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	<id>https://wiki.en.sureai.net/index.php?action=history&amp;feed=atom&amp;title=Enderal%3APatch%2F1.1.6.0</id>
	<title>Enderal:Patch/1.1.6.0 - Revision history</title>
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	<updated>2026-06-17T03:17:46Z</updated>
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		<updated>2025-11-18T18:21:56Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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		<author><name>Sureadmin</name></author>
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	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Enderal:Patch/1.1.6.0&amp;diff=37783&amp;oldid=prev</id>
		<title>SureAI&gt;Stuemper at 10:21, 17 November 2017</title>
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		<updated>2017-11-17T10:21:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Version 1.1.6.0 ==&lt;br /&gt;
&lt;br /&gt;
Enderal &amp;#039;&amp;#039;&amp;#039;Patch 1.1.6.0&amp;#039;&amp;#039;&amp;#039; is downloadable!&lt;br /&gt;
&lt;br /&gt;
Launcher version: &amp;#039;&amp;#039;&amp;#039;A54&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Patch size: &amp;#039;&amp;#039;&amp;#039;110 MB&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Changelog 1.1.6.0:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The hero-menu can now be bound to a custom key: Open &amp;quot;Mod-Configuration&amp;quot; and the &amp;quot;Enderal&amp;quot;-tab to do so. Note that this might not work with older savegames! However, even in these, the hero menu should still be open-able with the default key [H].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;quot;The Void&amp;quot; (MQ02): The player can no longer fast travel into Ark before arriving with Jespar.&lt;br /&gt;
*&amp;quot;The Void&amp;quot; (MQ02): The starling lock puzzle now gives the player different amounts of time depending on the difficulty setting of the game. (At adept, it’s the same timespan as we previously had.)  &lt;br /&gt;
*&amp;quot;Angel&amp;quot; (MQ11a): The conversation with Calia after the Starling barrier vision should work more reliable.&lt;br /&gt;
*&amp;quot;Angel&amp;quot; (MQ11a): Fixed the critical bug that caused savegames to corrupt when the player has magelight active while equipping the fire arrow in the Starling barrier riddle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;World:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed bleeding healthpotion in Castle Dal&amp;#039;Galar.&lt;br /&gt;
*Fixed various leaks in the heartlands and the tavern of Riverville.&lt;br /&gt;
*Fixed various floating trees, rocks/cliffs in the heartlands.&lt;br /&gt;
*Fixed various bleeds in the heartlands.&lt;br /&gt;
*Fixed various activators of chairs and beds which caused NPCs getting stuck in tables or walls.&lt;br /&gt;
*Fixed unnatural lightsources in the player houses will only be activated if the standard equipment is bought.&lt;br /&gt;
*Placed tanning rack in the standard equipment of the house in the nobles quarter.&lt;br /&gt;
*Fixed the position of a case in the player house at the marketplace. &lt;br /&gt;
*Fixed falsely placed sunborns in the monastery in Thalgard.&lt;br /&gt;
*Fixed a missing ceiling in the Star City.&lt;br /&gt;
*Fixed two AutoLoadDoor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tech:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed enchanting. Big thanks to Alex Ducey.&lt;br /&gt;
*Fixed the magic effect concerning fire enchantments so that the Charges per Use are actually affected by the power of the fire enchantment.&lt;br /&gt;
*Fortify One-Handed enchantments now also affect daggers.&lt;br /&gt;
*The perk &amp;quot;Sinitrope: Quiet Casting&amp;quot; should now work properly.&lt;br /&gt;
*The perk &amp;quot;Blade Dancer: Critical Hit&amp;quot; should now work properly.&lt;br /&gt;
*The perk &amp;quot;Trickster: Fatal Shot&amp;quot; should now work properly.&lt;br /&gt;
*The perk &amp;quot;Infiltrator: Swindler&amp;quot; now actually increases pickpocketing for 50% instead of 0.5%.&lt;br /&gt;
*The perks &amp;quot;Vagrant: Wind Walker&amp;quot;, &amp;quot;Vagrant: Unhindered&amp;quot; and &amp;quot;Vagrant: High Dexterity&amp;quot; should work properly with light armor.&lt;br /&gt;
*The perk &amp;quot;Vagrant: Snakeblood&amp;quot; has corrected conditions.&lt;br /&gt;
*Removed a false entry for the perk &amp;quot;Elementalist: Disintegrate&amp;quot;.&lt;br /&gt;
*Cleared out &amp;quot;non existing&amp;quot; perks.&lt;br /&gt;
*After leaving the player house, the activation reach of the player is now properly reset to 180 instead of 150. Thanks to jcdenton99 for the hint!&lt;br /&gt;
*A script bug that caused an &amp;quot;arraylength&amp;quot; error to frequently show up in the Papyrus logfile has been fixed. Thanks to jcdenton99 for the fix!&lt;br /&gt;
*The self-damage for Eldritch concentration spells is now lowered rather than increased when skilling the &amp;quot;Concentration&amp;quot; perk.&lt;br /&gt;
*Weapons now cannot be used in the skill menu anymore, preventing them from staying transparent.&lt;br /&gt;
*Fixed various ArmorAddons and biped models.&lt;br /&gt;
*Fixed a clipping issue with Calia&amp;#039;s &amp;quot;casual&amp;quot; dress. Thanks to Ratrace!&lt;br /&gt;
*Fixed keywords of food items, of ingredients, weapons.&lt;br /&gt;
*Fixed bash data sets and block material on various shields.&lt;br /&gt;
*Done various cleanup operations (this should reduce the spam in Papyrus.log): Removed useless/broken scripts, activators and packages. Cleared the canDisease flag on various traps. Fixed broken properties (cell, furniture and activator). Thanks to Arthmoor!&lt;br /&gt;
*Script _00E_EisprankeSCN is now localizable and uses a messagebox instead of string. A messagebox will explain their use the first time you pick up an ice claw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Bound Arrows are now properly balanced.&lt;br /&gt;
*&amp;quot;Mana Potion (Exclusive)&amp;quot; now does cost more than &amp;quot;Mana Potion (Quality)&amp;quot;.&lt;br /&gt;
*All forms of the &amp;quot;Dagger of the Righteous Path&amp;quot; have been rebalanced to do less damage than their Aeterna counterparts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NPCs:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Riq and Sebald can&amp;#039;t attack each other.&lt;br /&gt;
*Marius Vondervol will no longer act like a beggar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sound:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed some sounds when the player is eating food.&lt;br /&gt;
*Soundfix for nehrimese soldiers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;reference:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[http://forum.sureai.net/viewtopic.php?f=136&amp;amp;p=91169| SureAI News Forum - checked 15.12.2016]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enderal-Patches]]&lt;/div&gt;</summary>
		<author><name>SureAI&gt;Stuemper</name></author>
	</entry>
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