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	<title>Enderal:The Dreary Field - Revision history</title>
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	<updated>2026-04-25T09:59:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Sureadmin: 1 revision imported</title>
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		<updated>2025-11-18T17:28:41Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:28, 18 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>Sureadmin</name></author>
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	<entry>
		<id>https://wiki.en.sureai.net/index.php?title=Enderal:The_Dreary_Field&amp;diff=35893&amp;oldid=prev</id>
		<title>SureAI&gt;Tungstic: /* Give the Research to Bal */ Vagrant Saddle blueprint</title>
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		<updated>2021-10-17T02:30:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Give the Research to Bal: &lt;/span&gt; Vagrant Saddle blueprint&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Breadcrumb|[[Enderal:Quests|Quests]]|[[Enderal:Side Quests|Side Quests]]}}&lt;br /&gt;
[[File:EN-Place-Fogwatch.png|thumb|300px|right|Fortress Fogwatch.]]&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|questid = NQ13&lt;br /&gt;
|image = EN-Quest-Ornament-Sidequest-Left.png&lt;br /&gt;
|quest giver = [[Enderal:Bal_Has%27Zel|Bal Hes&amp;#039;Zel]]&lt;br /&gt;
|locations = [[Enderal:Ark|Ark]], [[Enderal:Fogville,_Harbor|Fogville,(Harbor)]], [[Enderal:Fortress Fogwatch|Fortress Fogwatch]]&lt;br /&gt;
|rewards = 1100 EP, One of the following:&lt;br /&gt;
* 100-125 Pennies, Summon Mud Elemental (Rank I)&lt;br /&gt;
* 150 Pennies, Apothecarius&amp;#039; Elixir.&lt;br /&gt;
|difficulty = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Incomplete}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
* [[File:Quest-Difficulty-3.png|70px]] Recover Bal Hes&amp;#039;Zel&amp;#039;s key from his house in Fogville&lt;br /&gt;
* [[File:Quest-Difficulty-3.png|70px]] Retrieve the research papers from Fortress Fogwatch&lt;br /&gt;
* [[File:Quest-Difficulty-3.png|70px]] Salvage the mushroom samples from Fortress Fogwatch&lt;br /&gt;
* [[File:Quest-Difficulty-0.png|70px]] Bring the samples and the report to Bal Hes&amp;#039;Zel in the Undercity OR deliver them to the Apothecarii in the Sun Temple, as they are too dangerous&lt;br /&gt;
&lt;br /&gt;
==Journal Entries==&lt;br /&gt;
; Initial&lt;br /&gt;
: In the Dancing Nomad, which is a tavern in Ark, I met the Arazealean apothecarius Bal Hes&amp;#039;Zel. He told me about his famous grandfather, a distinguished apothecarius, who researched a sort of panacea in the Whisperwoods by the order of a noblewoman in Ark, before said woods was polluted. Bal fears that the plague was, unlike most people currently view it, not a natural disaster - but instead a failed experiment by the apothecarii who his grandfather belonged to. He wants me to search the old fortress for hints which could bring the truth to light.&lt;br /&gt;
; After investigating Fogwatch&lt;br /&gt;
: As Bal Hes&amp;#039;Zel suspected I found multiple hints in the old fortress which suggested that he was right: the apothecarii are responsible for the plague, even worse his own grandfather was the main culprit. He wanted to gain the favor of his employer even though he was only a mediocre alchemist. To do so he released - in a controlled environment - a plague, just to contain it again immediately with a cure. However the cure didn&amp;#039;t work as he hoped and instead made the Whisperwoods to what it is now.&lt;br /&gt;
; After giving the research to the Apothecarii&lt;br /&gt;
