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	<title>Enderal:Our Mark on this World - Revision history</title>
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	<updated>2026-04-25T10:21:39Z</updated>
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		<id>https://wiki.en.sureai.net/index.php?title=Enderal:Our_Mark_on_this_World&amp;diff=36406&amp;oldid=prev</id>
		<title>Sureadmin: 1 revision imported</title>
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		<updated>2025-11-18T17:28:45Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:28, 18 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Sureadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Enderal:Our_Mark_on_this_World&amp;diff=36405&amp;oldid=prev</id>
		<title>SureAI&gt;Chiaros: /* Old Ishmartep */</title>
		<link rel="alternate" type="text/html" href="https://wiki.en.sureai.net/index.php?title=Enderal:Our_Mark_on_this_World&amp;diff=36405&amp;oldid=prev"/>
		<updated>2025-07-17T16:47:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Old Ishmartep&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Breadcrumb|[[Enderal:Quests|Quests]]|[[Enderal:Side Quests|Side Quests]]}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|image = side&lt;br /&gt;
|screenshot = EN-Quest-Our Mark in this World 7.jpg&lt;br /&gt;
|screenshot caption = A statue of the Veiled Woman&lt;br /&gt;
|locations = [[Enderal:Frostcliff Tavern|Frostcliff Tavern]] &amp;lt;br&amp;gt; [[Enderal:Ark|Ark]] &amp;lt;br&amp;gt; [[Enderal:Castle Bleakstar|Castle Bleakstar]] &amp;lt;br&amp;gt; [[Enderal:Old Ishmartep|Old Ishmartep]] &amp;lt;br&amp;gt; [[Enderal:Old Lighthouse|Old Lighthouse]]&lt;br /&gt;
|rewards = 250 pennies &amp;lt;br&amp;gt; Kas&amp;#039;Tharazeal (Optional)&lt;br /&gt;
|questid = FS_NQ02&lt;br /&gt;
|difficulty = 4&lt;br /&gt;
}}&lt;br /&gt;
== Quick Walkthrough ==&lt;br /&gt;
# Talk to Esme in the Frostcliff Tavern&lt;br /&gt;
# Play Battle of Treomar with Esme&lt;br /&gt;
# Search the Morning Dew for signs of Tara&lt;br /&gt;
# Meet with Esme in Ark&lt;br /&gt;
# Investigate Dal&amp;#039;Mercer&amp;#039;s manor&lt;br /&gt;
# Ask the museum curator about the runes on the statuette&lt;br /&gt;
# Meet with Esme in the Dark Valley&lt;br /&gt;
# Investigate Castle Bleakstar&lt;br /&gt;
# Meet with Esme in the Powder Desert&lt;br /&gt;
# Investigate Old Ishmartep&lt;br /&gt;
# Optionally, discuss the events with Esme at the Old Lighthouse&lt;br /&gt;
&lt;br /&gt;
== Detailed Walkthrough ==&lt;br /&gt;
[[File:EN-Quest-Our Mark in this World.jpg|200px|right|thumb|Esme and the Mercenary]]&lt;br /&gt;
[[File:EN-Quest-Our Mark in this World 2.jpg|200px|right|thumb|The Morning Dew]]&lt;br /&gt;
[[File:EN-Quest-Our Mark in this World 3.jpg|200px|right|thumb|The lever hidden behind the bed]]&lt;br /&gt;
[[File:EN-Quest-Our Mark in this World 4.jpg|200px|right|thumb|The statuette in the hidden room]]&lt;br /&gt;
[[File:EN-Quest-Our Mark in this World 5.jpg|200px|right|thumb|The stone plaque from Castle Bleakstar]]&lt;br /&gt;
[[File:EN-Quest-Our Mark in this World 6.jpg|200px|right|thumb|Esme ambushed by bandits]]&lt;br /&gt;
[[File:EN-Quest-Our Mark in this World 8.jpg|200px|right|thumb|The bloodied rags]]&lt;br /&gt;
[[File:EN-Quest-Our Mark in this World 9.jpg|200px|right|thumb|Esme waiting at the Old Lighthouse]]&lt;br /&gt;
&lt;br /&gt;
=== The Morning Dew ===&lt;br /&gt;
When you first enter the [[Enderal:Frostcliff Tavern|Frostcliff Tavern]], you&amp;#039;ll find a young aeterna, [[Enderal:Esme|Esme]], talking with a mercenary.&lt;br /&gt;
Once the conversation is over, you&amp;#039;ll be directed to talk with Esme.&lt;br /&gt;
Ask Esme about her issue with the mercenary, and she asks why you are interested in helping her.&lt;br /&gt;
If you tell her that you overheard the mercenary talking about being paid, Esme assumes that you&amp;#039;re just another sellsword wanting to earn a buck, and dismisses your help.&lt;br /&gt;
Otherwise, she agrees to tell you more after a game of [[Enderal:Battle of Treomar|Battle of Treomar]].&lt;br /&gt;
After two rounds, Esme agrees to your offer for help, regardless of who won the games.&lt;br /&gt;
&lt;br /&gt;
Travel to Esme&amp;#039;s camp with her, then light the campfire there.&lt;br /&gt;
