Nehrim:Races: Difference between revisions

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===Alemanne===
===Alemanne===
The largest tribe in Nehrim, and they were once the first settlers on the continent. From them rose the old Nordic Kings who ruled over Nehrim aeons ago before they had to yield to the gods, [[ the Light-Born]]. However, after the death of the [[god Erodan]] one thousand years ago, these folks managed to flourish again. Many of them are educated, skillful craftsmen and architects.
The largest tribe in Nehrim, and they were once the first settlers on the continent. From them rose the old Nordic Kings who ruled over Nehrim aeons ago before they had to yield to the gods, [[Nehrim:the Light-Born|the Light-Born]]. However, after the death of the [[Nehrim:god Erodan|god Erodan]] one thousand years ago, these folks managed to flourish again. Many of them are educated, skillful craftsmen and architects.


==== Race Stats: ====
==== Race Stats: ====
Line 36: Line 36:
|Playable
|Playable
|466*
|466*
|[[Player]] (default)
|[[Nehrim:Player]] (default)
[[Merzul]]
[[Nehrim:Merzul]]
[[Barateon]][[Innkeeper Asmiralda|Wirtin Asmiralda]][[Veteran Gaglim|Gaglim der Veteran]][[Lethian]][[Tealor Arantheal]]
[[Nehrim:Barateon]][[Nehrim:Innkeeper Asmiralda|Wirtin Asmiralda]][[Nehrim:Veteran Gaglim|Gaglim der Veteran]][[Nehrim:Lethian]][[Nehrim:Tealor Arantheal]]
|-
|-
|Alemanne2
|Alemanne2
Line 50: Line 50:
Restoration: 10
Restoration: 10
|Alemanne: +5
|Alemanne: +5
|[[Nonplayable]]
|[[Nehrim:Nonplayable]]
|314*
|314*
|[[Celebro]][[Innkeeper Malus|Wirt Malus]][[Antoinette Bodenbruuk]][[Captain Dratis]][[Innkeeper Huberto|Wirt Huberto]][[Wirt Brom]][[Callisto]] (in [[Ostian]])
|[[Nehrim:Celebro]][[Nehrim:Innkeeper Malus|Wirt Malus]][[Nehrim:Antoinette Bodenbruuk]][[Nehrim:Captain Dratis]][[Nehrim:Innkeeper Huberto|Wirt Huberto]][[Wirt Brom]][[Nehrim:Callisto]] (in [[Nehrim:Ostian]])
|-
|-
|Alemanne1Bart01
|Alemanne1Bart01
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|[[Nonplayable]]
|[[Nonplayable]]
|40
|40
|[[Merre]][[Gerold the Hunter]][[Village Mayor Markus]][[Toruk der Sprachgewandte]][[Arena Fighter]] x 16
|[[Nehrim:Merre]][[Nehrim:Gerold the Hunter]][[Nehrim:Village Mayor Markus]][[Nehrim:Toruk der Sprachgewandte]][[Nehrim:Arena Fighter]] x 16
|-
|-
|Alemanne1Gabor
|Alemanne1Gabor
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Alemanne: +10  
Alemanne: +10  
Half-Aeterna: -12
Half-Aeterna: -12
|[[Nonplayable]]
|[[Nehrim:Nonplayable]]
|8
|8
|[[Gabor Gaboff]][[Arena Fighter]] x 4
|[[Nehrim:Gabor Gaboff]][[Nehrim:Arena Fighter]] x 4
[[Berserker Lord Hvald]]
[[Nehrim:Berserker Lord Hvald]]
[[The Juggler (Boss)|The Juggler]][[The Applesmuggler]]
[[Nehrim:The Juggler (Boss)|The Juggler]][[Nehrim:The Applesmuggler]]
|-
|-
|Alemanne1Taranor
|Alemanne1Taranor
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Alemanne: +10  
Alemanne: +10  
Half-Aeterna: -12
Half-Aeterna: -12
|[[Nonplayable]]
|[[Nehrim:Nonplayable]]
|2
|2
|[[Taranor Coarek|Taranor]][[Elward]]
|[[Nehrim:Taranor Coarek|Taranor]][[Nehrim:Elward]]
|-
|-
|Alemanne2Callisto
|Alemanne2Callisto
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|[[Nonplayable]]
|[[Nonplayable]]
|3
|3
|[[Callisto]][[High Priest]][[Erwin Of The Nine Fingers|Erwin of the Nine Fingers]]
|[[Nehrim:Callisto]][[Nehrim:High Priest]][[Nehrim:Erwin Of The Nine Fingers|Erwin of the Nine Fingers]]
|-
|-
|Alemanne2LangerBartWeiss
|Alemanne2LangerBartWeiss
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Restoration: 10
Restoration: 10
|Alemanne: +5
|Alemanne: +5
|[[Nonplayable]]
|[[Nehrim:Nonplayable]]
|3
|3
|[[High Priest Aratornias]][[Gervasius]][[Konstantin]]
|[[Nehrim:High Priest Aratornias]][[Nehrim:Gervasius]][[Nehrim:Konstantin]]
|}
|}


