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	<title>SureAI Wiki - User contributions [en]</title>
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		<id>https://wiki.en.sureai.net/index.php?title=Enderal&amp;diff=51690</id>
		<title>Enderal</title>
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		<updated>2026-05-29T17:18:35Z</updated>

		<summary type="html">&lt;p&gt;ZatroolMG: /* Information */ added &amp;quot;Tips&amp;quot; section to the &amp;quot;World&amp;quot; category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Enderal_Logo_EN_01.jpg|300px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This article is about the game. For the country with the same name in this game, see [[Enderal:Enderal (Country)|Enderal (country)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enderal: Forgotten Stories&#039;&#039;&#039; is a total conversion mod for Bethesda&#039;s &#039;&#039;The Elder Scrolls V: Skyrim.&#039;&#039; It was made by [https://sureai.net/ SureAI] and is available in German and English. Other localizations are work in progress by external [[Enderal:Localization#Localization_Teams|localization teams]].&lt;br /&gt;
&lt;br /&gt;
Even before the release of &#039;&#039;Skyrim&#039;&#039; on 11 November 2011, SureAI was already planning a new total conversion. At that time, no name was known, which is why the new game had the working name &amp;quot;Project 5.&amp;quot; On 10 June 2012, the name of the game was announced with the launch of the official website: Enderal: The Shards of Order. Enderal was released on 3 July 2016 in German and on 14 August 2016 in English. This was SureAI&#039;s first project with complete German and English dubbing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Information ==&lt;br /&gt;
&amp;lt;div style = &amp;quot;display: flex; flex-flow: row wrap; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;order: 0; flex: 1 0 200px; margin-right: 5px; display: flex; flex-flow: column nowrap; align-items: stretch; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; border: 1px solid rgb(73, 73, 59); border-radius: 5px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; font-weight: bold; font-size: 1.25em; box-shadow: 0 0 2px #00000055; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Ornament-Short-Left01.png|80x80px|link=Enderal:Quests|Quests]]&amp;lt;/div&amp;gt;[[Enderal:Quests|Quests]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;border: 1px solid gray; border-radius: 5px; margin-bottom: 5px; padding: 0px 0; display: flex; flex-flow: column nowrap; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Quest-Ornament-Mainquest-Left.png|80x80px|link=Enderal:Main Quest|Main Quest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Main Quest|Main Quest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Quest-Ornament-Sidequest-Left.png|80x80px|link=Enderal:Side Quests|Side Quests]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Side Quests|Side Quests]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Quest-Ornament-Characterquest-Left.png|80x80px|link=Enderal:Character Quests|Character Quests]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Character Quests|Character Quests]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Quest-Ornament-Bountyquest-Left.png|80x80px|link=Enderal:Bounty Quests|Bounty Quests]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Bounty Quests|Bounty Quests]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Quest-Ornament-Factionquest-Left.png|80x80px|link=Enderal:Faction Quests|Faction Quests]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Faction Quests|Faction Quests]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; border: 1px solid rgb(73, 73, 59); border-radius: 5px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; font-weight: bold; font-size: 1.25em; box-shadow: 0 0 2px #00000055; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Music-Icon.png|40x40px]]&amp;lt;/div&amp;gt;Music&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;flex-grow: 1; border: 1px solid gray; border-radius: 5px; margin-bottom: 5px; padding: 0px 0; display: flex; flex-flow: column nowrap; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Soundtrack-Icon.png|40x40px|link=Enderal:Soundtrack|Soundtrack]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Soundtrack|Soundtrack]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Bards-Icon.png|40x40px|link=Enderal:Bards|Bards]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Bards|Bards]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style = &amp;quot;order: 1; flex: 1 0 200px; margin-right: 5px; display: flex; flex-flow: column nowrap; align-items: stretch; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; border: 1px solid rgb(73, 73, 59); border-radius: 5px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; font-weight: bold; font-size: 1.25em; box-shadow: 0 0 2px #00000055; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Location-icon.png|40x40px|link=Enderal:World|World]]&amp;lt;/div&amp;gt;[[Lore:Vyn|World]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;flex-grow: 1; border: 1px solid gray; border-radius: 5px; margin-bottom: 5px; padding: 0px 0; display: flex; flex-flow: column nowrap; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Place-Of-Finding-icon.png|40x40px|link=Enderal:Interactive Map|Interactive Map]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[https://map.enderal.sureai.net/ Interactive Map]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Regions-icon.png|40x40px|link=Enderal:Regions|Regions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Regions|Regions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Places-icon.png|40x40px|link=Enderal:Places|Places]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Places|Places]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-People-icon.png|40x40px|link=Enderal:NPCs|NPCs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:NPCs|NPCs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Flora-icon.png|40x40px|link=Enderal:Flora|Flora]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Flora|Flora]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Creatures-icon.png|40x40px|link=Enderal:Creatures|Fauna]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Creatures|Fauna]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Factions-icon.png|40x40px|link=Enderal:Factions|Factions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Factions|Factions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Items-icon.png|40x40px|link=Enderal:Items|Items]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Items|Items]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Literature-icon.png|40x40px|link=Category:Enderal-Books|Books]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[:Category:Enderal-Books|Books]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-attitude-icon.png|40x40px|link=Enderal:Easter Eggs|Easter Eggs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Easter Eggs|Easter Eggs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Character-Knight-icon.png|40x40px|link=:Category:Enderal-Lore|Lore]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[:Category:Enderal-Lore|Lore]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Loading-Screen-Tips-icon.jpg|40x40px|link=Enderal:Tips|Tips]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Tips|Tips]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style = &amp;quot;order: 2; flex: 1 0 200px; margin-right: 5px; display: flex; flex-flow: column nowrap; align-items: stretch; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; border: 1px solid rgb(73, 73, 59); border-radius: 5px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; font-weight: bold; font-size: 1.25em; box-shadow: 0 0 2px #00000055; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Category-icon.png|40x40px]]&amp;lt;/div&amp;gt;Character&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;flex-grow: 1; border: 1px solid gray; border-radius: 5px; margin-bottom: 5px; padding: 0px 0; display: flex; flex-flow: column nowrap; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Races-icon.png|40x40px|link=Enderal:Races|Races]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Races|Races]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Classes-icon.png|40x40px|link=Enderal:Classes|Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Classes|Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Memorytrees-icon.png|40x40px|link=Enderal:Memory trees|Memory trees]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Memory trees|Memory trees]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-skills-icon.png|40x40px|link=Enderal:Skills|Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Skills|Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Experience-Points-icon.png|40x40px|link=Enderal:Character Progression|Character Progression]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Character Progression|Character Progression]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Learningpoints-icon.png|40x40px|link=Enderal:Learning Points|Learning Points]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Learning Points|Learning Points]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Handicraft-icon.png|40x40px|link=Enderal:Crafting Points|Crafting Points]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Crafting Points|Crafting Points]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Inventory-Memorybook-icon.png|40x40px|link=Enderal:Memory Points|Memory Points]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Memory Points|Memory Points]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Talents-icon.png|40x40px|link=Enderal:Talents|Talents]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Talents|Talents]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style = &amp;quot;order: 3; flex: 1 0 200px; margin-right: 5px; display: flex; flex-flow: column nowrap; align-items: stretch; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; border: 1px solid rgb(73, 73, 59); border-radius: 5px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; font-weight: bold; font-size: 1.25em; box-shadow: 0 0 2px #00000055; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Chest-icon.png|40x40px|link=Enderal:Inventory|Inventory]]&amp;lt;/div&amp;gt;[[Enderal:Inventory|Inventory]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;flex-grow: 1; border: 1px solid gray; border-radius: 5px; margin-bottom: 5px; padding: 0px 0; display: flex; flex-flow: column nowrap; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Weapons-icon.png|40x40px|link=Enderal:Weapons|Weapons]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Weapons|Weapons]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Inventory-Arrow-icon.png|40x40px|link=Enderal:Ammunition|Ammunition]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Ammunition|Ammunition]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Armor-icon.png |40x40px|link=Enderal:Armor|Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Armor|Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Inventory-Potion-icon.png|40x40px|link=Enderal:Potions|Potions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Potions|Potions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-drinks-icon.png|40x40px|link=Enderal:Poisons|Poisons]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Poisons|Poisons]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-SCrolls-icon.png|40x40px|link=Enderal:Scrolls|Scrolls]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Scrolls|Scrolls]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Consumables-icon.png |40x40px|link=Enderal:Consumables|Consumables]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Consumables|Consumables]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-ingridients-icon.png|40x40px|link=Enderal:Ingredients|Ingredients]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Ingredients|Ingredients]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Literature-icon.png|40x40px|link=Enderal:Literature|Literature]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Literature|Literature]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Key-icon.png|40x40px|link=Enderal:Keys|Keys]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Keys|Keys]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Inventory-Others-icon.png|40x40px|link=Enderal:Placeables|Placeables]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Placeables|Placeables]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Other-icon.png|40x40px|link=Enderal:Others|Others]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Others|Others]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style = &amp;quot;order: 4; flex: 1 0 200px; margin-right: 5px; display: flex; flex-flow: column nowrap; align-items: stretch; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; border: 1px solid rgb(73, 73, 59); border-radius: 5px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; font-weight: bold; font-size: 1.25em; box-shadow: 0 0 2px #00000055; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Magic-icon.png|40x40px|link=Enderal:Magic|Magic]]&amp;lt;/div&amp;gt;[[Enderal:Magic|Magic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;border: 1px solid gray; border-radius: 5px; margin-bottom: 5px; padding: 0px 0; display: flex; flex-flow: column nowrap; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Magic-Mentalism-icon.png|40x40px|link=Enderal:Mentalism|Mentalism]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Mentalism|Mentalism]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Magic-Psionic-icon.png|40x40px|link=Enderal:Psionics|Psionics]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Psionics|Psionics]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Magic-Elementarism-icon.png|40x40px|link=Enderal:Elementarism|Elementarism]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Elementarism|Elementarism]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Magic-Entropy-icon.png|40x40px|link=Enderal:Entropy|Entropy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Entropy|Entropy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Magic-Lightmagic-icon.png|40x40px|link=Enderal:Light Magic|Light Magic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Light Magic|Light Magic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; border: 1px solid rgb(73, 73, 59); border-radius: 5px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; font-weight: bold; font-size: 1.25em; box-shadow: 0 0 2px #00000055; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Inventory-note-icon.png|40x40px|link=Enderal:Technical Information|Technical Information]]&amp;lt;/div&amp;gt;[[Enderal:Technical Information|Technical Info]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;flex-grow: 1; border: 1px solid gray; border-radius: 5px; margin-bottom: 5px; padding: 0px 0; display: flex; flex-flow: column nowrap; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Inventory-note-icon.png|40x40px|link=Enderal:Developer Information|Developer Information]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Developer Information|Developer Info]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;height: 50px; margin-bottom: 5px; padding: 0 5px; display: flex; flex-flow: row nowrap; align-items: center; &amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style = &amp;quot;margin-right: .5em; &amp;quot;&amp;gt;[[File:EN-Inventory-note-icon.png|40x40px|link=Enderal:Patch|Patch]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Enderal:Patch|Patch]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:SureAI Projects]]&lt;/div&gt;</summary>