Esme will tell you why she is here: She wants to find [[Enderal:Tara|Tara]], her old romantic partner.&lt;br /&gt;
Apparently, Tara has always lived with a &amp;quot;Black Fog&amp;quot;, that periodically appeared and interfered in her normal life, causing extreme negative emotions, neighboring on depression.&lt;br /&gt;
One day, she met the [[Enderal:Veiled Woman|Veiled Woman]], who told Tara that she should travel to Enderal if she wanted to cure the Black Fog.&lt;br /&gt;
Tara came to enderal in the [[Enderal:Rocio&amp;#039;s Ship|Morning Dew]], which has run aground.&lt;br /&gt;
Esme wants you to search the ship and find any information regarding Tara there.&lt;br /&gt;
&lt;br /&gt;
Travel to the Morning Dew and you&amp;#039;ll find it half-sunk, crashed into an iceberg.&lt;br /&gt;
On the top part of the ship, at the deck, you&amp;#039;ll find the [[Enderal:Passenger Book of the Morning Dew|Passenger Book of the Morning Dew]], next to [[Enderal:Rocio|Captain Rocio]]&amp;#039;s body.&lt;br /&gt;
&lt;br /&gt;
Although it is not necessary to go to the lower deck, there is a chest there, and a powerful spectre you can defeat for some good loot.&lt;br /&gt;
&lt;br /&gt;
Take the book and bring it back to Esme.&lt;br /&gt;
Esme gives you your first payment, 250 pennies, and then schedules a meeting in Ark to find out more about this &amp;quot;Dal&amp;#039;Mercer&amp;quot; that apparently vouched for Tara during the boarding to the Morning Dew.&lt;br /&gt;
You can choose to meet in the Dancing Nomad on the Foreign Quarter, or in the Fat Leoran in the Nobles Quarter.&lt;br /&gt;
&lt;br /&gt;
=== Dal&amp;#039;Mercer&amp;#039;s manor ===&lt;br /&gt;
Go to your agreed meeting location, and you&amp;#039;ll find a letter that Esme left behind.&lt;br /&gt;
She arrived early and found out that Dal&amp;#039;Mercer has a house in the Nobles Quarter, then left to investigate it.&lt;br /&gt;
She asks that you meet her in the Bathhouse in the Nobles Quarter.&lt;br /&gt;
Travel to the Nobles Quarter and you&amp;#039;ll find Esme standing near the entrance to the Bathhouse, overlooking Dal&amp;#039;Mercer&amp;#039;s house.&lt;br /&gt;
Talk to Esme about the house and then head over to investigate it.&lt;br /&gt;
&lt;br /&gt;
A man, [[Enderal:Duncan|Duncan]], seems to be investigating Dal&amp;#039;Mercer&amp;#039;s front door.&lt;br /&gt;
Talk to him and you&amp;#039;ll learn that he came to break into the house, as it has been abandoned ever since Dal&amp;#039;Mercer disappeared, but the door won&amp;#039;t budge, and he can&amp;#039;t pick the lock.&lt;br /&gt;
Examine the door and you&amp;#039;ll have a vision: Tara knocking on the door and being greeted by Dal&amp;#039;Mercer, who leads her inside.&lt;br /&gt;
Right after the vision, Esme finds a spare key in a nearby patch of grass, and says that you two should go inside.&lt;br /&gt;
Duncan says that he will enter with you, as he arrived first.&lt;br /&gt;
You can choose to let him enter with you or not.&lt;br /&gt;
&lt;br /&gt;
After you enter the house, Duncan will split off and search on his own, if you let him enter with you.&lt;br /&gt;
Outside of the thief&amp;#039;s earshot, Esme will ask you about your vision, ensuring that the person you saw was really Tara.&lt;br /&gt;
Head to the room to the north and you&amp;#039;ll find a locked door to the cellar, which Esme promptly unlocks.&lt;br /&gt;
A [[Enderal:Mystical Symbols|Mystical Symbol]] can be found in the cellar.&lt;br /&gt;
Follow the path and you&amp;#039;ll end up at a shrine, protected by a Phasmalist Guardian.&lt;br /&gt;
Examine the shrine to have another vision: Dal&amp;#039;Mercer introduces Tara to the shrine, then explains that there are seven people in their group, and that they should meet at &amp;quot;the castle&amp;quot;.&lt;br /&gt;
When Tara expresses her fear, Dal&amp;#039;Mercer comforts her by reassuring that now she can finally &amp;quot;be part of something real&amp;quot;.&lt;br /&gt;
Tell Esme about the vision. &lt;br /&gt;
Tara had talked to Esme about being part of &amp;quot;something real&amp;quot; before, which seems to confirm the vision&amp;#039;s veracity.&lt;br /&gt;
&lt;br /&gt;
Head to the south wing of the house, then go up the stairs to Dal&amp;#039;Mercer&amp;#039;s room.&lt;br /&gt;