===Normanne===
===Normanne===
They are a harsh and taciturn tribe that populated the dense forests and expansive tundras of [[Vyn]]. Normans have the habit of never staying in one place for longer than necessary. However, since there aren't many of them in Nehrim, they adapted to the Alemanni style and integrated into the society. Although they originate from the Nordic kingdom, many of them are also found in the central part of the country.
They are a harsh and taciturn tribe that populated the dense forests and expansive tundras of [[Lore:Vyn]]. Normans have the habit of never staying in one place for longer than necessary. However, since there aren't many of them in Nehrim, they adapted to the Alemanni style and integrated into the society. Although they originate from the Nordic kingdom, many of them are also found in the central part of the country.


<u>Notable humans</u>: [[Barateon]], [[Merzul]], [[Callisto]], [[Taranor]]
<u>Notable humans</u>: [[Nehrim:Barateon]], [[Nehrim:Merzul]], [[Nehrim:Callisto]], [[Nehrim:Taranor]]


===Half-Aeterna===
===Half-Aeterna===
Half breed mix of humans and Aeterna. Superior skills in magic allowed them to leave their home and populate [[Vyn]]. Although they are outlawed in the world of [[Vyn]], they are a proud and tough tribe. Their magic skills are not as strong, but these crossbreeds are not often treated as being different and are more likely to be integrated into society.
Half breed mix of humans and Aeterna. Superior skills in magic allowed them to leave their home and populate [[Lore:Vyn]]. Although they are outlawed in the world of [[Lore:Vyn]], they are a proud and tough tribe. Their magic skills are not as strong, but these crossbreeds are not often treated as being different and are more likely to be integrated into society.


<u>Notable Half-Aeterna:</u> [[Kim]], [[Narathzul Arantheal]], [[Narel]]
<u>Notable Half-Aeterna:</u> [[Nehrim:Kim]], [[Nehrim:Narathzul Arantheal]], [[Nehrim:Narel]]


==Non-playable races==
==Non-playable races==
Line 148: Line 148:
'''Despite the lore, the Aeterna do not exist in the construction set.'''
'''Despite the lore, the Aeterna do not exist in the construction set.'''


<u>Intended Aeterna:</u> [[Kim]], [[Narathzul Arantheal]], [[Narel]], [[The Light-Born]]
<u>Intended Aeterna:</u> [[Nehrim:Kim]], [[Nehrim:Narathzul Arantheal]], [[Nehrim:Narel]], [[Nehrim:The Light-Born]]


===Sternling aka the Star People===
===Sternling aka the Star People===
These are referred to as 'dwarves' by surface people due to the fact that they live in an underground city, [[Anku]]. According to [[Callisto]], they are very suspicious of any strangers and definitely do not approve of being called 'dwarves'. There are not many of them still alive, because many of their people have died through the millennia. The Star People's lifelong dream is to find the course back to their home planet located somewhere among the stars. Their appearance is not what we usually associate with dwarves, as they have rather oval or round faces and pointed ears. According to [[Haimon]], the Star People are open to visitors. Unfortunately, it is the 'upper' world that regards them as fierce, tight-lipped miners, and therefore, 'surface' people stay away from them.
These are referred to as 'dwarves' by surface people due to the fact that they live in an underground city, [[Nehrim:Anku]]. According to [[Callisto]], they are very suspicious of any strangers and definitely do not approve of being called 'dwarves'. There are not many of them still alive, because many of their people have died through the millennia. The Star People's lifelong dream is to find the course back to their home planet located somewhere among the stars. Their appearance is not what we usually associate with dwarves, as they have rather oval or round faces and pointed ears. According to [[Nehrim:Haimon]], the Star People are open to visitors. Unfortunately, it is the 'upper' world that regards them as fierce, tight-lipped miners, and therefore, 'surface' people stay away from them.