		<author><name>ZatroolMG</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=File:EN-Loading-Screen-Tips-icon.jpg&amp;diff=51689</id>
		<title>File:EN-Loading-Screen-Tips-icon.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=File:EN-Loading-Screen-Tips-icon.jpg&amp;diff=51689"/>
		<updated>2026-05-29T17:14:04Z</updated>

		<summary type="html">&lt;p&gt;ZatroolMG: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>ZatroolMG</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Enderal:Tips&amp;diff=51688</id>
		<title>Enderal:Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Enderal:Tips&amp;diff=51688"/>
		<updated>2026-05-29T16:54:53Z</updated>

		<summary type="html">&lt;p&gt;ZatroolMG: Created &amp;quot;Enderal:Tips&amp;quot; page and added all loading screen tips.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Enderal is the only country in the civilized world which is ruled solely by the Light-Born&#039;s Order - in particular by its Grandmaster. In all other countries - Arazeal, Kilé, Qyra, and Nehrim - the Order is sharing or has shared its power with a monarch. Therefore Enderal is regarded as the epitome of theocracy.&lt;br /&gt;
* Continue studying in the arts of Alchemy to brew powerful potions and poisons - which you will need especially at higher difficulty levels!&lt;br /&gt;
* The effect of a poisoned weapon only lasts for one hit - the memories of the Vagrant teach you to make them more effective.&lt;br /&gt;
* For every craftable item, be it a dagger, armor, or artifact, you need a certain amount of &amp;quot;spare parts.&amp;quot; Search in barrels, crates, or chests for them and store them - you will need them!&lt;br /&gt;
* Most shops open at eight o&#039;clock in the morning and close at the same time in the evening.&lt;br /&gt;
* The memories of the &amp;quot;Vandal&amp;quot; enhance the power of your attacks with two-handed weapons. On top of that, they allow the use of some devastating offensive talents.&lt;br /&gt;
* The memories of the &amp;quot;Elementalist&amp;quot; allow you to summon flame walls, freeze enemies, and unleash thunderbolts.&lt;br /&gt;
* The discipline tree of the &amp;quot;Trickster&amp;quot; teaches you how to efficiently use a bow and pick locks. Its talents allow you to use fire arrows or even to slow down time for a period.&lt;br /&gt;
* Tomes, which teach you new spells, can either be bought in the Sun Temple in Ark or from traveling arcanists - mages who are not part of the Order, but also are not wild mages.&lt;br /&gt;
* The memories of the &amp;quot;Sinistra&amp;quot; train you in Entropy and Psionics. They improve your conjurations, entropic magic, and the manipulation of your enemies.&lt;br /&gt;
* Light Magic and Mentalism allow you to cast spectral shields, healing spells, or spells which are especially powerful against the undead. Unlock the memories of the &amp;quot;Thaumaturge&amp;quot; to improve your handling of them!&lt;br /&gt;
* The discipline &amp;quot;Vagrant&amp;quot; improves your knowledge about light armors and alchemy. Its talents, on the other hand, allow you to throw oil bottles in front of your enemies, or even let you use Starling technology.&lt;br /&gt;
* The memories of the &amp;quot;Infiltrator&amp;quot; teach you how to be successful at both sneaking and assassination, as well as haggling and debating.&lt;br /&gt;
* The discipline &amp;quot;Keeper&amp;quot; improves your usage of heavy armors and shields and teaches you valuable defensive abilities.&lt;br /&gt;
* Nobody knows exactly how Pyrean crystals - sometimes called &amp;quot;soul gems&amp;quot; - work. What is clear, however, is that the stored energy in them can be used to return the magical power of enchanted items.&lt;br /&gt;
* The spell &amp;quot;Detect Life&amp;quot; of the Mentalist school is especially useful for characters who like to operate while hidden.&lt;br /&gt;
* Explore the world off the beaten path, too! Quite often you will come across magic symbols, ice claws, or hidden treasures.&lt;br /&gt;
* Students of Elementalism are capable of transforming the air around them into cones of ice, flinging lightning bolts at their enemies, or summoning flames from their fingertips.&lt;br /&gt;
* When you are reading a Learning Book, its corresponding skill is raised - which costs a Learning Point and the price of the Learning Book. Learning Books can either be bought from merchants or found in the game world.&lt;br /&gt;
* The culture of the eccentric Starlings is recorded in the old prophecies: According to them, they originated in a far away place among the stars. Although the first Starlings were indeed seen only after the meteorite impact, which is recorded in history as the &amp;quot;Starfall,&amp;quot; most scholars have dismissed these prophecies as humbug.&lt;br /&gt;
* Especially on higher difficulty levels it is necessary to use talents tactically in combat - many of them can be combined and cause synergistic effects if used together. Experiment with them!&lt;br /&gt;
* The requirements for the Order&#039;s novices are high. Before they can advance to the rank of Keeper, they must first undergo a trial which puts more than their fighting ability to the test ...&lt;br /&gt;
* The &amp;quot;Last Journey&amp;quot; is a ritual which takes place after death in which the deceased are taken to a special place from their lives to attend one last sunset there. At the conclusion, the body is incinerated and the ash scattered at that location.&lt;br /&gt;
* Due to the remoteness of their country, the Endraleans are regarded as an opinionated and prudish people. Advanced civilizations like the Qyranians or the Kilé sneer at their backward-looking culture and associated superstitions.&lt;br /&gt;
* When you are sneaking, the eye symbolizes the degree of your concealment. If it is closed you are concealed; if it is partly open somebody is searching for you. If it is completely open you have been discovered by someone.&lt;br /&gt;
* Visit taverns! You can restock your supplies, hear the latest rumors, or simply listen to the bards.&lt;br /&gt;
* While most drogae like peaceweed, tobacco, or alcohol can be freely used in Enderal, the production and consumption of &amp;quot;Glimmercapdust&amp;quot; (which is also called &amp;quot;Glimmerdust&amp;quot;) is forbidden. While the dust triggers strong feelings of happiness even when consumed in small quantities, it also has drastic after-effects on the body, starting with the first consumption. Capdust addicts are called &amp;quot;Dust Corpses&amp;quot; in the vernacular.&lt;br /&gt;
* &amp;quot;There will be those who stray completely off their given path and lead a life of malice and infidelity. They shall be judged by the path-abiding ones with the sword or live their pitiful lives as lost, like the 24 pathless ones on their ship, until they shall be redeemed from their deserved torments by the blade.&amp;quot; - The Path, Verse LXXXIV&lt;br /&gt;
* According to the Order, being undead is a punishment from Malphas which smites those who were pathless in life - they are refused entry into the &amp;quot;Eternal Paths&amp;quot; and instead are forced to wander the world as soulless monsters.&lt;br /&gt;
* An experienced hunter knows the behavior of the Endralean fauna. Some species fight in a pack while others are solitary.&lt;br /&gt;
* When you are absent from a city or an area for multiple days, you will find fresh flora and fauna when returning. Merchants also restock their inventories while you are away and occasionally have new things for sale, too.&lt;br /&gt;
* By using food and alcoholic drinks you can replenish your Health and Mana outside of combat. However, while in combat you need alchemical ingredients or potions to do so.&lt;br /&gt;
* The higher your Handicraft skill is, the higher the quality of the crafted items you can make. Even if your skill level allows you to craft an item - the workmanship of a master differs from that of an expert.&lt;br /&gt;
* During the course of the game you will gather enough Memory Points to completely develop at most three disciplines. If you combine two complementary disciplines, you unlock an &amp;quot;affinity&amp;quot; which grants you a unique and permanent bonus.&lt;br /&gt;
* Self-made armors and weapons are usually better than ones that have been bought or found. It is worthwhile to raise one&#039;s Handicraft skill!&lt;br /&gt;
* The talent &amp;quot;Arctic Wind&amp;quot; allows you to freeze enemies at your level or lower for multiple seconds. Especially for mages or lightly-equipped characters, this talent can provide a protection which shouldn&#039;t be underestimated!&lt;br /&gt;
* Pennies are indispensable for the development of your character. You need them to buy equipment and Learning Books, which are important especially at higher difficulty levels. So do your utmost to have your pouch filled at all times - be it through exploration, crafting, quests, or share certificates.&lt;br /&gt;
* Scholars label the tremendous meteorite impact, which split the original continent of Pangora in the year zero, as &amp;quot;Starfall.&amp;quot; The resulting continents and islands are now called Vyn.&lt;br /&gt;
* If you invest in the memories of the Warrior you will unlock combat stances. These grant permanent bonuses, but also penalties - which combat stance is the right one for you depends on your playing style.&lt;br /&gt;
* Rhetoric not only unlocks additional dialog options (which grant you a small experience bonus), but also improves the prices for which you can buy or sell things from or to merchants.&lt;br /&gt;
* Some talents form synergies - create a puddle with &amp;quot;Snaketongue Oil&amp;quot; and ignite it with a fire arrow, or use &amp;quot;Archaic Might&amp;quot; while &amp;quot;Eye of the Storm&amp;quot; is in effect.&lt;br /&gt;
* Read books! While some help you to gain a deeper insight into Enderal&#039;s story, others unlock whole quest lines - such as &amp;quot;Myths and Legends&amp;quot; of the now deceased Archmagister Gawayn Girathû, for example.&lt;br /&gt;
* Which disciplines synergize with one another can be learned through experimenting, pondering, or from hidden hints within the game world.&lt;br /&gt;
* Distinct elemental spells have different secondary effects: Fire sets your enemies on fire, frost drains a part of their Stamina, and shock drains a part of their Mana.&lt;br /&gt;
* Keep an eye out for moon carrot while exploring the world - its sap can regenerate a part of your Health once.&lt;br /&gt;
* Rumors from Nehrim have it that the Light-Borns all died two years ago from the blade of an unknown person. The Order denies this categorically.&lt;br /&gt;
* If you have an enchanted weapon equipped, the remaining charge of the weapon is shown as a bar above your Mana or Stamina bar.&lt;br /&gt;
* Traders like Kurro in Riverville, Gabor Gaboff in Ark or Zorkban in the Undercity, or sometimes even travelers have rare artifacts to sell every now and then.&lt;br /&gt;
* &amp;quot;Sleight of Hand&amp;quot; raises both your success rate in pickpocketing as well as your chance to find a hidden stash in a big chest. Depending on the the size of the stash you can also find some of the most valuable items in the game in them.&lt;br /&gt;
* &amp;quot;Lockpicking&amp;quot; enables you to pick higher leveled locks - even without the corresponding memory! As well as that it raises the amount of money you can find in a chest.&lt;br /&gt;
* Enemies frozen with the Elementalism talent &amp;quot;Arctic Wind&amp;quot; can be shattered - blunt weapons, certain relics or lightning spells raise the chance to shatter frozen enemies!&lt;br /&gt;
* In front of Ark&#039;s city gates you can buy a horse for a small price which will help you to travel faster through the game world.&lt;br /&gt;
* Read books, explore old ruins, and pay attention to what people tell you on your travels. Sometimes one has to dig deep to discover the whole truth.&lt;br /&gt;
* &amp;quot;Beautiful and proud, the ruler of the Undercity. Her sinful womb bore fruit and horror grew along.&amp;quot; - The Song of the Vatyrs&lt;br /&gt;
* Your Health regenerates out of combat only when you are sated. There are two types of food: prepared and raw. Raw food, like an apple, regenerates Health briefly; prepared food like soup will restore it over a longer period.&lt;br /&gt;
