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	<title>Enderal:Patch/1.1.3.5 - Revision history</title>
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		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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		<author><name>Sureadmin</name></author>
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	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Enderal:Patch/1.1.3.5&amp;diff=37773&amp;oldid=prev</id>
		<title>SureAI&gt;Stuemper at 10:21, 17 November 2017</title>
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		<updated>2017-11-17T10:21:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Version 1.1.3.5 ==&lt;br /&gt;
&lt;br /&gt;
Enderal &amp;#039;&amp;#039;&amp;#039;Patch 1.1.3.5&amp;#039;&amp;#039;&amp;#039; is now online and dowloadable!&lt;br /&gt;
&lt;br /&gt;
Patch size: &amp;#039;&amp;#039;&amp;#039;74 MB&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Changelog&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;quot;The Biggest Egg Hunt Ever&amp;quot; (NQ01): Quest objectives will be displayed properly.&lt;br /&gt;
*&amp;quot;Brotherhood of Kor&amp;quot; (NQ07): Time distortion (timescale) will reset correctly. This fix should also solve problems with merchants not opening their shops and problems with the quest &amp;quot;Angel&amp;quot; (MQ11a).&lt;br /&gt;
*&amp;quot;The Voice from the Water&amp;quot; (NQ15): Quest should be finishing properly again.&lt;br /&gt;
*&amp;quot;The Void&amp;quot; (MQ02): Jespar should definitely be in Yero&amp;#039;s cellar. Failsave built for stage 60-120.&lt;br /&gt;
*&amp;quot;The Void&amp;quot; (MQ02): Jespar should speak to the player in Yero&amp;#039;s cellar properly.&lt;br /&gt;
*&amp;quot;Taming the Waves&amp;quot; (MQ04): Lishari should walk further after examining the corpse.&lt;br /&gt;
*&amp;quot;Part of Something Momentous, Part II&amp;quot; (MQ05): The Scene with Jorrek Bartarr on the bridge to the &amp;quot;Whisperwoods&amp;quot; should work more reliable. Timer-failsave built.&lt;br /&gt;
*&amp;quot;Fragments of the Past&amp;quot; (MQ07): The order of &amp;quot;The Word of the Dead&amp;quot; (MQ07a) and &amp;quot;Deus Ex Machina&amp;quot; (MQ07b) is now determined unambiguously, furthermore the conversation with Tealor Arantheal should work more reliable.&lt;br /&gt;
*&amp;quot;Deus Ex Machina&amp;quot; (MQ07b): Karek can&amp;#039;t be killed with spells i.e. Winter Skin or summoned creatures. He got an essential flag.&lt;br /&gt;
*&amp;quot;Interlude&amp;quot; (MQ08Prologue): Yuslan will spawn at the beginning of the quest again; he can&amp;#039;t stop the scene to early anymore. The real bug is probably _00E_MQ05_Functions.psc; _00E_MC_YuslanRef.Enable().&lt;br /&gt;
*&amp;quot;Into the Deep&amp;quot; (MQ09a):  Fixed bug in which the player could gain experience points infinitely by repeating the knwoledge dialogue with Jespar in &amp;quot;Fogville&amp;quot;.&lt;br /&gt;
*&amp;quot;Angel&amp;quot; (MQ11a): Fixed bug in which Calia would walk out of the mainhall of &amp;quot;Castle Dal&amp;#039;Galar&amp;quot; while just entering it. Timer-failsave built.&lt;br /&gt;
*&amp;quot;Black Light, Part II&amp;quot; (MQ12b): The Quest should start more reliable. Alias SC8_Corpse is &amp;quot;allow dead&amp;quot; and &amp;quot;optional&amp;quot;; the same for Alias SC5_Myrad.&lt;br /&gt;
*&amp;quot;Black Light, Part II&amp;quot; (MQ12b): Yuslan now sets up his barrier even if the player blocks the way.&lt;br /&gt;
*&amp;quot;Black Light, Part III&amp;quot; (MQ12c): Fixed invincible possessed persons.&lt;br /&gt;
*Fixes for &amp;quot;Eventualities&amp;quot; (NQ32) from Patch 1.1.2.4 should work properly: Elia will respond now correctly (deleted her two greetings which never seemed to work).&lt;br /&gt;
*Fixes for &amp;quot;Two Souls, Part VI&amp;quot; (CQC06) from Patch 1.1.2.4 should work properly: Calia&amp;#039;s greeting at the bridge should work properly after reloading a savegame (SayOnce flags replaced by gloabale varaible).&lt;br /&gt;
&lt;br /&gt;
*[Experimental Fix]&amp;quot;For the Greater Good&amp;quot; (MQ14): Interaction with CQ*06 (Characterquests, Part VI) revised. MQ14 should only change to stage 10 if the starling&amp;#039;s map is decoded AND the player enters the suntemple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;World:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Bush with an overhanging collision got replaced by one without any collision in the &amp;quot;Old Shadow Steel Mine&amp;quot;, furthermore two minor navmesh bugs got fixed. The Veiled Woman should find her way out. &lt;br /&gt;
*Finalized the navmesh of &amp;quot;Huts on the Isle of Kor&amp;quot;; NPCs should be able to walk.&lt;br /&gt;
