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	<id>https://wiki.en.sureai.net/index.php?action=history&amp;feed=atom&amp;title=Enderal%3APatch%2F1.2.0.0</id>
	<title>Enderal:Patch/1.2.0.0 - Revision history</title>
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	<updated>2026-07-21T04:10:57Z</updated>
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	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Enderal:Patch/1.2.0.0&amp;diff=37800&amp;oldid=prev</id>
		<title>Sureadmin: 1 revision imported</title>
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		<updated>2025-11-18T18:21:56Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:21, 18 November 2025&lt;/td&gt;
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		<author><name>Sureadmin</name></author>
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	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Enderal:Patch/1.2.0.0&amp;diff=37799&amp;oldid=prev</id>
		<title>SureAI&gt;Stuemper at 10:22, 17 November 2017</title>
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		<updated>2017-11-17T10:22:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Version 1.2.0.0 ==&lt;br /&gt;
&lt;br /&gt;
Enderal &amp;#039;&amp;#039;&amp;#039;Patch 1.2.0.0&amp;#039;&amp;#039;&amp;#039; is downloadable!&lt;br /&gt;
&lt;br /&gt;
Launcher version: &amp;#039;&amp;#039;&amp;#039;A58&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Patch size: &amp;#039;&amp;#039;&amp;#039;~80 MB&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Changelog&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed or replaced meshes on some bushes, some trees, the black stone, a sword; also, fixed textures on explosions.&lt;br /&gt;
*Incorporated many fixes from the [http://www.nexusmods.com/skyrim/mods/77981/? Enderal - Bug Fixes] mod by reltilie / Ixion XVII. Thank you!&lt;br /&gt;
*Incorporated [http://www.nexusmods.com/skyrim/mods/83608/? 1st Person Candlelight Fix] by Savaas. Thank you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;quot;The Voice from the Water&amp;quot; (NQ15): Fixed an entry in the quest journal.&lt;br /&gt;
*&amp;quot;Art of Combat&amp;quot; (NQ31): The blademaster book now triggers the correct objective.&lt;br /&gt;
*&amp;quot;A New Beginning&amp;quot; (MQ01): Fixed a faulty Arcane Fever message.&lt;br /&gt;
*&amp;quot;Deus Ex Machina&amp;quot; (MQ07b): Added two failsafes to prevent Lishari from hanging around in Ark. &lt;br /&gt;
*&amp;quot;Deus Ex Machina&amp;quot; (MQ07b): The player has one second to orientate himself before the bells start ringing in the vision.&lt;br /&gt;
*&amp;quot;The Lion&amp;#039;s Den&amp;quot; (MQ09): Tealor&amp;#039;s GhostShaderFX plays, but only after he is enabled.&lt;br /&gt;
*&amp;quot;A Song in the Silence&amp;quot; (MQ11c): The pale weather gets removed properly after teleporting out of Rynéus&amp;#039; House.&lt;br /&gt;
*&amp;quot;Black Light, Part II&amp;quot; (MQ12b): The Aeterna bards at the Market in Ark won&amp;#039;t play during the siege.&lt;br /&gt;
*&amp;quot;Forgotten Homeland, Part III&amp;quot; (MQ13c): The attacking Steelbird reacts better to pathfinding failure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;World:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed leaks in Dal&amp;#039;Geyss&amp;#039; house, on the Halfmoon-Isle, in Old Dothûlgrad, in Goldenforst, in Castle Dal&amp;#039;Galar, in the Frostcliff Mountains, in the Dancing Nomad, in the Dark Valley, in Lightgrove, in Duneville, in Ark&amp;#039;s Gate House, in the Chronicum, in the Noble&amp;#039;s Quarter, in Rynéus&amp;#039; house, in Monastery Westgard and at the Western Coast.&lt;br /&gt;
*Moved the Ark South Quarter teleport target closer to the Myrad Tower.&lt;br /&gt;
*Minor optimizations in the Star City.&lt;br /&gt;
*Redesigned one interior tower of Fortress Rockwatch due to invisible walls and other problems.&lt;br /&gt;
*Fixed collision in Old Ishmartep, in Fortress Rockwatch and in the Stranger Area in Ark.&lt;br /&gt;