* Whenever you make decisions you need to keep in mind that most people are only telling their version of the truth ... or are simply lying.&lt;br /&gt;
* Endraleans do not see death as the end of all life, but instead as a transition into a new life. If one lived path-abidingly and righteously, the &amp;quot;Eternal Paths&amp;quot; await him after his last journey: they are a paradise, created by Malphas for all those who pledged allegiance to him.&lt;br /&gt;
* According to the Order, Enderal was a deserted continent before Malphas&#039; vassals settled onto it.&lt;br /&gt;
* The dark-skinned Qyranians live in family communes: multiple women and men who bring up their children together.&lt;br /&gt;
* In each city, as well as in some places in the wilderness, you can find Secure Chests. Therein you may store your belongings without risking that they will be gone the next time you open it. You also can access its contents with every other Secure Chest in Enderal.&lt;br /&gt;
* You can cure your diseases at priests in temples and chapels.&lt;br /&gt;
* &amp;quot;I led them to the light. I alone.&amp;quot; - Unknown&lt;br /&gt;
* Save often! Make sure to save the game every now and then via the ESC menu.&lt;br /&gt;
* You can travel quickly and safely through Enderal on the back of a myrad.&lt;br /&gt;
* Look out for grindstones, anvils, and workbenches. These can be used to craft items from blueprints or to enhance your weapons.&lt;br /&gt;
* Your alchemy as well as your knowledge of wearing light armor can be improved with the memories of the Vagrant.&lt;br /&gt;
* &amp;quot;How foolish it is for us to question our life night and day. We will never find any answers, for we do not possess the divinity of our lord, who is doing everything to give to us a fine life. Even when the path is difficult, we must pursue it. Not for our own good, but for the good of all.&amp;quot; - The Prudent Boy and the Righteous Path&lt;br /&gt;
* Skaragg is the race which inhabits the harsh, rocky islands south of the abandoned continent of Arktwend. They do not belong to the civilized world, and their bloodthirsty culture is deemed to be barbaric and primitive.&lt;br /&gt;
* Aeterna are feared or even hated in many countries of the civilized world. Although some of these prejudices can also be experienced in Enderal, they are much less prevalent there.&lt;br /&gt;
* At &amp;quot;Silren and Friends,&amp;quot; the bank in Ark&#039;s Marketplace, you can invest your hard-earned pennies and profit from the interest after a while.&lt;br /&gt;
* Your Mana determines how many spells you can cast before your mind becomes exhausted.&lt;br /&gt;
* You need Stamina to perform power attacks or to jump. Hence it is an indispensable attribute for warriors. Sprinting in heavy armor consumes more Stamina than it would if you were wearing light armor or even robes.&lt;br /&gt;
* While moving in combat press the left mouse button to perform a power attack. Moving in different directions results in different power attacks.&lt;br /&gt;
* Bashing with a shield or a weapon staggers your enemies. If used at the right moment, you can interrupt your enemies&#039; attacks.&lt;br /&gt;
* Swords are faster than axes, and axes are faster than maces and warhammers.&lt;br /&gt;
* A greatsword can be swung faster than a battleaxe, and a battleaxe faster than a warhammer.&lt;br /&gt;
* A power attack can stagger an enemy.&lt;br /&gt;
* Crafting points can be used to raise skills which only indirectly influence battle: Alchemy, Enchanting, Sleight of Hand, Handicraft, Lockpicking, and Rhetoric.&lt;br /&gt;
* When you are sneaking the eye symbolizes the degree of your concealment. If it is closed you are concealed; if it is partly open somebody is searching for you. If it is completely open you were discovered by somebody.&lt;br /&gt;
* If you attack an enemy while sneaking and being concealed, your attack deals much more damage! The memories of the Infiltrator can further increase that damage.&lt;br /&gt;
* If your Health, Mana, or Stamina bar is flashing, you cannot perform the action which you just attempted due to low energy.&lt;br /&gt;
* Talents can be used at any time and trigger a cooldown for the respective talent. Use your shortcut keys to switch talents quickly in combat.&lt;br /&gt;
* If too many quest targets appear on your compass, you should check your Journal to see whether you have more than one active mission selected.&lt;br /&gt;
* Press and hold the left mouse button for a short time to fire an arrow with full power.&lt;br /&gt;
* To learn new spells you have to read spell tomes - which are destroyed in the process.&lt;br /&gt;
* Spells of Light Magic enable self-healing, allow for a boost of your natural resistances, and can banish the undead.&lt;br /&gt;
* The school of Mentalism allows you to summon spectral shields from your bare hands, to make yourself invisible, or to make your skin as hard as iron.&lt;br /&gt;
* Psionics - one of the most infamous schools of magic - allows its devotees to control the minds of their enemies, and by doing so turn them into submissive puppets. A psionicist can also unleash blasts of pure power of thought, which can severely limit an enemy&#039;s perception.&lt;br /&gt;
* The magical school of Entropy allows you to summon creatures from other realities to fight for you, to trap the souls of your enemies into Pyrean crystals, and to unleash death magic upon your opponents. But be warned - as powerful as Entropy may be, it is just as dangerous to its wielder.&lt;br /&gt;
* The higher the skill level which a Learning Book can teach you, the more money it costs. Do not waste your expert books if an apprentice book would suffice.&lt;br /&gt;
* Great power belongs to the memories which you can use since your near-death experience. Meditate after every level-up to unlock these memories!&lt;br /&gt;
* The discipline &amp;quot;Blade Dancer&amp;quot; teaches you skills and talents which support a fast, risky, and deadly fighting style with one or two one-handed weapons.&lt;br /&gt;
* If you hit a frozen enemy with a weapon or spell there is a chance to shatter them. Blunt weapons and lightning spells increase this chance!&lt;br /&gt;
* You can find blueprints scattered in the game world, but also in the inventory of some merchants. If you want to craft an item, you need the corresponding blueprint, the needed raw materials, and a sufficiently high value in Handicraft to make them at a forge or tanning rack.&lt;br /&gt;
* Choose your words wisely. Decisions or statements which contradict the world view of your conversation partner, or even hurt their feelings, can be accompanied by a sympathy loss...&lt;br /&gt;
* &amp;quot;Sheathe&amp;quot; your weapon to put an already nocked arrow back into your quiver.&lt;br /&gt;
* At certain points in the game you can converse with your companions to learn more about them. Use these opportunities - some of these conversations aren&#039;t available anymore once you have passed a set point in the story!&lt;br /&gt;
* A power attack on a blocking enemy breaks through the block.&lt;br /&gt;
* Block! With a shield and a high skill value in Blocking, you can resist a great deal of damage.&lt;br /&gt;
* Talents can be developed up to Tier III with the help of Memory Points. Higher tiers have better effects or add completely new ones.&lt;br /&gt;
* Unlike Health, Mana and Stamina slowly regenerate by themselves. However, in combat you should accelerate this process with potions.&lt;br /&gt;
* Normally, merchants will always sell Learning Books which correspond to their goods. That means that a blacksmith can sell you books for two-handed combat, and an arcanist books of magic.&lt;br /&gt;
* Attacks can be blocked by both weapons and shields. However, shields are much more effective, especially if you are skilled in using them.&lt;br /&gt;
* A gathering of farms under the patronage of Landlord Borek is spread out over the Heartland west of Ark. They provide food not only for Ark but also for most of the villages.&lt;br /&gt;
* Some of the rarest and strongest weapons have to be crafted according to a blueprint.&lt;br /&gt;
* The names of Enderal&#039;s months represent the different stages of the &amp;quot;Far Journey,&amp;quot; the expansion of Enderal by Malphas&#039; first vassals.&lt;br /&gt;
* Malphas, also called the Guardian of the Light-Born, is the Light-Born whose name represents a strict but fair rule. The Keepers of the Order, who have enforced the Light-Borns&#039; will throughout Vyn in the past, worship him.&lt;br /&gt;
* Many stirring events and lore have been gathered in Endralean folk songs over the course of centuries. Visit a tavern to listen to the bards!&lt;br /&gt;
* Before the time of Asâtoron, and thus before the beginning of the current era, the mysterious Pyreans ruled the world. Who or what caused their downfall is debated fervently by scholars. What is known is that modern-day Enderal was one of the most densely populated areas during the time of the Pyreans - which is why you can find many more ruins there than in other countries of the civilized world.&lt;br /&gt;
* The Rhalâta is a sect housing in the tunnels of the Undercity and led by the mysterious &amp;quot;Father&amp;quot;. Every moon each denizen of the Undercity has to pay them a tribute - or they will lose their protection.&lt;br /&gt;
* You should also talk with common people like villagers or wanderers. Sometimes you can trade with them or get useful information.&lt;br /&gt;
* You move more slowly in heavy armor - especially if you are unskilled in using it.&lt;br /&gt;
* Need food, but your penny pouch is empty? Hunt a deer and cook it with a bit of salt at a fireplace.&lt;br /&gt;
* On both the fields of the Suncoast and the farms of the Heartland, cows are raised which provide the Endraleans with meat, milk, and hide.&lt;br /&gt;
* According to legend, the first arps were a young Endralean couple who strayed from the righteous path.&lt;br /&gt;
* Many Endraleans keep dogs - as shepherds, comrades for hunting, or even just as loyal companions.&lt;br /&gt;
* &amp;quot;Lost Ones&amp;quot; are the dead who have been resurrected as mindless creatures. In the past these reanimations were rare magical anomalies, but ever since the Red Madness broke out more and more reports from scared wanderers, who tell of hordes of raised dead in caves, crypts, or even woods, arrive at the Ark Guard.&lt;br /&gt;
* Rivercrabs live at lakes, seashores, or big rivers. The smaller specimen poses almost no risk, but many ignorant people have already died between the pincers of the enormous King Crab.&lt;br /&gt;
* While Pus Beetles are mainly found in the Powder Desert, they also live in old ruins and tombs. While they do not look very imposing - many reckless treasure hunters have succumbed to their poison.&lt;br /&gt;
* Since the rumors of the Light-Borns&#039; death started to appear, many animals have gotten unusually aggressive - especially pack animals like wolves. Arcanists assume that they suffer from the same illness which has already made more than a dozen people go insane: the Red Madness.&lt;br /&gt;
* Enderal&#039;s east coast features tropical beaches which are rich in fish. Products like peaceweed, bananas, and dates are grown amongst other things and find their way to Ark by long caravan routes.&lt;br /&gt;
* Thalgard was polluted 6136 a. St. through an irresponsible experiment by a Keeper called Dal&#039;Marak. He was the mastermind behind an expedition whose aim was to found a second large city in Enderal&#039;s east. The land turned out to be barren and the expedition was marked as a failure. However, Dal&#039;Marak refused to give up and resorted to magical means ...&lt;br /&gt;
* Not all animals which you meet are aggressive - however there is still merit in culling them. Their meat, their tusks, and their fur - all can be sold for profit to merchants.&lt;br /&gt;
* In the year 8223 after Starfall, the Order decreed that any trade with other continents was to be reduced to a bare minimum in Enderal.&lt;br /&gt;
* Elemental creatures emerge in places with much magical energy. They are aggressive as well as very dangerous.&lt;br /&gt;
* The heath in the west of Enderal is called the Suncoast. It is regarded as peaceful and fruitful, nonetheless it is mostly uninhabited.&lt;br /&gt;
* You move slower with your weapon drawn!&lt;br /&gt;
* &amp;quot;The Path&amp;quot; is the holy scripture of the Endraleans and its 101 verses are the spiritual guidelines for any path-abiding citizen.&lt;br /&gt;
* For defeating enemies, finishing quests, or other achievements, you receive experience points. Once you have gathered enough of them you level up.&lt;br /&gt;
* According to legend, gigantic lizard-like creatures, called &amp;quot;dragons&amp;quot; in the vernacular, linger in the Frostcliff Mountains. However, few have survived an encounter with them.&lt;br /&gt;
* Endraleans are bound by the Paths of their fathers and forefathers - although the son of a shepherd, who is on the &amp;quot;Manufacturer&#039;s Path,&amp;quot; can also learn the craft of a pelt monger, &amp;quot;higher&amp;quot; appointments are reserved for those who walk a higher path.&lt;br /&gt;
* During the game you will find rare armor pieces, which are parts of sets. The more parts of a certain set you find and wear, the stronger the enchantment that it grants you will be.&lt;br /&gt;
* According to an old Endralean legend, a creature which calls itself the &amp;quot;Black Guardian&amp;quot; lives in the deepest depths of the Undercity.&lt;br /&gt;
* Glacier Hounds live in the northern mountains of Enderal. Hunting them is forbidden by the Order due to their low numbers.&lt;br /&gt;
* How many charges a staff has depends on your knowledge in the respective school of magic. If for example you have a high level in elemental magic, you can use a fire staff longer than an amateur.&lt;br /&gt;
* A successful power attack breaks the guard of an enemy and makes them stagger.&lt;br /&gt;
* If you wear light armor or robes, you should use your speed to dodge attacks by moving backwards.&lt;br /&gt;
