cavernous tunnels. After killing the Spectral you will find a Gate which leads to some stairs up. Having climbed up the second stairway you will be attacked by a group of three [[Giant Bat]]s. On your way you will be go past a room with all [[Alchemy|alchemy]] tools: Journeyman Retort, Expert Mortar and Pestle, Expert Alembic, Journeyman Calcinator. Follow the tunnel that leads westwards and go up another staircase, guarded by a [[Shadow Form]]. Following the main tunnel you will be encountered by more [[Giant Bat]]s. Behind them you will notice a&#039;&#039;&#039; Boarded Up Door&#039;&#039;&#039;. Activate the door by pressing the spacebar (or whatever you have as &#039;use&#039; command) (sometimes you will have to &#039;use&#039; the door a few times to open them). Enter the door to &#039;&#039;&#039;Erothin, Capital &#039;&#039;&#039;and finally to &#039;&#039;&#039; Erothin, Palace. &#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;Locate Arantheal&#039;s Chamber &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Inside the Palace check your&#039;&#039;&#039; red marker&#039;&#039;&#039; for the locations that you have to enter. Find your way to &#039;&#039;&#039;Erothin, Capital &#039;&#039;&#039;(quite a long way up the palace) and enter the door there. The door to &#039;&#039;&#039;Erothin, Watchtower &#039;&#039;&#039;will be in front of you. Enter this place and again enter the door to &#039;&#039;&#039;Erothin, Capital&#039;&#039;&#039;. Finally you will find the door to &#039;&#039;&#039; Erothin, Arantheal&#039;s Chamber&#039;&#039;&#039;.&lt;br /&gt;
*&amp;lt;u&amp;gt;Retrieve the Predestination of the Tel&#039;lmaltath &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The book conveniently placed in plain sight, next to [[Arkt&#039;s Banishment]]. Take the Predestination and your quest will update with information that you are to return to [[Inodan]]. Be sure to leave some of your things in safe storage and repair your gear as the journey will take some time. Go back to the Portal Chamber following the same way that you came here. For additional help you can use the map (everything is marked by a red marker which will show you the way back to the Portals) and go through the portal to Inodan.&lt;br /&gt;
&lt;br /&gt;
===Inodan===&lt;br /&gt;
*&amp;lt;u&amp;gt;Narathzul&#039;s Plan &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once in Inodan, enter &#039;&#039;&#039;Old Door to Inodan, The Great Library Hall.&#039;&#039;&#039; Narathzul will inform you that it is impossible to destroy the book of predestination by worldly means. However, he does have a plan concerning the destruction of the book. Deep beneath Inodan there is an immense structure, a Massive Sanctum, which is the oldest place connected to our world. By the Gods, it is called The Heart of the World. The Sanctum is not only literally the heart of the world, but it also is a place where our world has an edge, a border with something totally out of our world. The magic energy there is extremely strong. Whatever crosses the border and reaches the interior of the heart is flung to a place where neither time nor space exists. That is why it is an ideal place for the predestination to be tossed into.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;Find the Entrance to the Great Shaft &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Narathzul Arantheal|Narathzul]] will instruct you that you can reach the Heart by entering a tomb somewhere in this Library. Open the &#039;&#039;&#039;Gate &#039;&#039;&#039;to the west (in the northern part of the room). If you do not have lockpicks, there is a scroll on the table (in the central part) which can open the Gate. Once you have managed to open the locked Gate, approach another door and enter&#039;&#039;&#039; [[Inodan, Seraphim Crypt]]&#039;&#039;&#039;. You will be attacked by some [[Giant Bat]]s. Walk down the wooden footbridge into a chamber. In this area you should also find a [[Helmets|Seraphim Helmet]] and a [[Magic Symbols|Magic Symbol]]. Walk over to the chamber (on the footbridge) and face a [[Shadow Spirit]] and [[Fallen Seraphim Spirit]]. Follow the main corridor southwards (do not concern yourself with the ladder as it is quite difficult to climb). There you will notice some stairs up and a pair of &#039;&#039;&#039;Seraphim Boots&#039;&#039;&#039; (next to a skeleton). You should also noticed a cracked wall and some pickaxes and a shovel scattered nearby. Go inside this tunnel and walk down the stairs. On your way you will be attacked by another [[Fallen Seraphim Spirit]]. Explore the area and you should find another part of Seraphim Armour, [[Armour Sets|Seraphim Robe]] (next to a skeleton). Follow the corridor westwards and more Fallen Seraphim Spectrals will try to hinder you. Here you should come across [[Armour Sets|Seraphim Cuirass]] and [[Armour Sets|Seraphim Greaves]]. Enter the [[The Heart of the World, the Shaft|&#039;&#039;&#039;Door to Inodan, the Great Shaft&#039;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;Activate the Lift to the Heart of the World &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After going inside the shaft you will be surrounded by a host of [[Giant Bat]]s. Inside the main room (the one with the Lift) you should find an [[Torch|Aeterna Torch]], a bow and some arrows scattered on the the ground. &#039;&#039;&#039;Pick up the bow and arrows, you will need them to proceed in the quest &#039;&#039;&#039;(unless you do have your own ranged weapon). Go inside the &#039;&#039;&#039;Lift&#039;&#039;&#039;. Your quest will update with information that there is a &#039;&#039;&#039;lever &#039;&#039;&#039;in front of you somewhere in the distance. The lever activates the Lift. However, you cannot leave the lift, so you will have to find a way to activate from&#039;&#039;&#039; inside the Lift&#039;&#039;&#039;. Assume a position in which you can see the lever clearly (you are standing in front of it, still inside the Lift). Equip your bow and some arrows and aim your bow at the lever. &#039;&#039;&#039;Make sure that it actually aims at the lever, not other parts of the mechanism. &#039;&#039;&#039;When an arrow strikes home, your quest log will update again, stating that you have successfully dealt with the task. Now you need to go down and throw the predestination into eternity.&lt;br /&gt;
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===Heart of the World===&lt;br /&gt;
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*&amp;lt;u&amp;gt;Find the Entrance to Pressure Chamber to [[The Deep Sea ]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the Lift will be descending, [[Narathzul Arantheal|Narathzul]] will speak to you about fate and destiny. After he has finished, you will arrive safely at the Heart of the World, The Shaft. In the spacious chamber you will come across some [[Lore Books|Ancient Diaries]] placed in plain sight. In the northern part of the chamber there is a table with the second part of the Diary. Turn right, and you will notice a [[Helmets/Hoods|Deep Diving Helm]] and opposite the helm there is a shaft to&#039;&#039;&#039; Pressure Chamber to the Deep Sea&#039;&#039;&#039;. Take the helmet and equip it as it will be necessary for you to breath underwater for some time. Enter the Pressure Chamber.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;Find the Entrance to Pressure Chamber to the &amp;lt;/u&amp;gt;[[The Heart of the World]]&lt;br /&gt;
&lt;br /&gt;
Once you are underwater, move westwards and then to the north (check the slideshow for the detailed map of the trail). Be careful as on your way some stones will start falling down with a possibility of damaging you. You will be encountered by some hostile fish, namely [[Fin Biter]]s. Finally, you should reach the shaft to&#039;&#039;&#039; Pressure Chamber to the Heart of the World.&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;Loot the Fallen Shadow God &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have entered through the shaft to the Pressure Chamber, you will still be under water but a&#039;&#039;&#039; Grate&#039;&#039;&#039; will block your way. Use it (by clicking spacebar on it) and it will open. Swim upwards and reach some stairs which will lead you up the building. On your way you will be attacked by two [[Light Spark]]s. Opposite the stairs you should notice a small carved room in which you can find a Health Potion, Shield Scroll (greater) and Ancient Diary III. Climb up the stairs located in the central part of the room and go over the bridge. In front of you there is a partly open &#039;&#039;&#039;Old Wooden Door&#039;&#039;&#039;. Go through the door and three [[Light Spark]]s will attack you. Examine the room to find another part of the Ancient Diary (IV). When you are on a bridge which leads nowhere, you will catch sight of two [[Light Spark]]s down the chamber. Jump to the room with the Sparks. Examine the room as here you should come across &#039;&#039;&#039;a dead body of a Fallen Shadow God&#039;&#039;&#039; and an Ancient Diary(V) lying next to the motionless body. Loot the Shadow God and you will activate one of three magic seals. Now you will be presented with a choice concerning the armor that you will obtain. The armour will possess one of either [[Armour Sets|Mage&#039;s, Thief&#039;s or Warrior&#039;s]] qualities.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;Face an Eliath &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Walk up the stairs and follow the main tunnel. While proceeding, Narathzul&#039;s voice will urge you to stop as the passage to the Heart of the Word is guarded by a Light-Born, an [[Incarnation of Eliath|Eliath]]. Narathzul informs you that Eliath cannot be killed in this world as it will resurrect itself again. However, Narahtzul conceived a plan that if you do manage to wound the Eliath with [[the Soul Flayer]], then its soul will be called into the Sword and there the Eliath will be vulnerable. Because you are needed to defeat the Eliath inside the Soul Flayer, you also have to be there, therefore after trapping the Eliath&#039;s soul you should let it kill you.&lt;br /&gt;
&lt;br /&gt;
As soon as Narathzul has explained his clever plan to trap the Eliath, you will be drawn into the fight with the Eliath. &#039;&#039;&#039;Equip &#039;&#039;&#039;[[the Soul Flayer]] and keep hitting the Incarnation of the Eliath with the Sword. Do not concern yourself with the fact that you do not drain its hitpoints. What counts is the number of hits required to trap the Eliath&#039;s soul. Struggle with the Eliath until you have&#039;&#039;&#039; 20/20 hits &#039;&#039;&#039;with the Sword. When you have done so, your quest will update with the information that you were able to trap the Eliath&#039;s soul. &#039;&#039;&#039;Now you can let Eliath kill you. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Inside the Soul Flayer===&lt;br /&gt;
*&amp;lt;u&amp;gt;Fill the Flask with Magic Water &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After dying, you will find yourself [[Within the Soul Flayer]]. Follow the main path to an isolated house and speak to [[Narathzul Arantheal]] sitting on a nearby bench. Speak to him (he will not initiate the dialogue) and he will inform you that it was necessary for you to die as [[Incarnation of Eliath|Eliath]]&#039;s body cannot be killed. But its soul is here and therefore it can be successfully killed. You will encounter its soul in a physical form, although its still lifeless and Eliath will not attack you. This is due to the fact that the Eliath still lives in the real world. Narathzul instructs you that you need to find a Soul Fountain, as the water from the fountain has a remarkable magical effect, it may free the souls that are bound by flesh. If it is poured on the body of the Eliath, its soul, its life energy will be within your reach.&lt;br /&gt;
&lt;br /&gt;
Follow [[Narathzul Arantheal]] as he leads you to the Fountain (his position is marked by the green marked on your map). At the Soul Fountain you will notice [[Zelara]] contemplating. Narathzul will mention that he did try to communicate with Zelara, but she does not respond. Narathzul will explain that he will give you a flask which you will need to fill with the magic water from the Fountain. Find a &#039;&#039;&#039;Soul Water Flask &#039;&#039;&#039;in your inventory (it looks different from other potions) and drop it into the water (shift+ LMB). Do make sure that the the flask is actually in the water, not somewhere nearby. You might need to push it into water by &#039;drag&#039; command (&#039;Z&#039;). When the flask is filled with water your quest log will update with information that you have succeeded in completing the task (it might take a while until your quest log updates, so be patient as it should finally update). &#039;&#039;&#039;Pick up the flask after your quest log has updated&#039;&#039;&#039;. Once you have collected the Flask, speak to Narathzul Arantheal and give him the water. Now you need to seek the Eliath.&lt;br /&gt;
*&amp;lt;u&amp;gt;Trap Eliath&#039;s Soul Fragments &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow [[Narathzul Arantheal]] and open the &#039;&#039;&#039;Black Door to Obsidian Fortress, Vault of Soul Excoration&#039;&#039;&#039;. Narathzul will explain that [[the Soul Flayer]] is amazing, as here those who he killed do not stand a chance against him either. That is why he could not resist the urge to imprison god Erodan in one of the cells in the fortress. Follow Narathzul as he goes past [[god Erodan]] (&#039;&#039;&#039;do not speak to Narathzul yet! &#039;&#039;&#039;If you do it at this point you will be unable to move until Narathzul releases Eliath&#039;s soul fragments and it will take a while). Narathzul will open the&#039;&#039;&#039; Gate&#039;&#039;&#039; to the right. When you catch sight of the incarnation of the [[Incarnation of Eliath|Eliath]] flanked by two monuments, &#039;&#039;&#039;speak to Narathzul&#039;&#039;&#039;. Narathzul will start approaching the Eliath and your quest will update with the information that Narathzul will pour the Soul Water over the Eliath&#039;s body, which will free its soul. The Eliath&#039;s body will start to disintegrate and its soul fragments will be free. The soul fragments need to be trapped in a spell which Narathzul will teach you. Search your spell list for [[Spells|Soul Fragment Trap]] spell. Trap all of the Soul Lights. Be wary, as some of them might be outside the main chamber. When your counter reaches 15/15 souls trapped, the Eliath will die and Narathzul will inform you that its energy has been transferred into you so now you will be able to go back to the world of the living and the Eliath will never materialize again.&lt;br /&gt;
&lt;br /&gt;
===Heart of the World===&lt;br /&gt;
You will find yourself in the exact place where you previously encountered the Eliath. Finally, you can walk on and up the stairs until you open the &#039;&#039;&#039;Old Wooden Door to World&#039;s Heart. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[World&#039;s Heart]]===&lt;br /&gt;
Inside you will notice two [[Magic Light]]s and some potions nearby. The Lights will soon become hostile and attack you. It is recommended to pick up some potions as they might come in handy during the final battle. You will again hear [[Narathzul Arantheal]]&#039;s voice which will comment on the power being emanated from this place as finally you have managed to reach the very center of the world. Follow the main bridge and go inside the &#039;&#039;&#039;Lift&#039;&#039;&#039;. While descending, the Book of Predestination will be thrown into the maelstrom. The [[Predestination of the Tel&#039;Imaltath|Book of Predestination]] is then destroyed.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* [[At Fate&#039;s Edge]] actually starts before this quest, just after deciding [[Tyr]]&#039;s fate. This is why At Fate&#039;s Edge has &#039;&#039;&#039;MQ33&#039;&#039;&#039; as its editor ID while this one is &#039;&#039;&#039;MQ34&#039;&#039;&#039;.&lt;br /&gt;
* When Narathzul tells you to head back to the city, you can only do so after he finishes speaking that sentence. The way out of Tyr&#039;s tower is blocked until then.&lt;br /&gt;
* Inodanish Velvet Shoes can be found in Arantheal&#039;s Chamber.&lt;br /&gt;
* You can choose only ONE type of armor when looting the Fallen Shadow God.&lt;br /&gt;
* Narathzul does not have dialog when speaking to him during most of his escort packages, with the exception below. Rather than the bugged &#039;0&#039; text, it will only show &#039;...&#039;.&lt;br /&gt;
* Note that if you attack Narathzul, it is not possible to yield to him. You must either knock him out or reload your save.&lt;br /&gt;
* When Narathzul goes past a cell with [[God Erodan|Erodan]] &#039;&#039;&#039;do not speak to Narathzul yet! &#039;&#039;&#039;If you do it at this point, the quest will update to stage 220 and you will be unable to move until Narathzul releases the Eliath&#039;s soul fragments and it will take a while. Wait until Narathzul opens the&#039;&#039;&#039; Gate&#039;&#039;&#039; to the right. When you catch sight of the incarnation of the Eliath flanked by two monuments, &#039;&#039;&#039;speak to Narathzul&#039;&#039;&#039;.&lt;br /&gt;
* You can also run ahead of Narathzul and he will reach the room on his own. Note that activating the [[Incarnation of Eliath]] does nothing.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
*Make sure that you have the Deep Diving Helmet equipped once you are underwater; otherwise, you will die.&lt;br /&gt;
*You cannot use ranged spells or distance weapons underwater. Be prepared to deal with the creatures using only your melee attacks or touch spells.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
* Certain portions of Narathzul&#039;s words lack subtitles for them in the digital versions.&lt;br /&gt;
&lt;br /&gt;
==Following Quest==&lt;br /&gt;
*[[At Fate&#039;s Edge|At Fate&#039;s Edge ]]&lt;br /&gt;
==Map==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
|[[File:thedeepseamap.jpg|thumb|left|250px|Map to the  exit]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quest Journal==&lt;br /&gt;
The use of the console is the same as in Oblivion. A description on how to use console commands can be found [https://en.uesp.net/Oblivion:Console+Command+Tutorial#SetStage+BaseID+StageNum here.] Messages in brackets [] do not have a journal entry but represent the action taken at that stage of the quest.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Hope at the End of the World - MQ34&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stage&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;End Q&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Journal Entry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|[Arkt teleports away and Narathzul speaks from within the sword.]&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|Empty.]&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul explains that he now has all of the shadow god&#039;s previous knowledge due to the Soul Flayer&#039;s influence.]&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul informs the player to turn left towards the God&#039;s council hall.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|60&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|Arantheal seems to have survived within the Soul Flayer. He plans to cheat Fate. Since dying, he has learned all the knowledge of the Shadow-Gods. The Prophecy predicts that Fate&#039;s envoy will soon come to kill the current Shadow-God. That&#039;s me. The cycle will reset. The world will continue spinning within its predestined fate.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|70&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|Arantheal says our situation is nearly hopeless. It&#039;s the Shadow-God&#039;s destiny to be destroyed so the eternal cycle of the world may begin again. It&#039;s all predestined. The only way to stop the cycle is to destroy the book of the Predestination. If I do this, I will forfeit my Shadow-God powers. But I would also free the world from the bondage of Fate. I will take the Scripture from Arantheal&#039;s chamber. That&#039;s our one and only hope - or else the world ends.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|80&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I have the Predestination. Now I must return to Inodan. This is my last opportunity to get supplies, repair my gear, or attend to any other pressing matters.&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|[The player enters Inodan, the Great Library with the Predestination. Arantheal then gives you more information and instructions.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|100&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|Under Inodan is the Heart of The World, a massive Sanctum, which holds the world together. In it, there is a raging magical singularity and Arantheal thinks the predestination could be catapulted through this maelstrom out of the world, and thus making it invalid. In the crypt, whose entrance is located in the library of Inodan, is a well which leads deep into the earth. There I will find this sanctum.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|105&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I reached the lift that leads to the Heart Of The World. I can see a lever over there that probably activates the elevator. But from this distance, however, the elevator would descend into the deep without me. I have to find a way to switch the lever while I&#039;m standing inside of the lift.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|110&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I did it! The lever is engaged. Now I must go down and throw the predestination into eternity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|120&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I came across a so called Eliath - a mother of fate. This light-born creature is standing sentinel over the Heart&#039;s entrance. I won&#039;t be able to kill it in a normal way. Arantheal said that if I could manage to wound the Eliath with the Soul Flayer, its soul would be trapped inside the sword and could be defeated there. After I&#039;ve wounded it I must let the Eliath kill me in order to enter the sword myself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|130&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I was able to hit the Eliath often enough to trap its soul completely. Now I have to let it kill me.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|140&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I met Arantheal in the world of the Soul Flayer. We&#039;ll now go to a soul well, whose water will seperate the Eliath&#039;s soul from its body.&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul and the [[player]] reach the soul well.]&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul approaches the player to give them the magic flask.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|170&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|Arantheal gave me a magic flask that I have to fill with the well&#039;s water.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|180&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I&#039;ve filled the flask with the soul water.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|&lt;br /&gt;
|[The player picks up the flask filled with soul water and then talks to Narathzul.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|200&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|We&#039;ll now go to the Eliath and separate its soul from its body.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul speaks about God Erodan in front of his cell. (?)]&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|&lt;br /&gt;
|[After reaching his Xmarker, Narathzul approaches the player.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|220&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|We&#039;ve found the Eliath&#039;s body.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|230&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|Arantheal will now pour the soul water over the Eliath&#039;s body which will free its soul.&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|&lt;br /&gt;
|[The Eliath&#039;s body starts to disintegrate.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|241&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|It apparently worked. The Eliath&#039;s body disintegrated and its soul fragments are free.&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul teaches the player the spell to catch the Light-Soul of the Eliath so the player can be resurrected.]&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|&lt;br /&gt;
|[All soul lights have been captured. Narathzul then walks to the player.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|244&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|Hopefully I will be resurrected now. Then I will have to make my way towards the Heart Of The World in order to destroy the Predestination.&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|&lt;br /&gt;
|[The player enters the lift. Then it moves to the center where the player thrusts the book of predestination into the lava.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot; |246&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot; |&#039;&#039;&#039;End&#039;&#039;&#039;&lt;br /&gt;
|I threw the Book of Prophecy into the maelstrom of energies. Seconds later I was yanked out of our world, and thrust into... someplace different... alien... Where am I? What&#039;s happening now? Is this Fate’s Edge?&lt;br /&gt;
|}&lt;br /&gt;
{{Navbox main quest}}&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Bugs]]&lt;br /&gt;
[[Category:Storyline quests]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Critical_Discharge&amp;diff=48062</id>
		<title>Nehrim:Critical Discharge</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Critical_Discharge&amp;diff=48062"/>
		<updated>2025-11-30T22:21:42Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
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&lt;div&gt;&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;420&amp;quot; crop=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Following Melvin.jpg|Following Melvin&lt;br /&gt;
Criticaldischargegolems.jpg&lt;br /&gt;
Sanctumoutside.jpg|Entrance to the Sanctum&lt;br /&gt;
Sanctum1jpg.jpg|Melvin approaching&lt;br /&gt;
Summonedcreature.jpg|Summoned Creature&lt;br /&gt;
Samctum3.jpg|The Sanctum with lit fires&lt;br /&gt;
Sanctum2.jpg&lt;br /&gt;
Sanctum4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Back to [[Main Quest]]&lt;br /&gt;
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==Description==&lt;br /&gt;
{{Infobox_Quest|quest_type=Storyline|quest_giver=[[Melvin]]|involved_:category:peoplepeople=[[Melvin]]|places=[[Arcane Sanctum]], [[House of the Mage Council]], west of [[Castle of Stonefield]], [[Sanctum]] (simply follow Melvin)|previous_quest(s)=[[The Candidate of the City Guard]]|succeeding_quest(s)=[[Into the Forsaken Country]]|image1=Icon_mq06_80.jpg|editor_id=MQ06|form_id=001BDE84|reward_first_outcome=+600 EP, Teleport Rune}}&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
&lt;br /&gt;
There appears to be a problem with one of the Sanctum Towers. Thus you are assigned to assist Melvin with the quest to investigate the source of the problem. If the sanctum refuses to operate properly it might have dire consequences for the whole of Nehrim.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Follow Melvin as he leads the way to the abandoned Sanctum. It becomes apparent that the energy jam has conjured [[Arcane Golem]]s. Unfortunately, they seem extremely resistant to ordinary attacks. Melvin explains how to kill the [[Arcane Golem]]s (a good strategy here is to make hotkeys for a normal attack weapon/spell, the Golem Dagger and the Wind Blow spell):&lt;br /&gt;
*Weaken the Golem (with your usual weapon/spell) until it enters a regeneration state (then its colour changes to &#039;&#039;&#039;GREY &#039;&#039;&#039;and it ceases to attack). This phase makes it harmless for a moment, but it won&#039;t kill it. You CAN use the Golem Dagger at this phase, but it is not necessary and not recommended (the dagger is rather weak).&lt;br /&gt;
*Attack the Golem with a special dagger (the [[One-handed swords|&#039;&#039;&#039;Golem Dagger&#039;&#039;&#039;]] that automatically appears in the inventory). The dagger prevents it from regeneration.&lt;br /&gt;
*Finally cast a [[Spells|&#039;&#039;&#039;Wind Blow&#039;&#039;&#039;]] spell to destroy the Golem (the spell automatically appears on your spell list).&lt;br /&gt;
After killing a few Golems outside, follow Melvin into the Sanctum. Removing the blockage will spawn more Golems, therefore Melvin summons you [[Summoned Creature|a helper]] to deal with the Golems while he is preoccupied with solving the blockage.&lt;br /&gt;
&lt;br /&gt;
After the fight is finished, Melvin suggests that you teleport back to the Arcane Sanctum. A teleport rune appears in your inventory. Use the spell &amp;quot;Teleport: Arcane Sanctum&amp;quot; in order to appear in the Sanctum. (You are free to keep the rune and walk by foot, of course.)&lt;br /&gt;
&lt;br /&gt;
To finish the quest speak to Melvin again.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
*600 EP&lt;br /&gt;
*[[Magic Items|Teleport Rune]] (which you should use to teleport back to the [[Arcane Sanctum]]).&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 620px; &amp;quot;&lt;br /&gt;
|[[File:Sanctumwoordmap.jpg|thumb|left]]&lt;br /&gt;
|[[File:Sanctum_map_inside.jpg|thumb|left]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Avoid starting this quest at night. It&#039;s easy to lose sight of Melvin in the darkness, which can lead to minor bugs (see below).&lt;br /&gt;
* You do not need to concern yourself with Melvin&#039;s a bit complicated explanation on how to kill the Golems. He will instruct you when to use the dagger and the spell even while facing the Golems.&lt;br /&gt;
* Summoning a creature inside the sanctum is fairly useless, as it tends to fight the [[Summoned Creature]] instead of the golems.&lt;br /&gt;
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== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The Arcane Golems do not appear until Melvin reaches his reference point near the Sanctum (1C8852). You cannot enter the center area in the sanctum while Melvin solves the blockage.&lt;br /&gt;
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==Bugs==&lt;br /&gt;
&lt;br /&gt;
* If the [[player]] encounters the Arcane Golem before Melvin talks to you, Melvin may be reluctant to press on to the Sanctum. He should eventually get there, but it is recommended to not get ahead of him on the way to the Sanctum in the first place.&lt;br /&gt;
* Also encountering the Arcane Golem before Melvin, the text will still appear on the screen and may get stuck, leaving the player to use visual cues to defeat the golems after listening to Melvin’s instructions and receiving the dagger and the spell.&lt;br /&gt;
* If it happens that [[Melvin]] enters the [[Sanctum]] and he does &#039;&#039;&#039;not &#039;&#039;&#039;initiate a dialogue which triggers the quest, it is a &#039;&#039;&#039;bug&#039;&#039;&#039;. As far as I know, the only solution is to load the previous save (before entering the [[Sanctum]]). When you enter the Sanctum, [[Melvin]] should approach you and start a dialogue after which he lights some fires in the room and a [[Summoned Creature]] appears.&lt;br /&gt;
&lt;br /&gt;
==Following quest:==&lt;br /&gt;
*[[Into the Forsaken Country]]&lt;br /&gt;
==Quest Journal==&lt;br /&gt;
The use of the console is the same as in Oblivion. A description on how to use console commands can be found [http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial#SetStage_BaseID_StageNum here]. Messages in brackets [] do not have a journal entry but represent the action taken at that stage of the quest.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Critical Discharge - MQ06&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stage&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;End Q&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Journal Entry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|General Acorias thanked me for my help and told me to go see Melvin in the House of the Mages, he needs my help.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I have spoken to the Mage Melvin. He said that together we must bring a small sanctum in the west of the valley back on track. He seems to be very concerned. If the Sanctum continues refusing to work, it could have devastating consequences for Nehrim.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|[Melvin teleports himself and the player to Castle of Stonefield]&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|[Escort player to reference point 1C8851 (just short of the path that leads to the Sanctum).]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|[Reference point 1C8851 reached, Escort player to reference point 1C8852 (On the narrow path that leads to the Sanctum).]&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|[Reference point 1C8852 is reached. The player passes Melvin and is then stopped by the player controls being disabled. Melvin then talks to the player.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|20&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|Melvin has encountered mysterious tracks and was immediately alarmed. According to him, the energy jam in the Sanctum has conjured so-called Arcane Golems. They can only be killed in a specific way: First, I must weaken them until they enter into a regeneration phase. When this happens, I must attack them with a special dagger Melvin gave me. Once we have weakened them a bit more after that, I can cast a Wind Blow spell and make it harmless.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|[Melvin and the player reach the Arcane Golems.]&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|[One Golem is defeated.]&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|[Three Golems have been defeated. Melvin waits for the player to approach before walking up to them and starting a conversation.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|31&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|We were able to defeat the Arcane Golems in front of the Sanctum. Now we will take a look inside.&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|[Melvin casts a spell to light up the Sanctum. He then approaches the player to talk.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|37&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|Melvin can solve the problem in the Sanctum. However, while he does this other Arcane Golems will probably appear. He summoned me a creature which will support me in combat. I must hold out until Melvin has solved the energy jam.&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|[Melvin summons his creature and then begins solving the blockage.]&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|[The first arcane golem appears in the sanctum.]&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|[The arcane golem is defeated, and the second one appears.]&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|[The second arcane golem is defeated, and the third one appears.]&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|[All Arcane golems are defeated. Melvin finishes with the blockade and begins walking towards the player.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|65&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|We did it! The Sanctum is working perfectly again. Melvin thanked me for the help and teleported back to our starting point. I should do likewise.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|70&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&#039;&#039;&#039;End&#039;&#039;&#039;&lt;br /&gt;
|Melvin said that I should report our success to Merzul. I&#039;ll find him in his office on the top of the main building.&lt;br /&gt;
|}&lt;br /&gt;
{{Navbox main quest}}&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Storyline quests]]&lt;br /&gt;
[[Category:Bugs]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Mist_Tower&amp;diff=48061</id>
		<title>Nehrim:Mist Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Mist_Tower&amp;diff=48061"/>
		<updated>2025-11-30T22:19:32Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; crop=&amp;quot;true&amp;quot; widths=&amp;quot;420&amp;quot;&amp;gt;&lt;br /&gt;
The mist tower.jpg|mist tower outside&lt;br /&gt;
Mist tower02.jpg&lt;br /&gt;
Mist tower03.jpg&lt;br /&gt;
Mist tower14.jpg&lt;br /&gt;
Mist tower01.jpg&lt;br /&gt;
Mist tower04.jpg&lt;br /&gt;
Mist tower10.jpg&lt;br /&gt;
Mist tower12.jpg&lt;br /&gt;
Mist tower08.jpg&lt;br /&gt;
Mist tower07.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Back to [[Places]]&lt;br /&gt;
&lt;br /&gt;
[[Maps]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
&lt;br /&gt;
Despite how tall the tower is from the outside, the tower only goes up one floor from the entrance but goes down a long way. The fortress becomes accessible during the main quest [[The Chains of the Deep]]. The first cell consists of a guard&#039;s tower with two levels, mostly containing beds and overturned furniture on the top level while the bottom level has containers and a bonfire in the center. Two doors on the bottom level are present, requiring a key to unlock that have no key; however, the rooms are empty. After the quest, the door to the prison will be sealed by the earth. This location can be used as a free [[Houses|House]], as it never used beyond the quest.&lt;br /&gt;
&lt;br /&gt;
The prison portion is only accessible during the [[Main Quest]]. The first portion seemingly leads to a dead end until a loose brick is pushed which reveals a secret passageway. Inside the passageway a transports leads down, deep into the prison. Beyond the bulkhead doors lies a chasm you must cross. At the end of this section guarding the entrance to the next portion are the three Arcane Guards along with their Seraphim Mage, respectively.&lt;br /&gt;
&lt;br /&gt;
The second prison portion starts off with tunnels that will eventually lead you to a locked gate (hard). Heading into the opposite direction will lead you into the guard&#039;s quarters, where the key is kept. Upon entering the gate, more tunnels head downward until you reach an open room with a bunch of corpses and a Sea Creature. Beyond this room are two old wooden doors, which leads to a dead end where a gate switch is kept. Turning this opens up a cave passage. Inside the cave, the statue holds another switch to the final door of Narathzul Arantheal&#039;s prison. &lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
[[File:Mist_tower_location.jpg|thumb|190px|Mist tower location]]&lt;br /&gt;
[[The Fog Tower Island]]&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
[[The Chains of the Deep]]&lt;br /&gt;
&lt;br /&gt;
==Occupants==&lt;br /&gt;
&#039;&#039;&#039;The Mist Tower&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NPCs&lt;br /&gt;
*2 [[Soldier]]&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; width: 200px;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Prison Level 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NPCs&lt;br /&gt;
*3 [[Seraphim Mage]]&lt;br /&gt;
Creatures&lt;br /&gt;
*9 [[Arcane Guard]]&lt;br /&gt;
*[[Skeleton]] &#039;&#039;&#039;(Classic version only)&#039;&#039;&#039;&lt;br /&gt;
*[[Skeleton Archer]] &#039;&#039;&#039;(Classic version only)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Prison Level&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NPCs&lt;br /&gt;
*[[Narathzul Arantheal|Narathzul Arantheal ]]&lt;br /&gt;
Creatures&lt;br /&gt;
*14 [[Skeleton (Dead)|Skeleton (dead)]]&lt;br /&gt;
Bosses&lt;br /&gt;
*[[Sea Creature]]&lt;br /&gt;
*[[Archseraph Arazdor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items/Rewards==&lt;br /&gt;
===The Mist Tower===&lt;br /&gt;
&#039;&#039;&#039;Clutter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Basket [24D91]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chest/Containers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
18 containers total - 9 respawning, 9 safe&lt;br /&gt;
&lt;br /&gt;
* [[Leveled Items#Chest Potions Level 10-20|Chest Potions Level 10-20]] (safe)&lt;br /&gt;
* 8 Barrels with [[Leveled Items#Random Low Items|random low items]] (respawning)&lt;br /&gt;
* 5 Sacks with [[Ingredients#F|Flour]] (safe)&lt;br /&gt;
* 2 Sacks with random clutter (safe)&lt;br /&gt;
* 1 Sack that is empty (safe)&lt;br /&gt;
* Wardrobe with Laced Leather Pants, Dark Green Shirt and Stitched Leather Shoes (respawn)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Plants|Goldenrod]]&lt;br /&gt;
* [[Plants|Macrolepiota]]&lt;br /&gt;
* [[Plants|Wheat Sheaf]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Services&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Double Bed (unowned) x 3&lt;br /&gt;
&lt;br /&gt;
===Prison (Part 1)===&lt;br /&gt;
&#039;&#039;&#039;Plants&#039;&#039;&#039;&lt;br /&gt;
*[[Plants|Red Polypores]]&lt;br /&gt;
===Prison (Part 2)===&lt;br /&gt;
&#039;&#039;&#039;[[Potions]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Potions|Potion of Dispel - Cheap]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Books]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[The Water]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valuables&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Keys|Key To The Underwater Prison]]&#039;&#039;&#039;&lt;br /&gt;
* 2 [[Crafting Tools|Forging Tongs (T)]]&lt;br /&gt;
* Smelting Tongs (T)&lt;br /&gt;
* [[Crafting Tools|Hammer (T)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clutter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hand Scythe&lt;br /&gt;
* Crystal Ball&lt;br /&gt;
* Skull&lt;br /&gt;
* Tan Cup&lt;br /&gt;
* Stone Pitcher&lt;br /&gt;
* Bowl [1F1D9]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Services&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stone Bed x 11&lt;br /&gt;
&lt;br /&gt;
==Exterior==&lt;br /&gt;
&lt;br /&gt;
=== Map Information ===&lt;br /&gt;
&lt;br /&gt;
* Cell Name: 00191D6E (No Name)&lt;br /&gt;
* Coordinates for Map marker: Wilderness (19, 3)&lt;br /&gt;
* Map Marker REF ID: 0021A372&lt;br /&gt;
* Map Icon: Fort Ruin&lt;br /&gt;
* Regions: NebelturmInselRegion, ZBorderRegion&lt;br /&gt;
* Map Display Name: Fog Tower Island (Level 25 to 30)&lt;br /&gt;
* Fast Travel Point: In front of the tower&lt;br /&gt;
&lt;br /&gt;
===Occupants===&lt;br /&gt;
*3 [[Kobold]]&lt;br /&gt;
*7 [[Large Gorger]]&lt;br /&gt;
===Items found===&lt;br /&gt;
Plants&lt;br /&gt;
*3 [[Unique plants|Ice Claw (+1 Encumbrance)]]&lt;br /&gt;
*[[Plants|Lady&#039;s Mantle]]&lt;br /&gt;
*[[Plants|Macrolepiota]]&lt;br /&gt;
*[[Plants|Porcini]]&lt;br /&gt;
&lt;br /&gt;
==Small Cave==&lt;br /&gt;
Situated a little south of Mist Tower.[[File:Unmarked_cave_near_mist_tower3.jpg|thumb|260px|Small cave]]&lt;br /&gt;
===Items found===&lt;br /&gt;
*&#039;&#039;&#039;[[Magic Symbols|Magic Symbol]]&#039;&#039;&#039;&lt;br /&gt;
*[[Leveled Items#Chest Armor 1|Chest Armor 1]]&lt;br /&gt;
*Barrel with [[Leveled Items#Random Low Items|random low items]]&lt;br /&gt;
*[[Mining|Gold ore]]&lt;br /&gt;
&lt;br /&gt;
==Cell Information==&lt;br /&gt;
Three cells, large place. The Mist tower has 2 floors with 4 rooms.&lt;br /&gt;
&lt;br /&gt;
=== The Mist Tower ===&lt;br /&gt;
&lt;br /&gt;
* Editor ID: &#039;&#039;&#039;GefAranthealturmzimmer&#039;&#039;&#039;&lt;br /&gt;