You&amp;#039;ll find a lever cleverly hidden behind the bed.&lt;br /&gt;
Pull it, and a panel on the wall will open to reveal a secret room.&lt;br /&gt;
Even if you told Duncan to stay outside, it seems that he has found the secret room before you, and intends to keep everything there for himself.&lt;br /&gt;
If you have enough Rhetoric, you can convince him to let you take a look around the room to find what you want, with the promise that you&amp;#039;ll leave the rest all to him.&lt;br /&gt;
He agrees, and stands by the entrance of the secret room while you search.&lt;br /&gt;
Otherwise, if you can&amp;#039;t convince him with Rhetoric, you&amp;#039;ll have to fight and kill Duncan to continue searching.&lt;br /&gt;
&lt;br /&gt;
Take the Statuette that is on top of a round table at the southwest corner of the room, then present it to Esme.&lt;br /&gt;
She finds some runes at the bottom of it, but neither of you can decipher them.&lt;br /&gt;
Esme decides to head over to the museum, to ask the staff there for help in decoding the symbols.&lt;br /&gt;
Head to the South Quarter and talk to Esme, who is sitting pensively at the edge of the river.&lt;br /&gt;
She is startled by your arrival, but confirms that the museum is open.&lt;br /&gt;
&lt;br /&gt;
Enter the museum and talk to [[Enderal:Merrol Booksnooper|Merrol Booksnooper]].&lt;br /&gt;
He recognizes the runes and remembers that one of the exhibits has similar carvings, but asks that you find it yourself, because he is busy at the moment.&lt;br /&gt;
Go to the second floor and examine the stone tablet at the northern end of the room.&lt;br /&gt;
Esme recognizes the runes, then calls Merrol to examine it.&lt;br /&gt;
Merrol explains that the tablet was recovered from [[Enderal:Castle Bleakstar|Castle Bleakstar]] in the Dark Valley, after the rebels of the [[Enderal:Blood Moon Riots|Blood Moon Riots]] died in their last stand there.&lt;br /&gt;
Esme decides that going there is worth the risk, and asks you to meet her in the Dark Valley&amp;#039;s Myrad Tower in a day.&lt;br /&gt;
&lt;br /&gt;
=== Castle Bleakstar ===&lt;br /&gt;
Wait one in-game day and head over to the Myrad tower in the Dark Valley.&lt;br /&gt;
Esme will be there, waiting for you her in travel gear.&lt;br /&gt;
She gives you a map to [[Enderal:Castle Bleakstar|Castle Bleakstar]], then starts following you.&lt;br /&gt;
You can find the right path to the castle by following the signposts present at most intersections.&lt;br /&gt;
If you get lost, you can approach it from the west.&lt;br /&gt;
Once you find the entrance of the castle, Esme will try to open it, but a Phasmalist Guardian will appear to prevent that.&lt;br /&gt;
Once the guardian is defeated, Esme will accidentally drop a coin she found in Dal&amp;#039;Mercer&amp;#039;s manor, which seems to deactivate the security mechanism on the door.&lt;br /&gt;
&lt;br /&gt;
Enter the castle and head deeper in.&lt;br /&gt;
You&amp;#039;ll have a vision where Tara is greeted by a woman, who calls her &amp;quot;the seventh&amp;quot;, and says that someone will start reading &amp;quot;the tablets&amp;quot; soon.&lt;br /&gt;
Continue forward until you reach a big central room, with another shrine/statue.&lt;br /&gt;
The room to the East and the room to the North are blocked, so head to the western passage.&lt;br /&gt;
You&amp;#039;ll end up at a well, which gives you another vision.&lt;br /&gt;
Two members of the group discover that the river has carried bodies to their well, contaminating the water.&lt;br /&gt;
One of the members is concerned, given that they waited five years for Tara, &amp;quot;the seventh&amp;quot;, to arrive, and so it might be too late now.&lt;br /&gt;
&lt;br /&gt;
Return to the central room and you&amp;#039;ll find that the passage to the east has been unblocked.&lt;br /&gt;
Enter the eastern passage until you reach an assembly room, where you&amp;#039;ll have a vision.&lt;br /&gt;
Members of the group are sitting in a circle while one of them stands in a lectern and reads from the [[Enderal:Kadath|Kadath]] book.&lt;br /&gt;
When the vision ends, tell Esme about it. &lt;br /&gt;
She laments that she couldn&amp;#039;t help Tara, but states that you should continue looking for clues as to her whereabouts. &lt;br /&gt;