* Over the last two years, Enderal has been plagued by a strange sickness, called the &amp;quot;Red Madness&amp;quot; in the vernacular, which makes peaceful people commit senseless acts of violence.&lt;br /&gt;
* Attacking with two weapons doubles your damage but also takes away your ability to block.&lt;br /&gt;
* Items are best stored either in your home or in a Secure Chest. Things which you store in other containers may not be there anymore when you return to them.&lt;br /&gt;
* Inâl is the language which is spoken on all continents of the civilized world - which are the ones ruled by the Light-Born. Nonetheless, each country has its own original language, especially Qyra and Kilé.&lt;br /&gt;
* Only the most talented of novices manage to become Keepers or arcanists. The others often join the clergy and become mothers or priests, some even merely adjutants, or assistants.&lt;br /&gt;
* Taking an item which does not belong to you in busy areas counts as thievery - which only becomes a problem if you are seen.&lt;br /&gt;
* In the evening and at night you can gamble in taverns. However if you part your opponents from their cash, they will only play with you again after a few days.&lt;br /&gt;
* When you lose money while gambling, your opponent will only have a part of your money on himself on his way home.&lt;br /&gt;
* If a mage doesn&#039;t pay heed to his Arcane Fever - or even worse, never learns how to control his magic - he succumbs to it. In the worst case, he is transformed into an abominable creature called an Oorbâya. Or, in the vernacular, the &amp;quot;Blue Death.&amp;quot;&lt;br /&gt;
* If the difficulty level &amp;quot;Master&amp;quot; is too easy for you, you can change it to &amp;quot;Iron Path.&amp;quot; Be Warned: Only the most experienced of adventurers should take that challenge!&lt;br /&gt;
* Buy and read Learning Books! While you may survive a fight untrained at the beginning, more dangerous enemies and regions will require improved skills.&lt;br /&gt;
* Especially at higher difficulties talents are extremely useful. You are an assassin and your enemies spotted you? Blind your enemies with &amp;quot;Flash Powder&amp;quot; and search for a new hideout.&lt;br /&gt;
* The talents of the &amp;quot;Sinistra&amp;quot;  school allow for manipulative magic and thought control. Use &amp;quot;Devour Soul&amp;quot; to regenerate Health, Mana, and Stamina out of dead enemies and &amp;quot;Entropic Slave&amp;quot; to make an enemy a walking bomb for a short time.&lt;br /&gt;
* Next to those which you can learn from the class trees there are 3 hidden talents per class to find in the world. Look out for rare tomes.&lt;br /&gt;
* According to rumors there is an arena in the Undercity in which people are fighting life-and-death battles.&lt;br /&gt;
* Psionics and Entropy are forbidden on Enderal - that&#039;s why you often won&#039;t find any spell tomes or learnings books for them at normal magic traders. Though you may be able find some persons who sell them at more unusual places.&lt;br /&gt;
* The psionic spell &amp;quot;Psychosis&amp;quot; allows you to make hit enemies much weaker against all kinds of damage after three consecutive hits. The strength of the weakness depends on your skill value in Psionics.&lt;br /&gt;
* Mystical spell tomes contain extremly powerful spells and can be found or bought for much money from certain merchants once you are level 55 or above. If you want to learn them you need to have unlocked the master memory of the corresponding magic school and a correspondng skill value of above 90.&lt;br /&gt;
* Phasmalism or the creation and summoning of apparitions belong to the school of Sinistra and are forbidden on Enderal. As such you won&#039;t be able to find any phasmalism benches at places governed by the Order.&lt;br /&gt;
* There are four souls per rank, all of which have different strengths and weaknesses. Stronger souls can be found at more dangerous places.&lt;br /&gt;
* To catch a soul you need the corresponding rank of the talent &amp;quot;Net of Souls&amp;quot;. To create an apparition amulet out of it, you need some unique ingredients, a soul gem and the corresponding memory from the Phasmalism skill tree.&lt;br /&gt;
* To bind souls in amulets you need a filled soul gem and other ingredients. You can find those in the wilderness or occasionally buy them from alchemists or wild mages.&lt;br /&gt;
* While every soul is unique they can be categorized into 4 classes: Warrior, marksman, mage, and mercenary. Mercenaries usually combine two styles.&lt;br /&gt;
* Apparitions do not regenerate health themselves and cannot use healing potions. Use the spells of the Light Magic to heal them. While these cause Arcane Fever, the amount of fever is lessened compared to using it on yourself.&lt;br /&gt;
* One can mostly - but not always - find souls near corpses. Whether these are freshly deceased or already skeletonized does not matter. Just look out for the soul echo which can already be heard over a long distance.&lt;br /&gt;
* Some monsters have resistances for certain types of damage - Boneripper are resistant to fire, but weak to frost, Ancestral Spirits are resistant to magic but weak to poison.&lt;br /&gt;
* The Phasmalist&#039;s ability to summon their apparition to their location at any time can also be very useful in battle - for example to get it out of the way of a fireball.&lt;br /&gt;
* You can brew Ambrosia at an alchemist workbench with the correct ingredients, too! Experiment yourself or unlock the corresponding memories in the Vagrant tree.&lt;br /&gt;
* Buy a Blueprint Collection from the banker Silren in Ark to file your blueprints. The filed blueprints can be used at any smithy, tanning racks, or smelter - as if they were in your inventory.&lt;br /&gt;
* The sprinting attack of the Lycanthrope is one of the strongest attacks in the game. With the right memories unlocked it can even throw back your enemies.&lt;br /&gt;
* You can find recipes for chymica and wolf blood elixirs scattered throughout the world - they save you from having to experiment for the right ingredients.&lt;br /&gt;
* During transformation you are invulnerable.&lt;br /&gt;
* Producing chymica is quite time-consuming but they allow you to handle even the hardest challenges in wolf form.&lt;br /&gt;
* The memories of the Infiltrator also improve the sneaking and sneak attacks in wolf form!&lt;br /&gt;
* Although they are not needed, the alchemy strenghtening memories of the Vagabond are extremly useful for Lycanthropes.&lt;/div&gt;</summary>
		<author><name>ZatroolMG</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Enderal:Skills&amp;diff=51686</id>
		<title>Enderal:Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Enderal:Skills&amp;diff=51686"/>
		<updated>2026-05-14T22:57:16Z</updated>

		<summary type="html">&lt;p&gt;ZatroolMG: /* Alchemy and Sleight of Hand */ fixed typos that resulted in broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enderal has 12 combat skills and 6 workmanship skills.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Skills&#039;&#039;&#039; =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Combat&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;One-handed&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Two-handed&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Archery&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Block&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Heavy Armor&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Light Armor&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-One-handed-icon.png|150px|center|link=Enderal:One-handed|One-handed]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Two-handed-icon.png|150px|center|link=Enderal:Two-handed|Two-handed]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Archery-icon.png|150px|center|link=Enderal:Archery|Archery]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Block-icon.png|150px|center|link=Enderal:Block|Block]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Heavy Armor-icon.png|150px|center|link=Enderal:Heavy Armor|Heavy Armor]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Light Armor-icon.png|150px|center|link=Enderal:Light Armor|Light Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| One-handed determines your skill with one-handed weapons like swords, maces, daggers or one-handed axes. The higher the skill is the more damage you do with these weapons. One-handed is subject to the memories of the &#039;&#039;&#039;[[Enderal:Warrior#Blade Dancer|&#039;Blade Dancer&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Two-handed determines the damage you do with two-handed weapons like warhammers or bidenhaender. Two-handed is subject to the memories of the &#039;&#039;&#039;[[Enderal:Warrior#Vandal|&#039;Vandal&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| The higher your Archery skill is the more damage you do with bows. Archery is subject to the memories of the &#039;&#039;&#039;[[Enderal:Rogue#Trickster|&#039;Trickster&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Blocking determines how much damage you can ward off by blocking with a shield or weapon. Blocking is subject to the memories of the &#039;&#039;&#039;[[Enderal:Warrior#Keeper|&#039;Keeper&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Heavy Armor determines how much protection you can receive from iron and steel armor. Heavy Armor is subject to the memories of the &#039;&#039;&#039;[[Enderal:Warrior#Keeper|&#039;Keeper&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Light Armor determines your skill with leather armors. The higher the skill is the more damage is blocked by light armor. Light Armor is subject to the memories of the &#039;&#039;&#039;[[Enderal:Rogue#Vagrant|&#039;Vagrant&#039;]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Sneak&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Psionics&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Elementarism&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Mentalism&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Entropy&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Light Magic&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Sneak-icon.png|150px|center|link=Enderal:Sneak|Sneak]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Psionics-icon.png|150px|center|link=Enderal:Psionics|Psionics]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Elementarism-icon.png|150px|center|link=Enderal:Elementarism|Elementarism]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Mentalism-icon.png|150px|center|link=Enderal:Mentalism|Mentalism]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Entropy-icon.png|150px|center|link=Enderal:Entropy|Entropy]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Light Magic-icon.png|150px|center|link=Enderal:Light Magic|Light Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Sneak allows you to move unnoticed and to ambush your enemies. Sneak is subject to the memories of the &#039;&#039;&#039;[[Enderal:Rogue#Infiltrator|&#039;Infiltrator&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Psionics - one of the most infamous schools of magic - allows its devotees to control the mind of their enemies and by doing so turn them into submissive puppets. Psionics is subject to the memories of the &#039;&#039;&#039;[[Enderal:Mage#Sinistrope|&#039;Sinistrope&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Students of &#039;&#039;&#039;[[Enderal:Elementarism|Elementarism]]&#039;&#039;&#039; are capable of transforming the air around them in cones of ice, flinging lightning bolts at their enemies or summoning flames from their fingertips. Elementarism is subject to the memories of the &#039;&#039;&#039;[[Enderal:Mage#Elementalist|&#039;Elementalist&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| The school of Mentalism allows you to summon spectral shields from your bare hands, to unlock locks and chests with your power of thought, to make yourself invisible or to make your skin as hard as iron. Mentalism is subject to the memories of the &#039;&#039;&#039;[[Enderal:Mage#Thaumaturge|&#039;Thaumaturge&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| The forbidden school of Entropy allows you to summon creatures from other realities, to trap the souls of your enemies and to use entropic death magic. Entropy is subject to the memories of the &#039;&#039;&#039;[[Enderal:Mage#Sinistrope|&#039;Sinistrope&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Spells from the school of Light Magic allow you to heal yourself, to enhance your resistances and to banish undead creatures. Light Magic is subject to the memories of the &#039;&#039;&#039;[[Enderal:Mage#Thaumaturge|&#039;Thaumaturge&#039;]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Workmanship&#039;&#039;&#039; ==&lt;br /&gt;