*Fixed navmesh at the Farmer&amp;#039;s Coast, at the Suncoast and in the Abandoned Temple.&lt;br /&gt;
*Fixed floaters at the Suncoast, in Silvergrove, in the Dark Valley, in Lightgrove, in Duneville, in Fortress Rockwatch, in Yerai&amp;#039;s house and in Thalgard.&lt;br /&gt;
*Fixed z-fighting on the Halfmoon Isle, in Ark and in the Lightgrove.&lt;br /&gt;
*Fixed bleeding in Fortress Fogwatch.&lt;br /&gt;
*Fixed lighting in the Old Myrad Hall.&lt;br /&gt;
*Fixed rooms and portals in lightgrove.&lt;br /&gt;
*Fixed doors and doormarker distances in Goldenforst, in the Heartlands, in the Undercity and at the Suncoast.&lt;br /&gt;
*Filled some empty areas on the Halfmoon Isle and at the Farmer&amp;#039;s Coast.&lt;br /&gt;
*Repositioned a few things in Kurro&amp;#039;s Shop.&lt;br /&gt;
*Removed unused activators from Old Sherath.&lt;br /&gt;
*Removed various unused map markers.&lt;br /&gt;
*Removed an unused cell.&lt;br /&gt;
*Removed duplicated chests in the Whisperwoods.&lt;br /&gt;
*The player can&amp;#039;t access Finn&amp;#039;s inventory anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tech:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The spell &amp;quot;Bound Bow (Rank I)&amp;quot; works again as intended.&lt;br /&gt;
*The spell &amp;quot;Bound Bow (Rank V)&amp;quot; now summons its own bow instead of the Rank IV bow.&lt;br /&gt;
*Fixed a bug which caused summonable and revived creatures not to be summoned / revived due to high magic resistance on the player.&lt;br /&gt;
*Removed unused counter effects on the spell &amp;quot;Summon Oorbâya (rank I)&amp;quot;.&lt;br /&gt;
*Removed unused conditions from the spells &amp;quot;Divine Shield (Rank I-VI)&amp;quot;.&lt;br /&gt;
*Fixed magnitudes on the spells &amp;quot;Panic (Rank III-VII)&amp;quot;.&lt;br /&gt;
*The spells &amp;quot;Magelight (Rank I-IV)&amp;quot; should be more useful in first person due to repositioning of the nif.&lt;br /&gt;
*Fixed a bunch of magic effects.&lt;br /&gt;
*Fixed two potential bugs which prevented &amp;quot;Blessing of the Wise One (Rank II-III)&amp;quot; from being applied properly. Also the blessing should increase all primary skills from now on.&lt;br /&gt;
*The perk &amp;quot;Keeper: Shield Stroke&amp;quot; works properly, creating a 10 percent chance to disarm the enemy when powerbashing with a shield.&lt;br /&gt;
*The perk &amp;quot;Focus&amp;quot; reduces the mana cost of spells by 33% according to the description (prior 34%).&lt;br /&gt;
*The perk &amp;quot;Sinistrope: Bone Judge&amp;quot; is now working as intended, increasing the duration of revived undead (it used to increase the duration of all spells cast at undead).&lt;br /&gt;
*The perk &amp;quot;Elementalist: Unleashed Might&amp;quot; has now it&amp;#039;s proper additional effect: Reducing the spell cost of other ranks than master by 10 percent.&lt;br /&gt;
*The perk &amp;quot;Trickster: Thief Apprentice&amp;quot; can&amp;#039;t be learned anymore without choosing one of the three previous perks.&lt;br /&gt;
*The perk &amp;quot;Vandal: Fury Driven&amp;quot; should work properly.&lt;br /&gt;
*Removed Unique Flag on Steppecrusher due to multiple references.&lt;br /&gt;
*Added default Race namings.&lt;br /&gt;
*Fixed races on various hoods and backpacks.&lt;br /&gt;
*Fixed biped objects on Arps and Fleshconstructs.&lt;br /&gt;
*Removed Encounter Zone from Glimmerdust Cave and Alfrid&amp;#039;s House.&lt;br /&gt;
*Fixed AI package order for Hella Suppersnack and Apprentice Avira.&lt;br /&gt;
*Fixed various factions.&lt;br /&gt;
*NPCs should react a bit better to crimes committed by the player.&lt;br /&gt;
*Fixed some ownership inconsistencies of beds in taverns. The bed in the Undercity tavern &amp;quot;The False Dog&amp;quot; can be rented and used properly.&lt;br /&gt;
*Removed a few unused entries from the Masterfile.&lt;br /&gt;
*Fixed an issue with the riddle in Tannerman&amp;#039;s house in Riverville.&lt;br /&gt;