* Form ID: 0019A7E3&lt;br /&gt;
* Flags: Is Interior Cell&lt;br /&gt;
* Owner: None&lt;br /&gt;
&lt;br /&gt;
=== Prison (Part 1) ===&lt;br /&gt;
&lt;br /&gt;
* Editor ID: &#039;&#039;&#039;GefArantheal01&#039;&#039;&#039;&lt;br /&gt;
* Form ID: 0000D84B&lt;br /&gt;
* Flags: Is Interior Cell, Has Water&lt;br /&gt;
* Owner: None&lt;br /&gt;
&lt;br /&gt;
=== Prison (Part 2) ===&lt;br /&gt;
&lt;br /&gt;
* Editor ID: &#039;&#039;&#039;GefArantheal02&#039;&#039;&#039;&lt;br /&gt;
* Form ID: 0000E76A&lt;br /&gt;
* Flags: Is Interior Cell&lt;br /&gt;
* Owner: None&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[File:Prison_map.jpg|thumb|left|260px|Prison level 1 map]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[File:Prison01_map.jpg|thumb|260px|Prison level 2 map]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;|[[File:Fog_island_map.jpg|thumb|left|260px|The Fog Island map]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[File:The_Mist_Tower_map.jpg|thumb|258px|Mist Tower map]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips/Notes==&lt;br /&gt;
&lt;br /&gt;
* The Large Gorgers can be avoided if the [[player]] heads directly for the tower.&lt;br /&gt;
* 6 of the stone beds aren&#039;t labeled anything, so they have no name when approaching them. However, the sleep icon still appears for them. Similarly, the throne (Narathzul&#039;s chair) has no name either.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Mercenary_(The_Robbers%27_Nest)&amp;diff=48060</id>
		<title>Nehrim:Mercenary (The Robbers&#039; Nest)</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Mercenary_(The_Robbers%27_Nest)&amp;diff=48060"/>
		<updated>2025-11-30T22:17:45Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder person.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Mercenaries that have accepted the mission to liberate the [[(Bandit) Camp]] and are waiting around in [[Castle of Stonefield]] for the order to move. They don&#039;t have any unique dialog and share the general rumor dialog.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ01Soeldner02&#039;&#039;&#039; and &#039;&#039;&#039;NQ01Soeldner04&#039;&#039;&#039; will defect at stage 40 of the quest and begin to attack you. If they survive, they will flee and be disabled when [[Theophil]] is slain. If NQ01Soeldner and NQ01Soeldner03 survive, they will also be disabled after Theophil&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
[[Castle of Stonefield]]&lt;br /&gt;
&lt;br /&gt;
== Quest ==&lt;br /&gt;
[[The Robbers&#039; Nest]]&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
Their inventory comes from [[Leveled Lists]]. They have iron weapons, and can include multiple weapons, depending on &#039;&#039;&#039;player&#039;&#039;&#039; level. They all use [[Heavy armour|Heavy Armor]] but the armor they spawn in is dependent on when the [[player]] first encounters them, not when they start the quest.&lt;br /&gt;
{|&lt;br /&gt;
|+&#039;&#039;&#039;Mercenary (The Robbers&#039; Nest) Shared Statistics&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Lvl&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;REFs&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Aggression&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Responsibility&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Factions&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Respawn&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Essential&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|Knight&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |&#039;&#039;&#039;Inventory (Leveled Lists)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |001WeapIron, 001ArmorHeavyBoots, 001ArmorHeavyCuirass, 001ArmorHeavyGauntlet, 001ArmorHeavyGreaves, 001ArmorHeavyHelmet&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|+&#039;&#039;&#039;Mercenary (The Robbers&#039; Nest) Individual Statistics&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;FormID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ref ID&#039;&#039;&#039;&lt;br /&gt;
![[File:Health.png]]&lt;br /&gt;
![[File:Magic.jpg]]&lt;br /&gt;
!&#039;&#039;&#039;Fatigue&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ai Packages&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|NQ01Soeldner&lt;br /&gt;
|001FDFC8&lt;br /&gt;
|001FE0C0&lt;br /&gt;
|84&lt;br /&gt;
|117&lt;br /&gt;
|193&lt;br /&gt;
|Alemanne1&lt;br /&gt;
|Male&lt;br /&gt;
|NQ01SoeldnerFolgtHandor&lt;br /&gt;
|-&lt;br /&gt;
|NQ01Soeldner02&lt;br /&gt;
|001FDFCA&lt;br /&gt;
|001FE0C2&lt;br /&gt;
|84&lt;br /&gt;
|117&lt;br /&gt;
|193&lt;br /&gt;
|Alemanne1&lt;br /&gt;
|Male&lt;br /&gt;
|NQ01SoeldnerFolgtTheo, NQ01BanditFliehen&lt;br /&gt;
|-&lt;br /&gt;
|NQ01Soeldner03&lt;br /&gt;
|001FDFCB&lt;br /&gt;
|001FE0C1&lt;br /&gt;
|84&lt;br /&gt;
|117&lt;br /&gt;
|193&lt;br /&gt;
|Alemanne1&lt;br /&gt;
|Female&lt;br /&gt;
|NQ01SoeldnerFolgtHandor, NQ01SoeldnerSitzen&lt;br /&gt;
|-&lt;br /&gt;
|NQ01Soeldner04&lt;br /&gt;
|001FDFCC&lt;br /&gt;
|001FE0BD&lt;br /&gt;
|93&lt;br /&gt;
|122&lt;br /&gt;
|216&lt;br /&gt;
|Korinther&lt;br /&gt;
|Male&lt;br /&gt;
|NQ01SoeldnerFolgtTheo, NQ01BanditFliehen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ai Packages ===&lt;br /&gt;
The Ai Packages have no set schedule, thus they were omitted.&lt;br /&gt;
{|&lt;br /&gt;
!&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Form ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Flags&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Conditions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|NQ01SoeldnerSitzen&lt;br /&gt;
|001FE15F&lt;br /&gt;
| -&lt;br /&gt;
|Find&lt;br /&gt;
| -&lt;br /&gt;
|Specific Reference [REFR:001DCE7F] (places LCStool01F &amp;quot;Schemel&amp;quot; [FURN:0002F19F] in NehrimWorldspace &amp;quot;Nehrim&amp;quot; [WRLD:00000809]) at -14,6), Count 0&lt;br /&gt;
|Less than stage 15 of [[The Robbers&#039; Nest]]&lt;br /&gt;
|-&lt;br /&gt;
|NQ01SoeldnerFolgtHandor&lt;br /&gt;
|001FE15E&lt;br /&gt;
| -&lt;br /&gt;
|Follow&lt;br /&gt;
| -&lt;br /&gt;
|Specific reference HandorRef [ACHR:001FE0BB], [[Handor the Axe Swinger|HandorDerAxtschwinger]] in NehrimWorldspace &amp;quot;Nehrim&amp;quot; [WRLD:00000809]) at (-14,6), Count 250&lt;br /&gt;
|Greater than or equal to stage 15 of [[The Robbers&#039; Nest]]&lt;br /&gt;
|-&lt;br /&gt;
|NQ01SoeldnerFolgtTheo&lt;br /&gt;
|001FE161&lt;br /&gt;
| -&lt;br /&gt;
|Follow&lt;br /&gt;
| -&lt;br /&gt;
|Specific reference TheoRef [ACHR:001FE0BC], [[Theophil]] in NehrimWorldspace &amp;quot;Nehrim&amp;quot; [WRLD:00000809]) at (-14,6), Count 200&lt;br /&gt;
|Greater than or equal to stage 15 of [[The Robbers&#039; Nest]]&lt;br /&gt;
|-&lt;br /&gt;
|NQ01BanditFliehen&lt;br /&gt;
|00205732&lt;br /&gt;
|Always run&lt;br /&gt;
|Flee not combat&lt;br /&gt;
|Near editor location, Radius 4000&lt;br /&gt;
| -&lt;br /&gt;
|Stage 55 of [[The Robbers&#039; Nest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* They have nothing to pickpocket.&lt;br /&gt;
* It is possible to kill the Korinther mercenary &#039;&#039;&#039;NQ01Soeldner04&#039;&#039;&#039; from outside [[Castle of Stonefield]] without a bounty.&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:The_robber%27s_nest&amp;diff=48059</id>
		<title>Nehrim:The robber&#039;s nest</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:The_robber%27s_nest&amp;diff=48059"/>
		<updated>2025-11-30T22:15:26Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Eaglebyrd moved page Nehrim:The robber&amp;#039;s nest to Nehrim:The Robbers&amp;#039; Nest: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Nehrim:The Robbers&#039; Nest]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:The_Robbers%27_Nest&amp;diff=48058</id>
		<title>Nehrim:The Robbers&#039; Nest</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:The_Robbers%27_Nest&amp;diff=48058"/>
		<updated>2025-11-30T22:15:26Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Eaglebyrd moved page Nehrim:The robber&amp;#039;s nest to Nehrim:The Robbers&amp;#039; Nest: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Nehrim:Side Quests|Side Quest]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quest Information==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left; background-color: rgb(230, 212, 172); width: 50px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 620px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: rgb(230, 212, 172); width: 80px; text-align: left;&amp;quot;|&#039;&#039;&#039;Quest Giver&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: rgb(230, 212, 172); text-align: left;&amp;quot;|Read the Proclamation on the Wanted Board (in the tunnel near the stables) in [[Nehrim:Stonefield]].&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: rgb(230, 212, 172); width: 50px; text-align: right;&amp;quot;|[[File:The_robbers_nest_icon.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(230, 212, 172); width: 80px; text-align: left;&amp;quot;|&#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: rgb(230, 212, 172); text-align: left;&amp;quot;|[[Nehrim:Antoinette Bodenbruuk|Antoinette Bodenbruuk]], [[Nehrim:Handor the Axe Swinger|Handor the Axe Swinger]], [[Nehrim:Theophil|Theophil]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(230, 212, 172); width: 80px; text-align: left;&amp;quot;|&#039;&#039;&#039;Locations&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: rgb(230, 212, 172); text-align: left;&amp;quot;|[[Nehrim:Castle of Stonefield|Castle of Stonefield]], [[Nehrim:(Bandit) Camp|(Bandit) Camp]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:Robber&#039;snestproclamation.jpg|thumb|146px]]&lt;br /&gt;
The Proclamation informs you that [[Nehrim:Antoinette Bodenbruuk]] is searching for brave warriors to deal with a task of an extreme importance. The reward that is promised should be cncouraging enough. For more details you should consult the madam herself in the throne room .&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
===Stonefield===&lt;br /&gt;
*&amp;lt;u&amp;gt;Speak to Antoinette&amp;lt;/u&amp;gt;&lt;br /&gt;
When facing the countess, state that you have seen the flyer. She will repeatedly mention her noble roots and that her position in the Middlerealm ca not allow for robbers to invade her surroundings. The robbers pose a real danger to her, as they do harm her reputation and she is in a dire need to get rid of them, preferably by eliminating them. There are other warriors who venture to embark upon the quest, so you need to contact Captain [[Nehrim:Handor the Axe Swinger|Handor]] first.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;Speak to Handor&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Nehrim:Handor the Axe Swinger|Handor the Axe Swinger]] is with other warriors and mercenaties waiting inside [[Nehrim:Stonefield|Stonefield]] (in plain sight once you enter Stonefield). Speak to Handor and he will describe the situation and the tactics for you. It became known that the bandits have build a fort which they fiervely defend. Therefore, you will need to split into two groups and attack the fort from the front and the back. Handor will lead the group with the frontal attack while you will join Theophil and attack the rear part of the fort simultanously. But first you need to arrive at the Bandit Camp, which will happen in a group, without splitting. Handor entrusts you with a &#039;&#039;&#039;Signal Horn&#039;&#039;&#039; that you are to use in order to signal the attack when all groups are in their positions. As you are now a part of their organized group, Handor informs you that you can now feel free to use the Chest to get some bacis potions. The chest is located near the tents. When you are ready, speak to Handor again.&lt;br /&gt;
&lt;br /&gt;
===The Way to the Camp===&lt;br /&gt;
*&amp;lt;u&amp;gt;Follow Handor&amp;lt;/u&amp;gt;&lt;br /&gt;
When you state that you are ready, [[Nehrim:Handor the Axe Swinger|Handor]] will take the lead. Follow him closely as he leads you through the forests. After some time he will stop and state that now it is time to part as he goes alone and you are to follow [[Nehrim:Theophil|Theophil]] and his group of Mercenaries. He reminds you to blow the &#039;&#039;&#039;Signal Horn&#039;&#039;&#039; once the attack starts.&lt;br /&gt;
*&amp;lt;u&amp;gt;Follow Theophil&amp;lt;/u&amp;gt;&lt;br /&gt;
Now take a look at [[Nehrim:Theophil|Theophil]] and start following his group until you reach Bandit Camp.&lt;br /&gt;
&lt;br /&gt;
===Bandit Camp===&lt;br /&gt;
*&amp;lt;u&amp;gt;Blow the Horn&amp;lt;/u&amp;gt;&lt;br /&gt;
After some time Theophil will stop and initiate a conversation with you. He will tell you to blow the &#039;&#039;&#039;Signal Horn&#039;&#039;&#039;. (Find the Horn in your inventory and use it). As soon as you hear the Horn blowing, Theophil will prove to be a traitor and start yelling that now you should kill [[Nehrim:Handor the Axe Swinger|Handor]] and a protect the bandits. Your quest log will update with the information that apparently [[Nehrim:Theophil|Theophil]] is in league with the Banits and now you should fight your way to warn Handor of the situation.&lt;br /&gt;
*&amp;lt;u&amp;gt;Warn Handor&amp;lt;/u&amp;gt;&lt;br /&gt;
[[Nehrim:Handor the Axe Swinger|Handor]] is fighting close by, at the front of the [[Nehrim:(Bandit) Camp|(Bandit) Camp]]. Tell Handor that Theophil has defected to the Bandits. Handor will state that now killing Theophil is of the utmost priority, as his death will result in a considerable drop in the enemies&#039; morale.&lt;br /&gt;
*&amp;lt;u&amp;gt;Kill Theophil&amp;lt;/u&amp;gt;&lt;br /&gt;
Kill [[Nehrim:Theophil|Theophil]] (you will probably get attacked by number of other enemies on your way to Theophil) who is located coveniently in the middle of the Bandit Camp. Once you have dealt with the traitor, Handor will approach you and suggest searching his body for the key to the Bandit&#039;s house. Pick up &#039;&#039;&#039;Bandit&#039;s Hut Key. &#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;Kill Bandit Captain&amp;lt;/u&amp;gt;&lt;br /&gt;
In one of the houses (there are only two, one with two entrances) you will be attacked by a [[Nehrim:Bandit Captain|Bandit Captain]]. Kill him and Handor will approach you again, saying that he was sorry for the whole situation and for putting you in danger of being in Theophil&#039;s group. He leaves the hut and he will be waiting for you at the [[Nehrim:Castle of Stonefield|Castle of Stonefield]] so that both of you can collect the reward.&lt;br /&gt;
&lt;br /&gt;
===Stonefield===&lt;br /&gt;
In [[Nehrim:Castle of Stonefield|Castle of Stonefield]] head towards the throne hall. Just in front of [[Nehrim:Antoinette Bodenbruuk|Antoinette Bodenbruuk]] there will be Handor waiting for you. The countess will be delighted to have been released of the bandit&#039;s troublesome presence and will gladly reward you with some money. After you finish speaking to her, Handor will state that he is also extremely thankful and as a token he gives you an axe.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
*340 GP&lt;br /&gt;
*450 EP&lt;br /&gt;
*Steel War Axe&lt;br /&gt;
==Maps==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 630px; &amp;quot;&lt;br /&gt;
|[[File:Trncamplocationworld.jpg|thumb|left]]&lt;br /&gt;
|[[File:Banditcampmap1.jpg|thumb|left]]&lt;br /&gt;
|}&lt;br /&gt;
*Finishing the quest initiates another quest, [[Nehrim:No sturdy shoes]].&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
==Quest Journal==&lt;br /&gt;
The use of the console is same like in Oblivion. Description how to use console commands can be found [http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial#SetStage_BaseID_StageNum here]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|The Robbers&#039; Nest - NQ01Burg01&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stage&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;End Q&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Journal Entry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I read a placard addressed to brave warriors: Whoever feels capable to encounter greatest danger face to face, may put themselves forth for a demanding task at Countess Antoinette Boddenbruuk from Castle Stonefield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|Madame Boddenbruuk considered me suitable for the task. A group of bandits settled down not far away from the castle and therefore must be removed. A man named Handor will tell me about the exact plan - he&#039;s waiting outside the castle and will lead the attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|15&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|We&#039;re going to the bandits&#039; fort now. Handor is trusting me enough to give me the horn that I shall blow as a signal once the attack begins.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|45&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|We had just rushed into the fort when Theophil switched sides. Apparently he&#039;s doing business with the bandits. If I am to survive I must fight my way through to Handor immediately.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|50&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|Handor told me to kill Theophil at once in order to unhinge the bandits&#039; morale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|55&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I did it. Theophil won&#039;t harm us any longer. I should regroup with Handor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|60&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|Handor said that we&#039;re going to deal with the bandit captain now.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|70&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|We defeated the captain. Thus the task is fulfilled. I can return to Madame Boddenbruuk and get my reward.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|75&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|Madame Boddenbruuk presented herself very generous and gave me even more than planned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|80&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|End&lt;br /&gt;
|To thank me for my help, Handor gave me a unique axe of his.&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Category:Nehrim:Quests]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:No_sturdy_shoes&amp;diff=48057</id>
		<title>Nehrim:No sturdy shoes</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:No_sturdy_shoes&amp;diff=48057"/>
		<updated>2025-11-30T22:14:12Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Infobox_Quest|image1 = File:Icon_nq00-80.jpg&lt;br /&gt;
|quest_type = Side quest&lt;br /&gt;
|quest_giver = [[Antoinette Bodenbruuk]]&lt;br /&gt;
|places = *[[Library Of Treomar]]&lt;br /&gt;
*[[Erothin, Palace#Baratheon&#039;s Chamber|Erothin, Palace]], [[Barateon]]&#039;s bedroom, &lt;br /&gt;
*[[Ostian Palace]] - High Priest&#039;s Apartment, &lt;br /&gt;
*[[Arcane Sanctum]]&lt;br /&gt;
*[[Fortress of Cahbaet]]&lt;br /&gt;
|starting_conditions = The quest becomes available after completing [[The Robbers&#039; Nest]].&lt;br /&gt;
|reward_first_outcome = 400 gold and 500 experience for each pair of shoes.&lt;br /&gt;
In total 2000 gold and 2500 EP&lt;br /&gt;
|achievement_steam = Nice shoes&lt;br /&gt;
|involved_:category:peoplepeople=[[Antoinette Bodenbruuk]]|previous_quest(s)=[[The Robbers&#039; Nest]]|editor_id=NQSchuhe|form_id=0020572B}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[No Sturdy Shoes]] is started after finishing [[The Robbers&#039; Nest]]. The lady Bodenbruuk is particularly interested in certain fashionable shoes, which include such materials as brocade, silk, velvet, and lamb. When the quest is started, the shoes will be placed in the mentioned locations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; The Silver Brocade Shoes and the Lady&#039;s Calfskin Shoes will become unavailable due to [[Main Quest|main quest]] progression.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The shoes can be found in the following places:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inodanish Velvet Shoes&#039;&#039;&#039;&lt;br /&gt;
* In Barateon&#039;s Chamber in [[Erothin, Palace]]. The shoes are placed next to the [[Barateon]]&#039;s bed. Similarly, you can access this area during and after the main quest [[A Mad Venture]], but not during [[The Chancellor&#039;s Fate]], as accessing this area then (through the [[A Mad Venture]] entrance) results in a failed state and forces a reload.&lt;br /&gt;
* Another pair can be found in [[Erothin, Arantheal&#039;s Chamber]]. You access this room during [[Hope at the End of the World]].&lt;br /&gt;
&#039;&#039;&#039;Gold-Embroidered Lambskin Shoes&#039;&#039;&#039;&lt;br /&gt;
* Found in the [[Library Of Treomar]]. After killing [[Aspheron]], search his desk. You can find it on the table in the same room as the document about [[Narathzul Arantheal]]. This place becomes available during the Main quest [[The Ruins of Treomar]].&lt;br /&gt;
* Another pair can be found in the [[Ostian Palace]].&lt;br /&gt;
&#039;&#039;&#039;Cahbaeter Princess Shoes&#039;&#039;&#039;&lt;br /&gt;
*In an open chest in [[Captain Dratis]]&#039; office in [[Fortress of Cahbaet]] - [[Fortress of Cahbaet#Stronghold of Cahbaet|Stronghold of Cahbaet]]&lt;br /&gt;
&#039;&#039;&#039;Silver Brocade Shoes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* In [[Arcane Sanctum]] near one of the beds in [[Arcane Sanctum, Scholars&#039; House]]. These must be collected before sailing to [[Arktwend]] during the quest [[Into the Forsaken Country]], or else they become unavailable for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady&#039;s Calfskin Shoes&#039;&#039;&#039;&lt;br /&gt;
*Located In the [[Ostian Palace]] in the High Priest&#039;s Apartment, placed on a bookcase during the main quest [[Inside the Lion&#039;s Den]]. Grab them during the quest, as this is the only time you can visit the palace.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* When you pick up shoes appropriate for the madame, your quest will update and inform you of this. So don&#039;t bother with picking up every pair of shoes in Nehrim :)&lt;br /&gt;
* The quest log will update only if you have already received the quest.&lt;br /&gt;
* Quest shoes can be identified by attempting to place them inside the [[secure chest]]. It won&#039;t be possible.&lt;br /&gt;
* [[Nehrim Expanded]] adds even more instances of the same shoes to collect that appear before the quest even starts. Those instances aren&#039;t covered on this page. &lt;br /&gt;
&lt;br /&gt;
== Reference Numbers/Items Codes ==&lt;br /&gt;
*002092FA - NQSchuh01 - Inodanish Velvet Shoes&lt;br /&gt;
*00205659 - NQSchuh02 - Gold-Embroidered Lambskin Shoes&lt;br /&gt;
*002092FB - NQSchuh03 - Cahbaeter Princess Shoes&lt;br /&gt;
*002092FC - NQSchuh04 - Silver Brocade Shoes&lt;br /&gt;
*002092FD - NQSchuh05 - Lady&#039;s Calfskin Shoes&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* The quest cannot be completed and will remain in your journal forever. It allows for repeatable stages but lacks a stage that has the &#039;complete quest&#039; flag associated with it. [https://wiki-sureai-net/Nehrim:Nehrim_Expanded Nehrim Expanded] fixes this by adding an additional quest stage (70) with the appropriate functions to complete the quest properly.&lt;br /&gt;
* The velvet shoes are made in or inspired by [[Inodan]], based on the German text. The same goes for the princess shoes and [[Cahbaet]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; crop=&amp;quot;true&amp;quot; widths=&amp;quot;420&amp;quot; position=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Antoinette Bodenbruuk.jpg|Oh. Prada&lt;br /&gt;
Castle Stonfield Chamber.jpg|She likes luxury&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Journal==&lt;br /&gt;
The use of the console is the same as in Oblivion. A description of how to use console commands can be found [https://en.uesp.net/Oblivion:Console+Command+Tutorial#SetStage+BaseID+StageNum here]. Messages in brackets [] do not have a journal entry but represent the action taken at that stage of the quest.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;No Sturdy Shoes - NQSchuhe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stage&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;End Q&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Journal Entry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|Antoinette Boddenbruuk said if I find especially beautiful and expensive shoes to bring them to her, she will give me a rich reward.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|20&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I found a pair of shoes. Madame Boddenbruuk will be interested.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|30&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I found a pair of shoes. Madame Boddenbruuk will be interested.&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I found a pair of shoes. Madame Boddenbruuk will be interested.&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|50&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I found a pair of shoes. Madame Boddenbruuk will be interested.&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|60&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I found a pair of shoes. Madame Boddenbruuk will be interested.&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Side quests]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Karick&amp;diff=48056</id>
		<title>Nehrim:Karick</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Karick&amp;diff=48056"/>
		<updated>2025-11-30T22:11:24Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[People]]{{Template:Infobox People&lt;br /&gt;
|image = Image:Karick.jpg&lt;br /&gt;
|level = 10&lt;br /&gt;
|health = 50&lt;br /&gt;
|race = Alemanne1&lt;br /&gt;
|class = Miner&lt;br /&gt;
|gender = Male&lt;br /&gt;
|essential = Yes&lt;br /&gt;
|respawn =No&lt;br /&gt;
|baseID = 00009571&lt;br /&gt;
|refID = 00009572&lt;br /&gt;
|editorID = Karick|magicka=50|fatigue=50|mercantile=-|bartergold=-|faction(s)=Schattenruf Mine, 00NoStandardTopic|aggression=5|confidence=50|responsibility=50|ep=-}}&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Karick&#039;&#039;&#039; is one of the miners stuck in the [[Shadow Song Mine]] due to the Mage&#039;s sudden interference. Karick was involved in a most unfortunate accident, as the helmet- that he believed would increase his protection against some rocks- is stuck and cannot be removed from his head. Therefore, the unlucky miner turns to you, for he needs urgent help with this awkward predicament. Once the helm is gone from his head, he feels relieved and provides you, his saviour, with a reward of one Impure Fire Ruby.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
[[Shadow Song Mine]], [[Shadow Song Mine Site]]&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Shadow and Light]]&lt;br /&gt;
&lt;br /&gt;
[[Journey to the Abbey]]&lt;br /&gt;
&lt;br /&gt;
* [[Work in the Mine]]&lt;br /&gt;
* [[Karrick&#039;s Helm Problem|Karick&#039;s Helm Problem]]&lt;br /&gt;
* [[Under Siege]]&lt;br /&gt;
&lt;br /&gt;
== Equipped Items ==&lt;br /&gt;
Helm ([[nonplayable]]; during his quest), Green Wool Shirt, Sack Cloth Pants, Rough Leather Shoes&lt;br /&gt;
&lt;br /&gt;
==Pickpocketed Items==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Ai Packages ==&lt;br /&gt;
His packages lack any set schedule, thus it was omitted.&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Form ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Flags&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Package&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Conditions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|NQooKarickStehen&lt;br /&gt;
|001AB9A8&lt;br /&gt;
| -&lt;br /&gt;
|Wander&lt;br /&gt;
|Near editor location&lt;br /&gt;
| -&lt;br /&gt;
|Defined in KarickScript [SCPT:001AB01C]&lt;br /&gt;
|-&lt;br /&gt;
|NQ00KarickAIPackageHelmGreeting&lt;br /&gt;
|000097B1&lt;br /&gt;
|Must reach location, Always run&lt;br /&gt;
|Find&lt;br /&gt;
| -&lt;br /&gt;
|Specific reference [[Player]] [00000014], Count 0&lt;br /&gt;
|Stage 25 during [[Work in the Mine]]&lt;br /&gt;
|-&lt;br /&gt;
|NQ00KarickAIPackageHelmAmorUnequipped&lt;br /&gt;
|0000B480&lt;br /&gt;
|Armor unequipped&lt;br /&gt;
|Travel&lt;br /&gt;
|Near current location&lt;br /&gt;
| -&lt;br /&gt;
|Greater than or equal to stage 35 during [[Karick&#039;s Helm Problem]]&lt;br /&gt;
|-&lt;br /&gt;
|KarickAIPackageSitzen&lt;br /&gt;
|0000B48C&lt;br /&gt;
|Must reach location, Armor unequipped&lt;br /&gt;
|Travel&lt;br /&gt;
|Near reference [REFR:0000B483], DUNStool &amp;quot;Schemel&amp;quot; [FURN:0002705E] in NehrimWorldspace &amp;quot;Nehrim&amp;quot; [WRLD:00000809]) at (-15,-9), Radius 0&lt;br /&gt;
| -&lt;br /&gt;
|Stage 40 during [[Karick&#039;s Helm Problem]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* The [[Ai Package]] &#039;&#039;&#039;NQ00KarickAIPackageHelmGreeting&#039;&#039;&#039; is unused. At stage 25 of [[Work in the Mine]] (when the quest ends) &#039;&#039;&#039;NQooKarickStehen&#039;&#039;&#039; is removed and then &#039;&#039;&#039;FindPlayer&#039;&#039;&#039; is added to him.&lt;br /&gt;
* He disappears after the main quest.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Achievements&amp;diff=48055</id>
		<title>Nehrim:Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Achievements&amp;diff=48055"/>
		<updated>2025-11-30T22:07:31Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Achievements.jpg|thumb|right|300px]]&lt;br /&gt;
Like many other games, Nehrim has achievements which a player can gain when doing certain tasks under specific circumstances. There are achievements which can be gained in-game and if the player is playing Nehrim from the Steam client, there are more achievements as well, which are overlapping a lot with the in-game achievements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In game achievements==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102);&amp;quot;|Picture&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|Title&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|Conditions Nehrim&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102);&amp;quot;|[[File:Aabenteurer01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Adventurer - &#039;&#039;&#039;for completing 50 quests.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102);&amp;quot;|[[File:Aabenteurer02.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&#039;&#039;&#039;Busy adventurer&#039;&#039;&#039; - for completing 65 quests.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102);&amp;quot;|[[File:Aingredient01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Adventurous&#039;&#039;&#039; - for eating 100 ingredients.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Aangst01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Agony - &#039;&#039;&#039;for survival with only 1 hit point.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Acmagic01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Available Magic Ranks I - &#039;&#039;&#039;for being able to use spells level 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Amagic02.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Available Magic Ranks II -&#039;&#039;&#039; for being able to use spells level 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Amagic03.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Available Magic Ranks III -&#039;&#039;&#039; for being able to use spells level 3.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Amagic04.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Available Magic Ranks IV - &#039;&#039;&#039;for being able to use spells level 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Amagic05.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Available Magic Ranks V - &#039;&#039;&#039;for being able to use spells level 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Amagic06.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Available Magic Ranks VI - &#039;&#039;&#039;for being able to use spells level 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Amagic07.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Available Magic Ranks VII - &#039;&#039;&#039;for being able to use spells level 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Abank01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Bank Robber&#039;&#039;&#039; - For opening 7 bank vaults.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Blood Sigil&#039;&#039;&#039; - For killing Tyr.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Abank02.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Cunning Bank Robber&#039;&#039;&#039; - For opening 14 bank vaults.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Alapsedblockade01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Blockade removal&#039;&#039;&#039; - For disabling the teleporter blockades.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Amoerder01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Bloodstained -&#039;&#039;&#039; for murdering a person.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Amoerder02.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Butcher&#039;&#039;&#039; - For murdering 10 persons.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Amoerder03.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Merciless Butcher&#039;&#039;&#039; - for murdering 50 persons.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Aplant01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Botanist&#039;&#039;&#039; - for collecting 100 rare plants.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Abounty01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Bounty Hunter - &#039;&#039;&#039;for completing 5 bounties.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Abounty02.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&#039;&#039;&#039;Professional &#039;&#039;&#039;- for 10 collected bounties.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Acannonfodder01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Cannon Fodder - &#039;&#039;&#039;for sinking the galleon of Ostian.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Aheim02.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Castle Lord - &#039;&#039;&#039;for owning a castle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Areiterei02.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Cavalry - &#039;&#039;&#039;for owning an armored horse.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Nehrimchoosemq1802.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Conquest &#039;&#039;&#039;- for capturing Castle Darlan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Atode01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Finisher - &#039;&#039;&#039;for killing 250 enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Atraining01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&#039;&#039;&#039;Efficient Training&#039;&#039;&#039; - for 100 skill enhancements.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Atode02.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Executor - &#039;&#039;&#039;for killing 1000 enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Aexplore01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Explorer - &#039;&#039;&#039;for discovering 100 locations.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Aexplore02.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Globetrotter&#039;&#039;&#039; - For discovering 200 locations.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Afiredance01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Fire Dance - &#039;&#039;&#039;for having survived lava contact.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Aplayerbounty01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Heavy Offense&#039;&#039;&#039; - for a bounty of 5000.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Aplayerbounty02.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Wanted Criminal&#039;&#039;&#039; - for a bounty of 10000.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Aheim01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Home Sweet Home - &#039;&#039;&#039;for owning a house.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Areiterei01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Horse Rider - &#039;&#039;&#039;for buying a horse.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Aretter01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;In Need of Rescue - &#039;&#039;&#039;for rescuing Marianne.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Awissen01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Inquisitive - &#039;&#039;&#039;for reading 100 books.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Nehrimchoosemq0502.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Law and Order - &#039;&#039;&#039;for killing Narel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Nehrimchoosemq0501.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Thieves&#039; Friend - &#039;&#039;&#039;for sparing Narel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Nehrimchoosemq1801.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Liberation - &#039;&#039;&#039;for freeing the village of Mortram.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Alegend01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Living Legend - &#039;&#039;&#039;for reaching level 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Adieb01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Lockpicker -&#039;&#039;&#039; For picking 100 locks.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Amagic01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Magic Prohibition - &#039;&#039;&#039;for disobeying the Magic Prohibition.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Asymbol01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Magical Symbols - &#039;&#039;&#039;for finding 1-...-100 magical symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Arocks01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Miner - &#039;&#039;&#039;for mining 50 minerals.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Adisease01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Morbid Attraction - &#039;&#039;&#039;for contracting 10 diseases.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Amountain01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Mountaineer&#039;&#039;&#039; - for climbing mountains.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Aset01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Passionate Collector&#039;&#039;&#039; - for having a complete armor set.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Apotion01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Potion Mixer - &#039;&#039;&#039;for creating 100 potions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Alearning01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Precious Knowledge - &#039;&#039;&#039;for 50 self-acquired skill improvements.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Adiebfuchs01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&#039;&#039;&#039;Sly Fellow&#039;&#039;&#039; - For receiving 5 thief achievements.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Asoulgem01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Soul Raider &#039;&#039;&#039;- for catching 15 souls.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Atime01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Space-time Distortion I - &#039;&#039;&#039;for spending 20 hours playing Nehrim.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Atime02.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Space-time Distortion II&#039;&#039;&#039; - for spending 40 hours playing Nehrim.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Atime03.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Space-time Distortion III&#039;&#039;&#039; - for spending 60 hours playing Nehrim.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Atime04.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Space-time Distortion IV&#039;&#039;&#039; - for spending 80 hours playing Nehrim.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Atime05.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Space-time Distortion V &#039;&#039;&#039;- for spending 100 hours playing Nehrim.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Atime06.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Space-time Distortion VI &#039;&#039;&#039;- for spending 120 hours playing Nehrim.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Adieb03.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Sneaker- &#039;&#039;&#039;for breaking into 200 houses.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Aspoiledsuccess01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Successful - &#039;&#039;&#039;for receiving many achievements.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Adieb02.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Surreptitious &#039;&#039;&#039;- for 25 pickpocketings.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Ahauptquest.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Tamer of Fate - &#039;&#039;&#039;for completing the Main Quest.&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Ateleport01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Teleporter&#039;&#039;&#039; - for teleporting 20 times.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Aorden01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;The Order - &#039;&#039;&#039;for becoming a Shadow Seeker of the Order.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Aangriff01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Thug - &#039;&#039;&#039;for assaulting someone.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Agrabraeuber01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Tomb Raider - &#039;&#039;&#039;for looting 30 graves.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Copy_of_Afallensteller.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Trapper - &#039;&#039;&#039;for killing the Black Troll.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Abankgold01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&#039;&#039;&#039;Trust in Gold &#039;&#039;&#039;- for having more than 130000 pieces of gold in your account.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; border-color: rgb(204, 153, 102); width: 64px;&amp;quot;|[[File:Awasser01.jpg]]&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Water Rat - &#039;&#039;&#039;for a lot of swimming.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Steam achievements==&lt;br /&gt;
In this table you can find about all achievements in the steam version of Nehrim. At this moment, the achievements still needs some order and more information about the conditions, especially the hidden achievements.&lt;br /&gt;
{| style=&amp;quot;width: 670px;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Advice&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shadow and Light&lt;br /&gt;
|Started a new game and made the player character.&lt;br /&gt;
|Automatic after finishing character creation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Burn it with Fire&lt;br /&gt;
|Burned the Black Troll during the quest [[Shadow and Light]].&lt;br /&gt;
|Main Quest related.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bowling&lt;br /&gt;
|Bowl five trolls away.&lt;br /&gt;
|This can be done during the quest [[Shadow and Light]] after killing the Black Troll.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The Rat Problem&lt;br /&gt;
|Completed the quest [[Work in the Mine]].&lt;br /&gt;