Workmanship skills are raised by using [[Enderal:Crafting_Points|crafting points]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Sleight of Hand&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Lockpicking&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Enchanting&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Handicraft&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Rhetoric&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Workmanship-Alchemy-icon.png|150px|center|link=Enderal:Alchemy|Alchemy]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Workmanship-Pickpocketing-icon.png|150px|center|link=Enderal:Pickpocketing|Pickpocketing]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Workmanship-Lockpicking-icon.png|150px|center|link=Enderal:Lockpicking|Lockpicking]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Workmanship-Enchanting-icon.png|150px|center|link=Enderal:Enchanting|Enchanting]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Workmanship-Handicraft-icon.png|150px|center|link=Enderal:Handicraft|Handicraft]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Workmanship-Rhetoric-icon.png|150px|center|link=Enderal:Rhetoric|Rhetoric]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [[Enderal:Alchemy|Alchemy]] allows you to brew health and mana potions and deadly poison. Alchemy is subject to the memories of the &#039;&#039;&#039;[[Enderal:Rogue#Vagrant|&#039;Vagrant&#039;]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Enderal:Lycanthrope|&#039;Lycanthrope&#039;]]&#039;&#039;&#039;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [[Enderal:Pickpocketing|Sleight of Hand]] allows you to rob people for money and items, it also increases the chance of finding hidden stashes in chests. Sleight of Hand is subject to the memories of the &#039;&#039;&#039;[[Enderal:Rogue#Infiltrator|&#039;Infiltrator&#039;]]&#039;&#039;&#039;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [[Enderal:Lockpicking|Lockpicking]] allows you to open locked doors or chests without a key. The higher Lockpicking is, the easier it is to unlock them and the more pennies can be found in chests. Lockpicking is subject to the memories of the &#039;&#039;&#039;[[Enderal:Rogue#Trickster|&#039;Trickster&#039;]]&#039;&#039;&#039;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [[Enderal:Enchanting|Enchanting]] determines your skill in using magic items. Higher skill values allow for more powerful enchantments. Enchanting is subject to the memories of the &#039;&#039;&#039;[[Enderal:Phasmalism|&#039;Phasmalist&#039;]]&#039;&#039;&#039;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [[Enderal:Handicraft|Handicraft]] determines the complexity of the items you can craft at forges or workbenches - from bows to warhammers, to armors and  even to non-combat items like furniture. Handicraft is not subject to a memory.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [[Enderal:Rhetoric|Rhetoric]] allows you to persuade others through conversations, to get additional information or even alternative ways to success through dialogues. It also improves the prices from merchants. Rhetoric is not subject to a memory (but some memories in the &#039;&#039;&#039;[[Enderal:Rogue#Infiltrator|&#039;Infiltrator&#039;]]&#039;&#039;&#039; tree affect it).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enderal-Gameplay]]&lt;br /&gt;
[[Category:Enderal-Forgotten Stories]]&lt;/div&gt;</summary>
		<author><name>ZatroolMG</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Enderal:Skills&amp;diff=51685</id>
		<title>Enderal:Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Enderal:Skills&amp;diff=51685"/>
		<updated>2026-05-14T22:54:14Z</updated>

		<summary type="html">&lt;p&gt;ZatroolMG: previous edit had cut description (&amp;quot;-&amp;gt; Alchemy&amp;quot;) || will push same edit again with corrected description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enderal has 12 combat skills and 6 workmanship skills.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Skills&#039;&#039;&#039; =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Combat&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;One-handed&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Two-handed&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Archery&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Block&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Heavy Armor&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Light Armor&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-One-handed-icon.png|150px|center|link=Enderal:One-handed|One-handed]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Two-handed-icon.png|150px|center|link=Enderal:Two-handed|Two-handed]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Archery-icon.png|150px|center|link=Enderal:Archery|Archery]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Block-icon.png|150px|center|link=Enderal:Block|Block]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Heavy Armor-icon.png|150px|center|link=Enderal:Heavy Armor|Heavy Armor]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Light Armor-icon.png|150px|center|link=Enderal:Light Armor|Light Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| One-handed determines your skill with one-handed weapons like swords, maces, daggers or one-handed axes. The higher the skill is the more damage you do with these weapons. One-handed is subject to the memories of the &#039;&#039;&#039;[[Enderal:Warrior#Blade Dancer|&#039;Blade Dancer&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Two-handed determines the damage you do with two-handed weapons like warhammers or bidenhaender. Two-handed is subject to the memories of the &#039;&#039;&#039;[[Enderal:Warrior#Vandal|&#039;Vandal&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| The higher your Archery skill is the more damage you do with bows. Archery is subject to the memories of the &#039;&#039;&#039;[[Enderal:Rogue#Trickster|&#039;Trickster&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Blocking determines how much damage you can ward off by blocking with a shield or weapon. Blocking is subject to the memories of the &#039;&#039;&#039;[[Enderal:Warrior#Keeper|&#039;Keeper&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Heavy Armor determines how much protection you can receive from iron and steel armor. Heavy Armor is subject to the memories of the &#039;&#039;&#039;[[Enderal:Warrior#Keeper|&#039;Keeper&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Light Armor determines your skill with leather armors. The higher the skill is the more damage is blocked by light armor. Light Armor is subject to the memories of the &#039;&#039;&#039;[[Enderal:Rogue#Vagrant|&#039;Vagrant&#039;]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Sneak&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Psionics&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Elementarism&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Mentalism&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Entropy&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Light Magic&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Sneak-icon.png|150px|center|link=Enderal:Sneak|Sneak]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Psionics-icon.png|150px|center|link=Enderal:Psionics|Psionics]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Elementarism-icon.png|150px|center|link=Enderal:Elementarism|Elementarism]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Mentalism-icon.png|150px|center|link=Enderal:Mentalism|Mentalism]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Entropy-icon.png|150px|center|link=Enderal:Entropy|Entropy]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Light Magic-icon.png|150px|center|link=Enderal:Light Magic|Light Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Sneak allows you to move unnoticed and to ambush your enemies. Sneak is subject to the memories of the &#039;&#039;&#039;[[Enderal:Rogue#Infiltrator|&#039;Infiltrator&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Psionics - one of the most infamous schools of magic - allows its devotees to control the mind of their enemies and by doing so turn them into submissive puppets. Psionics is subject to the memories of the &#039;&#039;&#039;[[Enderal:Mage#Sinistrope|&#039;Sinistrope&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Students of &#039;&#039;&#039;[[Enderal:Elementarism|Elementarism]]&#039;&#039;&#039; are capable of transforming the air around them in cones of ice, flinging lightning bolts at their enemies or summoning flames from their fingertips. Elementarism is subject to the memories of the &#039;&#039;&#039;[[Enderal:Mage#Elementalist|&#039;Elementalist&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| The school of Mentalism allows you to summon spectral shields from your bare hands, to unlock locks and chests with your power of thought, to make yourself invisible or to make your skin as hard as iron. Mentalism is subject to the memories of the &#039;&#039;&#039;[[Enderal:Mage#Thaumaturge|&#039;Thaumaturge&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| The forbidden school of Entropy allows you to summon creatures from other realities, to trap the souls of your enemies and to use entropic death magic. Entropy is subject to the memories of the &#039;&#039;&#039;[[Enderal:Mage#Sinistrope|&#039;Sinistrope&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Spells from the school of Light Magic allow you to heal yourself, to enhance your resistances and to banish undead creatures. Light Magic is subject to the memories of the &#039;&#039;&#039;[[Enderal:Mage#Thaumaturge|&#039;Thaumaturge&#039;]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Workmanship&#039;&#039;&#039; ==&lt;br /&gt;
Workmanship skills are raised by using [[Enderal:Crafting_Points|crafting points]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Sleight of Hand&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Lockpicking&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Enchanting&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Handicraft&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Rhetoric&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Workmanship-Alchemy-icon.png|150px|center|link=Enderal:Alchemy|Alchemy]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Workmanship-Pickpocketing-icon.png|150px|center|link=Enderal:Pickpocketing|Pickpocketing]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Workmanship-Lockpicking-icon.png|150px|center|link=Enderal:Lockpicking|Lockpicking]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Workmanship-Enchanting-icon.png|150px|center|link=Enderal:Enchanting|Enchanting]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Workmanship-Handicraft-icon.png|150px|center|link=Enderal:Handicraft|Handicraft]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Workmanship-Rhetoric-icon.png|150px|center|link=Enderal:Rhetoric|Rhetoric]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [[Enderal:Alchemy|Alchemy]] allows you to brew health and mana potions and deadly poison. Alchemy is subject to the memories of the &#039;&#039;&#039;[[Enderal:Rogue#Vagrant|&#039;Vagrant&#039;]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Enderal:Lycantrophe|&#039;Lycantrophe&#039;]]&#039;&#039;&#039;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [[Enderal:Sleight_of_Hand|Sleight of Hand]] allows you to rob people for money and items, it also increases the chance of finding hidden stashes in chests. Sleight of Hand is subject to the memories of the &#039;&#039;&#039;[[Enderal:Rogue#Infiltrator|&#039;Infiltrator&#039;]]&#039;&#039;&#039;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [[Enderal:Lockpicking|Lockpicking]] allows you to open locked doors or chests without a key. The higher Lockpicking is, the easier it is to unlock them and the more pennies can be found in chests. Lockpicking is subject to the memories of the &#039;&#039;&#039;[[Enderal:Rogue#Trickster|&#039;Trickster&#039;]]&#039;&#039;&#039;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [[Enderal:Enchanting|Enchanting]] determines your skill in using magic items. Higher skill values allow for more powerful enchantments. Enchanting is subject to the memories of the &#039;&#039;&#039;[[Enderal:Phasmalism|&#039;Phasmalist&#039;]]&#039;&#039;&#039;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [[Enderal:Handicraft|Handicraft]] determines the complexity of the items you can craft at forges or workbenches - from bows to warhammers, to armors and  even to non-combat items like furniture. Handicraft is not subject to a memory.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [[Enderal:Rhetoric|Rhetoric]] allows you to persuade others through conversations, to get additional information or even alternative ways to success through dialogues. It also improves the prices from merchants. Rhetoric is not subject to a memory (but some memories in the &#039;&#039;&#039;[[Enderal:Rogue#Infiltrator|&#039;Infiltrator&#039;]]&#039;&#039;&#039; tree affect it).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enderal-Gameplay]]&lt;br /&gt;
[[Category:Enderal-Forgotten Stories]]&lt;/div&gt;</summary>
		<author><name>ZatroolMG</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Enderal:Skills&amp;diff=51684</id>
		<title>Enderal:Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Enderal:Skills&amp;diff=51684"/>
		<updated>2026-05-14T22:45:37Z</updated>