<u>Notable Sternling / Star People</u>: [[Kalrador]], [[The Conductor]], [[Star King|the Star King]]
<u>Notable Sternling / Star People</u>: [[Nehrim:Kalrador]], [[Nehrim:The Conductor]], [[Nehrim:The Star King|the Star King]]


=== Korinther ===
=== Korinther ===
The Korinthians live in the hot regions of [[Vyn]]. With their dark skin color, they differ greatly from the appearance of the other two human races. Raised under the scorching sun of the great sand desert, they are quick-footed and skilled in taking down larger opponents''.'' Their strength lies primarily in sword fighting and wearing light armor''.'' In Nehrim, nearly all Korinthians live in Ostian.  
The Korinthians live in the hot regions of [[Lore:Vyn]]. With their dark skin color, they differ greatly from the appearance of the other two human races. Raised under the scorching sun of the great sand desert, they are quick-footed and skilled in taking down larger opponents''.'' Their strength lies primarily in sword fighting and wearing light armor''.'' In Nehrim, nearly all Korinthians live in Ostian.  


<u>Notable Korinther</u>: [[Balgo]], [[Nihan]], [[Musana]], [https://nehrim.fandom.com/wiki/Amanda Amanda]
<u>Notable Korinther</u>: [[Nehrim:Balgo]], [[Nehrim:Nihan]], [[Nehrim:Musana]], [[Nehrim:Amanda]]


==Starting attributes and skills==
==Starting attributes and skills==
Unlike Oblivion, the sex of the player character makes no difference in the starting [[attributes]], while the races have only a marginal effect, with only the Normanne having a noticeable difference, compared to the other two playable races. The Normanne race has higher Strength and Endurance, slightly more suited for a melee fighter. The Normanne will not gain more Magicka when the [[levelling|level]] is raised each, as long as Intelligence is below 40. The other two races will gain at least (40/10)= 4 magicka every time the level is increased.
Unlike Oblivion, the sex of the player character makes no difference in the starting [[Nehrim:attributes]], while the races have only a marginal effect, with only the Normanne having a noticeable difference, compared to the other two playable races. The Normanne race has higher Strength and Endurance, slightly more suited for a melee fighter. The Normanne will not gain more Magicka when the [[Nehrim:levelling|level]] is raised each, as long as Intelligence is below 40. The other two races will gain at least (40/10)= 4 magicka every time the level is increased.
{| style="width: 500px;" class="article-table" cellspacing="1" cellpadding="1" border="0" align="left"
{| style="width: 500px;" class="article-table" cellspacing="1" cellpadding="1" border="0" align="left"
|-
|-
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! scope="col"|Normanne
! scope="col"|Normanne
|-
|-
|[[Strength]]
|[[Nehrim:Strength]]
|40
|40
|40
|40
|45
|45
|-
|-
|[[Endurance]]
|[[Nehrim:Endurance]]
|40
|40
|40
|40
|45
|45
|-
|-
|[[Agility]]
|[[Nehrim:Agility]]
|35
|35
|36
|36
|35
|35
|-
|-
|[[Personality]]
|[[Nehrim:Personality]]
|40
|40
|40
|40
|40
|40
|-
|-
|[[Speed]]
|[[Nehrim:Speed]]
|35
|35
|35
|35
|35
|35
|-
|-
|[[Intelligence]]
|[[Nehrim:Intelligence]]
|40
|40
|40
|40
|35
|35
|-
|-
|[[Wilpower]]
|[[Nehrim:Wilpower]]
|40
|40
|39
|39
|35
|35
|-
|-
|[[Luck]]
|[[Nehrim:Luck]]
|25
|25
|25
|25
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|}
|}


 
The starting [[Nehrim:skills]] are the same for every race and the same for each sex. They are as stated in the table.
 