|Main Quest related.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Artfulness&lt;br /&gt;
|Completed the quest [[Karick&#039;s Helm Problem]].&lt;br /&gt;
|Main Quest related.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Have a Shovel or Two&lt;br /&gt;
|Completed the quest [[Under Siege]].&lt;br /&gt;
|Main Quest related.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Take the Boat&lt;br /&gt;
|Take Porim&#039;s Boat during the quest [[Journey to the Abbey]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The Order&lt;br /&gt;
|Completed the quest [[On to the Sanctum]].&lt;br /&gt;
|Main Quest related.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Free Kim&lt;br /&gt;
|Freed [[Kim]] from slavery at the end of [[The Path of the Gifted]].&lt;br /&gt;
|Main Quest related.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Return to Sender&lt;br /&gt;
|Completed the quest [[The Candidate of the City Guard]].&lt;br /&gt;
|Main Quest related.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pirate Ship to Arktwend&lt;br /&gt;
|Completed the quest [[Into the Forsaken Country]].&lt;br /&gt;
|Main Quest related.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
|Spoiled Achiever&lt;br /&gt;
|You achieved a lot by now.&lt;br /&gt;
|Aquired 75 other Steam achievements.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|A Secure Chest&lt;br /&gt;
|You opened your secure chest the first time.&lt;br /&gt;
|See [[Secure chest]] for all locations.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Perfume&lt;br /&gt;
|You returned the perfume to the god shrine.&lt;br /&gt;
|See the page [[The Scent of Divinity]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Near Dead Experience&lt;br /&gt;
|You survived with 1 hitpoint left.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Federal Bureau for Fortune Restriction&lt;br /&gt;
|You gave your money to the Federal Bureau for Fortune Restriction.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The Boar&lt;br /&gt;
|You killed the boar during the quest [[Goblins and a Wild Boar]].&lt;br /&gt;
|Save before deciding whom to help in order to get both related achievements.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The Big Goblin Cave-in&lt;br /&gt;
|You killed all goblins by hand or blowed up the cave during the quest [[Goblins and a Wild Boar]].&lt;br /&gt;
|Save before deciding whom to help in order to get both related achievements.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Magic Ban&lt;br /&gt;
|You violated the banishment of magic law by casting a spell and activated a Witch Bell.&lt;br /&gt;
|Must be achieved before completing [[The Chancellor&#039;s Fate]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Let&#039;s just start already!&lt;br /&gt;
|Take a long time designing your player character when a new game is started.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Roots of My Past&lt;br /&gt;
|Completed the quest [[Search for My Roots]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Blow the Horn&lt;br /&gt;
|You killed the leader of the bandit camp near Stonefield.&lt;br /&gt;
|Complete [[The robber&#039;s nest|The Robber&#039;s Nest]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mushroom Collector&lt;br /&gt;
|You saved Marianne from the evil creatures.&lt;br /&gt;
|Complete the quest [[Team Spirit]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Some Time&lt;br /&gt;
|Some time has passed.&lt;br /&gt;
|Played the game 30 hours or more.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The Locked up and Forgotten&lt;br /&gt;
|You witnessed a dispute between Narathzul and Arkt.&lt;br /&gt;
|Main Quest related.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Nexus Axe&lt;br /&gt;
|Got the Nexus Axe from the Steel Rail Mine.&lt;br /&gt;
|Complete [[The Cry from the Deep]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Chicken&lt;br /&gt;
|You met Kalrador, who gave you the stupid map for the Star King.&lt;br /&gt;
|Main Quest related.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Revenge&lt;br /&gt;
|You took vengeance onto [[Kreo]] of [[Sildren]]. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moon Tuber&lt;br /&gt;
|Completed [[The Moon Sheep]] in favour of [[Amanda]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|A Grave in the Deep&lt;br /&gt;
|You visited the grave of king Daromith.&lt;br /&gt;
|Done during [[In the Underworld|In The Underworld]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Deep Down&lt;br /&gt;
|You entered the ancient mines of the Daromith.&lt;br /&gt;
|Done during [[In the Underworld|In The Underworld]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Frost Finger&lt;br /&gt;
|You used [[Frostfinger]]&#039;s almanac to learn the spell Create Frost Sphere for 5 learning points.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Minotaur&lt;br /&gt;
|You killed the last inhabitant of the bestarium, the minotaur of the deep.&lt;br /&gt;
|Done during [[In the Underworld|In The Underworld]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Alchemist&lt;br /&gt;
|Brew 100 potions with the [[Alchemy]] skill.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tastes Like Cherries - Yummy&lt;br /&gt;
|You ate 100 alchemy [[ingredients]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|FIRE!&lt;br /&gt;
|You gave the signal to fire a projectile towards Erothin.&lt;br /&gt;
|Main quest related.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|A Place Below the Ocean&lt;br /&gt;
|You freed Narathzul Arantheal from his prison.&lt;br /&gt;
|Main quest related.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The Butcher&lt;br /&gt;
|For killing [[The Butcher]], which is the target of the bounty quest The Butcher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Poem of the Pompous&lt;br /&gt;
|You read [[Barateon]]&#039;s poem.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gervasisus request&lt;br /&gt;
|You found the first artifact for [[Gervasius]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gratitude of the Surpressed&lt;br /&gt;
|[[Narel]] showed you the secret passage.&lt;br /&gt;
|To get this achievement, you must not kill [[Narel]] after chasing him down (main quest related)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Castle of Darlan&lt;br /&gt;
|You own [[Castle Darlan]].&lt;br /&gt;
|Main quest related.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oh Waltraud!&lt;br /&gt;
|You saved the pig Waltraud from the robbers.&lt;br /&gt;
|Complete [[The Missing Master Brewer]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tealor&#039;s Exile&lt;br /&gt;
|You met [[Tealor Arantheal]] in the northern paladin fortress.&lt;br /&gt;
|Main quest related.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Home&lt;br /&gt;
|Purchased a home in [[Erothin]] for 10,000 gold.&lt;br /&gt;
|See [[Julius Homes Dealer]] in [[Erothin]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The Bottle Booze Birds&lt;br /&gt;
|You rescued the booze from the bird during [[Predatory Bird]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Executor&lt;br /&gt;
|You killed over 250 foes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|A Godlike Puzzle&lt;br /&gt;
|You found all pieces of the god shrine statue.&lt;br /&gt;
|Complete [[If the mind is strong, then so is the body]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Nice Shoes&lt;br /&gt;
|You brought Madame some nice looking shoes.&lt;br /&gt;
|Turn in one pair of shoes in the quest [[No sturdy shoes]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tomb Raider&lt;br /&gt;
|You opened a reasonable amount of graves (30+).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Key to Zerobilon&lt;br /&gt;
|Found the key to [[Zerobilon]].&lt;br /&gt;
|See the quest [[A fiery welcome]] for more details.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Teleportation Blockade&lt;br /&gt;
|Destroyed [[The blocked teleporter stones|the teleportation platform blockades]] which were added during the quest [[Encounter]] and [[The Escape]] (also [[Daring the Sortie]] when started early).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The Scarecrow&lt;br /&gt;
|You are on the right track. It&#039;s getting warmer.&lt;br /&gt;
|Granted during the quest [[Darius&#039; Treasure Hunt]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Spectral Wanderer&lt;br /&gt;
|Use [[teleport]]ation spells successfully 20 times.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Miner&lt;br /&gt;
|[[Mining|Mined]] 50 ore veins with a pickaxe.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Fine Spider Silk&lt;br /&gt;
|You delivered the [[Fine Spider Silk]] for [[Mathilda]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Darius the Dead&lt;br /&gt;
|You killed high priest Darius at last.&lt;br /&gt;
|Complete the quest [[The search for Darius|The Search for Darius]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gaboff!&lt;br /&gt;
|You provided [[Gabor Gaboff]] with the opportunity to blow something up.&lt;br /&gt;
|Main quest related.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Learning&lt;br /&gt;
|Increased 50 skills with the help of [[trainers]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sickness attraction&lt;br /&gt;
|You contracted 10 diseases.&lt;br /&gt;
|The quickest and earliest way to gain this achievement is by finding a [[Diseased Deer]], along with 10 [[Ingredients|Mandrakes]] or other disease curing methods.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bank Robber&lt;br /&gt;
|You robbed the bank in Erothin.&lt;br /&gt;
|Gather [[keys]] to the vaults in the Bank of Erothin and open the vaults.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Problem Solver&lt;br /&gt;
|You&#039;ve completed over 50 quests.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ruler over Mankind&lt;br /&gt;
|You&#039;ve trusted [[Tyr]], but the reign of the Lightborn is over.&lt;br /&gt;
|You have two possible choices to make with Tyr: save before making a decision.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Game of Towers&lt;br /&gt;
|You won the strange tower game.&lt;br /&gt;
|[[A Game Grotesque]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Writing of the Creator&lt;br /&gt;
|You read the seven rules of creator.&lt;br /&gt;
|Complete the quest [[Pilgrimage]]. Not confirmed yet.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shadow God&lt;br /&gt;
|A new Shadow God arose.&lt;br /&gt;
|Main quest related.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|End of the Lightborn&lt;br /&gt;
|You killed the last Lightborn [[Tyr]] - their reign was unlawful.&lt;br /&gt;
|You have two possible choices to make with Tyr: save before making a decision.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The Soul Keepers&lt;br /&gt;
|You escaped the Soul Keeper&#039;s jail.&lt;br /&gt;
|Complete the quest [[In the Jail of Souls]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Eclipse&lt;br /&gt;
|You destroyed the [[Sun]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Champion&lt;br /&gt;
|You completed all the fights in the arena of Ostian.&lt;br /&gt;
|See [[Fights in the Ostian Arena]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Explorer&lt;br /&gt;
|You explored over 100 places on Nehrim.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Travel Guide&lt;br /&gt;
|You explored over 200 places on Nehrim.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bounty Hunter&lt;br /&gt;
|Completed all the bounty quests.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Inflation&lt;br /&gt;
|You kept over 130,000 gold at the [[Banks|Bank]] of [[Erothin]].&lt;br /&gt;
|[[Alchemy]] is an easy way to make a lot of gold.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Big Fat Pumpkin&lt;br /&gt;
|Open up the &amp;quot;Suspicious Pumpkin&amp;quot; in [[Big Farmer]]&#039;s House in [[Erothin Farmer Village]]&lt;br /&gt;
|It&#039;s the big house with a cartful of pumpkins outside. The suspicious pumpkins are upstairs on the table. They&#039;re a miscellaneous item, not an ingredient. Steal them and activate from inside your inventory for valuables and a bank vault key.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Krabby Crab&lt;br /&gt;
|Killed the crab [[Krabby]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Back to the Beginning&lt;br /&gt;
|You returned to the Shadow Song Mine.&lt;br /&gt;
|Return to the mine entrance (where you originally first exit the mine for the first time in the tutorial) after finishing the main quest.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Botanist&lt;br /&gt;
|Collected over 200 rare plants (Vyn Roots, Ice Claws and Fire Cape).&lt;br /&gt;
|See the article [[Unique plants]] for the locations.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Lucky&lt;br /&gt;
|You found 50 [[Unique_plants|fire spark plants]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Water Rat&lt;br /&gt;
|Swim some distance.&lt;br /&gt;
|Involves a lot of swimming.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Small Steps&lt;br /&gt;
|Reach level 5.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|A New Life&lt;br /&gt;
|Reached level 15.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Living Legend&lt;br /&gt;
|Reached level 30.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Magic Rank I&lt;br /&gt;
|Reach [[Levelling|level 1]], which is achieved when the player character is created.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Magic Rank II&lt;br /&gt;
|Reach level 7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Magic Rank III&lt;br /&gt;
|Reach level 14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Magic Rank IV&lt;br /&gt;
|Reach level 21&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Magic Rank V&lt;br /&gt;
|Reach level 28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Magic Rank VI&lt;br /&gt;
|Reach level 35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Magic Rank VII&lt;br /&gt;
|Reach level 42&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Book Worm&lt;br /&gt;
|You read 100 books.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ice Claw&lt;br /&gt;
|You found and ate ten Ice Claws and increased [[encumbrance]] by 10 points.&lt;br /&gt;
|Consumption is not needed in fact to reach the achievement. See the article [[Unique plants]] for the locations.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Fire Spark&lt;br /&gt;
|You found the first Fire Spark and received +1 [[Luck]].&lt;br /&gt;
|Consumption is in fact not needed to gain this achievement, only finding is required. See the article [[Unique plants]] for the locations.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Book of Conjuration&lt;br /&gt;
|You found the first [[Almanac of Conjuration]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Collector&lt;br /&gt;
|For wearing a full [[Armour Sets|set]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cavalry&lt;br /&gt;
|For buying a horse at the Stonefield stable.&lt;br /&gt;
|A horse can be bought for 3,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Horse Armor&lt;br /&gt;
|You bought horse armor for your horse.&lt;br /&gt;
|Can be bought at the same stable. Armour can be bought for 2,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Magic Symbol&lt;br /&gt;
|Found the first [[Magic Symbols|Magic Symbol]] in Nehrim.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Magic Nehrim&lt;br /&gt;
|Found all magical symbols.&lt;br /&gt;
|You can keep track of the amount of found symbols in your diary.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Nehrim]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Join_the_Army!&amp;diff=48054</id>
		<title>Nehrim:Join the Army!</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Join_the_Army!&amp;diff=48054"/>
		<updated>2025-11-30T22:05:30Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Poster Army.jpg|thumb|Join the Army!]]&lt;br /&gt;
&lt;br /&gt;
== Join the Army! ==&lt;br /&gt;
Enlist in the fight against [[Taranor Coarek|Taranor]]!&lt;br /&gt;
&lt;br /&gt;
Join the army today!&lt;br /&gt;
&lt;br /&gt;
== German Text on Poster ==&lt;br /&gt;
Unterftutzt den kampf gegen Taranor! &lt;br /&gt;
&lt;br /&gt;
Tretet der Armee Bei!&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
&lt;br /&gt;
=== Static ===&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Form ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Number of&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Instances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|STAT&lt;br /&gt;
|NehrimPosterArmee01De&lt;br /&gt;
|0020576E&lt;br /&gt;
|11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Book ===&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Form ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Takeable?&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Number of Instances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BOOK&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|zzzPosterArmy01EV&lt;br /&gt;
|xx015E80&lt;br /&gt;
|No&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The graphic for this poster is defined in Nehrim.esm. It is turned into a book by the mod [https://www.nexusmods.com/oblivion/mods/39736 Nehrim English Supplemental]; more specifically, the plugin NehrimEnglishUpdate.esp.&lt;br /&gt;
* The text in this book is simply a [[Missing Translations in Nehrim 1.5.0.8 (EN)|translation]] from the German words on the graphic itself.&lt;br /&gt;
* As a static, it appears in [[Erothin, Barracks|Erothin, Barracks,]] [[Gameplay]]NewObjects, [[Castle Stonefield|Stonefield Castle]], [[Salen]], 3 instances in [[Erothin]], [[Giliad]], [[Backyard|Erothin, Backyard]], [[Cahbaet, Burnt Out City Ring]], and [[Cahbaet, Barracks Courtyard]].&lt;br /&gt;
* As a book, it appears in [[Giliad]], [[Salen]], [[Watchpost of the Erod Bridge]], [[Castle Stonefield|Stonefield Castle]], and two instances in [[Erothin]].&lt;br /&gt;
* The first two digits of the Form ID are dependent on the load order used. This will vary from user to user so xx is used to indicate this variable.&lt;br /&gt;
&lt;br /&gt;
[[Category:Books]]&lt;br /&gt;
[[Category:Poster]]&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
[[Category:Static]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:The_Chains_of_the_Deep&amp;diff=48053</id>
		<title>Nehrim:The Chains of the Deep</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:The_Chains_of_the_Deep&amp;diff=48053"/>
		<updated>2025-11-30T22:03:29Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;420&amp;quot;&amp;gt;&lt;br /&gt;
Mist tower02.jpg&lt;br /&gt;
Mist tower01.jpg&lt;br /&gt;
Mist tower03.jpg&lt;br /&gt;
Mist tower14.jpg&lt;br /&gt;
Mist tower07.jpg&lt;br /&gt;
Mist tower06.jpg&lt;br /&gt;
Mist tower13.jpg&lt;br /&gt;
Mist tower11.jpg&lt;br /&gt;
Mist tower08.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Back to [[Main Quest]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{Infobox_Quest|image1=Icon mq15_80.jpg|quest_type=Storyline|quest_giver=[[Taranor]]|involved_:category:peoplepeople=[[Taranor]], 2 [[Soldier]], 3 [[Seraphim Mage]], [[Narathzul Arantheal]], [[Archseraph Arazdor]]|places=[[Cahbaet]], [[Mist Tower]] in [[The Fog Tower Island]], [[Zelara&#039;s Tomb]]|previous_quest(s)=[[A Mad Venture]]|succeeding_quest(s)=[[Soul of the Sword]]|editor_id=MQ15|form_id=001D96F0|reward_first_outcome=}}&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
&lt;br /&gt;
Once you have reported to Taranor about your successful venture into [[Barateon]]&#039;s tower, he will provide you with the exact location of [[Narathzul Arantheal]]&#039;s prison on the Mist Tower Island - a former death row dungeon, now a half-deserted prison tower with only one prisoner left, Narathzul. Fortunately, Taranor happens to have the key to the Tower, as he used to be Barateon&#039;s administrator for this particular part of [[the Middlerealm]]. Taranor will hand you the Mist Tower key and mark the location of the Tower on your map (consult your map to look for the green mark).&lt;br /&gt;
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==Walkthrough==&lt;br /&gt;
===Destination: The Fog Tower Island===&lt;br /&gt;
*&amp;lt;u&amp;gt;Reach the Mist Tower&amp;lt;/u&amp;gt;&lt;br /&gt;
[[The Fog Tower Island]] is located to the east of the Middlerealm. You can reach this place whichever way you want: riding a horse, on foot, or by teleporting. The fastest way is, of course, by using a spell [[Teleport]]: [[Waverock]]. The centre of the Island is accessible from the western (left) part of the island. You will recognize the main entrance to the island by a small wooden pier and a road that leads you upwards directly to the [[Mist Tower]]. Follow this road and open the door to the Mist Tower with the [[Keys|Taranor&#039;s Key]].&lt;br /&gt;
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===The Mist Tower===&lt;br /&gt;
*&amp;lt;u&amp;gt;Reach the Chamber with Seraphim Mages &amp;lt;/u&amp;gt;&lt;br /&gt;
As soon as you enter the Tower, you will be attacked by some Chancellor&#039;s soldiers. Kill them and open the door that leads to Prison. Go down the stairs, and on your right, you will notice some Red Polypores growing on the wall. Examine them, and you should discover a &#039;&#039;&#039;loose brick&#039;&#039;&#039;. Use the brick to open a passage to the right (West). Deal with the skeleton that attacks you and go inside a transport that looks like a &#039;cage&#039;. When you are inside the &#039;&#039;&#039;Transport&#039;&#039;&#039;, click on it to put it into motion. While going down, you will hear Narathzul Arantheal&#039;s talk about freedom. When the Transport reaches its destination, it will crash into pieces, but you will be unharmed. To the South, you will find a massive door with a bulkhead. Use the &#039;&#039;&#039;two handwheels &#039;&#039;&#039;fixed to each side of the door to open the door. Once you go through the door, it will close, blocking your way back. Following the main tunnels, your venture will be hindered by another door with a bulkhead. Use the &#039;&#039;&#039;handwheel &#039;&#039;&#039;to open the door again. You will find yourself in an area with plenty of pipes. Look ahead, and you will notice a small &#039;&#039;&#039;entrance to the south. &#039;&#039;&#039;Jump on a ladder in front of you and walk on the pipes to reach the entrance. It leads to the chamber with Seraphim Mages.&lt;br /&gt;
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*&amp;lt;u&amp;gt;Defeat the Three Seraphim Mages &amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:Mist_tower05.jpg|thumb|280px|Chamber with Mages]] Enter the hall in which the Mages maintain a magic shield. The quest will update and inform you that the magic shield keeps Narathzul Arantheal locked up. A simple attack on the mages will not help. At this point, they seem immune to your attack and remain both unharmed and undisturbed. You will have to come up with something else. Examine the chamber carefully. Inside the hall, there are &#039;&#039;&#039;three Seraphim Mages &#039;&#039;&#039;and some &#039;&#039;&#039;Arcane Guards&#039;&#039;&#039;: 3 Mages and 3 types of [[Arcane Guard]]s. Attack one of the Arcane Guards. All 3 Arcane Guards of one type will launch their attack on you. The quest update will inform you that Arcane Guards are made of pure arcane energy; thus, they are immune to your weapons and spells. &#039;&#039;&#039;To eliminate them, you must lure them into the Seraphim&#039;s stream of magic energy&#039;&#039;&#039; (but be careful, as the magical stream will kill you instantly as well, so go around the streams). When you eliminate the first type of guardians, one of the Seraphim Mages will attack you. Deal with him and use similar tactics to defeat the remaining two Seraphim Mages. Remember to lure Arcane Guardians in such a way that they have to go through the magical stream. Once you have successfully dealt with the Seraphin Mages, the door to Narathzul Arantheal&#039;s prison tunnels is wide open.&lt;br /&gt;
*&amp;lt;u&amp;gt;Reach Narathzul Arantheal&#039;s Prison Cell &amp;lt;/u&amp;gt;&lt;br /&gt;
Go into the tunnels and go up the stairs. Here, the tunnel branches into two directions:&lt;br /&gt;
&lt;br /&gt;
- to the right (N) - the road leads to a room with stone beds. On one of the stone beds in plain sight, you will find some loot as well as a &#039;&#039;&#039;Key to the Underwater Prison&#039;&#039;&#039;. Take it.&lt;br /&gt;
&lt;br /&gt;
- to the left (S) - a &#039;&#039;&#039;barred gate &#039;&#039;&#039;with &#039;hard&#039; lock. Use the key to open the gate. Go through the gate and follow the main tunnels.&lt;br /&gt;
&lt;br /&gt;
On your way, you will encounter a Sea Creature in a room with scattered bones on the floor. In the last room, you will find a &#039;&#039;&#039;handwheel &#039;&#039;&#039;(Open Gate) fixed to the western wall. Pull the handwheel, and it will open a secret passage opposite. Enter cavernous tunnels. On the left, a &#039;&#039;&#039;statue &#039;&#039;&#039;should attract your attention as it holds a &#039;&#039;&#039;small handwheel&#039;&#039;&#039; in its hands. Pull it, and another secret passage behind the statue will open. Head towards this passage, and you will finally be faced with [[Narathzul Arantheal]].&lt;br /&gt;
*&amp;lt;u&amp;gt;Escape from the Prison &amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:Mist tower09.jpg|thumb|280px|Fighting Arazdor]]&lt;br /&gt;
Speak to Narathzul, and he will be overjoyed to have been finally freed after a thousand-year imprisonment. Impart the news of Merzul&#039;s unfortunate death at the hands of Barateon. Narathzul is convinced that his immediate goal is the defeat of Barateon because soon Barateon will be aware of Narathzul&#039;s escape from prison. Narathzul hands you a book about his past &#039;[[Arantheal&#039;s diary|Arantheals Tagebuch]]&#039; (not translated into English). Follow Narathtzul, who leads you out of the prison cell. Your escape route will be hindered by an unexpected encounter with a guard, [[Archseraph Arazdor]]. As Narathzul refuses to return to the prison cell again, the fight with the guard is unavoidable. After the victorious fight, Narathzul Arantheal teleports both of you outside, to [[Zelara&#039;s Tomb]].&lt;br /&gt;
&lt;br /&gt;
===Zelara&#039;s Tomb===&lt;br /&gt;
&lt;br /&gt;
Here Narathzul recounts his story about [[Zelara |Zelara]] and mentions an artifact called the [[One-handed swords|Soul Flayer]], which triggers the next quest, [[Soul of the Sword]].&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*The Key to the Underwater Prison does not seem necessary, as you can pick the &#039;hard&#039; lock if your Security skill is high enough and you have enough lockpicks.&lt;br /&gt;
*Two alternate tactics: - lure the enemies into the room you came from, push off the ledge into the pit - use &amp;quot;damage speed&amp;quot; poison till they become immobile, then crit-hit them till they die.&lt;br /&gt;
*Or just lure the enemies into the lightning beams emanating from the Seraphim, which is much easier. Any enemies crossing the paths of the beams will be instantly killed.&lt;br /&gt;
*You can try to catch Arch Seraph Longsword after killing him, but you need to be very fast!&lt;br /&gt;
*At Zelara&#039;s tomb, player controls are not locked immediately so it is possible to run a short distance away and then get stopped by an invisible wall for the cutscene to play out. This can be helpful when the [[Battlemage|battlemages]] appear in [[Soul of the Sword]] when facing them at lower levels since [[Narathzul Arantheal]] will only kill one battlemage and leave you to deal with the three remaining battlemages.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* It is possible to skip the transport and just fall down to where the prison is located. Doing this skips Narathzul&#039;s talk of freedom but otherwise does not affect the quest.&lt;br /&gt;
* Arazdor is invincible at stage 40 of the quest.&lt;br /&gt;
* During Arazdor&#039;s speech, a typo can be seen where Narathzul Arantheal&#039;s name is spelled as &#039;Narathzul Aranthael&#039; if subtitles are turned on.&lt;br /&gt;
* Teleporting is blocked after riding the transport to the prison and during the cutscene at Zelara&#039;s tomb in between quests.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
[[File:Mist_tower_location.jpg|thumb|left|260px|Mist tower location]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
==Quest Journal==&lt;br /&gt;
The use of the console is the same as in Oblivion. A description of how to use console commands can be found [http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial#SetStage_BaseID_StageNum here]. Messages in brackets [] do not have a journal entry but represent the action taken at that stage of the quest.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;The Chains of the Deep - MQ15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stage&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;End Q&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Journal Entry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I finally know where Arantheal is: In a dungeon deep below an island east of Nehrim. My task now is to free him.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|[The player activates the transport. As it descends into the prison, Narathzul talks to you telepathically.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|20&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I have entered the hall in which the three Seraphim Mages maintain the magic shield that keeps Arantheal locked up. I surely will not be able to simply attack them, so I&#039;m going to have to come up with something else.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|25&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|To my misfortune, the Seraphims&#039; guards are made of pure arcane energy. I cannot defeat them with my weapons and spells. I need to use a much stronger energy against the guards if I am to be rid of them.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|30&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I have destroyed the Seraphims&#039; shield that blocked the door. Arantheal is down there somewhere. I must find him and release him.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|35&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|It is done: I have freed Narathzul Arantheal and been of the greatest possible service to the Order. Arantheal thanked me and handed me his journal - he said, so that I could understand him better.&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul begins to escape the prison.]&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|[Arazdor advises against Narathzul&#039;s escape.]&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|[Arazdor casts a spell on Narathzul after talking has ceased.]&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|[Arazdor walks towards the player.]&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|[Arazdor talks directly to the player.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot; |&#039;&#039;&#039;End&#039;&#039;&#039;&lt;br /&gt;
|Arch-Seraph Arazdor stood in our way, but we were able to defeat him. Now Arantheal is free.&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|[After teleporting the player and himself to Zelara&#039;s Tomb, Narathzul approaches her tomb.]&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{Navbox main quest}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:A_Mad_Venture&amp;diff=48052</id>
		<title>Nehrim:A Mad Venture</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:A_Mad_Venture&amp;diff=48052"/>
		<updated>2025-11-30T21:58:21Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Barateon Chamber.jpg|thumb|300px|right|Barateon&#039;s Chamber]]&lt;br /&gt;
Back to [[Main Quest]]&lt;br /&gt;
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==Description==&lt;br /&gt;
{{Infobox_Quest|quest_type=Main Storyline|quest_giver=[[Taranor]]|involved_:category:peoplepeople=[[Taranor]]|places=[[Fortress of Cahbaet]], [[Cahbaet]], [[Erothin]], [[Upper Quarter]], [[Erothin, Palace]]|previous_quest(s)=[[Daring the Sortie]]|succeeding_quest(s)=[[The Chains of the Deep]]|editor_id=MQ14|form_id=001DA01D|image1=Icon_mq14_80.jpg}}&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
===Quest Goal===&lt;br /&gt;
When you approach [[Taranor]] after the successful sally, he promises to keep his word and will help you find Narathzul. He states that [[Barateon]] must be aware of [[Narathzul Arantheal]]&#039;s whereabouts. That is why he suggests that you should attempt to enter Barateon&#039;s private bedroom in the Palace and search his vast amounts of records. The note on Narathzul&#039;s location will definitely be there.&lt;br /&gt;
&lt;br /&gt;
===Taranor&#039;s Help===&lt;br /&gt;
* &amp;lt;u&amp;gt;Taranor&#039;s Crystal&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But of course, entering Barateon&#039;s room will not be an easy task. As [[Taranor]] offered you his help, he will hand you a Magic Crystal (check in your inventory: Taranor&#039;s Crystal). When you are ready to enter the Palace, using the Crystal Taranor gave you will fire a huge magic projectile from one of his recently finished catapults into Erothin and distract the guards at the Palace. Then you will be able to sneak onto the roofs of the Palace. You will need to reach the upper level of the tower to find Barateon&#039;s bedroom.&lt;br /&gt;
*[[Palace Directions|&amp;lt;u&amp;gt;Palace Directions&amp;lt;/u&amp;gt;]]&lt;br /&gt;
In your inventory you will also find a note which says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you have entered through the fire escape door to the palace, first thing keep to the left and follow the corridor. It leads you to a high round ventilation shaft. Leave the shaft through the second door and go up the stairs to the right. From then on, you have to follow only the course of the corridor until you find the passage to Barateon&#039;s chamber on your left. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
===Destination: [[Erothin, Palace]]===&lt;br /&gt;
*&amp;lt;u&amp;gt;Travel to Erothin &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can choose whichever way you prefer. However, the fastest one will by using a spell Teleport: Erothin. Do not worry; you will not be attacked by Erothin guards.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;Activate Taranor&#039;s Crystal &amp;lt;/u&amp;gt;&lt;br /&gt;
Once you have approached the Palace, you will be denied entry by the Chancellor&#039;s guards. In order to activate the Crystal you have to wait till nightfall (9pm is enough). Find the Crystal in your inventory and click on it. You will receive a message asking you if you are sure to activate the Crystal. Do it. As soon as you activate the crystal it begins to glow and Taranor launches his attack on Erothin. The soldiers will think they are currently under attack and will neglect their duty to guard the Palace entrance. Now you can explore the gate entrance unhindered. You will find the gate to Fortress of Erothin, but it will be closed. On your left (W) you will notice a &#039;&#039;&#039;ladder&#039;&#039;&#039;. Activate it in order to climb up.&lt;br /&gt;
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===On the Rooftops===&lt;br /&gt;
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*&amp;lt;u&amp;gt;Use the Ladder &amp;lt;/u&amp;gt;&lt;br /&gt;
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Keep climbing up the ladders until you find yourself on the rooftop. Enter the door to [[Erothin, Fortress Plaza|Fortress of Erothin]]. Once you have entered it, your quest will update with the information that you are to stay on the rooftops and find a way to the back of the Palace. Moreover, you need to remain unseen. If any guard notices you, the quest will be failed. Examine this narrow rooftop carefully:&lt;br /&gt;
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- to the East: Door to the Gatehouse (you do not need to enter this place!)&lt;br /&gt;
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- to the North: you must notice some roofs and a &#039;&#039;&#039;ladder&#039;&#039;&#039;. Jump there. That&#039;s the right way!&lt;br /&gt;
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*&amp;lt;u&amp;gt;Pull the Lever &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Go up the ladder and move past [[Erothin, Stronghold - Gatehouse#Erothin, Stronghold - Soldiers&#039; Accommodation|Erothin, Stronghold- Soldiers&#039; Accommodation]] (check on your map this place). Follow the wooden footbridges over the courtyard. Mind, sometimes you will need to jump on some roofs or wood planks to go farther. When you see a &#039;&#039;&#039;soldier &#039;&#039;&#039;on a roof, go towards him. No need to kill him, as he appears to be drunk and falls off the roof without anyone&#039;s help. But definitely head towards the place where he was. You will go past a&#039;&#039;&#039; barred gate&#039;&#039;&#039; that needs a key. Do not concern yourself with it at the moment and enter [[Erothin, Stronghold - Gatehouse#Erothin, Stronghold - Gatehouse, Upper Level|&#039;&#039;&#039;Erothin, Stronghold- Gatehouse&#039;&#039;&#039;, &#039;&#039;&#039;upper level&#039;&#039;&#039;]]&#039;&#039;&#039;.&#039;&#039;&#039; Pull a &#039;&#039;&#039;lever &#039;&#039;&#039;that is located in NE corner of the room. This will open the barred gate.&lt;br /&gt;
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*&amp;lt;u&amp;gt;Find a door to [[Erothin, Palace]]&amp;lt;/u&amp;gt;&lt;br /&gt;
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Go back to the barred gate and now it is wide open. Go through the gate and climb up to the roof. Go under the bridge till you reach the end of the roof facing W. Turn right (N) and you will notice a narrow &#039;&#039;&#039;brick &#039;&#039;&#039;passage farther along. Follow the &#039;brick road&#039; and at the end you will find a &#039;&#039;&#039;ladder&#039;&#039;&#039;. Use it and you will finally reach the door to [[Erothin, Palace|&#039;&#039;&#039;Erothin, Palace&#039;&#039;&#039;.]]&lt;br /&gt;
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===[[Erothin, Palace#Barateon&#039;s Chamber|Barateon&#039;s Chamber]]===&lt;br /&gt;
*&amp;lt;u&amp;gt;Find Three Levers &amp;lt;/u&amp;gt;&lt;br /&gt;
The Palace is empty, so take your time to explore it thoroughly, especially the cabinets and display cases. The way to Barateon&#039;s bedroom is rather straightforward, simply follow the main corridors and ignore the door containing a very hard lock (it leads to a dead end). On the way however, you will need unlock a door with an average lock. To activate Barateon&#039;s secret place you will have to pull all three &#039;&#039;&#039;levers &#039;&#039;&#039;almost at the same time ( you have only a few seconds to do it). First, find the levers:&lt;br /&gt;
#Enter Barateon&#039;s room through the Door (the first door on the left). Look up. You will notice a huge bookcase above the doorway and a lever fixed there. The lever here activates a&#039;&#039;&#039; red sphere &#039;&#039;&#039;in the centre of the room.&lt;br /&gt;
#Barateon&#039;s desk. Look at the books on the right. The lever is located behind the books (jump on the desk to get a better view). The lever is fixed to the window. It activates a&#039;&#039;&#039; blue sphere&#039;&#039;&#039;.&lt;br /&gt;
#Go up the left (NW) stairs in Barateon&#039;s bedroom. The lever is to the right of the door. You will need to go upstairs to pull it. The lever activates a&#039;&#039;&#039; green sphere&#039;&#039;&#039;.&lt;br /&gt;
*&amp;lt;u&amp;gt;Activate the Levers &amp;lt;/u&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Your goal is to activate ALL the spheres so that they appear simultaneously&#039;&#039;&#039; (exactly at the same time). Mind you, you have only a few (7) seconds to perform the task. You can pull the lever in any order. However, I found this one the easiest: the lever at the door upstairs, the one under the bookcases, the one fixed to the window. Once you have succeeded in your task, a secret passage opens in the middle of the room and now you can open Barateon&#039;s hidden chest. Inside you will find a &#039;&#039;&#039;scroll&#039;&#039;&#039;. Take the scroll and return to Taranor.&lt;br /&gt;
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===Destination: Cahbaet===&lt;br /&gt;
At least two ways to return to [[Cahbaet]]:&lt;br /&gt;
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* use [[Teleport]]: Cahbaet spell&lt;br /&gt;
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*follow the same route that you came into this bedroom. Be careful, as you still must remain unnoticed.&lt;br /&gt;
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When in Cahbaet, speak to [[Taranor]] to finish the quest.&lt;br /&gt;
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==Tips==&lt;br /&gt;
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* While on the scaffolding and rooftops, it is safe to use magic without incurring a bounty for it.&lt;br /&gt;
* There is a Hammer (T) before the first ladder on the rooftops of the Erothin, Plaza.&lt;br /&gt;
* You do not need to activate Sneak mode on the rooftops. Simply avoid the guards.&lt;br /&gt;
* Avoid the Mine [[Traps]] by walking towards them and waiting for them to fire, then quickly moving to the side. Moving behind an object such as a pillar works wonders.&lt;br /&gt;
* 2 Ice Claw plants can be found inside the grassy room of the palace.&lt;br /&gt;
* Examine Barateon&#039;s room carefully. You should find the following things:&lt;br /&gt;
&lt;br /&gt;
# Inodanish Velvet Shoes- located next to the Chancellor&#039;s bed ([[No sturdy shoes|No Sturdy Shoes]] side quest).&lt;br /&gt;
# Amulet: [[Jewelry|Sturmband]] (in Barateon&#039;s chest)&lt;br /&gt;
# [[Keys|Bank-Lockbox Key 221]] (on Barateon&#039;s desk)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Activating the crystal only affects the guards with the ability to teleport the player to them (i.e. prevent the player from entering the castle).&lt;br /&gt;
* After activating the crystal and heading to the spot where the statue is obliterated, you will suffer damage from the attack itself but the lava pool left behind will not harm you.&lt;br /&gt;
* The bard near where the attack launches dies from the impact of the blast.&lt;br /&gt;
* The guards run towards [[Erothin, Entrance]] just past the huge doors and stay in the vicinity of [[Erothin, Menagerie]] and the [[Mage&#039;s Cave]] for the duration of the quest.&lt;br /&gt;
* If the player uses the wait command or waits too long, the guards will return to their posts. However, this and the time of day doesn’t seem to affect the quest.&lt;br /&gt;
* If the player waited until daylight to enter the castle, time will advance to 10pm at night when the quest updates. Going to jail also does the same thing.&lt;br /&gt;
* Initially, most guards and horses in the courtyard are invincible during stage 30 of the quest. Once the guards and horses scatter, they become vulnerable. Attacking and killing the guards near the castle door does not give a bounty nor affect the quest, with one particular guard as exception to this rule.&lt;br /&gt;
* The drunk guard cannot be looted. He is disabled at stage 35 of the quest.&lt;br /&gt;
* After pulling the lever to open the gate, should you fall off the rooftops here, you will die instantly.&lt;br /&gt;