		<summary type="html">&lt;p&gt;ZatroolMG: /* Alchemy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enderal has 12 combat skills and 6 workmanship skills.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Skills&#039;&#039;&#039; =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Combat&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;One-handed&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Two-handed&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Archery&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Block&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Heavy Armor&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Light Armor&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-One-handed-icon.png|150px|center|link=Enderal:One-handed|One-handed]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Two-handed-icon.png|150px|center|link=Enderal:Two-handed|Two-handed]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Archery-icon.png|150px|center|link=Enderal:Archery|Archery]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Block-icon.png|150px|center|link=Enderal:Block|Block]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Heavy Armor-icon.png|150px|center|link=Enderal:Heavy Armor|Heavy Armor]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Light Armor-icon.png|150px|center|link=Enderal:Light Armor|Light Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| One-handed determines your skill with one-handed weapons like swords, maces, daggers or one-handed axes. The higher the skill is the more damage you do with these weapons. One-handed is subject to the memories of the &#039;&#039;&#039;[[Enderal:Warrior#Blade Dancer|&#039;Blade Dancer&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Two-handed determines the damage you do with two-handed weapons like warhammers or bidenhaender. Two-handed is subject to the memories of the &#039;&#039;&#039;[[Enderal:Warrior#Vandal|&#039;Vandal&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| The higher your Archery skill is the more damage you do with bows. Archery is subject to the memories of the &#039;&#039;&#039;[[Enderal:Rogue#Trickster|&#039;Trickster&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Blocking determines how much damage you can ward off by blocking with a shield or weapon. Blocking is subject to the memories of the &#039;&#039;&#039;[[Enderal:Warrior#Keeper|&#039;Keeper&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Heavy Armor determines how much protection you can receive from iron and steel armor. Heavy Armor is subject to the memories of the &#039;&#039;&#039;[[Enderal:Warrior#Keeper|&#039;Keeper&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Light Armor determines your skill with leather armors. The higher the skill is the more damage is blocked by light armor. Light Armor is subject to the memories of the &#039;&#039;&#039;[[Enderal:Rogue#Vagrant|&#039;Vagrant&#039;]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Sneak&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Psionics&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Elementarism&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Mentalism&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Entropy&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Light Magic&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Sneak-icon.png|150px|center|link=Enderal:Sneak|Sneak]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Psionics-icon.png|150px|center|link=Enderal:Psionics|Psionics]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Elementarism-icon.png|150px|center|link=Enderal:Elementarism|Elementarism]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Mentalism-icon.png|150px|center|link=Enderal:Mentalism|Mentalism]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Entropy-icon.png|150px|center|link=Enderal:Entropy|Entropy]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Combat-Light Magic-icon.png|150px|center|link=Enderal:Light Magic|Light Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Sneak allows you to move unnoticed and to ambush your enemies. Sneak is subject to the memories of the &#039;&#039;&#039;[[Enderal:Rogue#Infiltrator|&#039;Infiltrator&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Psionics - one of the most infamous schools of magic - allows its devotees to control the mind of their enemies and by doing so turn them into submissive puppets. Psionics is subject to the memories of the &#039;&#039;&#039;[[Enderal:Mage#Sinistrope|&#039;Sinistrope&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Students of &#039;&#039;&#039;[[Enderal:Elementarism|Elementarism]]&#039;&#039;&#039; are capable of transforming the air around them in cones of ice, flinging lightning bolts at their enemies or summoning flames from their fingertips. Elementarism is subject to the memories of the &#039;&#039;&#039;[[Enderal:Mage#Elementalist|&#039;Elementalist&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| The school of Mentalism allows you to summon spectral shields from your bare hands, to unlock locks and chests with your power of thought, to make yourself invisible or to make your skin as hard as iron. Mentalism is subject to the memories of the &#039;&#039;&#039;[[Enderal:Mage#Thaumaturge|&#039;Thaumaturge&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| The forbidden school of Entropy allows you to summon creatures from other realities, to trap the souls of your enemies and to use entropic death magic. Entropy is subject to the memories of the &#039;&#039;&#039;[[Enderal:Mage#Sinistrope|&#039;Sinistrope&#039;]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Spells from the school of Light Magic allow you to heal yourself, to enhance your resistances and to banish undead creatures. Light Magic is subject to the memories of the &#039;&#039;&#039;[[Enderal:Mage#Thaumaturge|&#039;Thaumaturge&#039;]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Workmanship&#039;&#039;&#039; ==&lt;br /&gt;
Workmanship skills are raised by using [[Enderal:Crafting_Points|crafting points]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Sleight of Hand&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Lockpicking&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Enchanting&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Handicraft&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| align = &amp;quot;center&amp;quot; style=&amp;quot;background-color: #49493b;&amp;quot; colspan=&amp;quot;1&amp;quot;| &amp;lt;font color=#FFF&amp;gt;&#039;&#039;&#039;Rhetoric&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Workmanship-Alchemy-icon.png|150px|center|link=Enderal:Alchemy|Alchemy]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Workmanship-Pickpocketing-icon.png|150px|center|link=Enderal:Pickpocketing|Pickpocketing]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Workmanship-Lockpicking-icon.png|150px|center|link=Enderal:Lockpicking|Lockpicking]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Workmanship-Enchanting-icon.png|150px|center|link=Enderal:Enchanting|Enchanting]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Workmanship-Handicraft-icon.png|150px|center|link=Enderal:Handicraft|Handicraft]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 16%;&amp;quot;| [[File:EN-Workmanship-Rhetoric-icon.png|150px|center|link=Enderal:Rhetoric|Rhetoric]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [[Enderal:Alchemy|Alchemy]] allows you to brew health and mana potions and deadly poison. Alchemy is subject to the memories of the &#039;&#039;&#039;[[Enderal:Rogue#Vagrant|&#039;Vagrant&#039;]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Enderal:Lycanthrope|&#039;Lycanthrope&#039;]]&#039;&#039;&#039;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [[Enderal:Pickpocketing|Sleight of Hand]] allows you to rob people for money and items, it also increases the chance of finding hidden stashes in chests. Sleight of Hand is subject to the memories of the &#039;&#039;&#039;[[Enderal:Rogue#Infiltrator|&#039;Infiltrator&#039;]]&#039;&#039;&#039;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [[Enderal:Lockpicking|Lockpicking]] allows you to open locked doors or chests without a key. The higher Lockpicking is, the easier it is to unlock them and the more pennies can be found in chests. Lockpicking is subject to the memories of the &#039;&#039;&#039;[[Enderal:Rogue#Trickster|&#039;Trickster&#039;]]&#039;&#039;&#039;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [[Enderal:Enchanting|Enchanting]] determines your skill in using magic items. Higher skill values allow for more powerful enchantments. Enchanting is subject to the memories of the &#039;&#039;&#039;[[Enderal:Phasmalism|&#039;Phasmalist&#039;]]&#039;&#039;&#039;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [[Enderal:Handicraft|Handicraft]] determines the complexity of the items you can craft at forges or workbenches - from bows to warhammers, to armors and  even to non-combat items like furniture. Handicraft is not subject to a memory.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [[Enderal:Rhetoric|Rhetoric]] allows you to persuade others through conversations, to get additional information or even alternative ways to success through dialogues. It also improves the prices from merchants. Rhetoric is not subject to a memory (but some memories in the &#039;&#039;&#039;[[Enderal:Rogue#Infiltrator|&#039;Infiltrator&#039;]]&#039;&#039;&#039; tree affect it).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enderal-Gameplay]]&lt;br /&gt;
[[Category:Enderal-Forgotten Stories]]&lt;/div&gt;</summary>
		<author><name>ZatroolMG</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Template:Enderal-Classes&amp;diff=51683</id>
		<title>Template:Enderal-Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Template:Enderal-Classes&amp;diff=51683"/>
		<updated>2026-05-14T22:13:26Z</updated>

		<summary type="html">&lt;p&gt;ZatroolMG: /* Lycanthrope */ fixed typo that resulted in broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|width=&amp;quot;750em&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;float: center; border-collapse:collapse; margin: 1em 0 1em 0;&amp;quot;&lt;br /&gt;
|align = &amp;quot;center&amp;quot; colspan = &amp;quot;1&amp;quot; style=&amp;quot;background-color: #0a2f04;&amp;quot;|[[Enderal:Rogue|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot; colspan = &amp;quot;1&amp;quot; style=&amp;quot;background-color: #360601;&amp;quot;|[[Enderal:Warrior|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Warrior&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot; colspan = &amp;quot;1&amp;quot; style=&amp;quot;background-color: #080c40;&amp;quot;|[[Enderal:Mage|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Mage&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot; colspan = &amp;quot;1&amp;quot; style=&amp;quot;background-color: #041737;&amp;quot;|[[Enderal:Lycanthrope|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Lycanthrope&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot; colspan = &amp;quot;1&amp;quot; style=&amp;quot;background-color: #161439;&amp;quot;|[[Enderal:Phasmalism|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Phasmalist&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align = &amp;quot;left&amp;quot; width=20% colspan = &amp;quot;1&amp;quot; style=&amp;quot;background-color: #0a2f04;&amp;quot;|&lt;br /&gt;
*[[Enderal:Rogue#Infiltrator|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Infiltrator&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
*[[Enderal:Rogue#Vagrant|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Vagrant&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
*[[Enderal:Rogue#Trickster|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Trickster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align = &amp;quot;left&amp;quot; width=20% colspan = &amp;quot;1&amp;quot; style=&amp;quot;background-color: #360601;&amp;quot;|&lt;br /&gt;
*[[Enderal:Warrior#Vandal|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Vandal&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
*[[Enderal:Warrior#Keeper|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Keeper&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
*[[Enderal:Warrior#Blade Dancer|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Blade Dancer&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align = &amp;quot;left&amp;quot; width=20% colspan = &amp;quot;1&amp;quot; style=&amp;quot;background-color: #080c40;&amp;quot;|&lt;br /&gt;
*[[Enderal:Mage#Elementalist|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Elementalist&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
*[[Enderal:Mage#Thaumaturge|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Thaumaturge&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
*[[Enderal:Mage#Sinistrope|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Sinistrope&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|valign=&amp;quot;middle&amp;quot; align = &amp;quot;left&amp;quot; width=20% colspan = &amp;quot;1&amp;quot; style=&amp;quot;background-color: #041737;&amp;quot;|&lt;br /&gt;
*[[Enderal:Lycanthrope#Memories|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Lycanthrope&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|valign=&amp;quot;middle&amp;quot; align = &amp;quot;left&amp;quot; width=20% colspan = &amp;quot;1&amp;quot; style=&amp;quot;background-color: #161439;&amp;quot;|&lt;br /&gt;
*[[Enderal:Phasmalism#Memories|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Phasmalist&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZatroolMG</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Enderal:Memory_trees&amp;diff=51682</id>
		<title>Enderal:Memory trees</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Enderal:Memory_trees&amp;diff=51682"/>
		<updated>2026-05-14T22:08:01Z</updated>

		<summary type="html">&lt;p&gt;ZatroolMG: /* Lycanthrope */ fixed typo that resulted in broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EN-Gameplay-Memory Trees.png|500px|border|right]]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
==&#039;&#039;&#039;[[Enderal:Rogue|Rogue tree:]]&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Enderal:Rogue#Shadow of the Wind|Shadow of the Wind:]]&#039;&#039;&#039;  This memory unlocks all rogue disciplines for you. Your Stamina regeneration is boosted by 20 percent and you receive the talent &amp;quot;Shadow of the Wind&amp;quot; which lets you move more silently for a short period of time and raises your critical hit chance.&lt;br /&gt;
===Rogue Branches:===&lt;br /&gt;
&#039;&#039;&#039;[[Enderal:Rogue#Infiltrator|Infilrtrator:]]&#039;&#039;&#039; memories of the &amp;quot;Infiltrator&amp;quot; improve your skill in skeaking, your rhetorics and your pickpocketing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enderal:Rogue#Vagrant|Vagrant:]]&#039;&#039;&#039; memories of the &amp;quot;Vagrant&amp;quot; teach you in usage of poisons, potions and light armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enderal:Rogue#Trickster|Trickster:]]&#039;&#039;&#039; memories of the &amp;quot;Trickster&amp;quot; combines the effective use of a bow with lockpicking.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[[Enderal:Mage|Mage tree:]]&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Enderal:Mage#Focus|Focus:]]&#039;&#039;&#039; This memory unlock all mage disciplines for you. You also receive a permanently boosted Mana regeneration as well as the talent &amp;quot;Focus&amp;quot; which lowers the mana costs for all spells by 33 perceny for a short period of time.&lt;br /&gt;
===Mage Branches===&lt;br /&gt;