*Remade the navmesh of &amp;quot;Nexusbridge&amp;quot; and moved away collision objects which could effect NPCs.&lt;br /&gt;
*Corrected the navmesh beneath the &amp;quot;Myrad Tower in Ark&amp;quot;, NPCs should not get stuck.&lt;br /&gt;
*Corrected signpost towards the harbor of Ark - it should display in the right direction.&lt;br /&gt;
*Fixed smaller leaks in the &amp;quot;Dark Valley&amp;quot;.&lt;br /&gt;
*Fixed showy leaks in the whole area of &amp;quot;Thalgard&amp;quot;.&lt;br /&gt;
*Fixed multitude of leaks in &amp;quot;Fortress Rockwatch&amp;quot;.&lt;br /&gt;
*Fixed multilude of leaks and bleeds in &amp;quot;Ark, Golden Sickle, Guildhouse&amp;quot;.&lt;br /&gt;
*Fixed multilude of leaks and bleeds in the whole interior of the &amp;quot;Living Temple&amp;quot; (multiple cells).&lt;br /&gt;
*The entrance door of &amp;quot;Ark, Porim&amp;#039;s Hut&amp;quot; should not be hidden by the Z-Distance (visual bug).&lt;br /&gt;
*Fixed leaks in the near of the &amp;quot;Ark Main Entrance&amp;quot;, in the &amp;quot;Huts on the Isle of Kor&amp;quot;, in &amp;quot;Thalgard, Crematorium&amp;quot;, in &amp;quot;Red Ox, Living Rooms&amp;quot; and in the &amp;quot;Watchtower&amp;quot; near &amp;quot;The Red Ox&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Localization:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Localized the description of the wodden puppets in the &amp;quot;Manor of the Aged Man&amp;quot;.&lt;br /&gt;
*Localized the message of the chain in the riddle room and the message of the platform which leads you into the &amp;quot;Sanctum of the Manor of the Aged Man&amp;quot;.&lt;br /&gt;
*Localized the message of the spell &amp;quot;Conjure Pyrean&amp;quot;.&lt;br /&gt;
*Localized the message box during the quest &amp;quot;All The Dead Souls&amp;quot; (concerning the package of the innkeeper).&lt;br /&gt;
*Localized the description of the exhibition pieces in &amp;quot;Castle Dal&amp;#039;Galar&amp;quot;.&lt;br /&gt;
*Localized all servants in &amp;quot;Castle Dal&amp;#039;Galar&amp;quot;.&lt;br /&gt;
*Localized the description at the &amp;quot;Three Rivers Watch&amp;quot;.&lt;br /&gt;
*Localized the message of the crystal in the &amp;quot;Starcity&amp;quot;.&lt;br /&gt;
*Localized the message of &amp;quot;Tarhutie&amp;#039;s potion&amp;quot; if the player drinks it.&lt;br /&gt;
*Localized the message of the potion from the quest &amp;quot;The Ghost of the Bottle&amp;quot;.&lt;br /&gt;
*Localized all messages of the &amp;quot;Horse Flute&amp;quot;.&lt;br /&gt;
*Localized the messages and entry fields of the renaming process of the house and horse/mule.&lt;br /&gt;
*Localized the memory point message in the meditation world.&lt;br /&gt;
*Localized all BlockedStrings (messages which came if the player can&amp;#039;t use items).&lt;br /&gt;
*Localized the names of the high ones during the quest &amp;quot;The Shards of Order, part II&amp;quot;.&lt;br /&gt;
*Localized all messages of perks and talents.&lt;br /&gt;
*Localized all synergy effect messages.&lt;br /&gt;
*Localized affinity message.&lt;br /&gt;
*Localized the expert book for the sneak skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tech:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The horsename will be set to the correct one while using the horseflute or the horse itself. Thanks to Szymon!&lt;br /&gt;
*Fixed an exploit where the player could gain endless money during minigames.&lt;br /&gt;
*Resting function will not work after minigames again. &lt;br /&gt;
*&amp;quot;The Void&amp;quot; (MQ02): Fixed sticky help message possibly for new savegames (old ones must be edited).&lt;br /&gt;
*Update.esm: removed changes to idle animations 000C9A1B and 000C1F20 (since these changes refer to a keyword that&amp;#039;s deleted and thus an invalid reference).&lt;br /&gt;
*Removed name of Watertomb (_00E_OldSherath_YareasCoffin), it&amp;#039;s no longer activatable. It had no function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sound:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed missing/wrong voice files of Tealor Arantheal, Magistra Yaela and of the Veiled Woman.&lt;br /&gt;
*Fixed a dialogue of Calia.&lt;br /&gt;
*Replaced false german scene by the correct english scene with Calia in &amp;quot;Castle Dal&amp;#039;Galar&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;reference:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[http://forum.sureai.net/viewtopic.php?f=136&amp;amp;t=11143 SureAI News Forum - checked 15.09.2016]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enderal-Patches]]&lt;/div&gt;</summary>
		<author><name>SureAI&gt;Stuemper</name></author>
	</entry>
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