* Note that the gates inside the palace unlock after completing [[The Chancellor&#039;s Fate]]. Incidentally, entering the same area during that quest will cause [[The Chancellor&#039;s Fate]] to fail, with a message stating that Barateon had escaped, despite the fact that you have yet to give chase to him.&lt;br /&gt;
* Some people seem not to have the time limit for pulling/activating the levers. This is especially true when the God mode cheat is active.&lt;br /&gt;
* Since this is a main line quest, and there is no way around this, players who are unable to succeed at this challenge are unable to play the rest of the game.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[File:Erothin_Palace_map.jpg|thumb|left|260px|Erothin Palace map]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Following Quest==&lt;br /&gt;
[[The Chains of the Deep|The Chains of the Deep ]]&lt;br /&gt;
==Quest Journal==&lt;br /&gt;
The use of the console is the same as in Oblivion. A description on how to use console commands can be found [http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial#SetStage_BaseID_StageNum here]. Messages in brackets [] do not have a journal entry but represent the action taken at that stage of the quest.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;A Mad Venture - MQ14&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stage&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;End Q&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Journal Entry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I should speak to Taranor now.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|This is Taranor&#039;s plan: In order to find out where Arantheal is held captive, I must break into the chamber of Chancellor Barateon and search it for documents. Taranor will take care that the guards are distracted: I shall simply locate myself near the palace gate and make the crystal he gave me glow. Then the magic projectile from Cahbaet will cause some uproar.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|[The statue catches fire.]&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|[The statue explodes, and the guards run away from their posts]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|20&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|It worked, the guards are gone. Now I must try to reach the palace roof in order to approach the Chancellor&#039;s chamber from behind.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|21&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I&#039;m in! Now I must stay on the rooftops, find a way to the palace&#039;s backside, and remain unseen.&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|[The guards in front of the palace start to disperse after the player starts climbing the ladder to the side of the entrance.]&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|&lt;br /&gt;
|[The guards have dispersed; a palace guard escorts [[Redwek the Smith]] to his quarters. The drunk guard notices the player and falls to his death; the player activates the lever, and the attack on the palace occurs.]&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|[All three levers are activated. The orbs join as one and the gate opens.]&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|[The platform with the chest rises up to ground level.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|30&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|Finally, I got the scroll I was looking for. Now I must leave this place immediately and return to Taranor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|35&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&#039;&#039;&#039;End&#039;&#039;&#039;&lt;br /&gt;
|Taranor knew which jail Arantheal was held in. Luckily this prison is located in the area that Taranor once administered when he still served the Chancellor. For that reason, he has the key to the tower. I can go there now and free Arantheal.&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
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|-&lt;br /&gt;
|50&lt;br /&gt;
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|-&lt;br /&gt;
|55&lt;br /&gt;
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|-&lt;br /&gt;
|60&lt;br /&gt;
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|-&lt;br /&gt;
|65&lt;br /&gt;
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|-&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
===Notes===&lt;br /&gt;
{{Navbox main quest}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Daring_the_Sortie&amp;diff=48051</id>
		<title>Nehrim:Daring the Sortie</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Daring_the_Sortie&amp;diff=48051"/>
		<updated>2025-11-30T21:56:38Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Main Quest]]&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
{{Infobox_Quest|involved_:category:peoplepeople=[[Captain Dratis]], [[Taranor]], [[Battlemage]]s, [[Lieutenant Trimack]], [[Soldier]]s|starting_conditions=The quest starts when the [[player]] enters the throne room of the [[Fortress of Cahbaet]].|previous_quest(s)=[[In the Underworld]]|concurrent_quest(s)=[[The blocked teleporter stones]] if the quest is started early.|succeeding_quest(s)=[[A Mad Venture]]|places=[[Fortress of Cahbaet]], [[Cahbaet]]; [[Cahbaet, Sewers]]; [[Cave (Daring the Sortie MQ)]], [[Monastery of Pandorn]], [[Pandorn Chapel]], Catapults near Cahbaet, Cahbaet Gate Entrance.|editor_id=MQ13|form_id=001DA01E|reward_second_outcome=Your bounty is cleared.|quest_type=Storyline|quest_giver=[[Captain Dratis]]|image1=Cahbaetunderattack.jpg|caption-image1=Cahbaet under Attack|reward_first_outcome=Access to [[Cahbaet]] through the main entrance.}}&lt;br /&gt;
&lt;br /&gt;
After finding yourself in the throne room of [[Fortress of Cahbaet]] / study of [[Captain Dratis]], the captain will approach you and react calmly to your unexpected presence, as you came from the dwarves, which means that you are not one of [[Barateon]]&#039;s soldiers. He rightly presumes that you wish to speak to their leader, [[Taranor]]. Follow the Captain as he leads you to Taranor. Once in the leader&#039;s chamber, talk to Taranor and explain [[Callisto|Callisto&#039;s]] plan to him. Much as he does not normally approve of the Order&#039;s principles, Taranor&#039;s stance on the alliance between the Order and Cahbaet against Barateon is the same as Callisto&#039;s: &#039;&#039;&#039;My enemy&#039;s enemy is my friend&#039;&#039;&#039;. But before he can help you, he asks you to join his ranks and do a small favor.&lt;br /&gt;
&lt;br /&gt;
Taranor agreed to help you find the imprisoned [[Narathzul Arantheal]]. However, the situation in his city is hopeless, as there is no food, and the morale of his soldiers is fairly low. That is why he expects you to join his army first, as he is in desperate need of magic users. Lately, he lost contact with some troops in the woods. The quest to find them seems to be of extreme importance, as the lost soldiers were his elite troops. You are to cooperate with [[Captain Dratis]], find the soldiers&#039; whereabouts, and deliver Taranor&#039;s battle plans.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
===Cahbaet Sewers===&lt;br /&gt;
Follow the Captain as he leads you to the city sewers. He will let you restock in the shops nearby. Once you have entered the sewers, you take the lead, and the Captain follows you through the ruins. Follow the main road, and you will come across a closed gate. Open it and continue along the main road. Enter a cavernous tunnel and again open a barred gate. Captain Dratis offers to take care of the huge massive gate that blocks your way and starts pulling the handwheel, which lowers the gate. To his surprise, there are none of [[Barateon]]&#039;s soldiers waiting to attack you. However, when you proceed further, a group of the Chancellor&#039;s [[Battlemage|Battlemages]] appears unexpectedly. Defeat them and loot at least one of them to obtain [[Keys|&#039;&#039;&#039;Cahbaet Sewer Key&#039;&#039;&#039;]]. The key is necessary to open the door nearby. Use the key to enter Cahbaet Sewers. The area will start changing from sewers to caverns. Up the stairs, you will encounter more soldiers. Kill them and loot at least one of them to get another &#039;&#039;&#039;Key&#039;&#039;&#039;. Leave the sewers using the key.&lt;br /&gt;
&lt;br /&gt;
===Following the Trail===&lt;br /&gt;
*&amp;lt;u&amp;gt;Reach the Campsite &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As soon as you have left the Sewers, Captain Dratis will mark the position of the lost soldiers on your map (check the location of the green marker) and instructs you that on no account should you get close to Barateon&#039;s soldiers as you are not prepared to face them. If you are noticed by the soldiers, the quest will fail. The safest way to reach the lost soldiers&#039; campsite is by following the stream of the river, which first leads northwards and later eastwards towards the green marker.&lt;br /&gt;
[[File:Noticefromsoldiersdts.jpg|thumb|Notice from the Soldiers]]&lt;br /&gt;
*&amp;lt;u&amp;gt;The first trail - a notice &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While approaching the campsite, Captain Dratis will talk to you about not finding the soldiers and points to a &#039;&#039;&#039;notice&#039;&#039;&#039; left by the soldiers near the fireplace. Read it. It says: &#039;&#039;Only stupid people call the Cahbaet Garden Brew by this name.&#039;&#039; The Captain, being from Cahbaet, knows the answer to this riddle. He informs you that the answer is &#039;Ebru Cahbaet&#039; and explains that the soldiers wanted to give them a clue as to where to find them. None of the Chancellor&#039;s soldiers would know how the people of Cahbaet call this beer. Moreover, the Captain is certain that there must be another clue somewhere nearby.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;The second trail - a chest &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While standing near the fireplace, turn to the east, and you will notice three Clouded Funnel Caps in front of a huge rock. Behind this rock, you will find a hidden &#039;&#039;&#039;chest&#039;&#039;&#039;. Inside the chest, there will be another note and a quill. The quill emits a strange, magical glow. The correct answer to the task given is: &#039;Write with the pen &#039;Ebru Cahbaet&#039; on the note. &#039; Choose this option and the letter begins to shine, and you will see a note saying that a &#039;&#039;&#039;spell &#039;&#039;&#039;has been added to your spellbook. Check your spell list for the &#039;Sharpen Senses&#039; spell.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;The third trail - bright flames &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the &#039;[[Spells|Sharpen Senses]] &#039; spell. You will see the track of the soldiers marked by bright flames. Keep using the spell each time it ends. The first flame is to the east. Follow the flames as they lead to the SE and finally SW through a narrow rocky passage. When you reach an open area, the flames will point eastwards. Here you should notice a scarecrow. Go straight on (downwards) and the flames will lead you southwards past some crates and a shovel. You will find more flames SW of the nearby beehives. Cross the river and turn SW ( where a fox is walking), and you will see two flames in front of an entrance to a Cave. Enter the cave. Inside, you will finally find the missing soldiers led by [[Lieutenant Trimack]].&lt;br /&gt;
&lt;br /&gt;
===The Sally!===&lt;br /&gt;
*&amp;lt;u&amp;gt;Surprise attack on the enemy troops &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lieutenant Trimack will report that he and his soldiers were left with no choice but to leave the camp. Captain Dratis informs him about the planned sally. He tells you that you will find some soldiers by the gate and near the trebuchets and catapults. He also advises you to avoid getting too close to the enemy camp since you are not strong enough yet. Follow the Lieutenant and participate in his attack on Barateon&#039;s soldiers. He will lead you to the [[Monastery of Pandorn]] as well as the [[Pandorn Chapel]], taking a northwestern route to the catapults. On the way there, some wildlife such as [[Northern Wolf]] and [[Northern Spider]] may attack you. However, [[Lieutenant Trimack]] will quickly dispatch any threats you encounter. Once you have successfully defeated the enemy, follow him again as he leads you and the soldiers to the Cahbaet gate. Here, you stop Barateon&#039;s soldiers from launching an attack on Cahbaet by attacking them first. After killing them, the quest notice will inform you that the sally was a success.&lt;br /&gt;
*&amp;lt;u&amp;gt;Report to Taranor &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Cahbaet gate will open upon completion of this quest, allowing you access to the city. Your next objective is to report to [[Taranor]] on the successful sally. You will find him in [[Fortress of Cahbaet]]. Reporting to Taranor starts the next quest, [[A Mad Venture]].&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 630px; height: 630px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[File:Cahbaetsewerslevel1.jpg|thumb|left|Cahbaet Sewers level 1]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[File:Cahbaetsewerslevel2map.jpg|thumb|left|Cahbaet Sewers level 2]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[File:Cavewiththesoldiersworldmap.jpg|thumb|left|Cave (with the Soldiers)]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[File:Thecampdts.jpg|thumb|left|The Camp]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[File:Cahbaet_map.jpg|thumb|left|Cahbaet map]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[File:Dtscavewiththesoldiersmapinside.jpg|thumb|left|Cave ]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Cahbaetunderattack.jpg|Cahbaet under Attack&lt;br /&gt;
File:Insidetrhesewers.jpg|Inside the Sewers&lt;br /&gt;
File:Cahbaet Sewers05.jpg|Cahbaet Sewers&lt;br /&gt;
File:Findingthecamp.jpg|Finding the Camp&lt;br /&gt;
File:Hiddenchestdts.jpg|Hidden Chest&lt;br /&gt;
File:Brifhtflames.jpg|First Bright Big Flame&lt;br /&gt;
File:Morebrightflamesdts.jpg|In the distance, more bright flames lead the way.&lt;br /&gt;
File:Caveentrancedts.jpg|The Cave with Soldiers&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Note that if you enter through the throne room entrance, you will have to wait for [[Captain Dratis]] to walk to you. During this time, [[player]] controls are disabled.&lt;br /&gt;
* Captain Dratis will only deal with one battlemage during the initial ambush in the canal, leaving you to deal with the other one. He will actively fight against any attack from the soldiers in the sewers, though.&lt;br /&gt;
* The campsite does not exist until stage x of the quest.&lt;br /&gt;
* Teleportation is enabled at stage 85 of the quest.&lt;br /&gt;
* You can skip activating the notice and just go straight to the chest to get the spell.&lt;br /&gt;
* The quest spell must be cast at least once for the boulders covering the cave to disappear. The cave is near the [[Monastery of Pandorn]].&lt;br /&gt;
* At stage 150, your bounty is cleared, and you can safely approach the [[Army Camp]] without having to reload your save.&lt;br /&gt;
* You cannot take on the soldiers at the catapults yourself, as they still have the guard scripts that will arrest you and send you to the exterior side of [[Cahbaet, Prison]] if you choose to go to jail when attempting this.&lt;br /&gt;
* Due to engine limitations, corpses may disappear immediately after being killed. You can prevent this a little by not having any additional [[Followers]] or casting [[Summons]].&lt;br /&gt;
* The 6 [[Soldier|soldiers]] and 2 [[Battlemage]]&amp;lt;nowiki/&amp;gt;s that are in front of the [[Cahbaet]] gate only spawn at stage 130 of the quest, after the soldiers from the catapults are dealt with.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
=== Quest Related ===&lt;br /&gt;
&lt;br /&gt;
* Captain Dratis will have no dialog between the period of finding the campsite and discovering the notice left behind until the notice gets activated by the player.&lt;br /&gt;
* Note that choosing &amp;quot;Where are the soldiers?&amp;quot; when activating the chest will trigger a frost spell that does zero damage for 4 seconds. [[Nehrim Expanded]] fixes this by adding 30 points to the magnitude of the spell.&lt;br /&gt;
&lt;br /&gt;
[Nehrim:Daring the Sortie Sequence Break]&lt;br /&gt;
&lt;br /&gt;
* In the classic version, it is possible to enter the office of Captain Dratis from the outside well before you are supposed to be able to, due to the door not being locked. This was since patched in the digital versions (&#039;&#039;&#039;v2.0.1.3&#039;&#039;&#039; - June 26th 2020), with [[Sure AI]] stating &amp;quot;It is not possible anymore to reach the city of Cahbaet early&amp;quot;. This statement is false, however, as all they did was lock the door from the outside, which only bars players from entering Cahbaet the normal way.  Due to the topography of the land and the fact that Cahbaet is situated on a mountain that is nowhere near the summit, you can access Cahbaet pretty much at any time from the start of the game by descending into it from certain vantage points.&lt;br /&gt;
&lt;br /&gt;
* The best places to enter Cahbaet early are between the spots [[Cahbaet, Vacant House]] (listed as Cahbaet, Haus) and the [[Cahbaet, Sewers]], as well as the very right hand tip (the square on the map) of the border of the [[Cahbaet, Burnt Out City Ring|Burnt Out City Ring]]. This will allow you to fall into the vacant portion of the map and use the load door to enter Cahbaet proper. Be careful using the latter route, as there are killscripts around nearly the entirety of the border surrounding the Burnt Out City Ring, which will kill you instantly if you get too close. This is hardly necessary, however, as this route is generally the most out-of-the-way route to enter Cahbaet.&lt;br /&gt;
* On the map, the most direct route into Cahbaet is from [[Bridge of Stera]], as the water that flows from there leads directly to the city. There are a few boulders here, but they can be sidestepped with enough precision to descend into the city.&lt;br /&gt;
* Low-level players can enter the city starting from &amp;quot;Wolf Crossing&amp;quot;, the fork on the map that leads north and south closest to the phrase &amp;quot;The Great Mountains&amp;quot;  south of Cahbaet on the map. Instead of heading up the road and engaging the wolves, start by sticking to the rise and curvature of the mountains and rounding the corner while avoiding any wolves. Go past a valley and gain and then maintain enough height to surpass a few boulders and some invisible walls. You can then drop into the city once you are near the shed.&lt;br /&gt;
* However, &#039;&#039;&#039;the throne room door is never locked in any version, letting the player start the quest early.&#039;&#039;&#039; There are no checks for the player to complete the quest out of sequence, which leads to the [[Daring the Sortie Sequence Break]]. This has a number of consequences, as it is unintended by the developers.&lt;br /&gt;
* If the door was ever locked until the proper time and the player entered Cahbaet, they will be soft-locked if they have teleportation spells or are on a quest that blocks teleportation, as the main entrance gate is closed and the only other way out is through [[Cahbaet, Sewers]], which is first accessed during the quest.&lt;br /&gt;
* An additional soft lock can happen if a low level player enters Cahbaet early and starts the quest [[Daring the Sortie]], as [[The blocked teleporter stones]] will start (&#039;&#039;&#039;Classic Version only&#039;&#039;&#039;), preventing teleportation and they might not be able to kill the required [[Battlemage]] in the sewers due to being underleveled. &lt;br /&gt;
* My personal take on fixing this problem is to use the same script on the throne room door from the door leading into Captain Dratis&#039; office and then add another script to the handwheel near the main entrance gate to allow the player to escape, but then close the gate shortly afterwards. (&#039;&#039;&#039;Eaglebyrd, March 23, 2025)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quest Journal==&lt;br /&gt;
The use of the console is the same as in Oblivion. A description on how to use console commands can be found [https://en.uesp.net/Oblivion:Console+Command+Tutorial#SetStage+BaseID+StageNum here]. Messages in brackets [] do not have a journal entry but represent the action taken at that stage of the quest. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Daring the Sortie - MQ13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stage&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;End Q&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Journal Entry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|30&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|The secret path ended directly inside the bureau of Captain Dratis, the army leader of Taranor. I&#039;ll speak to Taranor himself in a few moments.&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|Taranor, leader of the Northrealm, agreed to help me to find Narathzul Arantheal. In return, I must escape the besieged city together with Captain Dratis in order to find and regroup some lost soldiers in the woods. With their help, we will later attempt a sally.&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|[Captain Dratis leads the player out of the throne room.]&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|[Captain Dratis leads the player out of the [[Fortress of Cahbaet]].]&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|[The attack on Cahbaet happens and Captain Dratis makes comments about the state of the city as he leads you to the sewers.]&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|[After reaching the sewers, Captain Dratis approaches the player.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|55&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|We&#039;ll now climb down into the sewers. Dratis warned me about possible attacks from the Chancellor&#039;s soldiers.&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|[Captain Dratis states he will open the gate and walks to the handwheel.]&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|[Captain Dratis opens the gate.]&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|[Dratis asks if you see any soldiers as he approaches the exit of the battleground.]&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|[Two battlemages ambush the player and are then killed.]&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|[The player navigates the sewers until they reach the exit.]&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|[The player exits the sewers, and Captain Dratis turns to talk to the player.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|85&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|We were able to get out through the sewers. Dratis marked the last known position of the soldiers on my map. This is our next destination. But we need to take care so that the Chancellor&#039;s soldiers don&#039;t detect us.&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|[The player reaches the campsite and Captain Dratis finds the notice.]&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|&lt;br /&gt;
|[The player reads the notice MQ13Nachricht.]&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|[Captian Dratis suggests there must be another clue nearby. The player finds and activates the chest.]&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|&lt;br /&gt;
|[The player casts the Sharpen Senses spell.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|110&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|At the end of the trail of markers we finally found the missing soldiers.&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|&lt;br /&gt;
|[&amp;lt;nowiki/&amp;gt;[[Lieutenant Trimack]] approaches [[Captain Dratis]].]&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|120&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|Next we&#039;ll fight the soldiers by the gate and near the trebuchets and catapults. However, we must avoid getting too close to the enemy army camp since we&#039;re not strong enough to successfully attack it. [Escort Player to reference point 001DB580.]&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|&lt;br /&gt;
|[Reference point 001DB580 reached, escort player to next reference point 001EF3C7.]&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|&lt;br /&gt;
|[Reference point 001EF3C7 reached, escort player to next reference point 001EF3C6.]&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|&lt;br /&gt;
|[Reference point 001EF3C6 reached, escort player to next reference point 001DB57F. The fight at the catapults begins just before reaching the reference point.]&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|&lt;br /&gt;
|[Escort player to MQ13Tormarker01Ref REFR:001DB587 (Cahbaet Gate).]&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|&lt;br /&gt;
|[Trimack states the soldiers are surrounded and to show no mercy.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|150&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|The sally was a success: We&#039;ve given the Chancellor&#039;s soldiers a really bad day.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|160&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&#039;&#039;&#039;End&#039;&#039;&#039;&lt;br /&gt;
|Captain Dratis thanked me for my help and said I should report to Taranor about the victory myself. Let&#039;s hope that he will keep to his promise.&lt;br /&gt;
|}&lt;br /&gt;
===Notes===&lt;br /&gt;
{{Navbox main quest}}&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Bugs]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Fortress_of_Cahbaet&amp;diff=48050</id>
		<title>Nehrim:Fortress of Cahbaet</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Fortress_of_Cahbaet&amp;diff=48050"/>
		<updated>2025-11-30T21:49:19Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;420&amp;quot;&amp;gt;&lt;br /&gt;
Fortress of Cahbaet01.jpg|Fortres of Cahbaet &lt;br /&gt;
Fortress of Cahbaet06.jpg&lt;br /&gt;
Fortress of Cahbaet02.jpg&lt;br /&gt;
Fortress of Cahbaet07.jpg&lt;br /&gt;
Fortress of Cahbaet04.jpg|Throne hall&lt;br /&gt;
Fortress of Cahbaet03.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Back to [[Cahbaet]] &amp;gt; [[Places]]&lt;br /&gt;
&lt;br /&gt;
[[Maps]]&lt;br /&gt;
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&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
&lt;br /&gt;
The [[Fortress of Cahbaet]] is governed by [[Taranor]], as the leader of [[Cahbaet]]. Officially, you enter here at the end of the [[Main Quest|Main quest]] [[In the Underworld]], but in reality, you can enter here at any time by entering [[Cahbaet]] early. What&#039;s more, is that the Stronghold of Cahbaet (throne room) is never locked, and entering it will automatically start [[Daring the Sortie]]. This in turn leads to the [[Daring the Sortie Sequence Break]].&lt;br /&gt;
&lt;br /&gt;
Note that the fortress has two entrances: the main entrance below the statues, and a side entrance on an enclosed balcony with a catapult on it.&lt;br /&gt;
&lt;br /&gt;
The stronghold of Cahbaet has three entrances/exits: one from the fortress, and two from outside Nehrim.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
[[File:Fortres_of_Cahbaet_location.jpg|thumb|Fortress of Cahbaet location]]North part of [[Cahbaet]].&lt;br /&gt;
&lt;br /&gt;
=== Map Information ===&lt;br /&gt;
&lt;br /&gt;
* Cell: 0018E677 (No Name)&lt;br /&gt;
* Coordinates for Map marker: Wilderness (-33, 22)&lt;br /&gt;
* Map Marker Ref ID: 001BAA83&lt;br /&gt;
* Map Icon: Fort Ruin&lt;br /&gt;
* Regions: Gebirge01, ZBorderRegion&lt;br /&gt;
* Map Display Name: Nehrim&lt;br /&gt;
* Fast Travel Point: In front of the main entrance&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
&lt;br /&gt;
* [[In the Underworld]]&lt;br /&gt;
* [[Daring the Sortie]]&lt;br /&gt;
* [[A Mad Venture]]&lt;br /&gt;
&lt;br /&gt;
==Occupants==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 300px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Fortress Of Cahbaet&#039;&#039;&#039;&lt;br /&gt;
*5 [[Cahbaet City Guard]]&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; width: 300px;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Stronghold of Cahbaet&#039;&#039;&#039;&lt;br /&gt;
*[[Cahbaet City Guard]]&lt;br /&gt;
*[[Bard]]&lt;br /&gt;
*[[Taranor]]&lt;br /&gt;
*[[Captain Dratis]]&lt;br /&gt;
|}&lt;br /&gt;
==Items found==&lt;br /&gt;
===Fortress Of Cahbaet===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; width: 300px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*4 [[Ammunition|Iron Arrow]]&lt;br /&gt;
&#039;&#039;&#039;[[Potions]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cheap Wine x 7&lt;br /&gt;
* Mead x 2&lt;br /&gt;
* Beer x 18&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Books&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Parchment]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clutter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bowl [105D5] x 4&lt;br /&gt;
* Stone Pitcher x 6&lt;br /&gt;
* Stone Cup [104C7] x 5&lt;br /&gt;
* Fork x 11&lt;br /&gt;
* Knife x 13&lt;br /&gt;
* Plate x 21&lt;br /&gt;
* Bowl [105D7] x 3&lt;br /&gt;
* Bowl [105D9] x 3&lt;br /&gt;
* Stone Mug x 10&lt;br /&gt;
* Stone Cup [104C9]&lt;br /&gt;
* Bowl [1F1D9]&lt;br /&gt;
* Tan Mug x 6&lt;br /&gt;
* Tan Jug [1F1E3]&lt;br /&gt;
* Tan Jug [1F1E4] x 2&lt;br /&gt;
* Tan Jug [1F1E2]&lt;br /&gt;
* Stone Cup [19115]&lt;br /&gt;
* Basket [24D92] x 3&lt;br /&gt;
* Tan Cup [1F1DD] x 3&lt;br /&gt;
* Tan Pitcher&lt;br /&gt;
* Tan Cup [1F1DE] x 5&lt;br /&gt;
* Ladle&lt;br /&gt;
* Bowl [1F1DA] x 4&lt;br /&gt;
* Bowl [1F1D9]&lt;br /&gt;
* Bowl [1F1DB]&lt;br /&gt;
* Crystal Ball&lt;br /&gt;
* Inkwell&lt;br /&gt;
* Quill&lt;br /&gt;
* Hourglass&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Ingredients]]&#039;&#039;&#039;&lt;br /&gt;
* [[Ingredients#O|Onion]]&lt;br /&gt;
* 2 [[Ingredients#T|Tomato]]&lt;br /&gt;
* 9 [[Ingredients#A|Apple]]&lt;br /&gt;
* 2 [[Ingredients#P|Pear]]&lt;br /&gt;
* 4 [[Ingredients#B|Bread]]&lt;br /&gt;
* 3 [[Ingredients#S|Strawberry]]&lt;br /&gt;
* 2 [[Ingredients#C|Carrot]]&lt;br /&gt;
* 10 [[Ingredients#P|Potato]]&lt;br /&gt;
* 2 [[Ingredients#G|Garlic]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valuables&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 Gold&lt;br /&gt;
&#039;&#039;&#039;Chests/Containers&#039;&#039;&#039;&lt;br /&gt;
21 Containers Total - 14 Respawning, 7 Safe&lt;br /&gt;
&lt;br /&gt;
* 3 Wardrobe with random clothing and low jewelry (respawns)&lt;br /&gt;
* 2 Rounded Chests with subclass Tableware [clutter] (respawns)&lt;br /&gt;
* Drawers with subclass tableware, everyday objects, and household items [clutter] (respawns)&lt;br /&gt;
* 2 Drawers with a random mushroom and ingredient (respawns)&lt;br /&gt;
* 2 Rounded Chests with Everyday objects and household items [clutter] (respawns)&lt;br /&gt;
* 2 Rounded Chests with up to 5 random foods (respawns)&lt;br /&gt;
* Rectangle [[Leveled Items#Chest Gold 50|Chest Gold 50]] (safe)&lt;br /&gt;
* 2 Rectangle Chests with up to 2 gold, everyday objects and household items [clutter] (safe)&lt;br /&gt;
* 3 Rectangle [[Leveled Items#Chest Gold 20|Chest Gold 20]] (safe)&lt;br /&gt;
* Rectangle Chest with up to 5 random foods (safe)&lt;br /&gt;
* Drawer with Household Books (respawns)&lt;br /&gt;
* Rounded Chest with random nonenchanted jewelry (respawns)&lt;br /&gt;
|}&lt;br /&gt;
===Stronghold of Cahbaet===&lt;br /&gt;
[[File:Line.jpg]]&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 300px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Quest Items&#039;&#039;&#039;&lt;br /&gt;
*[[No sturdy shoes|Cahbaeter Princess Shoes]]&lt;br /&gt;
&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Short Britches&lt;br /&gt;
* Black Wide Pants&lt;br /&gt;
* Burgundy Linen Shirt&lt;br /&gt;
* Dark Shirt&lt;br /&gt;
* Pigskin Shoes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Books&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[The Graceful Maid]]&lt;br /&gt;
* [[Joy of Heart]]&lt;br /&gt;
* [[Parchment]] x 4&lt;br /&gt;
* [[Envelope]] x 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clutter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Inkwell x 2&lt;br /&gt;
* Quill x 2&lt;br /&gt;
* Silver Bowl&lt;br /&gt;
* Silver Carafe&lt;br /&gt;
* Silver Goblet x 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Services&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Single Bed (unowned) Single Bed (Owned by [[Captain Dratis]])&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; width: 300px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chests/Containers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
18 Containers Total - 15 Respawning, 3 Safe&lt;br /&gt;
&lt;br /&gt;
* Empty desk (respawns)&lt;br /&gt;
* Rounded Chest with random clothing and low jewelry (respawns)&lt;br /&gt;
* 3 Bookrows with random books (safe)&lt;br /&gt;
* 3 Crates [DC1] with a [[Leveled Items#Random Low Items|random low item]] (respawns)&lt;br /&gt;
* 2 Crates [DBE] with a [[Leveled Items#Random Low Items|random low item]] (respawns)&lt;br /&gt;
* 3 Crates [DC3] with a [[Leveled Items#Random Low Items|random low item]] (respawns)&lt;br /&gt;
* Crate [DC0] with a [[Leveled Items#Random Low Items|random low item]] (respawns)&lt;br /&gt;
* Crate [DBF] with a [[Leveled Items#Random Low Items|random low item]] (respawns)&lt;br /&gt;
* Crate [DC2] with a [[Leveled Items#Random Low Items|random low item]] (respawns)&lt;br /&gt;
* Barrel [DD1] with a [[Leveled Items#Random Low Items|random low item]] (respawns)&lt;br /&gt;
* Barrel [DD2] with a [[Leveled Items#Random Low Items|random low item]] (respawns)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exterior==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Occupants===&lt;br /&gt;
*[[Cahbaet City Guard]] x 2&lt;br /&gt;
===Items found===&lt;br /&gt;
&lt;br /&gt;
* [[Unique plants|Ice Claw (+1 Encumbrance)]] on the road near the entrance in Stronghold.&lt;br /&gt;
* Stone Brick x 11&lt;br /&gt;
&lt;br /&gt;
==Cell Information==&lt;br /&gt;
Two cells, large place.&lt;br /&gt;
&lt;br /&gt;
=== Fortress Of Cahbaet ===&lt;br /&gt;
&lt;br /&gt;
* Editor ID: &#039;&#039;&#039;CahbaetBurgPart01&#039;&#039;&#039;&lt;br /&gt;
* Form ID: 001CA60E&lt;br /&gt;
* Flags: Is Interior Cell, Public place&lt;br /&gt;
* Owner: CityCahbaetWachen [[Faction]]&lt;br /&gt;
&lt;br /&gt;
=== Stronghold of Cahbaet ===&lt;br /&gt;
&lt;br /&gt;
* Editor ID: &#039;&#039;&#039;CahbaetBurgPart02&#039;&#039;&#039;&lt;br /&gt;
* Form ID: 001C8915&lt;br /&gt;
* Flags: Is Interior Cell, Public place&lt;br /&gt;
* Owner: CityCahbaetWachen [[Faction]]&lt;br /&gt;
&lt;br /&gt;
==Tips/Notes==&lt;br /&gt;
&lt;br /&gt;
* Note that [[Cahbaet]] is surrounded by [[Traps|killscripts]], so it is ill-advised to try to explore the boundaries of Cahbaet, as you end up with an untimely end.&lt;br /&gt;
* A platform above the bridge leading to the fortress has a guard surrounded by two locked, nonfunctional doors.&lt;br /&gt;
* The fireplace inside the Fortress of Cahbaet cannot be used for crafting.&lt;br /&gt;
* A lot of benches can be found inside the Stronghold of Cahbaet, but there aren&#039;t enough people in the cell to use them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Hill_Giant&amp;diff=48049</id>
		<title>Nehrim:Hill Giant</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Hill_Giant&amp;diff=48049"/>
		<updated>2025-11-30T21:44:28Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Itshillgiant.jpg|thumb|309px|Hill Giant]]&lt;br /&gt;
Back to [[Creatures]]&lt;br /&gt;
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== Description ==&lt;br /&gt;
Giants that resemble men wearing loincloths and sometimes can be found wielding Warhammers single handedly and other equipment. They are rare, and live in isolated, mountainous areas and do not respawn. The Level 80 versions only have one instance, as they are used for the quest [[Into the Sky]].&lt;br /&gt;
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== Statistics ==&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Hill Giant Shared Statistics&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Levels&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Aggression&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Responsibility&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Respawn&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Soul&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Faction&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Type of Attack&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ai Packages&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Creature&lt;br /&gt;
|35, 40 &amp;amp; 80&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|50&lt;br /&gt;
|No&lt;br /&gt;
|Common&lt;br /&gt;
|Creatur&lt;br /&gt;
|Melee&lt;br /&gt;
|N/A&lt;br /&gt;
|MQ32RieseZuSpieler01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ai Packages ===&lt;br /&gt;
The ai package has no set schedule or target, thus it was omitted.&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Form ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Flags&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Package&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Conditions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|MQ32RieseZuSpieler01&lt;br /&gt;
|001F5BBE&lt;br /&gt;
|Always Run&lt;br /&gt;
|Travel&lt;br /&gt;
|Near reference [REFR:001F5935], places XMarkerHeading in NehrimWorldspace &amp;quot;Nehrim&amp;quot; [WRLD:00000809]) at (-42,19), Radius 0&lt;br /&gt;
|Stage 25 during [[Into the Sky]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Statistics Level 35 &amp;amp; 40 ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
|[[File:Line625.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Form ID&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;#  of Refs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot;|&#039;&#039;&#039;Lvl&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|[[File:Health.jpg]]&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|[[File:Damage.jpg]]&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|[[File:Magic.jpg]]&lt;br /&gt;
!&#039;&#039;&#039;Fatigue&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot;|&#039;&#039;&#039;EP&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Drops&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Hill Giant&lt;br /&gt;
|35Bergriese&lt;br /&gt;
|00207328&lt;br /&gt;
|2&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot;|35&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|580&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|50&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|100&lt;br /&gt;
|200&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|340&lt;br /&gt;
| style=&amp;quot;width: 250px; text-align: center;&amp;quot; |Steel War Axe,  &#039;&#039;35BergrieseLoot&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Resistance to magic 10%&lt;br /&gt;
|-&lt;br /&gt;
|35Bergriese02&lt;br /&gt;
|0020732B&lt;br /&gt;
|1&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot;|35&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|580&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|50&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|100&lt;br /&gt;
|200&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|340&lt;br /&gt;
| style=&amp;quot;width: 250px; text-align: center;&amp;quot; |Blunt Claymore,&lt;br /&gt;
&#039;&#039;35BergrieseLoot&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|35Bergriese03&lt;br /&gt;
|0020732C&lt;br /&gt;
|2&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot;|35&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|580&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|50&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|100&lt;br /&gt;
|200&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|340&lt;br /&gt;
| style=&amp;quot;width: 250px; text-align: center;&amp;quot; |Silver Warhammer, &#039;&#039;35BergrieseLoot&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gerold with an Axe&lt;br /&gt;
|40BergrieseGerold&lt;br /&gt;
|00207329&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|780&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|200&lt;br /&gt;
|400&lt;br /&gt;
|Gerold&#039;s Axe,&lt;br /&gt;
&#039;&#039;35BergrieseLoot&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
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=== Found ===&lt;br /&gt;
*Isle above the waterfall near [[The Dam]]&lt;br /&gt;
*Above the waterfall near [[The Dam]]&lt;br /&gt;
*East of [[Fortress of Cahbaet]]&lt;br /&gt;
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=== Items Dropped from Leveled List ===&lt;br /&gt;
&lt;br /&gt;
* Editor ID: &#039;&#039;&#039;35BergrieseLoot&#039;&#039;&#039;&lt;br /&gt;
* Form ID: 0020732E&lt;br /&gt;
&lt;br /&gt;
Random potions, tools and ingredients (chance 40%)&lt;br /&gt;
*[[Potions|Health Potion - Standard]]&lt;br /&gt;
*[[Potions|Frost Oil - Cheap]]&lt;br /&gt;
*[[Potions|Fire Oil - Standard]]&lt;br /&gt;
*[[Crafting Tools|Hammer (T)]]&lt;br /&gt;
*[[Crafting Tools|Shovel (T)]]&lt;br /&gt;
*[[Crafting Tools|Forging Tongs (T)]]&lt;br /&gt;
*[[Ingredients#B|Bear Meat]]&lt;br /&gt;
*[[Ingredients#W|Wolf Meat]]&lt;br /&gt;
*[[Ingredients#M|Mutton]]&lt;br /&gt;
*[[Ingredients#G|Game]]&lt;br /&gt;
*[[Ingredients#B|Boar Meat]]&lt;br /&gt;
&lt;br /&gt;
== Statistics Level 80 ==&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Form ID&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ref ID&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot;|&#039;&#039;&#039;Lvl&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|[[File:Health.jpg]]&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|[[File:Damage.jpg]]&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|[[File:Magic.jpg]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 0px; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Fatigue&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot;|&#039;&#039;&#039;EP&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Drops&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|MQ32Riese01&lt;br /&gt;
|001F565F&lt;br /&gt;
|001F5933&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot;|80&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|1500&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |50&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;width: 31px; text-align: center;&amp;quot; |None&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 50px; text-align: center;&amp;quot; |Steel Warhammer&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;width: 250px; text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
|MQ32Riese02&lt;br /&gt;
|001F5660&lt;br /&gt;
|001F5931&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot;|80&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|2000&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |50&lt;br /&gt;
|-&lt;br /&gt;
|MQ32Riese03&lt;br /&gt;
|001F5661&lt;br /&gt;
|001F5932&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot;|80&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|1500&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |Steel Mace&lt;br /&gt;
|-&lt;br /&gt;
|MQ32Riese04&lt;br /&gt;
|001F565C&lt;br /&gt;
|001F5934&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot;|80&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|1500&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot; |Iron Warhammer&lt;br /&gt;
|-&lt;br /&gt;
|MQ32Riese05&lt;br /&gt;
|001F565D&lt;br /&gt;
|None*&lt;br /&gt;