: I decided to give the research papers of the apothecarii to the healer Torius Flameling in the Sun Temple. Whatever Bal Hes&amp;#039;Zel claims: to give him the samples with which his grandfather created the plague in the Whisperwoods is too dangerous. He needs to find another way to ease his conscience.&lt;br /&gt;
; After giving the research to Bal&lt;br /&gt;
: I decided to give the research papers of the apothecarii to Bal Hes&amp;#039;Zel - no matter the risks, he was right: Only the thing which started the plague can end it. Let us hope that he has more talent in alchemy than his grandfather.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:EN-Quest-The Dreary Field.png|thumb|300px|right|Bal Hes&amp;#039;Zel&amp;#039;s house.]]&lt;br /&gt;
[[File:EN-Quest-The Dreary Field 02.png|thumb|300px|right|The mushrooms inside the laboratory.]]&lt;br /&gt;
===Ark, Nobles Quarters===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Speak to Bal Hes&amp;#039;Zel in the Dancing Nomad&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You can begin this quest by talking with [[Enderal:Bal_Has%27Zel|Bal Hes&amp;#039;Zel]] in [[Enderal:The Dancing Nomad|The Dancing Nomad]] in [[Enderal:Ark]]&amp;#039;s Foreign Quarter.&lt;br /&gt;
&lt;br /&gt;
===Fogville, Harbor===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recover Bal Hes&amp;#039;Zel&amp;#039;s key from his house&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Be careful as you approach the house,[[Enderal:Abandoned_House_in_Fogville%27s_Harbor|Abandoned House]] there are a few [[Enderal:Arp|Arps]] near it. You can find the key to [[Enderal:Fortress Fogwatch|Fortress Fogwatch]] on a nightstand to the left.&lt;br /&gt;
&lt;br /&gt;
===Fortress Fogwatch===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Find the Watch&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The premises of the [[Enderal:Fortress_Fogwatch|Fortress]] can be reached from the Whisperwood. The most straightforward and fastest way seems by taking advantage of one of the [[Enderal:Myrad Tower|Myrad Towers]] and asking for a flight to the Tower at the Heartland&amp;#039;s Border. Once you have reached your destination head towards the Whisperwood and past [[Enderal:Old Damwatch|Old Damwatch]]. Follow the main path, and the magnificent, horror-like fortress shrouded in mist will come into view. In order to enter the place &amp;#039;&amp;#039;&amp;#039;pull the chain&amp;#039;&amp;#039;&amp;#039; at the archway to raise the portcullis.&lt;br /&gt;
&lt;br /&gt;
===Collect the Mushroom Samples===&lt;br /&gt;
&lt;br /&gt;
Following the quest marker you&amp;#039;ll arrive at the experimenting are of the laboratory, where you can collect mushroom samples and read the research notes to discover that the mushrooms were, in fact, fabricated by Bal&amp;#039;s grandfather.&lt;br /&gt;
&lt;br /&gt;
===The Research=== &lt;br /&gt;
You now have two choices:&lt;br /&gt;
&lt;br /&gt;
====Give the Research to Bal====&lt;br /&gt;
Talk to Bal on the Old Waterworks of the Undercity and give him the research. The quest will end and you&amp;#039;ll receive 150 Pennies, a Vagrant Saddle blueprint, and an Apothecarius&amp;#039; Elixir.&lt;br /&gt;
&lt;br /&gt;
====Give the research to the Apothecarii====&lt;br /&gt;
You can talk to Bal beforehand and tell him you&amp;#039;re giving the research to the Apothecarii to receive 25 Pennies. Go to the [[Enderal:Sun Temple, Alchemy &amp;amp; Magic|Sun Temple, Alchemy &amp;amp; Magic]] and give the research to [[Enderal:Torius Flameling|Torius Flameling]]. The quest will end and you&amp;#039;ll receive 100 Pennies, a Vagrant Saddle blueprint, and a Summon Mud Elemental (Rank I) tome.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enderal-Quests]]&lt;br /&gt;
[[Category:Enderal-Quests-Side Quests]]&lt;/div&gt;</summary>
		<author><name>SureAI&gt;Tungstic</name></author>
	</entry>
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