&#039;&#039;&#039;[[Enderal:Mage#Elementalist|Elementalist:]]&#039;&#039;&#039; memories of the &amp;quot;Elementalist&amp;quot; improve the use of elemental magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enderal:Mage#Thaumaturge|Thaumaturge:]]&#039;&#039;&#039; memories of the &amp;quot;Thaumaturge&amp;quot; enhance your light and mental magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enderal:Mage#Sinistrope|Sinistrope:]]&#039;&#039;&#039; memories of the &amp;quot;Sinistrope&amp;quot; teach you the usage of psionics and entropy.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[[Enderal:Warrior|Warrior tree:]]&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Enderal:Warrior#Tempest|Tempest:]]&#039;&#039;&#039; this memory unlocks all warrior disciplines for you. It also reduces the weight of heavy armor by 10 percent and grants you the talent &amp;quot;Tempest&amp;quot; which raises your weapon damage for a short time.&lt;br /&gt;
===Warrior Branches===&lt;br /&gt;
&#039;&#039;&#039;[[Enderal:Warrior#Vandal|Vandal:]]&#039;&#039;&#039; memories of the &amp;quot;Vandal&amp;quot; improve your handling of two-handed weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enderal:Warrior#Keeper|Keeper:]]&#039;&#039;&#039; memories of the &amp;quot;Keeper&amp;quot; improve the effect of defensive techniques like blocking or heavy armor,as well as everything that raises your resistance in battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enderal:Warrior#Blade_Dancer|Blade Dancer:]]&#039;&#039;&#039; memories of the &amp;quot;Blade Dancer&amp;quot; improve your skill in using one or two one-handed weapons.&lt;br /&gt;
&lt;br /&gt;
==Forgotten Stories==&lt;br /&gt;
&#039;&#039;&#039;[[Enderal:Phasmalism#Memories|Phasmalist:]]&#039;&#039;&#039; memories of the &amp;quot;Phasmalist&amp;quot; allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enderal:Lycanthrope#Memories|Lycanthrope:]]&#039;&#039;&#039; memories of the &amp;quot;Lycanthrope&amp;quot; allow you to use wolf blood potions and chymica as a means to transform into a werewolf.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enderal-Gameplay]]&lt;/div&gt;</summary>
		<author><name>ZatroolMG</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Enderal:Classes&amp;diff=51681</id>
		<title>Enderal:Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Enderal:Classes&amp;diff=51681"/>
		<updated>2026-05-14T22:03:19Z</updated>

		<summary type="html">&lt;p&gt;ZatroolMG: /* Lycanthrope */ fixed typo that resulted in broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{breadcrumb}}&lt;br /&gt;
Enderal&#039;s class system has three main classes: Rogue, Warrior and Mage.  Within each class, there are three related disciplines.  The skill trees of Enderal consist of memories and talents you can unlock as you earn memory points.&lt;br /&gt;
&lt;br /&gt;
Forgotten Stories added two new classes, Phasmalist and Lycanthrope.  These classes are compatible with the three main classes. Their effectiveness is formulated by gear, stats, and worksmanship level. Phasmalism is more powerful with a higher enchanting stat, and Lycanthrope is more powerful with a higher alchemy stat.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overview&#039;&#039;&#039; ==&lt;br /&gt;
{|width=&amp;quot;750px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;float: center; border-collapse:collapse; margin: 1em 0 1em 0;&amp;quot;&lt;br /&gt;
|align = &amp;quot;center&amp;quot; colspan = &amp;quot;1&amp;quot; style=&amp;quot;background-color: #0a2f04;&amp;quot;|[[Enderal:Rogue|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot; colspan = &amp;quot;1&amp;quot; style=&amp;quot;background-color: #360601;&amp;quot;|[[Enderal:Warrior|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Warrior&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot; colspan = &amp;quot;1&amp;quot; style=&amp;quot;background-color: #080c40;&amp;quot;|[[Enderal:Mage|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Mage&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot; colspan = &amp;quot;1&amp;quot; style=&amp;quot;background-color: #041737;&amp;quot;|[[Enderal:Lycanthrope|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Lycanthrope&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot; colspan = &amp;quot;1&amp;quot; style=&amp;quot;background-color: #161439;&amp;quot;|[[Enderal:Phasmalism|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Phasmalist&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot; colspan = &amp;quot;1&amp;quot; style=&amp;quot;background-color: #0a2f04;&amp;quot;|[[File:EN-Rogue-Class-stones.jpg|250px|]]&lt;br /&gt;
*[[Enderal:Rogue#Infiltrator|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Infiltrator&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
*[[Enderal:Rogue#Vagrant|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Vagrant&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
*[[Enderal:Rogue#Trickster|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Trickster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|align = &amp;quot;left&amp;quot; colspan = &amp;quot;1&amp;quot; style=&amp;quot;background-color: #360601;&amp;quot;|[[File:EN-Warrior-Class-stones.jpg|250px|]]&lt;br /&gt;
*[[Enderal:Warrior#Vandal|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Vandal&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
*[[Enderal:Warrior#Keeper|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Keeper&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
*[[Enderal:Warrior#Blade Dancer|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Blade Dancer&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|align = &amp;quot;left&amp;quot; colspan = &amp;quot;1&amp;quot; style=&amp;quot;background-color: #080c40;&amp;quot;|[[File:EN-Mage-Class-stones.jpg|250px|]]&lt;br /&gt;
*[[Enderal:Mage#Elementalist|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Elementalist&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
*[[Enderal:Mage#Thaumaturge|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Thaumaturge&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
*[[Enderal:Mage#Sinistrope|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Sinistrope&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|colspan = &amp;quot;1&amp;quot; style=&amp;quot;background-color: #041737;&amp;quot;|[[File:EN-Lycanthrope-Class-Stones.jpg|336px|]]&lt;br /&gt;
*[[Enderal:Lycanthrope|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Lycanthrope&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|colspan = &amp;quot;1&amp;quot; style=&amp;quot;background-color: #161439;&amp;quot;|[[File:EN-Phasmalism-Stone.jpg|336px|]]&lt;br /&gt;
*[[Enderal:Phasmalism|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Phasmalist&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rogue&#039;&#039;&#039; ==&lt;br /&gt;
The rogue memories contain the disciplines &#039;&#039;&#039;Infiltrator&#039;&#039;&#039;, &#039;&#039;&#039;Vagrant&#039;&#039;&#039; and &#039;&#039;&#039;Trickster&#039;&#039;&#039;.  They teach the skillful usage of bow and arrow, the art of assassination and stealth, as well as the usage of poisons and gases to confuse and weaken your foes.&lt;br /&gt;
&lt;br /&gt;
===[[Enderal:Rogue#Infiltrator|Infiltrator]]===&lt;br /&gt;
The memories of the Infiltrator improve your skill in sneaking, your rhetorics and your pickpocketing.&lt;br /&gt;
&lt;br /&gt;
===[[Enderal:Rogue#Vagrant|Vagrant]]===&lt;br /&gt;
The memories of the Vagrant teach you in the usage of poisons, potions and light armor.&lt;br /&gt;
&lt;br /&gt;
===[[Enderal:Rogue#Trickster|Trickster]]===&lt;br /&gt;
The memories of the Trickster combine the effective use of a bow with lockpicking.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Warrior&#039;&#039;&#039; ==&lt;br /&gt;
The warrior memories contain the disciplines &#039;&#039;&#039;Vandal&#039;&#039;&#039;, &#039;&#039;&#039;Keeper&#039;&#039;&#039; and &#039;&#039;&#039;Blade Dancer&#039;&#039;&#039;.  They allow the effective usage of light and heavy armor, techniques for one or two-handed weapons, as well as parry.  They can also strengthen your body and increase your vitality.&lt;br /&gt;
&lt;br /&gt;
===[[Enderal:Warrior#Vandal|Vandal]]===&lt;br /&gt;
The memories of the Vandal improve your handling of two-handed weapons.&lt;br /&gt;
&lt;br /&gt;
===[[Enderal:Warrior#Keeper|Keeper]]===&lt;br /&gt;
The memories of the Keeper improve the effect of defensive techniques like blocking or heavy armor, as well as everything that raises your resistance in battle.&lt;br /&gt;
&lt;br /&gt;
===[[Enderal:Warrior#Blade Dancer|Blade Dancer]]===&lt;br /&gt;
The memories of the Blade Dancer improve your skill in using one or two one-handed weapons.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mage&#039;&#039;&#039; ==&lt;br /&gt;
The mage memories contain the disciplines &#039;&#039;&#039;Elementalist&#039;&#039;&#039;, &#039;&#039;&#039;Thaumaturge&#039;&#039;&#039; and &#039;&#039;&#039;Sinistrope&#039;&#039;&#039;.  Apart from allowing the usage of spells and mana-regeneration, they teach you how to unleash the elements upon your enemies, control your mana flow and use illusion to your advantage, as well as wielding the powerful and dangerous light and shadow magic.&lt;br /&gt;
&lt;br /&gt;
===[[Enderal:Mage#Elementalist|Elementalist]]===&lt;br /&gt;
The memories of the Elementalist improve the use of elemental magic.&lt;br /&gt;
&lt;br /&gt;
===[[Enderal:Mage#Thaumaturge|Thaumaturge]]===&lt;br /&gt;
The memories of the Thaumaturge enhance your light and mental magic.&lt;br /&gt;
&lt;br /&gt;
===[[Enderal:Mage#Sinistrope|Sinistrope]]===&lt;br /&gt;
The memories of the Sinistrope teach you the usage of psionics and entropy.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[Enderal:Lycanthrope|Lycanthrope]]&#039;&#039;&#039; ==&lt;br /&gt;
(Forgotten Stories) The memories of the Lycanthrope allow you to use wolf blood potions and chymica as a means to transform into a werewolf.&lt;br /&gt;
&lt;br /&gt;
Lycanthrope allows you to use wolf blood potions and chymica as a means to transform into a werewolf. The strength of the wolf form is calculated from many factors, first of all your Alchemy level, your attributes and your weapons/spells. Individual aspects of a transformation can be enhanced with &amp;quot;Chymica&amp;quot;. The Lycanthrope is compatible to every style of playing - rogue/assassin, mage, warrior.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[Enderal:Phasmalism|Phasmalism]]&#039;&#039;&#039; ==&lt;br /&gt;
(Forgotten Stories) The memories of the Phasmalist allow you to construct ghostly companions from the souls of dead people by using your knowledge in enchanting.&lt;br /&gt;
&lt;br /&gt;
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.&lt;br /&gt;
&lt;br /&gt;
==Affinities==&lt;br /&gt;
Some of the disciplines share special affinities. From level 19+ on, the two disciplines with the highest number of AND a minimum of 10 Memory Points invested into each of their Memory Trees will unlock a special class, granting bonuses to some of your stats and skills, as well as certain special effects. Only one special class can be active at a time, and putting more Memory Points into a third discipline can change the active special class.&lt;br /&gt;
&lt;br /&gt;
Note: The first Memory for the Rogue, Warrior and Mage classes do NOT count towards the minimum 10 invested Memory Points required for a special class.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 100%; border-collapse: collapse; border-radius: 5px; overflow: hidden; margin: 1.5em 0; &amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: RGB(73, 73, 59); color: white; font-weight: bold; text-align: center; padding: 1em; &amp;quot; | Affinity&amp;lt;br/&amp;gt;(Spell FormID)&lt;br /&gt;
! style=&amp;quot;background-color: RGB(73, 73, 59); color: white; font-weight: bold; text-align: center; padding: 1em; &amp;quot; | Disciplines&amp;lt;br/&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color: RGB(73, 73, 59); color: white; font-weight: bold; text-align: center; padding: 1em; &amp;quot; | Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Arcane Archer&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;00143349&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &amp;lt;b&amp;gt;[[Enderal:Mage|Any Mage Discipline]]&lt;br /&gt;
----[[Enderal:Rogue#Trickster|Trickster]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Fortify:&#039;&#039;&#039; Archery, Elementalism and Light Magic by &#039;&#039;&#039;6&#039;&#039;&#039; points.&amp;lt;br&amp;gt;&#039;&#039;&#039;Spectral Arrows:&#039;&#039;&#039; When firing an arrow while [[Enderal:Rogue#Trickster|Eye of The Storm]] is active you will automatically fire a spectral arrow that does additional shock damage and shocks the target.&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); &amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Assassin&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;0014334D&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &amp;lt;b&amp;gt;[[Enderal:Warrior#Blade Dancer|Blade Dancer]]&lt;br /&gt;
----[[Enderal:Rogue#Infiltrator|Infiltrator]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Fortify:&#039;&#039;&#039; One-handed and Sneaking by &#039;&#039;&#039;5&#039;&#039;&#039; points.&amp;lt;br&amp;gt;&#039;&#039;&#039;Shadow Garb: &#039;&#039;&#039;You move much quieter and attacks have an additional &#039;&#039;&#039;10%&#039;&#039;&#039; chance to critical hit. &amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); &amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Battlemage&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;00143347&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &amp;lt;b&amp;gt;[[Enderal:Mage#Elementalism|Elementalism]]&lt;br /&gt;
----[[Enderal:Warrior#Vandal|Vandal / Keeper]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Fortify:&#039;&#039;&#039; Elementalism, Heavy Armor, and Two-handed by &#039;&#039;&#039;5&#039;&#039;&#039; points.  &#039;&#039;&#039;Fortify:&#039;&#039;&#039; Health and Mana by &#039;&#039;&#039;15&#039;&#039;&#039; points.&amp;lt;br&amp;gt;&#039;&#039;&#039;Talent modified:&#039;&#039;&#039; When you kill an enemy with [[Enderal:Mage#Shock_Nova|Shock Nova]], your spells and weapons do &#039;&#039;&#039;8%&#039;&#039;&#039; more damage. Can stack up to &#039;&#039;&#039;3&#039;&#039;&#039; times.&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); &amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Black Mage&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;00143341&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &amp;lt;b&amp;gt;[[Enderal:Mage#Elementalism|Elementalism]]&lt;br /&gt;