|80&lt;br /&gt;
|400&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Steel Warhammer&lt;br /&gt;
|-&lt;br /&gt;
|MQ32Riese06&lt;br /&gt;
|001F565E&lt;br /&gt;
|None*&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 30px; text-align: center;&amp;quot; |80&lt;br /&gt;
|400&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 31px; text-align: center;&amp;quot; |50&lt;br /&gt;
|50&lt;br /&gt;
|}&lt;br /&gt;
===Found===&lt;br /&gt;
*[[Dwarven Dock]] (during the main quest[[ Into the Sky]]).&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
|[[File:Hill_Giant02.jpg|thumb|left|260px|Hill Giant at Dwarven Dock]]&lt;br /&gt;
|[[File:Hill_Giant01.jpg|thumb|260px|Hill Giant at Dwarven Dock]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes/Tips ==&lt;br /&gt;
&lt;br /&gt;
* *MQ32Riese05 &amp;amp; MQ32Riese06 are not in the game.&lt;br /&gt;
* The level 80 Hill Giants can be killed before the quest without consequence. The quest will immediately update and move on to teleporting [[Arkt]] and the [[Player]] to [[Inodan]].&lt;br /&gt;
* Gerold with an Axe retains all shared statistics.&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Humanoids]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Excavation_Site&amp;diff=48048</id>
		<title>Nehrim:Excavation Site</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Excavation_Site&amp;diff=48048"/>
		<updated>2025-11-30T21:42:37Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; crop=&amp;quot;true&amp;quot; widths=&amp;quot;420&amp;quot;&amp;gt;&lt;br /&gt;
Exavation Site02.jpg|Main area&lt;br /&gt;
Exavation Site01.jpg|Grave with Magic Symbol&lt;br /&gt;
Exavation Site03.jpg|Thou shalt not go unpunished&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Back to [[Places]]&lt;br /&gt;
&lt;br /&gt;
[[Maps]]&lt;br /&gt;
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==Description==&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
&lt;br /&gt;
One large Excavation site with ruins and excavating equipment. Supposedly, it was part of an unfinished quest originated in [[Erothin]], given by [[Gervasius]]. But is not necessary to come up here for other reasons than to get more XP. Unless, of course, you would like that last piece of the hard to complete Blood Mage&#039;s Embrace armor set, or the Northern King&#039;s Cuirass. You will find them both lying just northeast of the central flat cover stone, upon which is lying a [[Magic Symbols|Magic symbol]].&lt;br /&gt;
&lt;br /&gt;
What&#039;s more is that you can access parts of the great mountain from here. You can either ascend up the mountain to reach places such as [[Anku]], [[Creator&#039;s Temple]] (locked before the quest) or the [[Dwarven Dock]] before you are required to be there during the [[Main Quest]]. Hiking up to the Dwarven Dock is about a 30 minute journey in real time and requires decent athletics and speed to do this, meaning you do not want to scale the mountain with heavy armor on. Hiking down the the great mountain provides a shortcut to [[Treomar]], which can be useful during [[The Ruins of Treomar]].&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
In [[The Great Nord Cleft]], far north up the great mountains, if you keep going left on the main road you will end up here.&lt;br /&gt;
&lt;br /&gt;
=== Map Information ===&lt;br /&gt;
&lt;br /&gt;
* Cell: &#039;&#039;&#039;Ausgrabungsstaette&#039;&#039;&#039;&lt;br /&gt;
* Form ID: 0018E5F1&lt;br /&gt;
* Coordinates for Map marker:  (-34, 11)&lt;br /&gt;
* Map Marker Ref ID: 001BD728&lt;br /&gt;
* Map Icon: Landmark&lt;br /&gt;
* Regions: Gebirge01, ZBorderRegion&lt;br /&gt;
* Map Display Name: [[The Great North Cleft]]&lt;br /&gt;
* Fast Travel Point: &lt;br /&gt;
&lt;br /&gt;
==Occupants==&lt;br /&gt;
&#039;&#039;&#039;Creatures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 5 [[Nord Skeleton]] (one is on the road to the way there)&lt;br /&gt;
* [[Reaper]]&lt;br /&gt;
* [[Skeleton (Dead)]]&lt;br /&gt;
&lt;br /&gt;
==Items/Rewards==&lt;br /&gt;
&#039;&#039;&#039;Special Loot&#039;&#039;&#039;&lt;br /&gt;
*[[Magic Symbols|Magic Symbol]]&lt;br /&gt;
&#039;&#039;&#039;Armour Sets&#039;&#039;&#039;&lt;br /&gt;
*[[Armour Sets|Blood Mage Gauntlets (Blood Mage&#039;s Embrace)]]&lt;br /&gt;
*[[Armour Sets|Northern King&#039;s Cuirass (Northern King&#039;s Regalia)]]&lt;br /&gt;
&#039;&#039;&#039;Plants&#039;&#039;&#039;&lt;br /&gt;
*[[Unique plants|Ice Claw (+1 Encumbrance)]]&lt;br /&gt;
*[[Plants|Motherwort]]&lt;br /&gt;
==Maps==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 630px; &amp;quot;&lt;br /&gt;
|[[File:Excavation_Site_Location.jpg|thumb|left|Excavation Site location]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==Notes/Tips==&lt;br /&gt;
[[Category:Places]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Tavern&amp;diff=48047</id>
		<title>Nehrim:Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Tavern&amp;diff=48047"/>
		<updated>2025-11-30T21:40:33Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Redirect to Inns.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [Nehrim:Inns]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:A_Journey%27s_End&amp;diff=48046</id>
		<title>Nehrim:A Journey&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:A_Journey%27s_End&amp;diff=48046"/>
		<updated>2025-11-30T21:35:48Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Items]] &amp;gt;[[ Lore Books]]&lt;br /&gt;
==A Journey&#039;s End==&lt;br /&gt;
{{Book|Cost=25|Weight=2.5|Takeable?=Yes|RandomBook?=Yes|HouseholdBook?=No|SkillBook?=No|QuestItem?=No|FormID=001B97C1|EditorID=Buch14|Flags=None|Script=None}}&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
&lt;br /&gt;
A boat.. crying seagulls circling above it... fog... not even the slightest breeze, but it is bitterly cold. Between empty cloth sacks and broken glass bottles lies a large bundle wrapped in a thin material. Two dirty, shaking feet are poking out of it, at the other end a tousled tuft of hair can also be seen. Slowly, something moves. A livid, pale hand gradually pulls the cover away from the body. A person is revealed. He hauls himself to the side of the boat. Kneeling down, he looks into the reflective water. He recognizes himself in the hazy mirror. His face is like a skeleton&#039;s, his hair grey even though he has been alive less than thirty years. He opens his mouth. No more than five or six teeth are to be seen. He looks deeply into his eyes. This person recognizes nothing but faint, grey images he is staring at. He drops back down onto the bed made of a couple of sacks and that tatty piece of cloth. He reaches for some food. He burrows greedily until he finds a slightly mouldy apple. He bites into the mushy fruit, nearly with relish, only to throw it up again afterwards. But as long as he feels satiated, he looks at his surroundings. The boat is no more than twelve feet, his visibility too. The only thing he can see is the sun, rising fast. He can look into the sun, darkened by the fog, without any problems. The seagulls are still circling above him, crying, as if they could smell death. Whimpering, he tosses and turns on his bedroll. The man only wishes that his torment would reach an end, no matter whether it ended in life or death. Yet he does not think of suicide... the man loved life too much for that, however in another way. He is still conscious and can only still hope. Hope that has reached an end.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Suddenly his thoughts are interrupted, he knows this terrible feeling and learns painfully what it means. His stomach felt as if someone was stabbing him with a knife, the pain spread over his chest to his throat. Reaching the side of the boat just in time, he throws up. I do not dare go into detail of what came up, but one could see the dark yellow, turning black flesh of the apple he had eaten before. The boat rocked to and fro until the man fainted on his bedroll. As if he had spat out the last breath of life.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He remains in this position a couple more hours until dusk falls, the sun sets as quickly in the evening as it rises in the morning. The moons are now showing their glimmery faces, luckily for the lonely man the fog has lifted and the annoying birds have flown away. Now he has his glimmer of hope. A dense line of groups of stars lies across the whole sky. A slight breeze is blowing, warmer than the foggy air. But the line of stars stops above the water surface. The man sees the outlines of land. As if possessed, he sits up and paddles towards the coast with his hands. The water is still very cold but this does not stop him. The stretch to the beach seems infinitely long, his thin arms hanging over the side of the boat. As he lost his strength, he dropped to his bed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He wakes up. He looks around. The lonely man finds himself in a small, warm room with elegant furniture and filled with light. He gets up from his bed and looks out of the window. Bewildered, he looks at the coast. The sun is high in the sky, bright rays of light penetrate through holes in the clouds and make the water shimmer. A white beach.. the leaves of the lush, green trees move in the wind and only their rustling and the calm rush of the waves is to be heard. It smells of life, life he had been yearning for for so long. The master of the house, a dark haired, tall man with a slight hooked nose and gleaming friendly eyes walks in.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Finally you are awake; tell me, who are you?&amp;quot;&amp;lt;br /&amp;gt;The host gives the poor man a large, hot bowl filled with meat soup.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Thankyou&amp;quot;,&#039;&#039;&#039;[sic]&#039;&#039;&#039; the man mumbled and drank nearly the entire contents of the bowl.&amp;lt;br /&amp;gt;&amp;quot;Who I am?&amp;quot;, the poor man continues, his voice still unclear. The master listens carefully. The poor man thinks, but unfortunately he does not know who he is anymore. &amp;quot;I am sorry, Sir, I don&#039;t know.&amp;quot;, the person laments. The host answers kindly: &amp;quot;Gather your wits, you have surely been through a lot.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Where am I?&amp;quot;, the poor man interrupts him.&amp;lt;br /&amp;gt;&amp;quot;You aren&#039;t from here? If not then you must surely have gone insane. This, my guest, is Nehrim. I can only be proud of this land and for good reason; I was born here. Life is good in Nehrim, I cannot complain..&amp;quot;&amp;lt;br /&amp;gt;The foreigner slurps up the rest of his soup. He looks out of the window again, towards the coast of paradise and whispers: &amp;quot;Nehrim.. Nehrim, bless you and your inhabitants, for I owe you my life!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Sic]&#039;&#039;&#039; - no spacing between &amp;quot;Thank&amp;quot; and &amp;quot;you&amp;quot;.&lt;br /&gt;
* [Sic ]indicates that this is not the editor&#039;s mistake, but how it is written in the text.&lt;br /&gt;
* The book has 22 persistent references throughout Nehrim, apart of one merchant container ([[Narima]]), on two people&#039;s inventories ([[Antonia]] and [[Alleni]]), and it is apart of the random books leveled list that appear inside book containers.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
* [[The Juggler&#039;s Home]] - Basement&lt;br /&gt;
* 3 in [[House of the Mage Council]], The Council&lt;br /&gt;
* [[Mathilda&#039;s Leather Togs]]&lt;br /&gt;
* [[Templers&#039; House]]&lt;br /&gt;
* 2 in [[Arcane Sanctum, Scholars&#039; House]]&lt;br /&gt;
* [[Erothin, Tax Collector Kathje&#039;s House]]&lt;br /&gt;
* [[Erothin, Court - Judge&#039;s House]]&lt;br /&gt;
* [[Liberius&#039; Bookstore]]&lt;br /&gt;
* [[Marres Sentry Halls]]&lt;br /&gt;
* [[The Old Farnfeld Cemetery]] in Old Crypt - Scriptorium&lt;br /&gt;
* [[Konstantin&#039;s Restoration Spells]]&lt;br /&gt;
* 2 in [[Apple Horn Yard|Apple Horn Yard, Dwelling Tower]]&lt;br /&gt;
* 2 in [[Inodan|Inodan, The Great Library]]&lt;br /&gt;
* Erodis Bridge Watch at the [[Watchpost of the Erod Bridge]]&lt;br /&gt;
* Nehrim Worldspace at (-7,5) [In [[Giliad]]]&lt;br /&gt;
* 2 in [[Mountain Monastery, Main Building|Mountain Monastery, Attic]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Books]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Encounter&amp;diff=48045</id>
		<title>Nehrim:Encounter</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Encounter&amp;diff=48045"/>
		<updated>2025-11-30T21:33:11Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery type=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
Encountergeneralacorias.jpg&lt;br /&gt;
Encountersanctumattacked.jpg|Sanctum under attack&lt;br /&gt;
Encounterfights.jpg|Some encounters&lt;br /&gt;
Encountercorpses.jpg|The battlefield&lt;br /&gt;
EncountertowardstheSanctum.jpg|To the Arcane Sanctum (building)&lt;br /&gt;
Barateon&#039;s arrival.jpg|Barateon and Merzul&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Back to [[Main Quest]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Infobox_Quest|image1 = File:Icon_mq08_80.jpg|quest_type = Storyline|quest_giver = [[Arkt]], [[General Acorias]]|involved_:category:peoplepeople = [[Melvin]], [[Merzul]], [[General Acorias]], [[Barateon]], [[Arkt]]|places = [[The Stormwend Tower]], [[Arcane Sanctum World]], [[Arcane Sanctum]]|previous_quest(s) = [[Into the Forsaken Country]]|succeeding_quest(s) = [[The Escape]]|reward_first_outcome = 800 experience points.|editor_id=MQ08|form_id=001CF846|starting_conditions=The quest silently starts when Arkt speaks to you from the ruins of Stormwend Tower.}}Following [[Narathzul Arantheal|Narathzul]]&#039;s departure from the silver plate, [[Arkt]] manifests himself and proceeds to talk to you personally. He says Narathzul is dangerous and was imprisoned for good reasons. He mentions that if Narathzul is freed and resumes his fight against [[The Light-Born|The Light Born]], that he would be okay with it since it was The Light Born who had banished him after the fight against Narathzul (see [[Arkt&#039;s Banishment]] for more details) and that he has no sympathy for them. He warns you that Narathzul will do whatever it takes to meet his goals as he has nothing to lose and everything to gain and to remember this fact. Suddenly his tone changes, as he banishes you from [[Arktwend]], he states that you are needed more urgently elsewhere...&lt;br /&gt;
&lt;br /&gt;
When you arrive it becomes apparent that the Chancellor&#039;s soldiers have launched an attack on the [[Arcane Sanctum|Sanctum]]. [[General Acorias|Acorias]] has organized a counterattack which you join. Now you must fight your way to the main hall of the Sanctum and find [[Merzul]].&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
===Kill off the Soldiers===&lt;br /&gt;
Follow the soldiers as they repulse the attack carried out by the guards of the Chancellor. When you have dispatched all of them, &#039;&#039;&#039;do no lose sight of [[General Acorias]]&#039;&#039;&#039; and follow him until you reach the [[Arcane Sanctum, Arcane Sanctum|Arcane Sanctum (building)]] and find [[Merzul ]]&amp;lt;nowiki/&amp;gt;inside. He will lead you past the ruined Storage Chest and up a hill to the entrance of the [[Arcane Sanctum, Arcane Sanctum|Arcane Sanctum]] .&lt;br /&gt;
&lt;br /&gt;
===Find Merzul===&lt;br /&gt;
He puts a protection spell on the door but it will not hold [[Barateon]] back. [[Merzul ]]&amp;lt;nowiki/&amp;gt;is aware of his predicament and that he is likely to perish from this world. He expresses his confidence that the principles of the Order will not die out with his body and instructs his scholars (in the event of anything happening to him) to search for the Mountain Monastery and [[Callisto]]. Finally, Barateon and his soldiers break Merzul&#039;s protective spell and enter the main hall. Both Acorias and Merzul are defeated and killed by Barateon. As Barateon believes that scholars do not pose any danger to his growing power, he orders his soldiers to put you and [[Melvin ]]&amp;lt;nowiki/&amp;gt;in [[Jail of Erothin]].&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
*+800 EP&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Do not walk into the fire. You will die instantly.&lt;br /&gt;
* In order not to get lost follow the soldiers (especially [[General Acorias]]) closely. It is recommended to avoid wearing heavy armor, as it slows you down.&lt;br /&gt;
* Make sure to loot any corpses and the dead soldiers immediately, as they will disappear quickly due to an engine limitation where only 20 actors (including the [[player]]) can be present in a cell at once before corpses start disappearing. You can enable them from the console by typing &amp;lt;code&amp;gt;enable &amp;lt;nowiki&amp;gt;&amp;lt;ref ID&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; from the table below.&lt;br /&gt;
* The entrance to the [[Arcane Sanctum, Arcane Sanctum|Arcane Sanctum]] lies due east of the ruined storage chest. Head east up the hill between the fires to get to the walkway that leads to the Arcane Sanctum.&lt;br /&gt;
* The General will not stop for the [[player]], other than to heal after battle. He will enter the Arcane Sanctum by himself. Take note of the correct path to the sanctum and then explore the area and loot the bodies around you, as you will not be able to visit this [[Console Location Codes#Worldspaces|worldspace]] or the sanctum again.&lt;br /&gt;
* If you do happen to lose sight of the General, it is recommended to load an earlier savegame or to try to find the entrance to the [[Arcane Sanctum, Arcane Sanctum|Arcane Sanctum]] on your own.&lt;br /&gt;
* If you are really desperate to find the correct path, open the console and type: &amp;lt;code&amp;gt;player.cow MQ08SanktumWorld 1,-1.&amp;lt;/code&amp;gt; This will place you in front of the door to the [[Arcane Sanctum]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* This quest takes place in the worldspace of [[Console Location Codes#MQ08SanktumWorld|MQ08SanktumWorld]], with a FormID of 0000003c. If certain &#039;&#039;&#039;mods that edit this particular worldspace are loaded after Nehrim.esm, Nehrimenglish.esp, and/or translation.esp, the world will have no ground floor, which breaks the quest.&#039;&#039;&#039; Take care to load those mods after completing this quest.&lt;br /&gt;
* For Information on Items Found and other details for this world, please see [[Arcane Sanctum World]].&lt;br /&gt;
* You must kill the soldiers to properly continue the quest. A border prevents the player from progressing if they just run past them.&lt;br /&gt;
* &#039;&#039;&#039;None of the corpses found here are quest items, and will disappear quickly as more corpses are added. This is an engine limitation&#039;&#039;&#039;, as only 20 actors (19 NPCs and the Player) are allowed to be in one cell at any given time.&lt;br /&gt;
* As this is a different world from the regular Sanctum, most places are blocked off, which includes all of the interiors aside from the Arcane Sanctum.&lt;br /&gt;
* The Arcane Sanctum is the same across both worlds.&lt;br /&gt;
* Inside the Arcane Sanctum behind the doors lies a transparent walkway so that the guards can properly break through the door rather than teleport in. You aren&#039;t allowed to walk in this area due to the player controls being disabled during the scenes.&lt;br /&gt;
* When you visit [[Erothin]] again, you can see [[Melvin]] and Merzul hanged in Erothin near the Hangman&#039;s Chamber (close to the storage chest in Market Plaza).&lt;br /&gt;
&lt;br /&gt;
==Quest Journal==&lt;br /&gt;
The use of the console is the same like in Oblivion. A description on how to use console commands can be found [https://en.uesp.net/Oblivion:Console+Command+Tutorial#SetStage+BaseID+StageNum here]. Messages in brackets [] do not have a journal entry but represent the action taken at that stage of the quest.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Encounter - MQ08&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stage&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;End Q&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Journal Entry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|[Arkt talks to the player and then teleports them to the Sanctum.]&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|[The player arrives at the Sanctum.]&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|[General Acorias issues orders to his men.]&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|[General Acorias notices the player and then talks to them.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|25&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|The chancellor has attacked the Sanctum with his soldiers! Acorias has just organized a counterattack which I will join. We must fight through to the main hall of the Sanctum.&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|[General Acorias turns and addresses his men before the attack.]&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|[General Acorias and his men begin their attack.]&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|[The first group of soldiers is defeated.]&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|[General Acorias urges the men to follow him.]&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|[The second group of soldiers are defeated. The General and his men head for the Sanctum.]&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|[General Acorias reaches Merzul &amp;amp; Melvin inside the Arcane Sanctum. He will follow the player until they talk to Merzul.]&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|[Merzul places a barrier on the door.]&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|[Merzul expresses his confidence that the principles of the Order will not die out with his body and instructs his scholars to search for the Mountain Monastery &amp;amp; Callisto.]&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|[Chancellor Barateon &amp;amp; his soldiers burst through the door.]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot; |&#039;&#039;&#039;End&#039;&#039;&#039;&lt;br /&gt;
|Barateon has killed Merzul and Acorias, Kim is probably still in Arktwend. Only Melvin and I have survived the attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox main quest}}&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Places]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Lost_Soul&amp;diff=48044</id>
		<title>Nehrim:Lost Soul</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Lost_Soul&amp;diff=48044"/>
		<updated>2025-11-30T21:30:57Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [Nehrim:Lost Spirit]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Lost_Spirit&amp;diff=48043</id>
		<title>Nehrim:Lost Spirit</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Lost_Spirit&amp;diff=48043"/>
		<updated>2025-11-30T21:30:03Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lost_Spirit.jpg|thumb|300px]]&lt;br /&gt;
Back to [[People]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
One of the spirits wandering aimlessly in the realm of the [[ Shadow World]], accessible during the main quest [[Pilgrimage]]. The specter neither speaks nor performs any meaningful action that can affect you. Some of them disappear as you approach. None can be interacted with.&lt;br /&gt;
==Statistics==&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(204, 153, 102); text-align: center;&amp;quot; |&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(204, 153, 102); text-align: center;&amp;quot; |&#039;&#039;&#039;Form ID&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(204, 153, 102); text-align: center;&amp;quot; |&#039;&#039;&#039;Refs&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;[[File:Health.jpg]]&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[File:Magic.jpg]]&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(204, 153, 102); text-align: center;&amp;quot; |&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(204, 153, 102); text-align: center;&amp;quot; |&#039;&#039;&#039;Flags&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(204, 153, 102); text-align: center;&amp;quot; |&#039;&#039;&#039;Ai Packages&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(204, 153, 102); text-align: center;&amp;quot; |&#039;&#039;&#039;Script&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MQ02Geist01&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |001F353A&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 30px;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center;&amp;quot; |6094&lt;br /&gt;
|300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Male&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center;&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MQ02GeistScript &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|MQ02Geist02&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |001F353B&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 30px;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 31px; &amp;quot; |6094&lt;br /&gt;
|300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Female&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center;&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MQ02GeistScript &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|MQ02Geist03&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |001F353C&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 30px;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center;&amp;quot; |6094&lt;br /&gt;
|300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Male&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center;&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MQ02GeistScript &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|MQ02Geist04&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |001F353D&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 30px;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center;&amp;quot; |5095&lt;br /&gt;
|250&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Female&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center;&amp;quot; |MQ02Licht &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MQ02Geist01ZumSpieler &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MQ02Geist04Script &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|MQ02Geist05&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |001F353E&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 30px;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center;&amp;quot; |5095&lt;br /&gt;
|250&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Male&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center;&amp;quot; |MQ02Licht &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MQ02Geist02ZumSpieler &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MQ02Geist05Script &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|MQ02Geist06&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |001F353F&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 30px;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center;&amp;quot; |5095&lt;br /&gt;
|250&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Male&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center;&amp;quot; |MQ02Licht &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MQ02GeistScript &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|MQ02Geist07&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |001F3540&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 30px;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center;&amp;quot; |5095&lt;br /&gt;
|250&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Male&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center;&amp;quot; |MQ02Licht &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MQ02GeistScript &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|MQ02Geist08&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |001F3541&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 30px;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center;&amp;quot; |5095&lt;br /&gt;
|250&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Male&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center;&amp;quot; |MQ02Licht &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MQ02StatueScript &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Lvl&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Respawn&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Fatigue&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Aggression&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Responsibility&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Factions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Alemanne1&lt;br /&gt;
|Knight&lt;br /&gt;
|1000&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |No&lt;br /&gt;
|400&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locations, References, Inventory ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible fandom-table&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;In the [[Shadow World]]&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ref ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Cell&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Coordinates&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Inventory&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|MQ02Geist01&lt;br /&gt;
|001F35A6&lt;br /&gt;
|MQ02ShadowWorld&lt;br /&gt;
|(0,0)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |On a floating rock, where you have to jump the rocks.&lt;br /&gt;
|White Monk Robe&lt;br /&gt;
|-&lt;br /&gt;
|MQ02Geist02&lt;br /&gt;
|001F5358&lt;br /&gt;
|MQ02ShadowWorld&lt;br /&gt;
|(0,0)&lt;br /&gt;
|White Monk Robe&lt;br /&gt;
|-&lt;br /&gt;
|MQ02Geist03&lt;br /&gt;
|001F5357&lt;br /&gt;
|MQ02ShadowWorld&lt;br /&gt;
|(0,0)&lt;br /&gt;
|Standing next to the crystals after jumping across the rock chasm.&lt;br /&gt;
|White Monk Robe&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |MQ02Geist04&lt;br /&gt;
|001F539B&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |MQ02ShadowWorld&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |(-1,2)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |On the bridge near the lava pools, walking towards the player.&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |White Monk Robe&lt;br /&gt;
|-&lt;br /&gt;
|001F539C&lt;br /&gt;
|-&lt;br /&gt;
|001F539D&lt;br /&gt;
|-&lt;br /&gt;
|001F539E&lt;br /&gt;
|-&lt;br /&gt;
|001F539F&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |(0,2)&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Walking towards the player near the crystals.&lt;br /&gt;
|-&lt;br /&gt;
|001F53A0&lt;br /&gt;
|-&lt;br /&gt;
|001F53A1&lt;br /&gt;
|-&lt;br /&gt;
|001F53A2&lt;br /&gt;
|-&lt;br /&gt;
|001F53A3&lt;br /&gt;
|-&lt;br /&gt;
|001F53A4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |MQ02Geist05&lt;br /&gt;
|001F5398&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |MQ02ShadowWorld&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |(-1,3)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |At the end of the bridge, where the lava pools are&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Runed Iron Gauntlets, Runed Iron Boots, Runed Iron Cuirass, Runed Iron Greaves, Summoner&#039;s Bastard Sword&lt;br /&gt;
|-&lt;br /&gt;
|001F5399&lt;br /&gt;
|-&lt;br /&gt;
|001F539A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |MQ02Geist06&lt;br /&gt;
|001F53A9&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |MQ02ShadowWorld&lt;br /&gt;
|(-2,5)&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Runed Iron Gauntlets, Runed Iron Boots, Runed Iron Cuirass, Runed Iron Greaves, Summoner&#039;s Bastard Sword&lt;br /&gt;
|-&lt;br /&gt;
|001F53AA&lt;br /&gt;
|(-2,4)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|001F53AB&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |(-2,3)&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |At the lava pools. They are stationary.&lt;br /&gt;
|-&lt;br /&gt;
|001F53AC&lt;br /&gt;
|-&lt;br /&gt;
|001F53AD&lt;br /&gt;
|-&lt;br /&gt;
|001F53AE&lt;br /&gt;
|(-1,3)&lt;br /&gt;
|-&lt;br /&gt;
|001F53AF&lt;br /&gt;
|(-1,4)&lt;br /&gt;
|-&lt;br /&gt;
|001F53B0&lt;br /&gt;
|(-2,5)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |MQ02Geist07&lt;br /&gt;
|001F53B1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |MQ02ShadowWorld&lt;br /&gt;
|(-2,4)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |UniVerfluchterMann &amp;quot;The Cursed Man&amp;quot; [ARMO:0001B527]&lt;br /&gt;
|-&lt;br /&gt;
|001F53B2&lt;br /&gt;
|(-2,3)&lt;br /&gt;
|-&lt;br /&gt;
|001F53B3&lt;br /&gt;
|(-1,3)&lt;br /&gt;
|-&lt;br /&gt;
|001F53B4&lt;br /&gt;
|(-3,3)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |MQ02Geist08&lt;br /&gt;
|001F3547&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |MQ02Schicksalshallen&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |In the hall of destiny.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |White Monk Robe, Silver Blocking Sword, Silver Longsword&lt;br /&gt;
|-&lt;br /&gt;
|001F3549&lt;br /&gt;
|-&lt;br /&gt;
|001F354B&lt;br /&gt;
|-&lt;br /&gt;
|001F354E&lt;br /&gt;
|-&lt;br /&gt;
|001F3550&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ai Packages ==&lt;br /&gt;
The packages do have a schedule or targets.&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Form ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Flags&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Conditions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|MQ02Geist01ZumSpieler &lt;br /&gt;
|001F35F0&lt;br /&gt;
|Must reach location&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Travel&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Near reference [[Player]] [00000014], Radius 0&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Less than 800 in the function GetDistance from Player&lt;br /&gt;
|-&lt;br /&gt;
|MQ02Geist02ZumSpieler &lt;br /&gt;
|001F35F4&lt;br /&gt;
|Must reach location, Always run&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* As these lost spirits represent previous shadow gods, they have high stats.&lt;br /&gt;
* It is possible to kill some of them by pushing them off the cliff or into a lava pool.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
* It&#039;s possible to attack the ones inside the Hall of Destiny from long range. Their script only activates when the player gets close to them. They can be killed by luring them to a lava pool and running around it. This will allow you to loot their weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Quest related people]]&lt;br /&gt;
[[Category:Bugs]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Sarantha&amp;diff=48042</id>
		<title>Nehrim:Sarantha</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Sarantha&amp;diff=48042"/>
		<updated>2025-11-30T21:26:39Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 270px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot; |&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 265px; height: 265px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: rgb(153, 102, 51); color: rgb(255, 255, 255); height: 40px;&amp;quot; |&#039;&#039;&#039;Sarantha&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Sarantha01.jpg|centert|humb|260px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: rgb(153, 102, 51); color: rgb(255, 255, 255); width: 265px;&amp;quot; |&#039;&#039;&#039;Basic Statistics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Shadow World&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;At Fate&#039;s Edge&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|....&lt;br /&gt;
|Sarantha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |1000&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |1000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |3095&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |3900&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Magicka&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |300&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Aeterna1 &amp;quot;Half-Aeterna&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Aeterna1 &amp;quot;Half-Aeterna&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Mage&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Mage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Female&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Female&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Essential&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Yes&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |No&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;BaseID&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot; |See Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;RefID&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;EditorID&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Sarantha02&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
Sarantha03 Sarantha02&amp;lt;br /&amp;gt;Endkampf02&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
The first time when approaching her, she is a mysterious woman in the [[Shadow World]]. She provides you with much information about the structure of the world, and she urges you not to ask why she has told you all this, as it is incomprehensible for mortals.&lt;br /&gt;
&lt;br /&gt;
Later, during the main quest [[At Fate&#039;s Edge]], when you arrive at the battle arena, Sarantha will appear next to you and explain the nature of your true enemy, which was not [[The Light-Born|the Light-Born]], but it was she, Sarantha, Fate. She adds that your friends&#039; deaths were not a coincidence, as they deserved it, daring to raise their fists against their destiny. She, Sarantha, is the one who controls everything, not only the mortals but [[the Light-Born]] as well. You could have defeated the gods and gone back to your castle satisfied, but it would be only an illusion, as she, fate, has always been your greatest enemy. And if you do even try to resist her, she will punish everyone.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Sarantha wears an [[Nonplayable|unplayable]] Magic Winds Robe (nothing to do with the Magic Wind set) and holds a two-handed sword, Grave Touch.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[Fate&#039;s Edge]]&lt;br /&gt;
*[[Shadow World]]&lt;br /&gt;
&lt;br /&gt;
==Defeating Sarantha==&lt;br /&gt;
&amp;lt;u&amp;gt;Tackling Sarantha and her Double &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the [[At Fate&#039;s Edge|main quest]], Sarantha will become hostile and attack you. You will hear [[Narathzul Arantheal]]&#039;s voice saying that the book of predestination has been destroyed; that is why it is actually possible to defeat Sarantha, as now all of you are mere mortals. You have [[Arkt]], who came to your aid, but Sarantha is a mighty boss; she has her double, so sometimes you will have two powerful enemies to deal with.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tackling your Doppelanger &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After some time, you will be teleported to a different place where you will get attacked by a person looking exactly like you. Defeat your doppelganger to move forward.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Avoiding Deadly Spiky Traps &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you are fighting against Sarantha alone in a circular place, take a look at the area. It is encircled by &#039;&#039;&#039;spiky [[traps]] &#039;&#039;&#039;and Sarantha uses from time to time a skill that thrusts you, and you fall to the ground. Do not let her throw you into the spiky traps, or else you will die instantly. At this point, Sarantha will not surprise you with anything new, so it is enough to simply drain her hit points by continuously attacking her.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[File:Magic symbol22.jpg|left|thumb|15x15px]]&lt;br /&gt;
[[The Pilgrimage|The Pilgrimage ]]&lt;br /&gt;
[[File:Magic symbol22.jpg|left|thumb|15x15px]]&lt;br /&gt;
[[At Fate&#039;s Edge|At Fate&#039;s Edge ]]&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Form ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Refs&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ref IDs&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[File:Health.png]]&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[File:Magic.jpg]]&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Inventory&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ai Packages&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Aggression&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sarantha02&lt;br /&gt;
|001ED9EF&lt;br /&gt;
|1&lt;br /&gt;
|001EDA0F&lt;br /&gt;
|....&lt;br /&gt;
|3097&lt;br /&gt;
|300&lt;br /&gt;
|[[Shadow World]]&lt;br /&gt;
|NotPlayableFateArmor &lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Sarantha02Endkampf02&lt;br /&gt;
|00015268&lt;br /&gt;
|1&lt;br /&gt;
|00015269&lt;br /&gt;
|Sarantha&lt;br /&gt;
|3900&lt;br /&gt;
|300&lt;br /&gt;
|[[Fate&#039;s Edge]]&lt;br /&gt;
|MQ33SaranthaWaffe,&lt;br /&gt;
NotPlayableFateArmor&lt;br /&gt;
|Life Drain (Rank II)&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Sarantha03&lt;br /&gt;
|00202B91&lt;br /&gt;
|1&lt;br /&gt;
|00202BA2&lt;br /&gt;
|Sarantha&lt;br /&gt;
|4000&lt;br /&gt;
|250&lt;br /&gt;
|[[Fate&#039;s Edge]]&lt;br /&gt;
|MQ33SchwertTrugbild, &lt;br /&gt;
NotPlayableFateArmor&lt;br /&gt;
|None&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|SaranthaTrugbild&lt;br /&gt;
|00202B93&lt;br /&gt;
|2&lt;br /&gt;
|00202B9F, 00202BA0&lt;br /&gt;
|Sarantha&lt;br /&gt;
|3097&lt;br /&gt;
|300&lt;br /&gt;
|[[Fate&#039;s Edge]]&lt;br /&gt;
|MQ33TrugbildWaffe,&lt;br /&gt;
NotPlayableFateArmor&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;EP&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Responsibility&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Fatigue&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Factions&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Type of Attack&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Aeterna1 &amp;quot;Half-Aeterna&amp;quot;&lt;br /&gt;
|Mage&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Female&lt;br /&gt;
|1000&lt;br /&gt;
|400&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|Melee / Magic&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ai Packages ==&lt;br /&gt;
The packages do not have a schedule.&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Form ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Applies to&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Flags&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Conditions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SaranthaPackageAmbush&lt;br /&gt;
|001EE259&lt;br /&gt;
|Sarantha02&lt;br /&gt;
|Continue if PC is near&lt;br /&gt;
|Ambush&lt;br /&gt;
|Near reference [REFR:001EDA10], CastleThroneChorrolF &amp;quot;Thron&amp;quot; [FURN:0002F17F] in Cell [[Shadow World|MQ02Schicksalshallen]] &amp;quot;Schicksalshallen&amp;quot; [CELL:001EDA0D]), Radius 0&lt;br /&gt;
|Object Type 0 &amp;quot;None&amp;quot;, Count 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|MQ33SarStehen &lt;br /&gt;
|00202C48&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Sarantha03&lt;br /&gt;
|Must reach location&lt;br /&gt;
|Travel&lt;br /&gt;
|Near reference [REFR:00202BA1], XMarkerHeading in Cell [[Fate&#039;s Edge|RandDesSchicksals]] &amp;quot;Am Rande des Schicksals&amp;quot; [CELL:001EABB9]), Radius 0&lt;br /&gt;
| -&lt;br /&gt;
|Less than stage 20 of [[At Fate&#039;s Edge]]&lt;br /&gt;
|-&lt;br /&gt;
|MQ33SarStehen02 &lt;br /&gt;
|00202C46&lt;br /&gt;
| -&lt;br /&gt;
|Travel&lt;br /&gt;