*Added a global variable for patches.&lt;br /&gt;
*Fixed a lot of keywords on ingredients, weapons, armors etc.&lt;br /&gt;
*Fixed various lists from which loot gets generated.&lt;br /&gt;
*The self crafted &amp;quot;Rune Battle Axe&amp;quot; works now as intended. &amp;quot;Silversteel daggers&amp;quot; can be tempered. Fixed crafting bugs with the finesteel armor.&lt;br /&gt;
*Housing furniture can now also be crafted, even if the player has multiple similar blueprints in their inventory. Mannequins can now be placed properly.&lt;br /&gt;
*Added better functionality for the &amp;quot;Horseflute&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*All elementals should be resistant towards effects of their own elements.&lt;br /&gt;
*Summoned creatures now won&amp;#039;t flee and help allies.&lt;br /&gt;
*Fourtusks no longer join the fray when the player is fighting other animals.&lt;br /&gt;
*Tomb guardians of Old Ishmartep have a proper aggro radius.&lt;br /&gt;
*For the duration of the transformation, &amp;quot;Arveldhiin the Wanderer&amp;quot; is invulnerable.&lt;br /&gt;
*Wildlife won&amp;#039;t drop gems (and similar) things after death.&lt;br /&gt;
*All bound weapons scale with Entropy.&lt;br /&gt;
*Reduced damage of the &amp;quot;Bound Battle Axe&amp;quot;.&lt;br /&gt;
*Fixed the value of the spellbook &amp;quot;Boon (Rank II)&amp;quot;.&lt;br /&gt;
*The spell cost of &amp;quot;Fire Cloak&amp;quot; gets reduced by the perk &amp;quot;Elementalist: Elemental Adept&amp;quot; instead of &amp;quot;Elementalist: Elemental Apprentice&amp;quot;.&lt;br /&gt;
*Reduced damage on most elementalism spells about a small amount.&lt;br /&gt;
*Rearranged the leveled list for spells, slight changes to the spell levels applied.&lt;br /&gt;
*The spell &amp;quot;Lightning Cowl&amp;quot; has two ranks, the spell &amp;quot;Provoke&amp;quot; now has a first rank.&lt;br /&gt;
*Unified key weight (set to 0).&lt;br /&gt;
*The dagger &amp;quot;Corpse tooth&amp;quot; can&amp;#039;t be enchanted or disenchanted anymore.&lt;br /&gt;
*The first three books of the &amp;quot;Butcher of Ark&amp;quot; series are now rarer (they don&amp;#039;t appear on leveled lists anymore).&lt;br /&gt;
*Adjusted damage values, speed, reach, weight and penny coin values for some early game weapons (pickaxes, woodcutter’s axes, hatchet, old swords, old claymores, iron weapons).&lt;br /&gt;
*Adjusted values of penny coins in money bags, they can&amp;#039;t be empty anymore, lesser chance for high amounts of gold in bags.&lt;br /&gt;
*Adjusted values / contents of big coin stacks, coin barrels and gold ingots stacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UI:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed various typos throughout the game.&lt;br /&gt;
*Less cluttered Active Effects Tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sound:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed block sounds on a few weapons.&lt;br /&gt;
*Fixed sounds on various keys.&lt;br /&gt;
*The bards and the music no longer play simultaneously on the market place.&lt;br /&gt;
*Fixed a condition issue on Jespar&amp;#039;s dialogue about his scar.&lt;br /&gt;
*Golden Sickle dialogue properly conditioned.&lt;br /&gt;
*Better condition on Erica Braveblood&amp;#039;s hello after her quest &amp;quot;A Touching Effigy&amp;quot; (NQ17) ended.&lt;br /&gt;
*The sound of Starling capsules is now quieter during the quests &amp;quot;Forgotten Homeland, Part III&amp;quot; and &amp;quot;Brave new World&amp;quot; (MQ13c, MQ18a).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;reference:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[https://forum.sureai.net/viewtopic.php?f=136&amp;amp;t=12423 SureAI News Forum - checked 11.06.2017]&lt;br /&gt;
[[Category:Enderal-Patches]]&lt;/div&gt;</summary>
		<author><name>SureAI&gt;Stuemper</name></author>
	</entry>
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