----[[Enderal:Mage#Sinistrope|Sinistrope]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Fortify:&#039;&#039;&#039; Mana by &#039;&#039;&#039;50&#039;&#039;&#039; points, and both Elementalism and Entropy by &#039;&#039;&#039;10&#039;&#039;&#039; points.&amp;lt;br&amp;gt;&#039;&#039;&#039;Soul Theft:&#039;&#039;&#039; [[Enderal:Mage#Shock_Nova|Shock Nova]] absorbs part of your enemies&#039; Mana and Stamina.&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); &amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Blade Breaker&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;00143343&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &amp;lt;b&amp;gt;[[Enderal:Warrior#Blade Dancer|Blade Dancer]]&lt;br /&gt;
----[[Enderal:Warrior#Keeper|Keeper]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Fortify:&#039;&#039;&#039; Carry Weight by &#039;&#039;&#039;35&#039;&#039;&#039; points, One-handed by &#039;&#039;&#039;6&#039;&#039;&#039; points, Health by &#039;&#039;&#039;25&#039;&#039;&#039; points and Stamina by &#039;&#039;&#039;35&#039;&#039;&#039; points.&amp;lt;br&amp;gt; &#039;&#039;&#039;Precise Technique:&#039;&#039;&#039; The damage resistance of attacked enemies is reduced by &#039;&#039;&#039;10&#039;&#039;&#039;%.&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); &amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Blade Master&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;00143348&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &amp;lt;b&amp;gt;[[Enderal:Warrior#Blade Dancer|Blade Dancer]]&lt;br /&gt;
----[[Enderal:Warrior#Vandal|Vandal]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Fortify:&#039;&#039;&#039; Health and Stamina by &#039;&#039;&#039;30&#039;&#039;&#039; points.  &#039;&#039;&#039;Fortify:&#039;&#039;&#039; One-handed and Two-handed by &#039;&#039;&#039;7&#039;&#039;&#039; points.  &#039;&#039;&#039;Fortify:&#039;&#039;&#039; Melee damage by &#039;&#039;&#039;5&#039;&#039;&#039; points.&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); &amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Brute&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;0102F0E4&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &amp;lt;b&amp;gt;[[Enderal:Warrior#Blade Dancer|Blade Dancer]]&lt;br /&gt;
----[[Enderal:Lycanthrope|Lycanthrope]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; |  Your wolf form now has a new face and a new color palette with black fur and red eyes. &amp;lt;br/&amp;gt; &#039;&#039;&#039;Fortify:&#039;&#039;&#039; claw damage by &#039;&#039;&#039;7&#039;&#039;&#039; points. &amp;lt;br&amp;gt; &#039;&#039;&#039;Bloodlust:&#039;&#039;&#039; Every killed enemy raises your damage by &#039;&#039;&#039;5%&#039;&#039;&#039; and maxes out to &#039;&#039;&#039;25%&#039;&#039;&#039;. Duration is &#039;&#039;&#039;7&#039;&#039;&#039; seconds. The timer resets after each kill.&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); &amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Dark Keeper&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;00143340&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &amp;lt;b&amp;gt;[[Enderal:Mage#Sinistrope|Sinistrope]]&lt;br /&gt;
----[[Enderal:Warrior#Keeper|Keeper]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Fortify:&#039;&#039;&#039; Entropy by &#039;&#039;&#039;6&#039;&#039;&#039; points, Heavy armor by &#039;&#039;&#039;7&#039;&#039;&#039; points, and Health by &#039;&#039;&#039;25&#039;&#039;&#039; points.&amp;lt;br&amp;gt;&#039;&#039;&#039;Talent modified:&#039;&#039;&#039; Upon a successful [[Enderal:Mage#Devour_Soul|Devour Soul]], your Entropic spells do &#039;&#039;&#039;25%&#039;&#039;&#039; more damage for a short duration.&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); &amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Drifter&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;0102F0E5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &amp;lt;b&amp;gt;[[Enderal:Rogue#Vagrant|Vagrant]]&lt;br /&gt;
----[[Enderal:Lycanthrope|Lycanthrope]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | Your wolf form now has a new color palette with green fur and orange eyes. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Strong blood:&#039;&#039;&#039;  Brewed chymica are more effective. You can now have up to &#039;&#039;&#039;3&#039;&#039;&#039; active chymica.&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); &amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Druid&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;0102F0E6&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &amp;lt;b&amp;gt;[[Enderal:Mage#Elementalist|Elementalist]]&lt;br /&gt;
----[[Enderal:Lycanthrope|Lycanthrope]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | Your wolf form now looks like a brown &#039;&#039;&#039;Werebear.&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Brewed&#039;&#039;&#039; elemental chymica are more effective. &amp;lt;br&amp;gt; &#039;&#039;&#039;Upon wolf transformation&#039;&#039;&#039; cast [[Enderal:Mage#Shock_Nova|Shock Nova]].&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); &amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Ghost Blade&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;0102A045&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &amp;lt;b&amp;gt;[[Enderal:Rogue#Infiltrator|Infiltrator]] / [[Enderal:Rogue#Trickster|Trickster]]&lt;br /&gt;
----[[Enderal:Phasmalism|Phasmalist]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Fortify:&#039;&#039;&#039; Marksman, Sneak, and Enchanting by &#039;&#039;&#039;6&#039;&#039;&#039; points. &amp;lt;br&amp;gt; &#039;&#039;&#039;Ambush:&#039;&#039;&#039; After you perform a sneak attack, your apparition teleports to the enemy and also attacks them.&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); &amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Ravager&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;0102F0E8&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &amp;lt;b&amp;gt;[[Enderal:Mage#Sinistrope|Sinistrope]]&lt;br /&gt;
----[[Enderal:Lycanthrope|Lycanthrope]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | Your wolf form now has a new texture with black fur and green eyes. &amp;lt;br&amp;gt;&#039;&#039;&#039;Fortify:&#039;&#039;&#039; Movement speed by &#039;&#039;&#039;7&#039;&#039;&#039; points.&amp;lt;br&amp;gt;New talent, &#039;&#039;&#039;Massacre:&#039;&#039;&#039; for &#039;&#039;&#039;25&#039;&#039;&#039; seconds your melee attacks absorb &#039;&#039;&#039;8&#039;&#039;&#039; Health. Can only be activated while in wolf form and has a cooldown of &#039;&#039;&#039;100&#039;&#039;&#039; seconds&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); &amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Scourge of the Woods&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;0102F0E9&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &amp;lt;b&amp;gt;[[Enderal:Mage#Thaumaturge|Thaumaturge]]&lt;br /&gt;
----[[Enderal:Lycanthrope|Lycanthrope]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | Your wolf form now looks like a gray &#039;&#039;&#039;Werebear.&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Fortify:&#039;&#039;&#039; Health and armor by &#039;&#039;&#039;15%&#039;&#039;&#039; while in wolf form. &amp;lt;br&amp;gt;New talent, &#039;&#039;&#039;Colossus:&#039;&#039;&#039; when activated in wolf form you to grow into a behemoth for &#039;&#039;&#039;20&#039;&#039;&#039; seconds fortifying armor by &#039;&#039;&#039;40&#039;&#039;&#039;, Health by &#039;&#039;&#039;80&#039;&#039;&#039;, and Stamina by &#039;&#039;&#039;100&#039;&#039;&#039;. It has a cooldown of &#039;&#039;&#039;60&#039;&#039;&#039; seconds.&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); &amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Seraph&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;00143345&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &amp;lt;b&amp;gt;[[Enderal:Mage#Thaumaturge|Thaumaturge]]&lt;br /&gt;
----[[Enderal:Warrior#Keeper|Keeper]] / [[Enderal:Warrior#Vandal|Vandal]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Fortify:&#039;&#039;&#039; Block, Heavy armor, and Light Magic by &#039;&#039;&#039;6&#039;&#039;&#039; points.  &#039;&#039;&#039;Fortify:&#039;&#039;&#039; Health and Mana by &#039;&#039;&#039;35&#039;&#039;&#039; points.&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); &amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Shadow Dancer&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;00143344&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &amp;lt;b&amp;gt;[[Enderal:Mage#Sinistrope|Sinistrope]]&lt;br /&gt;
----[[Enderal:Rogue#Infiltrator|Infiltrator]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Fortify:&#039;&#039;&#039; Entropy, Psionics, and Sneaking by &#039;&#039;&#039;7&#039;&#039;&#039; points.&amp;lt;br&amp;gt;&#039;&#039;&#039;Death Cloak:&#039;&#039;&#039; If an enemy dies shortly after being marked with Psychosis, they will be resurrected to fight on your side.&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); &amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Spectral Warrior&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;01029A39&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &amp;lt;b&amp;gt;[[Enderal:Warrior#Blade Dancer|Blade Dancer]] / [[Enderal:Warrior#Vandal|Vandal]]&lt;br /&gt;
----[[Enderal:Phasmalism|Phasmalist]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Fortify:&#039;&#039;&#039; One-handed and Two-handed by &#039;&#039;&#039;6&#039;&#039;&#039; points, and Entropy by &#039;&#039;&#039;7&#039;&#039;&#039; points. &amp;lt;br&amp;gt; &#039;&#039;&#039;Joint Tactics:&#039;&#039;&#039; attack damage and attack speed from combat stances now apply to your apparition.&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); &amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Spektralist&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;01029A36&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &amp;lt;b&amp;gt;[[Enderal:Mage#Sinistrope|Sinistrope]]&lt;br /&gt;
----[[Enderal:Phasmalism|Phasmalist]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Fortify:&#039;&#039;&#039; Mana by &#039;&#039;&#039;20&#039;&#039;&#039; points, and both Enchanting and Entropy by &#039;&#039;&#039;6&#039;&#039;&#039; points. &amp;lt;br&amp;gt;&#039;&#039;&#039;Spectral Binding:&#039;&#039;&#039; your apparition does &#039;&#039;&#039;20%&#039;&#039;&#039; more damage while you have a creature summoned.&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); &amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Soul Caller&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;0102F0EA&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &amp;lt;b&amp;gt;[[Enderal:Rogue#Lycanthrope|Lycanthrope]]&lt;br /&gt;
----[[Enderal:Phasmalism|Phasmalist]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | Your wolf form now has a new color palette with white fur and purple eyes. &amp;lt;br&amp;gt; &#039;&#039;&#039;Fortify:&#039;&#039;&#039; Alchemy and Enchanting by &#039;&#039;&#039;5&#039;&#039;&#039; points.&amp;lt;br&amp;gt;New talent, &#039;&#039;&#039;United Souls&#039;&#039;&#039;, which causes your apparition to transform into a werewolf for a limited duration. It has a cooldown of &#039;&#039;&#039;60&#039;&#039;&#039; seconds.&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); &amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Swashbuckler&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;0014334A&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &amp;lt;b&amp;gt;[[Enderal:Rogue#Vagrant|Vagrant]]&lt;br /&gt;
----[[Enderal:Rogue#Trickster|Trickster]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Fortify:&#039;&#039;&#039; Marksman, and Light Armor by &#039;&#039;&#039;6&#039;&#039;&#039; points.  &#039;&#039;&#039;Fortify:&#039;&#039;&#039; Stamina by &#039;&#039;&#039;20&#039;&#039;&#039; points. &amp;lt;br&amp;gt; &#039;&#039;&#039;Qyranian Double Arrows:&#039;&#039;&#039; Fire arrows will trigger another smaller explosion on impact.&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); &amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &#039;&#039;&#039;Throat Ripper&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;0102F0E7&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | &amp;lt;b&amp;gt;[[Enderal:Rogue#Infiltrator|Infiltrator]]&lt;br /&gt;
----[[Enderal:Lycanthrope|Lycanthrope]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; &amp;quot; | Your wolf form now has a new color palette with black fur and purple eyes. &amp;lt;br&amp;gt; &#039;&#039;&#039;Nightwolf:&#039;&#039;&#039; Increase damage of sneak attacks in wolf form and turn invisible upon entering sneak mode. It has a cooldown of &#039;&#039;&#039;60&#039;&#039;&#039; seconds. (Duration is short, don&#039;t know the value.) &amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family: monospace; &amp;quot;  &amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); &amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: RGB(73, 73, 59); color: white; font-weight: bold; text-align: center; padding: 1em; &amp;quot; | Affinity&amp;lt;br/&amp;gt;(Spell FormID)&lt;br /&gt;
! style=&amp;quot;background-color: RGB(73, 73, 59); color: white; font-weight: bold; text-align: center; padding: 1em; &amp;quot; | Disciplines&amp;lt;br/&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color: RGB(73, 73, 59); color: white; font-weight: bold; text-align: center; padding: 1em; &amp;quot; | Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enderal-Gameplay]]&lt;/div&gt;</summary>
		<author><name>ZatroolMG</name></author>
	</entry>
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