|Near reference MQ33SarMarker01 [REFR:00202BA6],  XMarkerHeading in Cell [[Fate&#039;s Edge|RandDesSchicksals]] &amp;quot;Am Rande des Schicksals&amp;quot; [CELL:001EABB9]), Radius 0&lt;br /&gt;
| -&lt;br /&gt;
|Stage 20 of [[At Fate&#039;s Edge]]&lt;br /&gt;
|-&lt;br /&gt;
|SaranthaShockwavePackage &lt;br /&gt;
|0001526D&lt;br /&gt;
|Sarantha02Endkampf02&lt;br /&gt;
|Continue if PC is near&lt;br /&gt;
|Use item at&lt;br /&gt;
|Near current location, Radius 0&lt;br /&gt;
|Object Type 0 &amp;quot;None&amp;quot;, Count 0&lt;br /&gt;
|Equal to 1 in Global Value of SaranthaShockwave&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* She does not have anything to pickpocket, and it is impossible to do so.&lt;br /&gt;
* She will be naked if you loot her.&lt;br /&gt;
* You can catch a glimpse of Sarantha at the beginning of Nehrim (the introduction), ensconced in her throne.&lt;br /&gt;
* In possibly a previous version, it was enough to hit your doppelganger once, and you would be transported back to the battleground with Sarantha. (&#039;&#039;&#039;Eaglebyrd May 2025&#039;&#039;&#039;: I have no way to verify this, as all versions I played require you to defeat your doppelganger to move forward)&lt;br /&gt;
* In Nehrim.esm, her name remains the same. This was changed in NehrimEnglish.esm, as it didn&#039;t make much sense for the [[player]] to automatically know of her name during a vision.&lt;br /&gt;
* She carries the same weapon, but they have different Editor IDs.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sarantha Intro2.jpg|Sarantha in the Intro&lt;br /&gt;
Sarantha.jpg|Sarantha in the Final Quest&lt;br /&gt;
Sarantha05.jpg|Beware My Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Quest related people]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:At_Fate%27s_Edge&amp;diff=48041</id>
		<title>Nehrim:At Fate&#039;s Edge</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:At_Fate%27s_Edge&amp;diff=48041"/>
		<updated>2025-11-30T21:22:49Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;420&amp;quot; crop=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Afelocation.jpg|At Fate&#039;s Edge&lt;br /&gt;
atetowardsthe prtal.jpg|Over the Bridge&lt;br /&gt;
atethemagicportal.jpg|Magic Portal&lt;br /&gt;
Saranthas.jpg|Defeat Sarantha&lt;br /&gt;
arkzelara&#039;stomb.jpg|Zelara&#039;s Tomb&lt;br /&gt;
afethedawnofthenewworld.jpg|The Dawn of the New World&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Back to [[Nehrim Wiki]]&lt;br /&gt;
&lt;br /&gt;
Back to [[Main Quest]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Description==&lt;br /&gt;
{{Infobox_Quest|quest_type=Storyline|involved_:category:peoplepeople=[[Narathzul Arantheal]], [[Arkt]], [[Incarnation of Eliath]], [[Kim]], [[Sarantha]]|places=[[Inodan]], [[Fate&#039;s Edge]], [[Zelara&#039;s Tomb]]|starting_conditions=The quest silently starts after deciding [[Tyr]]&#039;s fate.|previous_quest(s)=[[Into the Sky]], [[Hope at the End of the World]]|concurrent_quest(s)=[[Hope at the End of the World]]|succeeding_quest(s)=[[The Halls of Shadow]]|editor_id=MQ33|form_id=001F5BB2|reward_first_outcome=Ending and Credits, +4500 EP, Access to [[Hut at Zelara&#039;s Tomb]].|image1=Icon_mq33_80.jpg}}&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
&lt;br /&gt;
After destroying the [[Predestination of the Tel&#039;Imaltath|book]] you will be teleported into a strange place. Your quest log will update with the information that probably you are now at [[Fate&#039;s Edge]]. In the background you will hear some voices. You will recognize it as [[Kim]] trying to break free from someone mocking him/her and his/her deeds. Moments later, the silence will portend Kim&#039;s unfortunate demise.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
===At Fate&#039;s Edge===&lt;br /&gt;
====Find Magic Portal====&lt;br /&gt;
Follow the main road until you go over a bridge and enter a structure, inside which you will find a &#039;&#039;&#039;Magic Portal.&#039;&#039;&#039; Go through the portal.&lt;br /&gt;
&lt;br /&gt;
====Defeat Sarantha====&lt;br /&gt;
*&amp;lt;u&amp;gt;Sarantha&#039;s Monologue &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will be teleported to a place where you will notice [[Kim]]&#039;s dead body. You will be greeted by [[Sarantha]] who will state that you came too late to watch your friend die. She will point out that Kim had always been a coward, Kim never had the courage to tell you how much he/she loved you although there were plenty of occasions on which she/he could have. Seconds later, Sarantha will appear next to you and explain the nature of your true enemy which were not [[the Light-Born]], but it was she, Sarantha, Fate. She adds that your friends&#039; deaths were not a coincidence as they deserved it, daring to raise their fists against their destiny. Arkt&#039;s timely appearance interrupts the conversation and Sarantha seems surprised by his arrival.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;Tackling Sarantha and her Double &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Sarantha]] will become hostile and attack you. You will hear [[Narathzul Arantheal]]&#039;s voice saying that the book of predestination has been destroyed, that is why it is actually possible to defeat Sarantha as now all of you are mere mortals. You have Arkt who came to your aid, but Sarantha is a mighty boss, she has a double, so sometimes you will have two powerful enemies to deal with.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;Tackling your Doppelganger &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After some time you will be teleported to a different place where you will get attacked by a person looking exactly like you. Defeat your doppelganger, and then you will be transported back to the main arena.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;Avoiding Deadly Spiky Traps &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you are fighting against Sarantha alone in a circular place, take a look at the area. It is encircled by &#039;&#039;&#039;spiky [[traps]] &#039;&#039;&#039;and Sarantha uses from time to time a skill that thrusts you and you fall to the ground. Do not let her throw you into spiky traps, or else you will die instantly.&lt;br /&gt;
&lt;br /&gt;
====Arkt&#039;s Final Thought====&lt;br /&gt;
Once Sarantha is dead, [[Arkt]] will appear by your side stating that not only the Light-Born, but also Destiny itself has left Nehrim. What it will mean to the country he cannot say, as the outcome of your deeds seems unpredictable. Finally, he will teleport both of you to [[Zelara&#039;s Tomb]].&lt;br /&gt;
&lt;br /&gt;
===At Zelara&#039;s Tomb===&lt;br /&gt;
Here [[Arkt]] will conclude that, from that moment on, everything will be the result of human actions, not any higher power. As for him, he has had enough of grand battles and heroic deeds, and feels an urge to retire. Consequently, he will dwell peacefully in [[Hut at Zelara&#039;s Tomb|a remote hut]] near [[Zelara&#039;s Tomb]]. His last wish is to live undisturbed, far from other people&#039;s company. However, if you wish to learn more about being [[The Shadow-Born|the Shadow God]], you are invited to visit him anytime you want.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Kim and Sarantha are not yet present when you first hear their voices. Instead, they appear when you arrive in the main battleground from the portal.&lt;br /&gt;
* If, for some reason, you jump or fall into the void, you will die instantly.&lt;br /&gt;
* Whatever you do, it is impossible to save [[Kim]] by normal means. That is how the story is. However, you might find some mods which bring Kim to life. You can also prevent them from being disabled by performing the [[Daring the Sortie Sequence Break]] in which you get Kim as permanent [[Followers|follower]]. This, in turn, gives a better ending world state as opposed to the vanilla ending. &#039;&#039;&#039;Recommended for your second and future playthroughs.&#039;&#039;&#039;&lt;br /&gt;
* You cannot use followers against the fights here without mods or use of the console since they don&#039;t travel with the player with the scripts involved in [[Hope at the End of the World]].&lt;br /&gt;
* In possibly a previous version, it was enough to hit your doppelganger once, and you would be transported back to the battle ground with Sarantha. (&#039;&#039;&#039;Eaglebyrd May 2025&#039;&#039;&#039;: I have no way to verify this, as all versions I played requires you to defeat your doppelganger to move forward)&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Instead of activating the portal, you must go through it&#039;&#039;&#039; in order to be transported to the main arena.&lt;br /&gt;
* You can control what equipment your doppelganger has access to by storing things on Kim&#039;s corpse. Just don&#039;t forget to reclaim them after your doppelganger is defeated.&lt;br /&gt;
* When Sarantha uses the Shockwave, the trick is to stand at places where you can&#039;t get blasted out of the level. For example, in the middle of the arena, or in front of (not behind) the pillar.&lt;br /&gt;
&lt;br /&gt;
==Quest Journal==&lt;br /&gt;
The use of the console is same as in Oblivion. A description how to use console commands can be found [http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial#SetStage_BaseID_StageNum here]. Messages in brackets [] do not have a journal entry but represent the action taken at that stage of the quest.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;At Fate&#039;s Edge - MQ33&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stage&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;End Q&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Journal Entry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|[The [[player]] decides Tyr’s fate.]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|[Arkt shows up and explains how the prophecy unfolds; balance, predestination, Fate]&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|[Sarantha teleports in front of the player, next to Kim&#039;s corpse, as she tells you Kim&#039;s final words.]&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|[Arkt appears to support the player. ]&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|[Combat against Sarantha begins.]&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|[The player defeats their doppelganger and is then transported back to the arena.]&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|[Sarantha is defeated.]&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
|[Arkt talks directly to the player and then transports them to [[Zelara&#039;s Tomb]].]&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|[Arkt turns away from the tomb and approaches the player.]&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|&lt;br /&gt;
|[Arkt converses with the player.]&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|&lt;br /&gt;
|[After taking a short walk and seating himself on a bench, Art speaks to the player again.]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|&lt;br /&gt;
|[The conversation exits, Arkt says &amp;quot;freedom,&amp;quot; and the quest ends.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot; |&#039;&#039;&#039;End&#039;&#039;&#039;&lt;br /&gt;
|The battle is over, Sarantha is defeated. Nehrim and the whole world of Vyn are no longer an arena of an endless fight between the rulers of Shadow and Light. In the future we will see if this gave the people more freedom or if they will continue in their bloody power struggle; however, they are no longer predestinated.&lt;br /&gt;
|}&lt;br /&gt;
===Notes===&lt;br /&gt;
{{Navbox main quest}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Fate%27s_Edge&amp;diff=48040</id>
		<title>Nehrim:Fate&#039;s Edge</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Fate%27s_Edge&amp;diff=48040"/>
		<updated>2025-11-30T21:21:14Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Afelocation.jpg|thumb|260x260px|Fate&#039;s Edge]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This is the location of the final quest in the storyline, [[At Fate&#039;s Edge]]. You are transported here after casting the [[Predestination of the Tel&#039;Imaltath]] in the sanctum core at the [[World&#039;s Heart]] during the [[Main Quest]] [[Hope at the End of the World]]. From here, you witness Kim&#039;s demise and defeat [[Sarantha]] (with help from Arkt) and as well as your doppelganger in combat to forge a new destiny in Nehrim: one that is not bound by prophecy. &lt;br /&gt;
&lt;br /&gt;
A craggy area filled with old ruins likely located somewhere in the [[Shadow World]]. The cell consists of three different areas: the path from the starting point leading to the portal, the main battleground, and the center battleground in which you fight your doppelganger. The void surrounding the various islands will kill the player if they fall into it.&lt;br /&gt;
&lt;br /&gt;
== Quest ==&lt;br /&gt;
[[At Fate&#039;s Edge]]&lt;br /&gt;
&lt;br /&gt;
== Occupants ==&lt;br /&gt;
&lt;br /&gt;
* [[Sarantha]]&lt;br /&gt;
* [[Kim]] (corpse)&lt;br /&gt;
* [[Arkt]]&lt;br /&gt;
* [[Player]] and their doppelganger&lt;br /&gt;
&lt;br /&gt;
== Items Found ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Cell Information ==&lt;br /&gt;
One cell, three areas.&lt;br /&gt;
&lt;br /&gt;
* Cell Name: At Fate&#039;s Edge&lt;br /&gt;
* Editor ID: &#039;&#039;&#039;RandDesShicksals&#039;&#039;&#039;&lt;br /&gt;
* Form ID: 001EABB9&lt;br /&gt;
* Flags: Is Interior Cell, Behave like exterior&lt;br /&gt;
* Owner: None&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
![[File:Atetowardsthe prtal.jpg|left|thumb|260x260px|The bridge leading towards the portal]]&lt;br /&gt;
![[File:Atethemagicportal.jpg|center|thumb|260x260px|The portal leading to the main battleground]]&lt;br /&gt;
![[File:Sarantha.jpg|thumb|260x260px|The battleground with Sarantha]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Kim and Sarantha aren&#039;t present when you hear their voices. Instead, they appear when you arrive in the main battleground from the portal.&lt;br /&gt;
* Instead of activating the portal, you must go through it to be transported to the main arena.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Search_in_Ruins&amp;diff=48039</id>
		<title>Nehrim:Search in Ruins</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Search_in_Ruins&amp;diff=48039"/>
		<updated>2025-11-30T21:19:50Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;420&amp;quot; crop=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
HouseHarbour.jpg|Let&#039;s discuss the plan&lt;br /&gt;
Callisto3.jpg|Follow the leader!&lt;br /&gt;
Oldruins.jpg|Find Old Temple Ruins&lt;br /&gt;
Sirswitch.jpg|Press the Switch&lt;br /&gt;
Mummy1.jpg|Feel his wrath!&lt;br /&gt;
Sirpedestal.jpg|Move the Pedestal&lt;br /&gt;
Sirmerchanism.jpg|Open the  passage&lt;br /&gt;
Sinrruins.jpg&lt;br /&gt;
Sirkim.jpg|Meet Kim&lt;br /&gt;
Sirwooden.jpg|Wooden construction&lt;br /&gt;
Sirskeleton.jpg|Skeleton and Fire Ruby&lt;br /&gt;
Sirsealedgate.jpg|Sealed Gate&lt;br /&gt;
Sirostianpalace.jpg|Ostian Palace&lt;br /&gt;
Sirdirectionindicators.jpg|Direction Indicators&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Back to [[Main Quest]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==The Waiting Game==&lt;br /&gt;
{{Infobox_Quest|quest_type=Storyline|quest_giver=[[Callisto]]|involved_:category:peoplepeople=[[Callisto]], [[Kim]]|places=[[Ostian, House At The Harbour]], [[Ostian, Harbour]], [[Old Temple Ruins]]|previous_quest(s)=[[Unexpected Difficulties]]|succeeding_quest(s)=[[Inside the Lion&#039;s Den]]|editor_id=MQ23|form_id=001EA0CC|image1=Icon_mq23_80.jpg|starting_conditions=Time to reflect takes two in-game days to complete. Minimum wait time is 25 hours, while the maximum wait time is 48 hours.|reward_first_outcome=+2300 EP}}&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
The wait time is a maximum of 2 days. To pass the time, you can:&lt;br /&gt;
&lt;br /&gt;
* Wait 2 days in front of Callisto until your Quest updates with information that Callisto should have already conceived a plan, and now you can speak to him.&lt;br /&gt;
* Explore the world in search of new equipment. You can try to find some [[Armour Sets|armour sets]].&lt;br /&gt;
* Complete some of the [[Side Quests-|side quests]] in [[Ostian]].&lt;br /&gt;
&lt;br /&gt;
Whatever you choose to do, when Callisto is ready to speak to you, your Quest Log will update with the information.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
After enough time has passed, you will be informed that [[Callisto]] has come up with a plan via your journal. After speaking with him, you learn that Callisto has decided to find a passage in some ruins. The passage leads to the temple itself, as it was used at the time of the Pass War. Unfortunately, Callisto does not know which ruins lead to the temple; that is why it will be necessary to split up and examine all of the ruins in a certain area. Once you are in the temple, you will have to look for [[ingredients]], prepare the poison, and put it into the soldiers&#039; food.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
===Destination: Old Temple Ruins===&lt;br /&gt;
====Follow Callisto====&lt;br /&gt;
You and [[Kim]] are to follow [[Callisto]] as he leads you to the ruins. He will lead you in the NW direction and then turn eastwards into some wilderness. On your way, you will have to deal with some creatures, namely [[Young Plainstrider|Young Plainstriders]]. When Callisto approaches you, he will explain further details concerning his plan. He will teach you &#039;&#039;&#039;Call Companions&#039;&#039;&#039; spell (check your spells list), which you are to use when you find the entrance to the temple. At this moment, you are separated from your companions again. While [[Kim]] is assigned to examine the second ruin, Callisto will order you to search the third ruin (check the green marker for the location of your ruins).&lt;br /&gt;
&lt;br /&gt;
====Find Old Temple Ruins====&lt;br /&gt;
The exact location of the ruins is marked by a green marker (so check your map). It is located to the north. The way there is pretty straightforward; you will only have to deal with some [[Southern Spider|Southern Spiders]]. On your way you should also find [[Unique plants|Sparks of Fire Cap]] (outside, near the narrow &#039;tunnel&#039; to the ruins).&lt;br /&gt;
&lt;br /&gt;
===Old Temple Ruins===&lt;br /&gt;
====Open the Wall Gates====&lt;br /&gt;
Go forward and go up the stairs. There you will come across a &#039;&#039;&#039;switch&#039;&#039;&#039; and three closed Wall Gates. Press the switch, and you will open all of the Wall Gates. At this point, you can choose to go in three directions:&lt;br /&gt;
&lt;br /&gt;
- to the south: no loot, dead end.&lt;br /&gt;
&lt;br /&gt;
- to the east: no loot, dead end.&lt;br /&gt;
&lt;br /&gt;
- to the north: the main tunnel that you should follow.&lt;br /&gt;
&lt;br /&gt;
On your way northwards, you will be attacked by some [[Mummy|mummies]]. Carrying on, you will be faced with a huge tomb decorated with skulls. Again, the tunnels branch in three directions:&lt;br /&gt;
&lt;br /&gt;
- to the north: no loot, dead end.&lt;br /&gt;
&lt;br /&gt;
- to the south: one [[mummy]], no loot, dead end.&lt;br /&gt;
&lt;br /&gt;
- to the east: the main tunnel that you should follow.&lt;br /&gt;
&lt;br /&gt;
When you follow the tunnel to the east, it will lead you to a small balcony with a small passage downwards. Go downwards and enter a huge chamber with a beam of bright light.&lt;br /&gt;
&lt;br /&gt;
====Move the Pedestal====&lt;br /&gt;
Examine the chamber carefully. In the centre, you should notice a huge Pedestal. Move the pedestal &#039;&#039;&#039;four times&#039;&#039;&#039; until the mechanism finally activates and a red sphere appears. Consequently, a circular passage in front of the pedestal will open. Enter the tunnel, and you will find yourself walking down a path made of stone blocks. The road forks:&lt;br /&gt;
&lt;br /&gt;
-to the south - passage blocked&lt;br /&gt;
&lt;br /&gt;
to the west- a tunnel with a [[mummy]] and some iron blades behind the mummy. Follow this road, and the road will fork again:&lt;br /&gt;
&lt;br /&gt;
- to the west- some stairs up and a dead end&lt;br /&gt;
&lt;br /&gt;
- to the east- damp, cavernous passage. Enter this area.&lt;br /&gt;
&lt;br /&gt;
====Meet Kim====&lt;br /&gt;
As soon as you start following the main road of the cavernous tunnel, you will be approached by Kim. Kim will state that they have not managed to find a passage, but now you can continue searching together.&lt;br /&gt;
====Find the Sealed Gate====&lt;br /&gt;
*&amp;lt;u&amp;gt;Find the Gate &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Proceed southwards together with Kim, and you will reach an unstable wooden structure. Step on the wooden planks and enter a cavernous area again. Walk down the cavernous tunnels until you reach another level of the wooden construction. Walk down the wooden planks, and you will notice a [[Skeleton (Dead)|dead skeleton]] with a Fire Ruby next to him. Kim will inform you that the passage is nearby, but it is magically sealed. Turn eastwards (to the right when you are facing the skeleton,) and there you will notice a strange door. Head towards the door.&lt;br /&gt;
*&amp;lt;u&amp;gt;Call Callisto &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you are close to the gate, use the [[Spells|&#039;&#039;&#039;Call Companions&#039;&#039;&#039;]] spell, and [[Callisto]] will appear by your side. Callisto knows an incantation that will open the gate. Having repeated the phrases that praise the Creator, the gate opens, and you follow Callisto as he leads you to the &#039;&#039;&#039;Palace Cellar&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Ostian Palace]]===&lt;br /&gt;
&lt;br /&gt;
Once in the Cellar, do not stop following Callisto. He might be a bit fast, so do not forget to check his position by looking at the green marker on your map. Enter the &#039;&#039;&#039;Palace of Ostian&#039;&#039;&#039;. You will continue to follow Callisto for a time until he stops and turns around to talk to you. This ends the quest, and then the next quest, [[Inside the Lion&#039;s Den]] will begin.&lt;br /&gt;
==Reward==&lt;br /&gt;
*+2300 EP&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* When in the wilderness, you do not have the marker that shows you [[Callisto]]&#039;s location. Be careful not to lose sight of him while being distracted by creatures. If it does happen, he probably waits for you where you last saw him.&lt;br /&gt;
* It is recommended to carry torches or use a light source for the [[Ostian Palace]] as some places have no light.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Callisto won’t have any dialog if the player talks to him while he is trying to lead you to the ruins or when he openly talks when unsealing the palace entrance.&lt;br /&gt;
* &#039;&#039;&#039;Time to Reflect&#039;&#039;&#039; is a Flag defined in the &#039;&#039;&#039;MQ23Scn&#039;&#039;&#039; [SCPT:001E9E56] script. It is set to use the function &#039;&#039;&#039;Gamedaypassed +2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Quest Journal==&lt;br /&gt;
The use of the console is the same as in Oblivion. A description on how to use console commands can be found [http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial#SetStage_BaseID_StageNum here]. Messages in brackets [] do not have a journal entry but represent the action taken at that stage of the quest.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Search in Ruins - MQ23&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stage&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;End Q&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Journal Entry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|[start quest, begin wait time]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|[1 game day has passed.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|20&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|In the meantime Callisto should have conceived a plan. I should speak to him.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|30&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|Callisto wants to find a secret passage into the Temple inside of one of the ruins located at the plateau north of Ostian. We will split up and scan one ruin each. Whoever finds the passage has to call the others by means of a marker spell.&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|[empty]&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|[empty]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|60&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|My ruin is the third one on the plateau above Ostian. It is marked on my map. If I find the passage to the temple, I need to contact Kim and Callisto with the magic spell &#039;&#039;Call Companions&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|[empty]&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|[The player enters the Old Temple Ruins]&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|[Kim approaches the player]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|70&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I met Kim in the underground ruins. We will proceed in the search for the passage together.&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|[Kim informs you that the palace door is nearby but magically sealed and urges you to call Callisto]&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|[Player casts call companions spell]&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|[Sealed gate opens]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|&lt;br /&gt;
|[Callisto reaches his destination in the Ostian Palace and then turns back to talk to you]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|120&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&#039;&#039;&#039;End&#039;&#039;&#039;&lt;br /&gt;
|We finally entered the Temple. Now we must look for the poisonous ingredients.&lt;br /&gt;
|}&lt;br /&gt;
{{Navbox main quest}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:In_the_Underworld&amp;diff=48038</id>
		<title>Nehrim:In the Underworld</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:In_the_Underworld&amp;diff=48038"/>
		<updated>2025-11-30T21:15:04Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
{{Infobox_Quest|image1 = File:Icon_mq12_80.jpg|quest_type = Storyline quest|quest_giver = [[Callisto]]|involved_:category:peoplepeople = [[The Conductor]], [[Haimon]], [[the Star King]], [[Captain Dratis]], [[Taranor]]|places = [[Mountain Monastery]], [[Old Cave Pass]], [[Daromith Mine]], [[Daromith Temple]], [[Daromith Crypt]], [[Anku]] [[Cahbaet]].|previous_quest(s) = [[The Ruins of Treomar]]|succeeding_quest(s) = [[Daring the Sortie]]|reward_first_outcome = *}}When reporting the news on which continent [[Narathzul Arantheal]] is hold in captivity to [[Callisto]], [[Guard Akarus]] report that the Monastery is besieged by [[Barateon]]&#039;s soldiers. Callisto ordered you to jump into the well in order to find a passageway to the city of the dwarves and ultimately to [[Cahbaet]], the main city in the Northrealm. &lt;br /&gt;
&lt;br /&gt;
Cahbaet is currently under siege by Barateon&#039;s soldiers so their leader, [[Taranor]], would become the Order&#039;s ally out of necessity. The problem is that the dwarves might simply not want to reveal the secret passage to Cahbaet to any foreigners. Callisto advises you to be very careful while dealing with dwarves as they do not approve of being called &#039;dwarves&#039;, which is a name imposed on them by humans. Their real name is the [[races|Star People]].&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;420&amp;quot;&amp;gt;&lt;br /&gt;
What a walk.jpg&lt;br /&gt;
Stairway to heaven.jpg&lt;br /&gt;
Ready for lunch.jpg&lt;br /&gt;
Crypt of Daromith01.jpg&lt;br /&gt;
King Daromith Grave.jpg&lt;br /&gt;
Daromith Mine 05.jpg&lt;br /&gt;
Daromith Mine Minotaur.jpg&lt;br /&gt;
Daromith Mine 03.jpg&lt;br /&gt;
Fat Erwin.jpg|Fat Erwin&lt;br /&gt;
The Soul Train.jpg|The Soul Train&lt;br /&gt;
Raid to Anku.jpg&lt;br /&gt;
Anku Throne.jpg|Anku Throne hall&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Old Cave Pass]] (part I)===&lt;br /&gt;
*&amp;lt;u&amp;gt;Raise the wooden wheel&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you are inside the cave, you will find out that one way is blocked by a huge wooden wheel sunk in the water. Go straight on and you will encounter two rats. Kill them and in the same room you should find a narrow wooden passage (next to the two barrels). Following this road you will come across a &#039;&#039;&#039;hand-wheel&#039;&#039;&#039;. Use it to lift the huge wooden wheel. Now you can go back to the first room and proceed further under the raised wheel.&lt;br /&gt;
*&amp;lt;u&amp;gt;Find the hidden passage &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Climb up the stair until you reach a room filled with skeletons. Having eliminated them, go up the winding staircase. At the top you will find yourself in a snowy area. Enter the passage which leads downwards. You are in a cave now. Here the road seems to diverge, but in the end both of them lead to the same location, so choose any of them. Here you will encounter some Fire Elementals. Follow the main road until you notice a wooden structure. Climb the wooden stairs to the building. In the last room (the one with the bed) you should discover a hidden passage behind the &#039;&#039;&#039;wall hanging&#039;&#039;&#039;. Enter the door to the Old Cave Pass.&lt;br /&gt;
&lt;br /&gt;
===Entrance to the Underworld===&lt;br /&gt;
*&amp;lt;u&amp;gt;Prepare for a battle&amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:Faces.jpg|thumb|260px|Faces]]&lt;br /&gt;
You should find yourself positioned in a circular snowy area with some beams brightening the area. On a nearby table you can equip yourself with some basic items that may come in handy during the prospective battle. Climb up the stairs and approach the &#039;&#039;&#039;three stone statues&#039;&#039;&#039; (the middle one is wearing a crown). As soon as you have come nearer to the statues and entered the circular platform, your way back will have already disappeared.&lt;br /&gt;
&lt;br /&gt;
- Look to the left - a new bridge will appear and you will be attacked by a large number of trolls. Deal with them.&lt;br /&gt;
&lt;br /&gt;
- Look to the right - a new bridge will appear and you will be attacked by a large number of trolls. Deal with them.&lt;br /&gt;
&lt;br /&gt;
The hard part here is &#039;&#039;&#039;not to get kicked off the platform by the trolls&#039;&#039;&#039;. Try keeping your distance to the rim of the platform! Also, a good tactic is to deal with as many trolls as possible before they have even reached the central platform.&lt;br /&gt;
&lt;br /&gt;
After successfully defeating your opponents, you will notice the ground underneath starting to shake, and the platform will start to collapse. Welcome to Daromith Temple!&lt;br /&gt;
&lt;br /&gt;
===[[Daromith Temple]] (part I)===&lt;br /&gt;
*&amp;lt;u&amp;gt;Reach the barred gate &amp;lt;/u&amp;gt;&lt;br /&gt;
In order to proceed further into the temple you need to jump up the wooden planks until you find yourself in an area surrounded by lava. Jump off the stone bridge onto one of the oblong structures over the lava. Climb up the rocks to reach stone stairs. There is a barred gate with a &#039;&#039;&#039;pressure plate &#039;&#039;&#039;in front of it. Step on the plate for the purpose of lowering the barred gate.&lt;br /&gt;
[[File:Daromith_Temple_grate.jpg|thumb|262px|The mechanism ]]&lt;br /&gt;
*&amp;lt;u&amp;gt;Operate the mechanism &amp;lt;/u&amp;gt;&lt;br /&gt;
As soon as you have passed through the gate, the way behind becomes blocked again. You will be attacked by a Dwarf Guard and a Flame Elemental. Proceed in the east direction and climb up the stairs. In the SE corner of the room you will find a &#039;&#039;&#039;wheel &#039;&#039;&#039;along with a hammer and a potion. Pick it up (especially the wheel). After leaving the room turn left (NW) and you will come across a broken lever. It does not work so simply ignore it. (You can gather some equipment in a nearby throne room). Continue going in the NE direction until you notice a &#039;&#039;&#039;grate&#039;&#039;&#039;, a &#039;&#039;&#039;lever&#039;&#039;&#039; and a barred gate. First, examine the grate by opening it and pressing the &#039;&#039;&#039;axle &#039;&#039;&#039;(if you already have the wheel it will automatically fit into the the gear). Now you can pull the lever and open the barred gate.&lt;br /&gt;
*&amp;lt;u&amp;gt;Find a way through the ruins &amp;lt;/u&amp;gt;&lt;br /&gt;
Again, the gate behind you closes and makes it impossible to go back. Following the main road will prove to be out of question as it is blocked by a number of boulders. Another way has to be found. Return to the initial gate and turn &#039;&#039;&#039;east &#039;&#039;&#039;from that point. You will notice stairs up. Take this route and face the Dwarf Guard. In one of the rooms you will find [[Shields/Blocking Weapons|Spell Breaker]] (shield). Go to the room with bunk beds and jump through the window and deal with the Flame Elemental.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;Reach the massive gate &amp;lt;/u&amp;gt;&lt;br /&gt;
You will enter another part of the ancient temple filled with lava. Jump over the ruined debris of staircases and carefully climb upwards until you jump on a staircase that leads further into the temple. Kill a Dwarf Guard and move over the crated bridge. Deal with the Flame Elemental and proceed eastwards where you will be encountered by two other Flame Elementals. Finally, go straight on and turn left. Up the stairs a massive gate will open. Enter it.&lt;br /&gt;
&lt;br /&gt;
===[[Daromith Temple ]](part II)===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;Reach the massive gate &amp;lt;/u&amp;gt;&lt;br /&gt;
On your way through the huge halls you will be confronted by a number of undead creatures, namely Dwarf Spirits, Elite Dwarf Spirits and a Doom Bringer. Having dealt with them, your way seems to diverge into two directions:&lt;br /&gt;
&lt;br /&gt;
- to the south (left staircase)&lt;br /&gt;
&lt;br /&gt;
- to the north (right staircase)&lt;br /&gt;
&lt;br /&gt;
It is insignificant which way you opt for, as both of them lead to the same destination (a huge bright hall with crates). Here you should kill the Dwarf Guard and jump on the stone bridge over the water (the staircase that leads down into the water does not go to any particular place). In the next hall you will be presented with another choice concerning the staircases:&lt;br /&gt;
&lt;br /&gt;
- to the east - this staircase leads to a room with a large chest and a potion.&lt;br /&gt;
&lt;br /&gt;
- to the west - this staircase leads to a massive gate. In order to reach them jump on the stairs in the middle.&lt;br /&gt;
&lt;br /&gt;
===[[Crypt of Daromith]] (part I)===&lt;br /&gt;
*&amp;lt;u&amp;gt;Awaken King Daromith &amp;lt;/u&amp;gt;&lt;br /&gt;
In the vast chamber you will find remains of [[King Daromith]] and a &#039;&#039;&#039; pressure plate &#039;&#039;&#039;in front of him. Step on the pressure plate to raise &#039;&#039;&#039;two &#039;&#039;&#039;crated platforms in the center of the chamber. Stepping on the second platform will awaken the undead King. Defeat him and wait patiently as the platform reaches the upper level of the crypt.&lt;br /&gt;
[[File:Blow_the_Horn.jpg|thumb|260px|Blow the Horn]]&lt;br /&gt;
*&amp;lt;u&amp;gt;Awaken the stone giant&amp;lt;/u&amp;gt;&lt;br /&gt;
Walk up the hallways and staircases until the road splits into two directions:&lt;br /&gt;
&lt;br /&gt;
- to the right (south) - a dead end road.&lt;br /&gt;
&lt;br /&gt;
- to the left (north) - the direction that you should choose.&lt;br /&gt;
&lt;br /&gt;
As soon as you start climbing up the huge stone staircase you should quickly turn back, as a huge &#039;&#039;&#039;boulder &#039;&#039;&#039;will start heading in your direction. When you have safely avoided the confrontation, continue walking up the stairs and face two Dwarf Spirits. Follow the staircases again and at the end you will be encountered by a Dwarf Guard. Deal with him and go straight on till you notice a chest, a &#039;&#039;&#039;horn &#039;&#039;&#039;and a &#039;&#039;&#039;table&#039;&#039;&#039;. In the distance you can observe a huge stone statue of a fallen &#039;&#039;&#039;giant &#039;&#039;&#039;imprisoned behind a crate. When you read the table, it says:&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Call the giant, wake him up.&#039;&#039; Do as the note instructs you and blow the horn. Apparently, the horn will fail to awaken the giant. However, the quest diary will suggest that blowing again might cause a different and more favorable effect. Indeed, by blowing the horn again some falling stones will bring about the opening of the crate. Proceed to the gate and go past the stone giant to face a Skeleton Guard. Having dealt with him, take the road southwards and walk through cavernous tunnels. Finally, fall into the &#039;&#039;&#039;hole &#039;&#039;&#039;at the end of the tunnel.&lt;br /&gt;
&lt;br /&gt;
===[[Crypt of Daromith]] (part II)===&lt;br /&gt;
*&amp;lt;u&amp;gt;Find a way through the ruins &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow the cavernous tunnel until you find a narrow stone foot-bridge fixed to the right wall that leads you over the dizzying chasm. On your way you will move along gleaming purple crystals The way here seems quite straightforward, simply go straight on. When you are unable to go further due to some obstacles then look down and jump on the narrow foot-bridge underneath. Continue going along this foot-bridge until it ends and again look down and jump on another foot-bridge below. You will find yourself in a huge chamber with a large chest in the middle (it contains some money and Teleport Rune). Inside this chamber you can find two passages, both of them lead westwards:&lt;br /&gt;
&lt;br /&gt;
- west (narrow cavernous tunnel) - if you follow this road you will come across a large chest (Rune Silence IV).&lt;br /&gt;
&lt;br /&gt;
- west (stone staircase) - the main one&lt;br /&gt;
&lt;br /&gt;
Follow the road that leads down the staircase and a stone-covered road to face a Doom Bringer. Going straight on you will find two skeletons and a &#039;&#039;&#039;wheel&#039;&#039;&#039; on the wall in the center of the chamber. Having successfully dealt with them, examine the chamber. You will notice that your way is blocked by a huge gate. There is no way to go through the gate or to lift it. In the very same chamber you should notice two &#039;lowered&#039; staircases (you can recognize them by white-colored steps on the ground). When standing near the wheel pull the wheel. It will raise the further &#039;&#039;&#039;staircase &#039;&#039;&#039;(the one on the left, facing the north). Climb up the raised staircase and proceed westwards (keep close to the right wall and do not get yourself distracted by going down the other stairs as they might mislead you). After going past a small side room jump onto the stairs ahead and proceed south and then south-west until you perceive a small stone &#039;&#039;&#039;window &#039;&#039;&#039;frame. Jump through the window into the vast chamber.&lt;br /&gt;
====&amp;lt;u&amp;gt;Survive the zombie attack &amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Once you are in the chamber, examine it carefully. You should discover two essential spots:&lt;br /&gt;
#A room with a big &#039;&#039;&#039;horn &#039;&#039;&#039;and a skeleton.&lt;br /&gt;
#Staircase that leads to a &#039;&#039;&#039;barred gate&#039;&#039;&#039;.&lt;br /&gt;
At this point the barred gate is of no interest to you, so direct your attention to the room with a horn and a skeleton. As soon as you enter the room, the gate behind you will close. Examine the skeleton as he holds a book which says that actually here lies King Daromith I. Gather some equipment and brace yourself for a challenging battle. Blow the &#039;&#039;&#039;horn &#039;&#039;&#039;only when you are ready. The resonant sound of the horn will draw the attention of a score of undeads who will start to break the gate open. Once they have succeeded to do so, a boss ([[Undead]]) with the company of a huge number of low-leveled zombies will swarm the room. Having achieved victory over the hordes leave the room and head towards the staircase which leads to a &#039;&#039;&#039; barred gate&#039;&#039;&#039;. On your way there you will be attacked by some remaining zombies. The barred gate will now be lowered so you can continue your way unobstructed.&lt;br /&gt;
&lt;br /&gt;
[[File:Hornblower_of_Daromith.jpg|thumb|260px|Hornblower of Daromith]]&lt;br /&gt;
====&amp;lt;u&amp;gt;Defeat the Hornblower of Daromith&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
On your way you will find a staircase that leads upwards. When climbing up the staircase it might appear that the rest of the steps are missing and the staircase itself is unfinished. But do not get discouraged and continue climbing up. You will notice that the steps will wondrously start to to appear in front of you with your every step. In the meantime, you will hear someone blowing a horn twice. Continue walking up the strange staircase until you encounter the one who blew the horns, that is [[Hornblower of Daromith]]. But before you decide to face him, collect some equipment and make ready for a battle. Take a closer look at the boss. He is at the other side guarding a &#039;&#039;&#039;barred gate&#039;&#039;&#039;. It is only possible to kill him from distance, so prepare some spells, scrolls or a bow and arrows (you can find these on/near the table in the same room). Once you have killed Daromith, the barred gate will open and you can continue your journey through the crypt. Finally, walk on the grate and wait until it takes you upwards to the next area.&lt;br /&gt;
&lt;br /&gt;
===[[Daromith Mine]] (part I)===&lt;br /&gt;
*&amp;lt;u&amp;gt;Find your way through the maze (part I) &amp;lt;/u&amp;gt;&lt;br /&gt;
Proceed straight on and down the stairs. You will come across some scattered oars and two boats. The boats do not play any important part in finishing the quest. Go upstairs until you reach a huge open area with a number of glowing spheres and a maze of narrow elevated footbridges. Your goal is to find the entrance to a tunnel located to the west. To do so, you can choose different ways, but the most straightforward seems this one:&lt;br /&gt;
&lt;br /&gt;
- go up the stairs&lt;br /&gt;
&lt;br /&gt;
- turn right (west) and go straight on (in the west direction) all the time until you stop (because the footbridge ends). Do not turn right!&lt;br /&gt;
&lt;br /&gt;
- look down - you will see a small narrow footbridge underneath. Jump onto it. Continue going straight along this footbridge and enter the tunnel.&lt;br /&gt;
[[File:Daromith_Mine.jpg|thumb|260px|Dwarf statue]]&lt;br /&gt;
*&amp;lt;u&amp;gt;Find your way through the maze (part II) &amp;lt;/u&amp;gt;&lt;br /&gt;
Walk through the tunnel and you will find yourself facing a huge chamber (with a candlestick and a statue of a dwarf). Still in this chamber, climb up the stairs to the right (north). The stairs will lead you to another vast chamber (again with a statue of a dwarf and some candlesticks). As before, climb up the staircase and you will have to tackle another maze with elevated footbridges. Do &#039;&#039;&#039;not &#039;&#039;&#039;jump on the platform in front of you. Instead of this, turn left (north) and jump on the platform fixed to the&#039;&#039;&#039; left wall.&#039;&#039;&#039; Follow the platform as it leads you to another tunnel with staircases and ultimately you will find yourself positioned above a huge chamber. (It is not recommended to jump down as not only will you get considerably hurt, but you will also have to come back to the same place you are now) Walk around the chamber by keeping to the left wall. In one room you will find a staircase that leads downwards. Go there.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;Defeat the Minotaur &amp;lt;/u&amp;gt;&lt;br /&gt;