Open the strongbox on top of a table at the northeastern corner of the room and you&amp;#039;ll find a map, pointing to somewhere on the Powder Desert.&lt;br /&gt;
Show Esme the map.&lt;br /&gt;
She says that you two should investigate the place pointed by the map, then uses a teleport scroll to go to Ark and prepare for the journey.&lt;br /&gt;
Before she teleports, you can tell her that you don&amp;#039;t have a scroll to Ark, and she&amp;#039;ll give you one.&lt;br /&gt;
&lt;br /&gt;
Just outside this room there is a passage to the left marked &amp;quot;Library&amp;quot;. A Mystical Symbol can be found there, along with a massive chest.&lt;br /&gt;
&lt;br /&gt;
=== Old Ishmartep ===&lt;br /&gt;
Wait one in-game day and head to the meeting spot, to the southeast of Duneville.&lt;br /&gt;
You&amp;#039;ll find Esme surrounded by a group of bandits.&lt;br /&gt;
Once she notices you in the distance, she screams for your help, much for the bandits&amp;#039; dismay.&lt;br /&gt;
If you have enough Rhetoric, you can convince the bandits to leave without a fight.&lt;br /&gt;
Otherwise, you&amp;#039;ll have to kill them.&lt;br /&gt;
Once the commotion is over, Esme tells you that a group of seven gray-robed people were spotted in Duneville, where they caused a mess by exploding a bandit that tried to rob them.&lt;br /&gt;
Then, a man in the group gave all his money to the miners and they left to a tomb in the north.&lt;br /&gt;
Since all of this happened only two weeks ago, it&amp;#039;s possible that Tara is still in the tomb, and so Esme wants to search for her there.&lt;br /&gt;
&lt;br /&gt;
Enter [[Enderal:Old Ishmartep|Old Ishmartep]] and press forward.&lt;br /&gt;
The ruin seems to be overrun by Arps, which doesn&amp;#039;t bode well for Tara&amp;#039;s survival.&lt;br /&gt;
Continue forward until you reach a large room with spikes and the same statue you saw in Dal&amp;#039;Mercer&amp;#039;s cellar, only much bigger.&lt;br /&gt;
You&amp;#039;ll find seven bloody robes in front of the statue, which upsets Esme.&lt;br /&gt;
Examine the statue and you&amp;#039;ll have a vision: The seven members of the group, standing where the bloodied robes are now.&lt;br /&gt;
Tara, fearing what&amp;#039;s to come, tries to run away, but is blocked by the Veiled Woman.&lt;br /&gt;
The Veiled Woman tries to convince Tara that her death will be part of something greater, and not meaningless as it would be otherwise.&lt;br /&gt;
Tara says that all her sacrifice will do is continue the Veiled Woman&amp;#039;s existence, but the Veiled Woman retorts, stating that she doesn&amp;#039;t need the seven&amp;#039;s sacrifice to exist.&lt;br /&gt;
In the end, Tara is convinced by the Veiled Woman, and it appears that she and the six others sacrificed themselves.&lt;br /&gt;
&lt;br /&gt;
Tell Esme about the vision.&lt;br /&gt;
She is extremely upset by the thought that Tara might be gone forever, and storms out of the ruin.&lt;br /&gt;
If you have negative sympathy with Esme, the quest ends here.&lt;br /&gt;
Otherwise, you will be prompted to wait for Esme to calm down.&lt;br /&gt;
Wait one in-game day and head to Duneville.&lt;br /&gt;
A courier will give you a message from Esme, which tells you to meet her on the on the [[Enderal:Old Lighthouse|Old Lighthouse]].&lt;br /&gt;
&lt;br /&gt;
Head to the Old Lighthouse, where Esme is sitting, looking at the vista below.&lt;br /&gt;
Talk to her and you&amp;#039;ll both move to a platform above, looking at an Aurora Borealis during the night.&lt;br /&gt;
Esme apologizes for her outburst in the tomb, but laments that she couldn&amp;#039;t do anything to help Tara.&lt;br /&gt;
She then gives you the [[Enderal:Kas&amp;#039;Tharazeal|Kas&amp;#039;Tharazeal]], a pendant, as a reward for helping her.&lt;br /&gt;
After the conversation is over, you go back down to the lighthouse, part ways, and the quest ends.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enderal-Quests]]&lt;br /&gt;
[[Category:Enderal-Quests-Side Quests]]&lt;br /&gt;
[[Category:Enderal-Forgotten Stories]]&lt;/div&gt;</summary>
		<author><name>SureAI&gt;Chiaros</name></author>
	</entry>
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