 
 
 
 
 
 
 
 
 
The starting [[skills]] are the same for every race and the same for each sex. They are as stated in the table.
{| style="width: 500px;" class="article-table" cellspacing="1" cellpadding="1" border="0" align="left"
{| style="width: 500px;" class="article-table" cellspacing="1" cellpadding="1" border="0" align="left"
|-
|-
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|-
|-
|Level 25
|Level 25
|[[Block]], [[Blade]], [[Blunt]], [[Crafting]], [[Hand to Hand]], [[Heavy armour]], [[Light armour]] and [[Marksman]].
|[[Nehrim:Block]], [[Nehrim:Blade]], [[Nehrim:Blunt]], [[Nehrim:Crafting]], [[Nehrim:Hand to Hand]], [[Nehrim:Heavy armour]], [[Nehrim:Light armour]] and [[Nehrim:Marksman]].
|-
|-
|Level 15
|Level 15
|[[Alteration]], [[Destruction]], [[Illusion]], [[Mysticism]] and [[Restoration]].
|[[Nehrim:Alteration]], [[Nehrim:Destruction]], [[Nehrim:Illusion]], [[Nehrim:Mysticism]] and [[Nehrim:Restoration]].
|-
|-
|Level 10
|Level 10
|[[Conjuration]]
|[[Nehrim:Conjuration]]
|-
|-
|Level 5
|Level 5
|[[Acrobatics]], [[Athletics]], [[Alchemy]], [[Mercantile]], [[Sneak]] and [[Speechcraft]].
|[[Nehrim:Acrobatics]], [[Nehrim:Athletics]], [[Nehrim:Alchemy]], [[Nehrim:Mercantile]], [[Nehrim:Sneak]] and [[Nehrim:Speechcraft]].
|}
|}


== Notes ==
== Notes ==

Latest revision as of 16:13, 17 February 2026

Races

In Nehrim, there are six different races, but there are only three available for the player character.

Alemanne

The largest tribe in Nehrim, and they were once the first settlers on the continent. From them rose the old Nordic Kings who ruled over Nehrim aeons ago before they had to yield to the gods, the Light-Born. However, after the death of the god Erodan one thousand years ago, these folks managed to flourish again. Many of them are educated, skillful craftsmen and architects.

Race Stats:

  • Male Height: 1.00
  • Female Height: 0.90
  • Male Weight: 1.00
  • Female Weight: 0.90
Race Types for Alemanne
Editor ID Form ID Skill Boosts DispositionModifiers Flags # Notable People
Alemanne1 0018A893 Armorer: 20

Alchemy: 5 Alteration: 5 Illusion: 5 Mysticism: 10 Restoration: 10 Security: 10

Normanne: -5

Alemanne: +10 Half-Aeterna: -12

Playable 466* Nehrim:Player (default)

Nehrim:Merzul Nehrim:BarateonWirtin AsmiraldaGaglim der VeteranNehrim:LethianNehrim:Tealor Arantheal

Alemanne2 000224FC Armorer: 20

Alchemy: 5 Alteration: 5 Conjuration: 10 Illusion: 5 Mysticism: 10 Restoration: 10

Alemanne: +5 Nehrim:Nonplayable 314* Nehrim:CelebroWirt MalusNehrim:Antoinette BodenbruukNehrim:Captain DratisWirt HubertoWirt BromNehrim:Callisto (in Nehrim:Ostian)
Alemanne1Bart01 00204DEE Alchemy: 5

Alteration: 5 Conjuration: 5 Illusion: 5 Mysticism: 5 Restoration: 5 Security: 10

Normanne: -5

Alemanne: +10 Half-Aeterna: -12

Nonplayable 40 Nehrim:MerreNehrim:Gerold the HunterNehrim:Village Mayor MarkusNehrim:Toruk der SprachgewandteNehrim:Arena Fighter x 16
Alemanne1Gabor 00206C09 Alchemy: 5

Alteration: 5 Conjuration: 5 Illusion: 5 Mysticism: 5 Restoration: 5 Security: 10

Normanne: -5

Alemanne: +10 Half-Aeterna: -12

Nehrim:Nonplayable 8 Nehrim:Gabor GaboffNehrim:Arena Fighter x 4

Nehrim:Berserker Lord Hvald The JugglerNehrim:The Applesmuggler

Alemanne1Taranor 00204DED Alchemy: 5

Alteration: 5 Conjuration: 5 Illusion: 5 Mysticism: 5 Restoration: 5 Security: 10