Now you will find yourself in an area which consists of rooms filled with different bursting spheres. Here your aim is to reach the Bestiary. In order to do so, take the following route:&lt;br /&gt;
&lt;br /&gt;
- go north (into a room with two purple spheres)&lt;br /&gt;
&lt;br /&gt;
- turn left (west) and right (north) into a room with no spheres&lt;br /&gt;
&lt;br /&gt;
- turn right (east) - into a tunnel that leads downwards&lt;br /&gt;
&lt;br /&gt;
Continue going straight on and a frost sphere will burst beside you. Following the main road you will come across some rocks. Peeping through the crack in the rocks you will notice an immobile statue of a huge minotaur. To the left, there is a table which says &#039;&#039;&#039;Bestiary&#039;&#039;&#039;. Follow the tunnel that leads to the Bestiary. When the road branches, turn right (north). Once you have entered the Bestiary, the portcullis will block your way back. Prepare yourself for another challenging battle. Jump into the room only when you are ready because as soon as you touch the ground the [[Minotaur |Minotaur]] will come to life and attack you. Having defeated the Minotaur, examine the chamber:&lt;br /&gt;
&lt;br /&gt;
- tunnel facing north - here you will find some lockpicks&#039; and gold stored in a chest&lt;br /&gt;
&lt;br /&gt;
- a road marked by a line of dancing and flickering &#039;&#039;&#039;flames&#039;&#039;&#039;.&lt;br /&gt;
[[File:Daromith Mine 04.jpg|thumb|260px|Follow me ]]&lt;br /&gt;
*&amp;lt;u&amp;gt;Follow the dancing flames &amp;lt;/u&amp;gt;&lt;br /&gt;
The flames will lead your way and point to the direction that you should choose. Follow them until you are faced with a Dwarf Guard. In the very same room you will notice that it is impossible to follow the flames&#039; trail this time as they are unreachable. You will need to figure out another way out. Climb up the staircase in the center of the room. The staircase leads to a stone &#039;rooftop&#039;. Exactly in the middle of the rooftop you will find some rails and &#039;&#039;&#039;two platforms&#039;&#039;&#039; that are distinguished from their surroundings. The Transport Platforms are placed among some Ore Cars. Use the platform and your quest will update with the instruction that you should position yourself on the first or second platform in order to start the journey. Follow the instruction and use the platform again to set the machine in motion. Enjoy the journey through the ruins until the Transport Platform reaches its destination. When it finally comes to a halt, you will perceive some dancing flames again. Follow their track as they lead you to a gate. Open the gate and enter a new area.&lt;br /&gt;
&lt;br /&gt;
===[[Daromith Mine]] (part II)===&lt;br /&gt;
*&amp;lt;u&amp;gt;Reach the city of the Star People &amp;lt;/u&amp;gt;&lt;br /&gt;
As you enter the new area, you will notice some dancing flames again. Follow them until you observe a train and some ghosts waiting at the station. Soon you will be approached by [[The Conductor]] who will mistake you for one of the dead waiting for the train to depart. That is why he instructs you to get on the train and join the dead. To his surprise, he discovers that you actually found the [[Star Map]] that can navigate his people to their home planet. He regards this issue with utmost priority and decides to change the schedule of the train. The Soul Train final destination is not the underworld but [[Races|the Star People]]&#039;s city [[Anku]] so that you can have an audience with the king. The Conductor asks you to get on the train. Examine the Soul Train and you will see a door on the train (Door to The Soul Train). Enter the door and find yourself a comfortable bed. The journey will take a while, so sleep at least for 12 hours. When you arrive at your destination, the quest will update and tell you to leave the Soul Train.&lt;br /&gt;
&lt;br /&gt;
===The Great Hall of [[Anku]]===&lt;br /&gt;
*&amp;lt;u&amp;gt;Meet the King &amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:Star King.jpg|thumb|260px|The Star King]]&lt;br /&gt;
Leave the Soul Train through the Door to the Great Hall. At the railway station you will be approached by [[Haimon]], who will be surprised that you actually are alive and just stepped out of the Soul Train. Inform him that you have something important for his King. Haimon will decide to trust you, as you were the one who came from the underworld. He asks you to follow him through the halls of Anku and the King of the Star People will decide if you deserve his people&#039;s trust. Once in the chamber with [[Star King|the Star King]], talk to the ruler. The King will mistake you for a &#039;joy bringer&#039;, probably one of the beer suppliers from Cahbaet. Show the King the Star Map. He will be utterly thrilled that you have brought him the original map that will enable his people to return to the land of their ancestors. In return, he promises to do you a favour. Of course, you want the Star People to lead you to Cahbaet.&lt;br /&gt;
*&amp;lt;u&amp;gt;Follow Haimon &amp;lt;/u&amp;gt;&lt;br /&gt;
The Star King orders Haimon to bring you back to the surface. Follow Haimon as he leads the way out of Anku. Enter the Construction Hall and you will find yourself in a small railway station. Do as Haimon does, who instructs you to take a seat in one of the Mine Cars. There are two mine cars. You should jump to the one which is not occupied by Haimon. As soon as you sit on either of the two chairs, the Mine Car will be set into motion. Wait patiently as you travel through the area and listen to Haimon describing to you [[Anku|Fat Erwin]] while passing the star ship. When the Car finally arrives at its destination, follow Haimon to the Mine Entrance. Go past merchant Roland and his donkey to reach the Great North Cleft.&lt;br /&gt;
&lt;br /&gt;
===The Great North Cleft===&lt;br /&gt;
*&amp;lt;u&amp;gt;Find the secret passage &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow Haimon again, as he leads you to the secret passage to the besieged city of Cahbaet. On your way you will have to face a few enemies. Haimon will stop in front of some bushes and will explain the position of the secret passage to you. When he stops talking, take a look at your map. You will notice a small passage behind the bushes in front of you (NE direction). Go there and the main road will take you directly to the fortress of Cahbaet. On your way you will encounter plenty of wolves and find an [[Unique plants|Ice Claw]]. When you notice some [[Cahbaet]] buildings, climb up the stairs and enter the door to the Stronghold of Cahbaet. You will find yourself in the study of [[Captain Dratis]] and the next quest [[Daring the Sortie]] will begin.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Do not jump off the platform or let other monsters throw you off the platform. You will die instantly. On the other hand, you can use the platform to your own advantage, that is throw the trolls off the platform.&lt;br /&gt;
*Be careful with lava- it drains hitpoints quite quickly!&lt;br /&gt;
*You do not need to follow Haimon all the time without stopping. Take your time and explore the Hall of Anku while he patiently waits for you.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*In both Daromith Mine and the Great Hall of Anku it might happen that you do not have the map, only the map marker. It is due to some problems with meshes.&lt;br /&gt;
*When Haimon takes his place in one of the Mine Cars there should be two chairs for you in the other car. If there are none, load a previous save (not quicksave).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The three statue heads which give access to the Daromith Mine, are probably a reference to [https://en.wikipedia.org/wiki/Greek_underworld Greek mythology]. In the Greek underworld, there are the three judges Minos, Rhadamanthus, and Aeacus.&lt;br /&gt;
&lt;br /&gt;
The creators of this quest were probably inspired by the Moria scenes of [https://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_The_Fellowship_of_the_Ring The Lord of the Rings: The Fellowship of the Ring]. The usage of the high, small and broken staircases in the dungeon is from the Fellowship escaping the goblins and the Balrog in Moria.&lt;br /&gt;
&lt;br /&gt;
Also the room which gets besieged by the horde of zombies is another reference from the movie. In the middle of the room, there is the tomb of the king, along with a large tome and there is also a very deep well present. The zombies start breaking down the door as the loud noise from the horn is made, with a large amount of small zombies storming the room and the large zombie probably represents the cave troll, which gives the Fellowship quite a challenge.&lt;br /&gt;
&lt;br /&gt;
The stairwell section before facing the Hornblower of Daromith, might be a reference to [https://en.wikipedia.org/wiki/Monty_Python_and_the_Holy_Grail Monty Python and the Holy Grail]. During the scene in which Sir Lancelot storms Swamp Castle, it takes five times before he reached the gates of the castle. The stairwell also takes five times starting climbing and being sent back, before the Hornblower is finally encountered.&lt;br /&gt;
&lt;br /&gt;
The presence of a scythe, a skeleton hand and a black hood on the Soul Train are a reference to the [https://en.wikipedia.org/wiki/Death_(personification) Grim Reaper].&lt;br /&gt;
&lt;br /&gt;
==Quest Journal==&lt;br /&gt;
The use of the console is same like in Oblivion. Description how to use console commands can be found [http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial#SetStage_BaseID_StageNum here]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|In The Underworld - MQ12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stage&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;End Q&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Journal Entry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|Callisto thinks I can escape through the well in the cellar of the monastery to the ancient dwarven tunnels which lead to the northern city of Cahbaet, where I should ask for help.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|15&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I have ended up at the station of the underworld. Here, all the dead wait for their departure into eternity. The conductor wanted to take me there, too, but when he saw the star map from Treomar, he was all excited and thought it needed to be shown to the king of the Star People.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|16&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|The conductor has changed the schedule for me. The train is not going to the underworld, but to Anku, the hall of the Star People.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|20&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|This will probably be a long ride. I better lie down and get some rest.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|25&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|The train has stopped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|35&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|A man called Haimon met me at the railway station and will now lead me to the king of the Star People.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|50&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|I have given the star map to the Star King, which made him very happy, because with this document the Star People can once again return to their homeland. In gratitude, the king will help me to reach Cahbaet.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|55&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|Haimon will lead me to the path to Cahbaet.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|70&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|End&lt;br /&gt;
|Haimon showed me the path to Cahbaet. Now I can enter the city.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox main quest}}&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Easter Eggs]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:On_to_the_Sanctum&amp;diff=48037</id>
		<title>Nehrim:On to the Sanctum</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:On_to_the_Sanctum&amp;diff=48037"/>
		<updated>2025-11-30T21:11:27Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
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&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; crop=&amp;quot;true&amp;quot; widths=&amp;quot;420&amp;quot;&amp;gt;&lt;br /&gt;
Ontothesanctum.jpg|On to the Sanctum&lt;br /&gt;
Sanctumintheforest4.jpg|The Sanctum&lt;br /&gt;
Archmagevanmiriainobservatory.jpg|Vanmiria in Observatory&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Back to [[Nehrim Wiki]]&lt;br /&gt;
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Back to [[Main Quest]]&lt;br /&gt;
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==Description==&lt;br /&gt;
{{Infobox_Quest|quest_type=Main Storyline|quest_giver=[[Player]]|involved_:category:peoplepeople=[[High Priest Aratornias]], [[Archmage Vanmiria]]|places=From [[Tirin Abbey]] to [[Arcane Sanctum]]|previous_quest(s)=[[Shadow and Light]]|succeeding_quest(s)=[[The Pilgrimage]]|editor_id=MQ01|form_id=00000811|reward_first_outcome=None|image1=Icon_mq01_80.jpg}}&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
[[File:Sanctumdirections.jpg|thumb|150px|[[Directions to the Sanctum]]]]&lt;br /&gt;
Now you need to proceed to the Mage Sanctum. It is located on the slopes of the eastern mountain range of [[Fold Valley]]. According to the road description from [[Merzul]], you should turn east on the road to [[Giliad]] and follow it until you finally reach the [[Arcane Sanctum]].&lt;br /&gt;
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==Walkthrough==&lt;br /&gt;
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=== Reach Arcane Sanctum ===&lt;br /&gt;
[[File:Arcane Sanctum01.jpg|thumb|185x185px|The Sanctum at Dusk]]&lt;br /&gt;
The walkthrough here is really simple. You need to reach [[Arcane Sanctum]] following any path you wish. However, the easiest and fastest way will be to follow the main road until you finally set foot in [[Arcane Sanctum|Sanctum]]. Make your [[Main Quest|main quest]] active and look for the green marker and the city of [[Giliad]]. First, go to Giliad, and then simply head towards the place where Arcane Sanctum is located.&lt;br /&gt;
===Find Archmage Vanmiria===&lt;br /&gt;
[[File:Vanmiria01.jpg|left|thumb|111x111px|[[Archmage Vanmiria]]]]&lt;br /&gt;
Once you are in [[Arcane Sanctum]], search for [[Archmage Vanmiria]] in [[Observatory]] (it is not a building, it is situated outside, next to your &#039;&#039;&#039;Safe Storage Chest&#039;&#039;&#039; and one trainer [[Lathorius]]). [[Archmage Vanmiria|Vanmiria]] will officially welcome you to the [[Arcane Sanctum|Sanctum]] and assign a new task for every novice.&lt;br /&gt;
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==Notes==&lt;br /&gt;
*It is sometimes difficult to find [[Archmage Vanmiria|Vanmiria]], she can be taking a walk somewhere in [[Arcane Sanctum]], but it appears that most often she walks around the Observatory. If she is not there, wait a few hours until a blue-robed female mage comes into your view.&lt;br /&gt;
==Tips==&lt;br /&gt;
*Take your time, you do not need to hurry. Feel free to explore the world and area on the way to the Arcane Sanctum.&lt;br /&gt;
*In [[Arcane Sanctum]] you will find most trainers.&lt;br /&gt;
==Following Quest==&lt;br /&gt;
*[[The Pilgrimage]]&lt;br /&gt;
==Quest Journal==&lt;br /&gt;
The use of the console is the same as in Oblivion. A description on how to use console commands can be found [https://en.uesp.net/Oblivion:Console+Command+Tutorial#SetStage+BaseID+StageNum here].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;On to the Sanctum - MQ01&#039;&#039;&#039;&lt;br /&gt;
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! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stage&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;End Q&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Journal Entry&#039;&#039;&#039;&lt;br /&gt;
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| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|1&lt;br /&gt;
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| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|Now I should proceed on my way to the Mage Sanctum. As far as I know, it is on the slopes of the eastern mountain range of the Fold Valley. According to the road description from Merzul, I must turn east on the road in Giliad and follow it until I reach the Sanctum.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&#039;&#039;&#039;End&#039;&#039;&#039;&lt;br /&gt;
|I have reached the Mage Sanctum and now must speak with Archmage Vanmiria. She will tell me about the Order.&lt;br /&gt;
|}&lt;br /&gt;
===Notes===&lt;br /&gt;
{{Navbox main quest}}&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Storyline quests]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:The_Leader_Returns&amp;diff=48036</id>
		<title>Nehrim:The Leader Returns</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:The_Leader_Returns&amp;diff=48036"/>
		<updated>2025-11-30T21:07:44Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
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&lt;div&gt;Back to [[Main Quest]]&lt;br /&gt;
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==Description==&lt;br /&gt;
{{Infobox_Quest|image1=Icon_mq17_80.jpg|quest_type=Storyline|involved_:category:peoplepeople=[[Narathzul Arantheal]], [[Callisto]], [[Guard Akarus]], [[Taranor]]|places=[[Mountain Monastery]], [[Cahbaet]]|starting_conditions=The quest is automatically triggered once you are teleported to the Mountain Monastery by Narathzul Arantheal.|previous_quest(s)=[[Soul of the Sword]]|succeeding_quest(s)=[[The Liberation]]|editor_id=MQ17|form_id=001E28FA}}&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
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You and Narathzul are on the way to the besieged Monastery. Narathzul proves his incredible power and clears a whole troop of [[Soldier|soldiers]] with one spell (be careful not to charge forward until he is done, since you might end up experiencing his incredible power along with the enemy soldiers). Narathzul suggests that you should kill the remaining guards in a more casual way. Having dealt with the enemy troops, Narathzul Arantheal is welcomed by Callisto and appoints himself as the new leader of the Order. (During the dialogue, you have some time to deposit stuff in your safe container, resupply, or just play some football with the burning logs fallen off from the formerly besieged monastery. But don&#039;t digress too far, or you might miss the departure!)&lt;br /&gt;
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Narathzul&#039;s first decision is to head for [[Cahbaet]] with you and [[Callisto]]. He starts running towards the stables, and you should follow him. Before he, Callisto or you have saddled [[horses]], &#039;&#039;&#039;save your game!&#039;&#039;&#039; The next part of this quest, alas, is prone to bugs and crashes.&lt;br /&gt;
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It can be tricky not to get outpaced by Callisto and Arantheal, but keep in mind that they are following the most obvious way to Cahbaet, so you know where to search should you lose them. You should not encounter many enemies along the way, but chances are high you will meet 1-2 [[spiders]] and, possibly, a [[Looter]].&lt;br /&gt;
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Should you save your game here, and, upon reloading, find Callisto disappearing&#039;&#039;&#039;,&#039;&#039;&#039; you have probably triggered the Callisto horse bug. Don&#039;t worry: it is easily fixed. Try to walk inside Callisto&#039;s horse (this sounds strange, but every time this bug occurs, Callisto&#039;s horse loses its collision geometry, so you can just walk inside it) and activate the invisible (but clickable!) Callisto. Then he suddenly reappears atop of his horse (and is visible once again), and the game goes on.&lt;br /&gt;
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The entourage stops at the Cahbaet marketplace.&lt;br /&gt;
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==Walkthrough==&lt;br /&gt;
Defeat at least one soldier on the bridge nearest to the drawbridge in order to continue. Narathzul won&#039;t kill them all on his own.&lt;br /&gt;
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Do as your companions suggest and mount your horse. Then simply follow the green marker on the map (the location of Narathzul).&lt;br /&gt;
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When you, Narathzul and Callisto arrive at Cahbaet your quest will update and the quest is finished. [[Taranor]] will greet you.&lt;br /&gt;
==Notes==&lt;br /&gt;
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* Narathzul will not defeat all of the soldiers just outside of the drawbridge. The [[Player]] or a [[Followers|Follower]] must do this.&lt;br /&gt;
* Make sure to loot the soldiers ASAP as the game may remove the corpses very shortly after. This is an engine limitation, as only 20 actors can be in one cell at any given time.&lt;br /&gt;
* Narathzul and Callisto will generally ride until they reach the next unloaded cell and then stop and wait for you. This means you cannot teleport to [[Cahbaet]] and expect them to arrive there on their own. During this quest, [[Aeterna Warrior]]&amp;lt;nowiki/&amp;gt;s and dead [[Soldier]]&amp;lt;nowiki/&amp;gt;s will spawn at certain points along the road.&lt;br /&gt;
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==Bugs==&lt;br /&gt;
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* [[Guard Akarus]] and [[Callisto]] have no dialog when spoken to during this quest.&lt;br /&gt;
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=== Soul of the Sword ===&lt;br /&gt;
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# If the player gets to the caverns section while Narathzul is still at [[Zelara&#039;s Tomb]], it will prevent the quest from ending and this one from beginning properly. To fix this, you need to type of series of commands. Unfortunately, a batch file won&#039;t work for this.&lt;br /&gt;
# Before starting this process, I highly recommend downloading and installing XOBSE and Console Paste Support, which allows you to copy and paste the following commands into the console, one by one:&lt;br /&gt;
#* The following 53 commands (the first one is optional) must be entered one at a time, line by line:&lt;br /&gt;
#* &amp;lt;code&amp;gt;PlaySound SPLConjurationCast&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;SetStage MQ17 5&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;ForceWeather 38EED&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;Prid 1D86F9&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;resurrect&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;Resethealth&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;moveto 22CB08&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;Prid 1D86FA&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;resurrect&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;resethealth&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;moveto 22CB0C&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;Prid 1D86FD&amp;lt;/code&amp;gt;&lt;br /&gt;
#* enable&lt;br /&gt;
#* &amp;lt;code&amp;gt;resurrect&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;resethealth&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;moveto 22CB0D&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;Prid 1D86FC&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;resurrect&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;resethealth&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;moveto 22CB0E&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;Prid 1D86FB&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;resurrect&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;resethealth&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;Prid 1D86F8&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;resurrect&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;resethealth&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;moveto 22CB0F&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;Prid 1D86F7&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;resurrect&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;resethealth&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;Prid 1D86F6&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;resurrect&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;resethealth&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;removeSpell 1D85C8&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;addSpell 1ED983&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;Prid 1DD1ED&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;resurrect&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;resethealth&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;removeSpell 1D85C8&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;addSpell 1D0AE4&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;moveto 22CB10&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;Prid 1DB27A&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;MoveTo 1E2874&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;Player.MoveTo 1E2873&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;SetStage MQ16 115&amp;lt;/code&amp;gt;&lt;br /&gt;
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# Even after doing this, some soldiers may not spawn. You&#039;ll know when this happens when Narathzul just stands there with his weapon and no enemies are around. Just make the three closest to the drawbridge (1D86F6, 1D86F7, 1D86F8) have been properly enabled using the commands above (type them again if need be). Once enabled, kill them to progress the quest.&lt;br /&gt;
&lt;br /&gt;
==Quest Journal==&lt;br /&gt;
The use of the console is the same as in Oblivion. A description how to use console commands can be found [http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial#SetStage_BaseID_StageNum here]. Messages in brackets [] do not have a journal entry but represent the action taken at that stage of the quest.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;The Leader Returns - MQ17&#039;&#039;&#039;&lt;br /&gt;
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! style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;Stage&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;End Q&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;Journal Entry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|[Quest start.]&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
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|[Narathzul runs towards the monastery&#039;s stables. ]&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul reaches the monastery&#039;s stables and prepares to cast a spell.]&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul casts his spell against the soldiers on the bridge.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot; |&lt;br /&gt;
|Arantheal has proved what incredible power he has, as he has cleared a whole troop of soldiers with one blow from the road. There are now only a few opponents between us and the monastery.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|[The soldiers have been defeated, and Narathzul walks towards the player.]&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul talks to the player.]&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul ends the conversation, and the drawbridge lowers. Narathzul walks inside.]&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul has crossed the drawbridge. Callisto leaves the main building and heads for the center of the monastery.]&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul orders Guard Akarus to saddle the horses. He and Callisto talk for a bit.]&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul, Callisto, and Guard Akarus head for the stable.]&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul and Callisto get on their horses and ride for Cahbaet.]&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul passes by the first encounter of Aeterna Warriors and dead soldiers northeast of [[Sinor&#039;s Warehouse]].]&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul passes by the second group of Aeterna Warriors and dead soldiers on the [[Northern Watch]].]&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul passes by the first two dead soldiers on the right fork of the road path on the map.]&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul passes two more dead soldiers just past the deer valley heading towards Cahbaet.]&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul arrives in Cahbaet territory. He continues towards the city.]&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul arrives at Cahbaet. He rides into the city.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot; |&#039;&#039;&#039;End&#039;&#039;&#039;&lt;br /&gt;
|We arrived safely at Cahbaet.&lt;br /&gt;
|}&lt;br /&gt;
{{Navbox main quest}}&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Bugs]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Tyrael&amp;diff=48035</id>
		<title>Nehrim:Tyrael</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Tyrael&amp;diff=48035"/>
		<updated>2025-11-30T21:06:24Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tyrael01.jpg|thumb|300px|Tyrael]]&lt;br /&gt;
Back to [[Creatures]] &amp;gt; [[Easter Eggs]]&lt;br /&gt;
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[[File:Tyrael02.jpg|thumb|300x300px|Tyrael, upon activation]]&lt;br /&gt;
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==Description==&lt;br /&gt;
Tyrael, though perhaps not strictly speaking a “Boss” character nor an Easter Egg, is worth mentioning nonetheless. As you pass through the burned-out village of [[Mortram]], Tyrael is located in the ruins of the only farmstead on the north side of the road.&lt;br /&gt;
&lt;br /&gt;
At first, he appears to be a simple skeleton lying in the ruins, but “activating” him, in an effort to check his inventory, will cause him to become animated and attack! Once defeated, he lies motionless, but if you attempt to check his inventory again, he once again rises and attacks! He will do this endlessly while he remains in the game, and, as a result, is a good resource for practicing blocking and your various attacking skills.&lt;br /&gt;
==Statistics==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
|[[File:Line625.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Form ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ref ID&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot;|&#039;&#039;&#039;Lvl&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot;|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|[[File:Health.jpg]]&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|[[File:Damage.jpg]]&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|[[File:Magic.jpg]]&lt;br /&gt;
!&#039;&#039;&#039;Fatigue&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot;|&#039;&#039;&#039;EP&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 0px; background-color: rgb(204, 153, 102);&amp;quot;|&#039;&#039;&#039;Respawn&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot;|&#039;&#039;&#039;Soul&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot;|&#039;&#039;&#039;Drops&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Flags&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SkelettSchock&lt;br /&gt;
|0018E4D3&lt;br /&gt;
|00190D52&lt;br /&gt;
| style=&amp;quot;width: 30px; text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot;|Creature&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|200&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot;|50&lt;br /&gt;
|50&lt;br /&gt;
|IzuaelSpell &lt;br /&gt;
| style=&amp;quot;width: 31px; text-align: center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No&lt;br /&gt;
| style=&amp;quot;width: 50px; text-align: center;&amp;quot;|Common&lt;br /&gt;
| style=&amp;quot;width: 250px; text-align: center;&amp;quot;|Iron Longsword&lt;br /&gt;
|Quest Item&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Ai Packages&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Aggression&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Responsibility&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Factions&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Script&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Type of attack&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 0px; text-align: center; background-color: rgb(204, 153, 102);&amp;quot; |&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IzuaelPackage &lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 30px; text-align: center;&amp;quot; |0&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Creatur&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |SchockSkelettTest&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Melee&lt;br /&gt;
| style=&amp;quot;width: 250px; text-align: center;&amp;quot;|N/A&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |N/A&lt;br /&gt;
|}&lt;br /&gt;
==Ai Packages==&lt;br /&gt;
The package does not have a schedule.&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Form ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Flags&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Conditions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|IzuaelPackage&lt;br /&gt;
|001912F9&lt;br /&gt;
|Continue if PC is near&lt;br /&gt;
|Cast Magic&lt;br /&gt;
|Object ID [[Player]], Radius 256&lt;br /&gt;
|Object ID IzuaelSpell, Count 0&lt;br /&gt;
|Equal to 1 in function GetLineofSight of [[Player]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
Village of [[Mortram]]&lt;br /&gt;
==Fun Tip==&lt;br /&gt;
&lt;br /&gt;
If you have a very high sneak skill or can become invisible with a spell or potion, in between the moment you activate him and the moment he would see you, he will not notice you and instead begin running around the ruins of Mortram killing the [[Chicken|chickens]] or any other enemy that is not in the same [[Factions|faction]] that he sees.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Upon first activation and defeat of Tyrael, his corpse will be removed from the game after 3 in-game days, due to being labeled as non-persistent.&lt;br /&gt;
* His corpse (up to the first activation) is a quest item. Once he becomes activated, he no longer has any flags and will eventually disappear.&lt;br /&gt;
* See [[Skeleton (Dead)]] for normal dead skeletons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Easter Eggs]]&lt;br /&gt;
[[Category:Undead]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Mortram&amp;diff=48034</id>
		<title>Nehrim:Mortram</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Mortram&amp;diff=48034"/>
		<updated>2025-11-30T21:04:39Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;420&amp;quot; crop=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Mortram village.png&lt;br /&gt;
Mortram03.jpg&lt;br /&gt;
Mortram02.jpg&lt;br /&gt;
Mortram01.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Back to [[Places]]&lt;br /&gt;
&lt;br /&gt;
[[Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
&lt;br /&gt;
A burnt-out city with a lot of smoking ruins that was devastated, probably due to the war between [[Taranor]] and [[Barateon]]. It seems all of the citizens have died in the attacks, except for a lonely woman standing in a remote shack. In one of the ruins, you can find one unique skeleton, [[Tyrael]].&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
[[File:Mortramworlmap.jpg|thumb|Mortram location]]In Northern Plains, south of [[Mahrnitz ]](on the main road).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map Information&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cell: &#039;&#039;&#039;Mortram&#039;&#039;&#039;&lt;br /&gt;
* Form ID: 00190CD2&lt;br /&gt;
* Coordinates for Map marker: (-23, 17)&lt;br /&gt;
* Map Marker Ref ID: 001BED41&lt;br /&gt;
* Map Icon: City&lt;br /&gt;
* Regions: NoerdlichenEbenen, ZBorderRegion&lt;br /&gt;
* Display Name: Northern Plains (Level 27 to 30)&lt;br /&gt;
* Fast Travel Point: In the middle of the town&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
[[The Liberation]] (optional)&lt;br /&gt;
&lt;br /&gt;
==Occupants==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; width: 200px;&amp;quot;|&lt;br /&gt;
NPCs&lt;br /&gt;
*[[Helene the Fisherwoman]]&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; width: 200px;&amp;quot;|&lt;br /&gt;
Creatures&lt;br /&gt;
*&#039;&#039;&#039;[[Tyrael]] &#039;&#039;&#039;&lt;br /&gt;
*[[Chicken]]&lt;br /&gt;
*[[Rooster]]&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
During the quest [[The Liberation]]&lt;br /&gt;
*4 [[Soldier]]&lt;br /&gt;
*[[Officer]]&lt;br /&gt;
*2 [[Battlemage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items Found==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 300px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
Weapons&lt;br /&gt;
*Rusty Iron Battleaxe&lt;br /&gt;
Ingredients&lt;br /&gt;
*[[Ingredients#H|Honey]] from Beehives&lt;br /&gt;
*[[Ingredients#C|Chicken Meat]] form dead Chickens&lt;br /&gt;
Plants&lt;br /&gt;
&lt;br /&gt;
* 11 [[Plants|Wheat Sheaf]]&lt;br /&gt;
&lt;br /&gt;
Services&lt;br /&gt;
&lt;br /&gt;
* Bedroll x 6&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; width: 300px;&amp;quot;|&lt;br /&gt;
Near Helen&#039;s house&lt;br /&gt;
&lt;br /&gt;
* 2 Barrel with [[Leveled Items#Random Low Items|random low items]]&lt;br /&gt;
* 2 Sack with [[Ingredients#F|Flour]]&lt;br /&gt;
* Small Crate with [[Potions|Health Potion - Rancid]] and Crumbled paper&lt;br /&gt;
* Sack with 5 Gold&lt;br /&gt;
* 5 [[Ingredients#B|Bread]]&lt;br /&gt;
* [[Crafting Tools|Shovel (T)]]&lt;br /&gt;
&lt;br /&gt;
Containers&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
==Tent==&lt;br /&gt;
Small tent with two bedrolls.&lt;br /&gt;
===Items found===&lt;br /&gt;
&lt;br /&gt;
* [[One-handed blunt|Runed Iron War Axe]]&lt;br /&gt;
* Tan Jug&lt;br /&gt;
* Stone Cup x 2&lt;br /&gt;
* 5 Empty Sacks (safe)&lt;br /&gt;
&lt;br /&gt;
Services&lt;br /&gt;
&lt;br /&gt;
* Bedroll x 2&lt;br /&gt;
&lt;br /&gt;
=== Cell Information ===&lt;br /&gt;
&lt;br /&gt;
* Cell Name: Tent&lt;br /&gt;
* Editor ID: &#039;&#039;&#039;MortramZelt01&#039;&#039;&#039;&lt;br /&gt;
* Form ID: 001DD095&lt;br /&gt;
* Flags: Is Interior Cell&lt;br /&gt;
* Owner: None&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 630px; &amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|[[File:Mortramamap.jpg|thumb|left|260px|Mortram map]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Cities, towns and villages]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Ostian,_Storage_Cave&amp;diff=48033</id>
		<title>Nehrim:Ostian, Storage Cave</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Ostian,_Storage_Cave&amp;diff=48033"/>
		<updated>2025-11-30T21:02:18Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder location.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Ostian, Storage Cave&#039;&#039;&#039; serves as a shortcut between [[Ostian, Harbour|Ostian, Harbor]] &amp;amp; [[Ostian, Upper Stores]]. It consists of three rock portions that are connected by bridges. In the center sits a structure for storage, evidenced by the many furniture crates (statics) that are stored there. There is also a large space to act as a battleground during one of the quests that takes place here. On both sides of the cave, many wisp plants are outside the play area. No one occupies the cave other than the NPCs involved in the quests.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
In [[Ostian]] between [[Ostian, Harbour|Ostian, Harbor]] &amp;amp; [[Ostian, Upper Stores]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
* [[The Decisive Moment]]&lt;br /&gt;
* [[Impotence of the Almighty]]&lt;br /&gt;
&lt;br /&gt;
== Occupants ==&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Permanent&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Quest Related&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Jagal]]&lt;br /&gt;
|[[Callisto]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Kim]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Decisive Moment|Guards of Ostian]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items Found ==&lt;br /&gt;
&lt;br /&gt;
* 1  locked (easy), respawning container inside the center structure. For more info see [[Leveled Items]].&lt;br /&gt;
* Wisp Cap Plants outside the game border&lt;br /&gt;
&lt;br /&gt;
== Cell Information ==&lt;br /&gt;
1 cell. The warehouse has two floors.&lt;br /&gt;
&lt;br /&gt;
* Cell Name: Ostian, Storage Cave&lt;br /&gt;
* Editor ID: &#039;&#039;&#039;OstianLager02&#039;&#039;&#039;&lt;br /&gt;
* Form ID: 001EEBDD&lt;br /&gt;
* Flags: Is Interior Cell&lt;br /&gt;
* Owner:  None&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* The door (&#039;&#039;&#039;MQ28Tuer02&#039;&#039;&#039;) to Ostian, Upper Stores remains permanently locked after stage 40 of [[The Decisive Moment]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* [[Jagal]] is a permanent resident of this cave, although he is not located in the playing area. Outside the boundary lies a holding cell for him. He is teleported to the center of the cave when his script calls for it.&lt;br /&gt;
* Callisto is added to this holding cell after [[The Professional]] ends.&lt;br /&gt;
* A [[Test cells|test cell]] of Ostian, Storage cave also exists. Editor ID: &#039;&#039;&#039;OstianLager01&#039;&#039;&#039;, Form ID: 001D71D1. This version of Ostian, Storage Cave, is similar to the one used in-game, but a bigger cave overall. It is unlit with fewer plants and more wooden floors. Some green stain cup caps can be harvested here. The two wooden doors do not function, and an abyss can be accessed from the side of the buildings. A wisp plant can be seen from here. No other containers or loot exist in this cell.&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Bugs]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Jagal&amp;diff=48032</id>
		<title>Nehrim:Jagal</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Jagal&amp;diff=48032"/>
		<updated>2025-11-30T20:58:43Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Infobox People&lt;br /&gt;
|image = Image:Jagal02.jpg&lt;br /&gt;
|level = 100&lt;br /&gt;
|health = 700&lt;br /&gt;
|magicka = 250&lt;br /&gt;
|race = Alemanne1&lt;br /&gt;
|class = Mage&lt;br /&gt;
|gender = Male&lt;br /&gt;
|ep = None&lt;br /&gt;
|baseID = 001EC09B&lt;br /&gt;
|refID = 001EEBF1&lt;br /&gt;
|editorID = Jagal|fatigue=400|mercantile=-|bartergold=-|aggression=5|confidence=50|responsibility=50|essential=No|respawn=No}}[[Jagal]] is the leader of the Temple which governs [[The Southrealm]]. They impose theocratic rule on the oppressed people of the south, who are treated as slaves and imperfect beings. Jagal, their leader, the Temple&#039;s Highest Priest, will not hesitate to suppress any rebellion to prevent the overthrow of the theocracy. He is an extremely powerful magician who defeats [[Callisto]] during their encounter.&lt;br /&gt;
&lt;br /&gt;
Type of Attack&lt;br /&gt;
Magic (Fire). Can heal himself.&lt;br /&gt;
*[[Spells|Blessing of Resistance (Level I)]]&lt;br /&gt;
*[[Spells|Life Drain (Level II)]]&lt;br /&gt;
*[[Spells|Fire Arrow (Rank III)]]&lt;br /&gt;
*[[Spells|Blessing (Level III)]]&lt;br /&gt;
Immunity&lt;br /&gt;
*Jagal&#039;s Shield - resist Magic 50%&lt;br /&gt;
Weakness&lt;br /&gt;
*N/A&lt;br /&gt;
==Location==&lt;br /&gt;
[[Nehrim:Ostian, Storage Cave]] during the main quest [[The Decisive Moment]].&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
*[[The Decisive Moment|The Decisive Moment ]]&lt;br /&gt;
&lt;br /&gt;
== Equipped Items ==&lt;br /&gt;
Light Temple Robe ([[nonplayable]])&lt;br /&gt;
&lt;br /&gt;
==Items Dropped==&lt;br /&gt;
&lt;br /&gt;
*[[Staves|Arcane Staff]]&lt;br /&gt;
&lt;br /&gt;
== Ai Packages ==&lt;br /&gt;
Jagal has two Ai packages, both of which are used in the quest: &lt;br /&gt;
&lt;br /&gt;
=== Travel to XMarkerHeading (in Ostian, Storage Cave) [1] ===&lt;br /&gt;
&lt;br /&gt;
* Editor ID: &#039;&#039;&#039;MQ28JagalZuCallisto&#039;&#039;&#039;&lt;br /&gt;
* Ai Package: 001EF2D6&lt;br /&gt;
* Package Type: Travel&lt;br /&gt;
* Day of the Week: Any&lt;br /&gt;
* Month: Any&lt;br /&gt;
* Time: Any, Duration: 0&lt;br /&gt;
* Location: Radius 0 near reference 001EEBE1 [XMarkerHeading]&lt;br /&gt;
* Flags: Continue if PC is near, Must Reach Location, Must Complete, Always Run&lt;br /&gt;
* Conditions: Functions at GetStage 47 during quest MQ28 (The Decisive Moment)&lt;br /&gt;
&lt;br /&gt;
=== Travel to XMarkerHeading (in Ostian, Storage Cave) [2] ===&lt;br /&gt;
&lt;br /&gt;
* Editor ID: &#039;&#039;&#039;MQ28JagalPack01&#039;&#039;&#039;&lt;br /&gt;
* Ai Package: 001EF2D3&lt;br /&gt;
* Package Type: Travel&lt;br /&gt;
* Day of the Week: Any&lt;br /&gt;
* Month: Any&lt;br /&gt;
* Time: Any, Duration: 0&lt;br /&gt;
* Location: Radius 0 near reference 001EEBF0 [XMarkerHeading]&lt;br /&gt;
* Flags: Continue if PC is near, Must Reach Location, Must Complete&lt;br /&gt;
* Conditions: Functions at Getstage 40 but less than Getstage 42 during quest MQ28 (The Decisive Moment)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* He is not initially hostile when first encountered. Once Calisto is dead, his script &#039;&#039;&#039;(MQ28JagalScript)&#039;&#039;&#039; will then set his aggression to 100, which will quickly turn him hostile towards the player.&lt;br /&gt;
* Before the quest, he and Calisto are still present in [[Nehrim:Ostian, Storage Cave]], just in a small chamber out of bounds.&lt;br /&gt;
* The &#039;&#039;&#039;MQ28JagalPack01&#039;&#039;&#039; package places Jagal in the area where he ambushes the player and Kim. The &#039;&#039;&#039;MQ28JagalZuCallisto&#039;&#039;&#039; package is responsible for Jagal to run and attack Calisto. &lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Quest related people]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Helene_the_Fisherwoman&amp;diff=48031</id>
		<title>Nehrim:Helene the Fisherwoman</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Helene_the_Fisherwoman&amp;diff=48031"/>
		<updated>2025-11-30T20:56:00Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to &amp;gt; [[People]]&lt;br /&gt;
{{Template:Infobox People&lt;br /&gt;
|image = Image:Helene_the_Fisherwoman.jpg&lt;br /&gt;
|level = 35&lt;br /&gt;
|health = 400&lt;br /&gt;
|race = Alemanne&lt;br /&gt;
|class = Farmer&lt;br /&gt;
|gender = Female&lt;br /&gt;
|essential = No&lt;br /&gt;
|respawn = No&lt;br /&gt;
|baseID = 203302&lt;br /&gt;
|refID = 203455&lt;br /&gt;
|editorID = HeleneDieFischern |magicka=247|gold=30}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
It seems she is the only survivor from the devastated village of [[Mortram]]. She has no AI packages and thus will stand where she is all day unless she is attacked.&lt;br /&gt;
==Location==&lt;br /&gt;
Next to a dilapidated shack with beehives in a remote corner of [[Mortram]], on the western side of the river. This location is also northeast of the [[Cave (Daring the Sortie MQ)|Cave]] used in [[Daring the Sortie]].&lt;br /&gt;
&lt;br /&gt;
== Equipped Items ==&lt;br /&gt;
Steel Mace, Oiled Linen Shoes, Sack Cloth Pants, Shirt with Suspenders&lt;br /&gt;
&lt;br /&gt;
==Pickpocketed Items==&lt;br /&gt;
30 gold&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* She is probably a reference to [https://en.wikipedia.org/wiki/Helene_Fischer Helene Fischer], a German musician.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Castle_Darlan&amp;diff=48030</id>
		<title>Nehrim:Castle Darlan</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Castle_Darlan&amp;diff=48030"/>
		<updated>2025-11-30T20:51:51Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;420&amp;quot; crop=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Castledarlanyoushallnotpass.jpg|You shall not pass!&lt;br /&gt;
Castle Darlan01.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;Back to [[Places]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Exterior ===&lt;br /&gt;
A castle that is located in the [[The Northrealm|Northrealm]]. When you first encounter it, it is inaccessible as some [[Middlerealm Soldier|Middlerealm Soldiers]] guard the entrance. In front of the castle, you can see the hanged [[Count of Darlan]]. The castle is currently under occupation. As you progress in the story, you and/or other troops liberate the Castle and [[Taranor]], the leader of [[the Northrealm]], grants you the castle. With time, the nearby village, [[Darlan]], is rebuilt. &lt;br /&gt;
&lt;br /&gt;
After the town is rebuilt, entering the castle grounds reveals stables for your horse/donkey and equipment for crafting. There is an upper level to walk on, but there is nothing of interest up there. Despite the extra space, there is only one entrance on the ground floor. Near the entrance sits your statue that is placed there after [[The Liberation]] quest ends. You can enter the rooftop from the Chambers area, but it is also devoid of interest.&lt;br /&gt;
&lt;br /&gt;
=== During the Liberation ===&lt;br /&gt;
Wooden barricades have been set up outside and inside the castle. After the Liberation quest ends, the castle gets cleaned up.&lt;br /&gt;
&lt;br /&gt;
=== Interior ===&lt;br /&gt;
&lt;br /&gt;
==== Castle Darlan, Hall ====&lt;br /&gt;
The hall consists of four pillars with two sets of stairs each; one from the entrance, and the other leading to the throne. In the middle sit two braziers inside a stone. The ceiling hosts two chandeliers, and torches are found by the exits and the throne room. Two candles sit next to the throne.&lt;br /&gt;
&lt;br /&gt;
==== Castle Darlan, Chambers ====&lt;br /&gt;
Upon entering the chambers, you are greeted with a staircase to your left, two doors in front of you, a large circular rug, a [[Secure chest|Safe Chest]] to the left, and two display cases to the right. At the far right is a hallway leading to a teleport pad. The door furthest to the right from the entrance contains a bath and a fireplace, neither of which is useable. The door to the left contains the bedroom, with a few containers for storage and two bookcases. Upstairs has a small garden as well as more containers for storage. A small display case sits next to the stairs leading to the rooftop. Four large display cases surround the table. A double bed is enclosed by drawers and a desk. Some bookcases and a Wall shelf sit against the walls.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*East of [[Mortram]].&lt;br /&gt;
*You can see the castle when passing by [[Darlan ]](the village).&lt;br /&gt;
&lt;br /&gt;
=== Map Information ===&lt;br /&gt;
&lt;br /&gt;
* Exterior Cell: &#039;&#039;&#039;BurgDarlan&#039;&#039;&#039;&lt;br /&gt;
* Form ID: 0018F69C&lt;br /&gt;
* Coordinates for Map Marker: (-25,20)&lt;br /&gt;
* Map Marker Ref ID: 001BED42&lt;br /&gt;
* Map Icon: Fort Ruin&lt;br /&gt;
* Regions: NoerdlichenEbenen, ZBorderRegion&lt;br /&gt;
* Map Display Name: [[Northern Plains]] (Level 27 to 30)&lt;br /&gt;
* Fast Travel Point: Just inside the gate&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[The Liberation]]&lt;br /&gt;
==Occupants==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 630px; &amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;People (before [[The Liberation|Liberation]] )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Castle Darlan&lt;br /&gt;
&lt;br /&gt;
* [[Middlerealm Soldier]] x 3&lt;br /&gt;
* [[Erothin Battlemage]]&lt;br /&gt;
* [[Soldier]] x 3&lt;br /&gt;
&lt;br /&gt;
In front of the Gate&lt;br /&gt;
*3 [[Middlerealm Soldier]]&lt;br /&gt;
In Darlan&lt;br /&gt;
&lt;br /&gt;
* [[Chicken]]&lt;br /&gt;
* [[Rooster]]&lt;br /&gt;
* [[Chick]] x 2&lt;br /&gt;
* [[Beggar]]&lt;br /&gt;
* [[Count of Darlan]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-size: 14px; font-style: inherit; font-weight: inherit; margin-top: 0.4em; margin-bottom: 0.5em; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline; margin-left: 0px; margin-right: 0px;&amp;quot;&amp;gt;&#039;&#039;&#039;People (after [[The Liberation|Liberation]] ):&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-size: 14px; font-style: inherit; font-weight: inherit; margin-top: 0.4em; margin-bottom: 0.5em; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline; margin-left: 0px; margin-right: 0px;&amp;quot;&amp;gt;In Castle Darlan&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
* [[Hunter]]&lt;br /&gt;
* [[Healer]] (mistranslated as &#039;Instructor&#039;)&lt;br /&gt;
&lt;br /&gt;
Exterior&lt;br /&gt;
&lt;br /&gt;
* [[Darlan City Guard]] x 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items found==&lt;br /&gt;
&lt;br /&gt;
=== Exterior ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting ====&lt;br /&gt;
&lt;br /&gt;
* Water Trough (T)&lt;br /&gt;
* Foraging Furnace (T)&lt;br /&gt;
* Anvil (T)&lt;br /&gt;
* Bellows (T)&lt;br /&gt;
* Grindstone (T)&lt;br /&gt;
* Grinding stone table&lt;br /&gt;
* Hammer&lt;br /&gt;
&lt;br /&gt;
==== Containers ====&lt;br /&gt;
2 Respawning Containers (crate x 2)&lt;br /&gt;
&lt;br /&gt;
=== Castle Darlan, Hall ===&lt;br /&gt;
&lt;br /&gt;
==== Containers ====&lt;br /&gt;
All containers are empty.&lt;br /&gt;
&lt;br /&gt;
* 2 Drawers (respawns)&lt;br /&gt;
* 2 Cupboards (safe)&lt;br /&gt;
&lt;br /&gt;
=== Castle Darlan, Chambers ===&lt;br /&gt;
&#039;&#039;&#039;Armor/Apparel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Darlan Shield&lt;br /&gt;
* Darlan Cuirass&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Plants]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Unique plants|Ice Claw (+1 Encumbrance)]]&lt;br /&gt;
* Flax&lt;br /&gt;
* Lavender&lt;br /&gt;
* Mandrake&lt;br /&gt;
* Columbine&lt;br /&gt;
* Monkshood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ingredients]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Apple x 2&lt;br /&gt;
* Potato x 3&lt;br /&gt;
* Strawberry x 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potions]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Health Potion - Quality&lt;br /&gt;
* Fortify Magicka Potion - Quality&lt;br /&gt;
* Frost Oil - Quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Books]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Parchment]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Teleport rune]]&lt;br /&gt;
* [[Magic Runes|Rune Darlan Teleport]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clutter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ceramic Plate&lt;br /&gt;
* Bouquet of Flowers x 2&lt;br /&gt;
* Silver Pitcher&lt;br /&gt;
* Silver Glass x 2&lt;br /&gt;
* Silver Carafe&lt;br /&gt;
* Silver Goblet x 2&lt;br /&gt;
* Silver Plate x 2&lt;br /&gt;
* Silver Fork x 2&lt;br /&gt;
* Silver Knife x 2&lt;br /&gt;
* Silver Spoon x 2&lt;br /&gt;
* Silver Bowl (C08)&lt;br /&gt;
* Silver Bowl (105E7)&lt;br /&gt;
* Hourglass&lt;br /&gt;
* Inkwell&lt;br /&gt;
* Quill&lt;br /&gt;
* Seal&lt;br /&gt;
* Crystal Ball&lt;br /&gt;
* Planter&lt;br /&gt;
* Bust&lt;br /&gt;
* Scales&lt;br /&gt;
* Weight x 4 (scaled differently)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Containers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All containers here are empty.&lt;br /&gt;
&lt;br /&gt;
* Drawers x 2 (respawns)&lt;br /&gt;
* Desk x 2 (safe)&lt;br /&gt;
* Cupboard x 2 (safe)&lt;br /&gt;
* Wooden Chest x 2 (safe)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Services &amp;amp; Amenities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Teleport]] pad&lt;br /&gt;
* Single Bed&lt;br /&gt;
* Double Bed&lt;br /&gt;
* Fireplace &amp;quot;Feuerstelle&amp;quot; (Upstairs) [&#039;&#039;&#039;[[Nehrim Expanded]] only&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amenities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Large Blue Display Case&lt;br /&gt;
* Small Blue Display Case&lt;br /&gt;
* Bookshelf&lt;br /&gt;
* Bookcase x 5&lt;br /&gt;
* Small Yellow Display Case&lt;br /&gt;
* Large Yellow Display Case x 4&lt;br /&gt;
* Lectern Workstation&lt;br /&gt;
* Wall Shelf&lt;br /&gt;
* 4 Chairs&lt;br /&gt;
* Access to the rooftop&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Cell Information ==&lt;br /&gt;
2 cells, 7 rooms. The chamber consists of two floors.&lt;br /&gt;
&lt;br /&gt;
=== Castle Darlan, Hall ===&lt;br /&gt;
&lt;br /&gt;
* Editor ID: &#039;&#039;&#039;BurgDarlanHalle&#039;&#039;&#039;&lt;br /&gt;
* Form IDs: 001DCFBF&lt;br /&gt;
* Flags: Is Interior Cell&lt;br /&gt;
* Owner: [[Player]]&lt;br /&gt;
&lt;br /&gt;
=== Castle Darlan, Chambers ===&lt;br /&gt;
&lt;br /&gt;
* Editor ID: &#039;&#039;&#039;BurgDarlanGaemcher&#039;&#039;&#039;&lt;br /&gt;
* Form ID: 001DCFF3&lt;br /&gt;
* Flags: Is Interior Cell&lt;br /&gt;
* Owner: [[Player]] &lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 630px; &amp;quot;&lt;br /&gt;
|[[File:Castledarlanlocation.jpg|thumb|left|300x300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==Tips/Notes==&lt;br /&gt;
&lt;br /&gt;
* Castle Darlan is one of the few [[Houses]] you get for free.&lt;br /&gt;
* The [[player]] always owns the Castle, even before The Liberation quest takes place.&lt;br /&gt;
* Note that [[Followers]] tend to automatically activate your display cases if they get too close to them. This could potentially mess up your displays.&lt;br /&gt;
* [[Nehrim Expanded]] allows you to customize your statue.&lt;br /&gt;
* Note that falling into the wooden pergola that sits above the crafting station may result in the [[player]] getting stuck.&lt;br /&gt;
* For more information on containers, see [[Leveled Items]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Castles]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:The_Liberation&amp;diff=48029</id>
		<title>Nehrim:The Liberation</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:The_Liberation&amp;diff=48029"/>
		<updated>2025-11-30T20:49:07Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;420&amp;quot; crop=&amp;quot;true&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Castle Darlan.png|Castle Darlan&lt;br /&gt;
Darlan under ocupation.jpg|Darlan under ocupation&lt;br /&gt;
For Freedom.jpg|For Freedom&lt;br /&gt;
Arantheal in Cahbaet.jpg|Arantheal in Cahbaet|link=Arantheal in Cahbaet&lt;br /&gt;
Aeterna Warrior01.jpg|Aeterna Warrior&lt;br /&gt;
Aeterna Warrior.jpg|Aeterna Warrior&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Back to [[Main Quest]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
==Description==&lt;br /&gt;
{{Infobox_Quest|quest_giver=[[Taranor Coarek]]|involved_:category:peoplepeople=[[Taranor Coarek]], [[Narathzul Arantheal]], [[Callisto]], [[Officer]], [[Middlerealm Soldier]], [[Aeterna Warrior]], [[Soldier]]|places=[[Cahbaet]], [[Castle Darlan]] or the village of [[Mortram]] depending on the [[Player]]&#039;s choice, [[Gate of Cahbaet]]|succeeding_quest(s)=[[The Chancellor&#039;s Fate]]|editor_id=MQ18|form_id=001E28FB|reward_first_outcome=+ 1800 EP, Ownership of [[Castle Darlan]], [[Darlan]] is rebuilt.|quest_type=Main Storyline|image1=Icon_mq18_80.jpg|previous_quest(s)=[[The Leader Returns]]}}&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
&lt;br /&gt;
As soon as you enter [[Cahbaet]], you will be welcomed by its leader, [[Taranor]]. He will be elated to have seen that you have succeeded in your task of releasing [[Narathzul Arantheal]], which will seal [[Barateon]]&#039;s fate. Taranor points out that his realm is still occupied by the Chancellor&#039;s troops and he does not have enough soldiers for a counter-attack. Yet he realizes that the tide of war is turning as more and more Aeterna warriors join the ranks of Narathzul&#039;s soldiers. Narathzul asks Taranor what places need to be conquered so he can finally leave for [[Erothin]] and deal with [[Barateon]]. Taranor recounts that the enemy soldiers retreated to the village of Mortram and the Castle of Darlan. To achieve complete victory over the enemy troops they will have to conquer the two places at the same time:&lt;br /&gt;
&lt;br /&gt;
- Narathzul and his Aeterna Warriors --&amp;gt; village of [[Mortram]]&lt;br /&gt;
&lt;br /&gt;
- Taranor and his soldiers, Callisto --&amp;gt; [[Castle Darlan]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;You can choose only one place to go, it can be either Darlan Castle or the village of Mortram&#039;&#039;&#039;. Choosing one location excludes the other.&lt;br /&gt;
&lt;br /&gt;
===Darlan Castle===&lt;br /&gt;
*&amp;lt;u&amp;gt;Quest Giver:&amp;lt;/u&amp;gt; [[Taranor]]&lt;br /&gt;
Speak to Taranor and admit that you do want to accompany him.&lt;br /&gt;
*&amp;lt;u&amp;gt;The Road to the Castle&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow Taranor and his soldiers as he takes the lead (Among his soldiers, you will notice [[Captain Dratis]]). Use the map to check the location of your team (green marker). You will encounter no enemies on your way.&lt;br /&gt;
*&amp;lt;u&amp;gt;Storm the Castle &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you come closer to the Castle, the gate will be closed (you can notice a hanged [[Count of Darlan]] nearby). [[Callisto]] uses his magic to destroy the gate and makes it possible to storm the castle. Follow Taranor as he charges at the soldiers and join him in the killing. When you have eliminated all of the soldiers outside the Castle, you will be ordered to enter Castle Darlan Hall. Go there and deal with the Chancellor&#039;s soldiers inside the hall. As soon as you kill the soldiers, Taranor will approach you and grant the Castle as a token of his gratitude. When the conversation with Taranor is finished, Callisto will inform you that you are supposed to follow him and meet with [[Narathzul Arantheal]] at the Gate of the Middlerealm.&lt;br /&gt;
*&amp;lt;u&amp;gt;Towards the Gate of Cahbaet &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow Callisto as he leads you towards the Gate of Cahbaet. There will be no enemies on your way.&lt;br /&gt;
&lt;br /&gt;
===Village of Mortram===&lt;br /&gt;
*&amp;lt;u&amp;gt;Quest Giver:&amp;lt;/u&amp;gt; [[Narathzul Arantheal]]&lt;br /&gt;
Speak to him and admit that you do want to accompany him.&lt;br /&gt;
*&amp;lt;u&amp;gt;The Road to the Village&amp;lt;/u&amp;gt;&lt;br /&gt;
Simply follow Narathzul as he leads you to the village (you can observe his exact location on your map [the green marker]). You will encounter no enemies on your way.&lt;br /&gt;
*&amp;lt;u&amp;gt;Attack Enemy Troops &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you are ready, launch an attack on the enemy troops in the centre of the village. When the whole area is cleared of the Chancellor&#039;s soldiers, Narathzul will speak to you and state that finally [[the Northrealm]] is free and that now you should head towards the Gate of the Northrealm ([[Gate of Cahbaet]]) to meet with the others.&lt;br /&gt;
*&amp;lt;u&amp;gt;Towards the Gate of Cahbaet &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow Narathzul as he leads you in the direction of the Gate. There will be no enemies on your way. At the Gate you will meet with [[Taranor]] and [[Callisto]] and begin [[The Chancellor&#039;s Fate]].&lt;br /&gt;
==Quest Reward==&lt;br /&gt;
The quest reward for both objectives is the same. It does not matter with whom you choose to go.&lt;br /&gt;
&lt;br /&gt;
In both cases you will be approached by [[Taranor]], who will state that he grants you the Castle of Darlan as a token of his gratitude for what you have done for him. Now you become the Lord of Darlan. Of course, he will have people to remove the corpses of the dead soldiers from the Castle. As for him, he has to focus on rebuilding his realm from ruins.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* If the [[player]] kills the soldiers within Castle Darlan before the quest via fast traveling and chooses to follow Taranor, only the set of soldiers that spawn during the quest will need to be defeated to progress.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* [[Castle Darlan]] is located to the east (on a road between [[Army Camp]] and [[Mortram]], under [[Mahrnitz]]).&lt;br /&gt;
* [[Callisto]] has no voiced dialog at the start of this quest before choosing whom to follow. If you choose to follow Taranor, he will not have voiced dialog if spoken to on the journey to the castle. Taranor also has no voiced dialog if [[Narathzul Arantheal]] is chosen.&lt;br /&gt;
* If subtitles are enabled, a typo (‘mo’ instead of ‘no’) can be seen when talking to Callisto during stage 49: “Let’s go to the gate of the Northrealm. Soon, Baraeton will laugh mo more.”&lt;br /&gt;
* If [[Narathzul Arantheal]] is chosen, the [[Chicken|Chickens]] in [[Mortram]] will be slain upon entry. It may be difficult to loot them due to the number of corpses in the area.&lt;br /&gt;
* The [[Horse]] from [[The Leader Returns]] will disappear after one location is liberated.&lt;br /&gt;
* Upon completion of the quest, the game will autosave, [[Darlan]] will immediately be rebuilt and the player statue will wear whatever equipment the [[Player]] is wearing when the quest finishes.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
* Taranor has no dialog if you talk to him while he&#039;s speaking to Narathzul.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[File:Mortramworlmap.jpg|thumb|left|Mortram location]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[File:Castledarlanlocation.jpg|thumb|left|Castle Darlan location]]&lt;br /&gt;
|}&lt;br /&gt;
==Quest Journal==&lt;br /&gt;
The use of the console is the same as in Oblivion. A description on how to use console commands can be found [https://en.uesp.net/Oblivion:Console+Command+Tutorial#SetStage+BaseID+StageNum here]. Messages in brackets [] do not have a journal entry but represent the action taken at that stage of the quest.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 630px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;The Liberation - MQ18&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stage&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Conditions&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Journal Entry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul, Calisto, and the [[Player]] arrive in Cahbaet. Narathzul gets off his horse to talk to Taranor] &lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|[Taranor gives Narathzul a hearty welcome.]&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|[Taranor and Narathzul begin to discuss which areas need to be liberated.]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul begins walking towards the player.]&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|[Narathzul then tells the player they have a choice of whom to follow.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|15&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&lt;br /&gt;
|Taranor said that the last remaining groups of the Chancellor&#039;s soldiers have retreated to the village of Mortram and the castle of Darlan. While Taranor will reconquer the castle, Arantheal and his Aeterna will deal with the village. It is my choice whom I follow.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|20&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; width: 40px;&amp;quot; |&#039;&#039;&#039;Arantheal Chosen&#039;&#039;&#039;&lt;br /&gt;
|I decided to reconquer Mortram together with Arantheal. We will leave immediately.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[Reference point 001E2889 (outside of Cahbaet) reached, Escort player to next reference point 001F46F4 (just past the catapults).]&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|[Reference point 001F46F4 reached, Escort player to next reference point 001F46F5 (on the road just before Mortram).]&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|[Reference point 001F46F5 reached, Escort player to next reference point 001E7F52 (southern bonfire in Mortram).]&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|[The fighting ends and Narathzul approaches the player.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|25&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align: center; width: 40px;&amp;quot; |&#039;&#039;&#039;Taranor Chosen&#039;&#039;&#039;&lt;br /&gt;
|Mortram is ours. Arantheal said we should now regroup with Callisto at the Gate of the Northrealm in order to proceed to Erothin and to Chancellor Barateon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|30&lt;br /&gt;
|I decided to reconquer Castle Darlan together with Taranor. We will leave immediately.&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|[Taranor and his men reach the bend of the road that leads to Castle Darlan.]&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|[Taranor and his men reach Darlan. Callisto fires a spell at the gate to open it.]&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|[With the gate destroyed, the men reach Castle Darlan.]&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|[The soldiers outside the castle are slaughtered. The party moves into the interior of Castle Darlan.]&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|[Taranor and/or the player start a conversation. Taranor gives you Castle Darlan. After the conversation, Callisto finds the player and talks to them]&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|[Empty.]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|38&lt;br /&gt;
|The castle is ours. Taranor thanked me for my help and gave me the castle as reward. Callisto said we must go the the Gate of the Northrealm and regroup with Arantheal. Then we will proceed to Erothin.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|49&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&#039;&#039;&#039;Arantheal Chosen&#039;&#039;&#039;&lt;br /&gt;
|Taranor thanked me for my help and gave me the castle as reward.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40px; text-align: center;&amp;quot;|50&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 40px;&amp;quot;|&#039;&#039;&#039;End&#039;&#039;&#039;&lt;br /&gt;
|We met at the Gate of the Northrealm. Now we can head towards Erothin together and dethrone Chancellor Barateon, so that the Order will be able to focus on its actual target.&lt;br /&gt;
|}&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
* Stage 20 through 25 if you choose to go with Arantheal.&lt;br /&gt;
* Stage 30 through 38 if you choose to go with Taranor.&lt;br /&gt;
{{Navbox main quest}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Bertulus_the_Slasher_Bounty&amp;diff=48028</id>
		<title>Nehrim:Bertulus the Slasher Bounty</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Bertulus_the_Slasher_Bounty&amp;diff=48028"/>
		<updated>2025-11-30T20:46:33Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Redirect page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Nehrim:Wanted!]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Slasher_Mill&amp;diff=48027</id>
		<title>Nehrim:Slasher Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Slasher_Mill&amp;diff=48027"/>
		<updated>2025-11-30T20:45:46Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bertuluswaterwheel.jpg|thumb|260x260px|Slasher Mill]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Slasher Mill (or Water Wheel Mill) is a wooden pier south of the [[Mine of Duran]]. It is used in the quest, [[Wanted!]] for the bounty of [[Bertulus the Slasher]]. It appears to be damaged, as remnants of the mill can be found underwater, in addition to the broken water wheel.&lt;br /&gt;
&lt;br /&gt;
== Map Information ==&lt;br /&gt;
[[File:Bertulus the Slasher location.jpg|left|thumb|301x301px|Slasher Mill location]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Cell: &#039;&#039;&#039;SchlitzerMuehle&#039;&#039;&#039;&lt;br /&gt;
* Form ID: 00001BFB&lt;br /&gt;
* Coordinates: (-4,3)&lt;br /&gt;
* Unmarked location&lt;br /&gt;
* Location: On the embankment of the river by a waterwheel. It is south of [[Mine of Duran]].&lt;br /&gt;
* Regions: Wald01, Faltrindtal7bis13, ZBorderRegion&lt;br /&gt;
* Map Display Name: [[Fold Valley]]&lt;br /&gt;
&lt;br /&gt;
== Occupants ==&lt;br /&gt;
&lt;br /&gt;
* [[Bertulus the Slasher]] (at stage 5 of the quest)&lt;br /&gt;
* Possible [[Small River Crab]]&amp;lt;nowiki/&amp;gt;s&lt;br /&gt;
&lt;br /&gt;
== Items Found ==&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Iron Dagger&lt;br /&gt;
* Runed Iron War Axe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Containers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Small Crate containing a random low item (safe)&lt;br /&gt;
* 5 Sack containing flour (safe)&lt;br /&gt;
* 9 Torn Grain Sack containing 5 Wheat Grain (safe)&lt;br /&gt;
* Crate containing 4 Iron Ore (safe)&lt;br /&gt;
* Rounded, Locked Chest (Very Easy) containing 33 gold and Rune Fireball (Rank III) [respawns]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plants Nearby&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ingredients|Lavender]]&lt;br /&gt;
* Nightshade&lt;br /&gt;
* Mandrake&lt;br /&gt;
* Water Hyacinth&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* For more information on what items containers possess, see [[Leveled Items]].&lt;br /&gt;
* Don&#039;t forget to explore the roof of the pier for additional items.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Unmarked Places]]&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Bertulus_the_Slasher&amp;diff=48026</id>
		<title>Nehrim:Bertulus the Slasher</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Bertulus_the_Slasher&amp;diff=48026"/>
		<updated>2025-11-30T20:44:57Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[People#Hostile People|People]]&lt;br /&gt;
{{Template:Infobox People&lt;br /&gt;
|image = Image:Bertulustheslasher.jpg&lt;br /&gt;
|level = 8&lt;br /&gt;
|health = 140&lt;br /&gt;
|magicka = 54&lt;br /&gt;
|race = Alemanne2&lt;br /&gt;
|class = Villain&lt;br /&gt;
|gender = Male&lt;br /&gt;
|ep = 140&lt;br /&gt;
|baseID = 0022BABB&lt;br /&gt;
|refID = 0022EADF&lt;br /&gt;
|editorID = NQWanted01BertulusSchlitzer|essential=No|respawn=No|fatigue=145|spells=None|mercantile=-|bartergold=-|faction(s)=None|aipackages=None|aggression=90|confidence=100|responsibility=Zero}}&lt;br /&gt;
==Description==&lt;br /&gt;
The second Bounty Quest boss.&lt;br /&gt;
&lt;br /&gt;
Type of Attack&lt;br /&gt;
*Melee&lt;br /&gt;
Immunity&lt;br /&gt;
*N/A&lt;br /&gt;
Weakness&lt;br /&gt;
*N/A&lt;br /&gt;
==Found==&lt;br /&gt;
*[[Slasher Mill]], located south of [[Mine of Duran]] and [[Aeterna Camp]].&lt;br /&gt;
==Quest==&lt;br /&gt;
*[[Wanted!]]&lt;br /&gt;
==Items Dropped==&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Dull Iron Dagger&lt;br /&gt;
*Iron Bow&lt;br /&gt;
*25 [[Ammunition|Steel Arrow ]]&lt;br /&gt;
&#039;&#039;&#039;Armour/Apparel&#039;&#039;&#039;&lt;br /&gt;
*Buckled Shoes&lt;br /&gt;
*Green robe with equipment&lt;br /&gt;
&#039;&#039;&#039;[[Potions]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Health Potion - Standard&lt;br /&gt;
* [[Potions|Cure Poison]]&lt;br /&gt;
* Silence - Standard&lt;br /&gt;
* Paralyze - Cheap&lt;br /&gt;
* Frost Oil - Rancid&lt;br /&gt;
&lt;br /&gt;
==Notes/Tips==&lt;br /&gt;
&lt;br /&gt;
* Not all potions will appear on his corpse, as he will use them during the fight.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Tyr&amp;diff=48025</id>
		<title>Nehrim:Tyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Tyr&amp;diff=48025"/>
		<updated>2025-11-30T20:43:22Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 260px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: rgb(230, 212, 172);&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 255px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: rgb(153, 102, 51); color: rgb(255, 255, 255);&amp;quot;|&#039;&#039;&#039;Tyr&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|[[File:Tyr01.jpg|centert|humb|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: rgb(153, 102, 51); color:#ffffff;&amp;quot;|&#039;&#039;&#039;Basic statistics &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;&#039;Stormwend&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;&#039;Inodan&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|100&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|397&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;&#039;Magicka&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot; |250&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fatigue&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |380&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot; |Aeterna1 &amp;quot;Half- Aeterna&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot; |Mage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot; |Male&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;&#039;Essential&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|No&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aggression&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Responsibility&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Factions&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ai Packages&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;EP&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;BaseID&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |0019CF85&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |001F565A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;RefID&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |001F0322&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |001F7A4F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;&#039;EditorID&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|Tyr&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|TyrInodan&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Incomplete}}&lt;br /&gt;
 ​&lt;br /&gt;
​&#039;&#039;&#039;Need info&#039;&#039;&#039;: description, encounter with Tyr&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&amp;quot;Tyr is the most wise and most powerful of Gods. His former sovereign palace was Tyrat, in the realm of Tirmatral. He has taken on the duty to protect humanity from corruption by magic and is the commander of the divine army of the seraphim stationed in Inodan.&amp;quot;&#039;&#039; (from &#039;&#039;[[The Gods]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Found==&lt;br /&gt;
*[[The Stormwend Tower]] ([[Arktwend]]) during the Main Quest [[The Sins of our Fathers]]&lt;br /&gt;
*[[Inodan]], during the Main Quest [[Into the Sky]]&lt;br /&gt;
==Quests==&lt;br /&gt;
[[File:Magic symbol22.jpg|left|thumb|15x15px]]&lt;br /&gt;
[[The Sins of our Fathers]]&lt;br /&gt;
[[File:Magic symbol22.jpg|left|thumb|15x15px]]&lt;br /&gt;
[[Into the Sky]]&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
Elf Guardian Gloves, Elf Guardian Mage Armor, Elf Guardian Boots, [[Two-handed swords|Tyr´s Soul Cleaver]].&lt;br /&gt;
&lt;br /&gt;
==Items Dropped==&lt;br /&gt;
If you choose to kill him, you can obtain [[Two-handed swords|Tyr´s Soul Cleaver]].&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
MQ16SpellTeleport02 - script effect on self&lt;br /&gt;
&lt;br /&gt;
== Ai Packages ==&lt;br /&gt;
Tyr&#039;s packages have no schedule or targets, thus it was omitted.&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Tyr&#039;s Ai Packages&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Editor ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Form ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Flags&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Package&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Conditions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|MQ31TyrZuAra01&lt;br /&gt;
|001F038C&lt;br /&gt;
|Must reach location, Must Complete, Continue if PC is near&lt;br /&gt;
|Travel&lt;br /&gt;
|Near reference [REFR:001F0327], places XMarkerHeading in Cell  [[The Stormwend Tower|StormwendTurmgewoelbe]] &amp;quot;Ruine des Stormwendturmes&amp;quot; [CELL:001B4E02]), Radius 0&lt;br /&gt;
|Greater than or equal to stage 100 but less than stage 110 of [[The Sins of our Fathers]]&lt;br /&gt;
|-&lt;br /&gt;
|MQ31TyrZuAra02 &lt;br /&gt;
|001F038E&lt;br /&gt;
|Must reach location, Must Complete, Continue if PC is near&lt;br /&gt;
|Travel&lt;br /&gt;
|Near reference [REFR:001F0324], XMarkerHeading in Cell  [[The Stormwend Tower|StormwendTurmgewoelbe]] &amp;quot;Ruine des Stormwendturmes&amp;quot; [CELL:001B4E02]), Radius 0&lt;br /&gt;
|Stage 115 of [[The Sins of our Fathers]]&lt;br /&gt;
|-&lt;br /&gt;
|MQ31TyrZuIrlanda&lt;br /&gt;
|001F0392&lt;br /&gt;
|Must reach location, Must Complete, Continue if PC is near, Always run&lt;br /&gt;
|Travel&lt;br /&gt;
|Near reference IrlandaRef [ACHR:001F0321], places [[Goddess Irlanda|Irlanda]] &amp;quot;Göttin Irlanda&amp;quot; in Cell [[The Stormwend Tower|StormwendTurmgewoelbe]] &amp;quot;Ruine des Stormwendturmes&amp;quot; [CELL:001B4E02]), Radius 0&lt;br /&gt;
|Stage 125 during [[The Sins of our Fathers]] &amp;amp; less than or equal to Stage 32 of [[Into the Sky]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes/Tips==&lt;br /&gt;
His armor is [[nonplayable]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;350&amp;quot; crop=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
tkouftyr.jpg&lt;br /&gt;
itstyr.jpg&lt;br /&gt;
Itstyrinoan.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Quest related people]]&lt;br /&gt;
[[Category:Light-borns]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Council_transcripts&amp;diff=48024</id>
		<title>Nehrim:Council transcripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Council_transcripts&amp;diff=48024"/>
		<updated>2025-11-30T20:42:10Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Items]] &amp;gt; [[Letters, Notes, Notices and Posters]]&lt;br /&gt;
==Council Transcripts==&lt;br /&gt;
{{Book|Cost=Zero|Weight=0.1|Takeable?=Yes|RandomBook?=No|HouseholdBook?=No|SkillBook?=No|QuestItem?=No|FormID=0020E888|EditorID=WorldItemKonzilNiederschrift}}&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;Meeting of the Sacred Council&lt;br /&gt;
Issued by: the God Tyr, Date: year 1017, Month 5, Day 11 after Treomar&lt;br /&gt;
&lt;br /&gt;
God Tyr has questioned the sacred [[Incarnation of Eliath|Eliath]] beneath the City of [[Inodan]]. The mothers of fate think that in Nehrim, at present, the threads of fate have been changed and [[Predestination of the Tel&#039;Imaltath|Predestination]] has begun to perform its functions again. The catalyst of this is said to be a meeting that is held by the members of the “[[Arcane Sanctum]].” This organisation has been known to be blasphemous and terroristic for quite some time, as it is a sect that holds onto [[Narathzul Arantheal|Arantheal’s]] theory. In today’s council a resolution was passed to proceed against this organisation. A military intervention could entail a war on this egomaniacal ruler [[Barateon]]. So we will proceed diplomatically and present Barateon with information forged by our spies, that shall verify that the organisation is planning a plot against the life of the chancellor. Barateon will see a danger in this and will put an end to the organisation himself. When their leaders fall, the Predestination will be broken down by this as well. This resolution was signed by all gods and declared to be valid.&lt;br /&gt;
&lt;br /&gt;
Signed:&lt;br /&gt;
&lt;br /&gt;
[[Tyr|God Tyr]] &lt;br /&gt;
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[[Goddess Irlanda]] &lt;br /&gt;
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[[God Malphas]] &lt;br /&gt;
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[[God Saldrin]] &lt;br /&gt;
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[[Goddess Esara]]&lt;br /&gt;
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Has not participated in resolution:&lt;br /&gt;
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[[God Erodan]] †&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* The only reference [REF: 0022C7FF] is found in [[Inodan]], The Gods&#039; Council Hall.&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Books]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Nehrim:Army_Camp&amp;diff=48023</id>
		<title>Nehrim:Army Camp</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Nehrim:Army_Camp&amp;diff=48023"/>
		<updated>2025-11-30T20:40:15Z</updated>

		<summary type="html">&lt;p&gt;Eaglebyrd: Imported Nehrim.fandom.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;420&amp;quot; crop=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Army Camp01.jpg&lt;br /&gt;
Army Camp02.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Back to [[Places]]&lt;br /&gt;
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[[Maps]]&lt;br /&gt;
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==Description==&lt;br /&gt;
[[File:Line625.jpg]]&lt;br /&gt;
A camp of [[Barateon|Barateon&#039;s]] soldiers occupying [[the Northrealm]] during his war against [[Cahbaet]]. Some soldiers guard a Massive Wooden Door. The area is surrounded by various wild animals and one deadly Diseased Deer. [[Irlanda&#039;s Chapel]] is located nearby. &lt;br /&gt;
&lt;br /&gt;
During the [[Main Quest|main quest]] (presumably after [[The Chancellor&#039;s Fate]]), the camp is deserted and the [[Player]] is able to enter. Inside the camp is littered with tents and bedrolls and two watchtowers that you can climb and near those lie two catapults that do nothing when activated. However, there are no items or containers here. The canvas tents cannot be entered.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
East of [[Cahbaet]] and west of [[Darlan]].&lt;br /&gt;
&lt;br /&gt;
=== Map Information ===&lt;br /&gt;
&lt;br /&gt;
* Cell: 0018FCAD (No name)&lt;br /&gt;
* Coordinates for Map marker: Wilderness (-27, 21)&lt;br /&gt;
* Map Marker REF: 0021A360&lt;br /&gt;
* Icon Type: Camp&lt;br /&gt;
* Regions: NoerdlichenEbenen, ZBorderRegion&lt;br /&gt;
* Map Display Name: Northern Plains (Level 27 to 30)&lt;br /&gt;
&lt;br /&gt;
==Occupants==&lt;br /&gt;
&#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
*2 [[Battlemage]]&lt;br /&gt;
*[[Soldier]]&lt;br /&gt;
*[[Guard]]&lt;br /&gt;
&lt;br /&gt;
==Items found==&lt;br /&gt;
None&lt;br /&gt;
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=== Containers ===&lt;br /&gt;
None&lt;br /&gt;
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=== Services ===&lt;br /&gt;
Despite the abundance of bedrolls, none of them can be used.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 630px; &amp;quot;&lt;br /&gt;
|[[File:Armycammaploaction.jpg|thumb|left|Army Camp location]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Getting too close to the army camp during [[Daring the Sortie]] will result in a game over, forcing a reload.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;/div&gt;</summary>
		<author><name>Eaglebyrd</name></author>
	</entry>
</feed>