Normanne: -5

Alemanne: +10 Half-Aeterna: -12

Nehrim:Nonplayable 2 TaranorNehrim:Elward
Alemanne2Callisto 00204DEC Alchemy: 5

Alteration: 5 Conjuration: 10 Illusion: 5 Mysticism: 10 Restoration: 10

Alemanne: +5 Nonplayable 3 Nehrim:CallistoNehrim:High PriestErwin of the Nine Fingers
Alemanne2LangerBartWeiss 00204DEB Alchemy: 5

Alteration: 5 Conjuration: 10 Illusion: 5 Mysticism: 10 Restoration: 10

Alemanne: +5 Nehrim:Nonplayable 3 Nehrim:High Priest AratorniasNehrim:GervasiusNehrim:Konstantin

Normanne

They are a harsh and taciturn tribe that populated the dense forests and expansive tundras of Lore:Vyn. Normans have the habit of never staying in one place for longer than necessary. However, since there aren't many of them in Nehrim, they adapted to the Alemanni style and integrated into the society. Although they originate from the Nordic kingdom, many of them are also found in the central part of the country.

Notable humans: Nehrim:Barateon, Nehrim:Merzul, Nehrim:Callisto, Nehrim:Taranor

Half-Aeterna

Half breed mix of humans and Aeterna. Superior skills in magic allowed them to leave their home and populate Lore:Vyn. Although they are outlawed in the world of Lore:Vyn, they are a proud and tough tribe. Their magic skills are not as strong, but these crossbreeds are not often treated as being different and are more likely to be integrated into society.

Notable Half-Aeterna: Nehrim:Kim, Nehrim:Narathzul Arantheal, Nehrim:Narel

Non-playable races

Aeterna

An elven-like race, apparently scorned and/or feared by the humans living in Nehrim. An underclass. They are magically gifted; thus, humans fear that they might pose a threat to their dominance. Therefore, they are hanged for petty crimes, denied work, and even forbidden to shop in public places. They are left with no choice but to live in seclusion. Aeterna are easily recognizable due to their long ears and bright eyes. The Aeterna share their hope for Narathzul Arantheal's rise to power, as it would strengthen their position in society. Humans can easily recognize the Aeterna as they typically react negatively to this race.

Despite the lore, the Aeterna do not exist in the construction set.

Intended Aeterna: Nehrim:Kim, Nehrim:Narathzul Arantheal, Nehrim:Narel, Nehrim:The Light-Born

Sternling aka the Star People

These are referred to as 'dwarves' by surface people due to the fact that they live in an underground city, Nehrim:Anku. According to Callisto, they are very suspicious of any strangers and definitely do not approve of being called 'dwarves'. There are not many of them still alive, because many of their people have died through the millennia. The Star People's lifelong dream is to find the course back to their home planet located somewhere among the stars. Their appearance is not what we usually associate with dwarves, as they have rather oval or round faces and pointed ears. According to Nehrim:Haimon, the Star People are open to visitors. Unfortunately, it is the 'upper' world that regards them as fierce, tight-lipped miners, and therefore, 'surface' people stay away from them.

Notable Sternling / Star People: Nehrim:Kalrador, Nehrim:The Conductor, the Star King

Korinther

The Korinthians live in the hot regions of Lore:Vyn. With their dark skin color, they differ greatly from the appearance of the other two human races. Raised under the scorching sun of the great sand desert, they are quick-footed and skilled in taking down larger opponents. Their strength lies primarily in sword fighting and wearing light armor. In Nehrim, nearly all Korinthians live in Ostian.

Notable Korinther: Nehrim:Balgo, Nehrim:Nihan, Nehrim:Musana, Nehrim:Amanda

Starting attributes and skills

Unlike Oblivion, the sex of the player character makes no difference in the starting Nehrim:attributes, while the races have only a marginal effect, with only the Normanne having a noticeable difference, compared to the other two playable races. The Normanne race has higher Strength and Endurance, slightly more suited for a melee fighter. The Normanne will not gain more Magicka when the level is raised each, as long as Intelligence is below 40. The other two races will gain at least (40/10)= 4 magicka every time the level is increased.

Attributes Half- Aeterna Alemanne Normanne
Nehrim:Strength 40 40 45
Nehrim:Endurance 40 40 45
Nehrim:Agility 35 36 35
Nehrim:Personality 40 40 40
Nehrim:Speed 35 35 35
Nehrim:Intelligence 40 40 35
Nehrim:Wilpower 40 39 35
Nehrim:Luck 25 25 25

The starting Nehrim:skills are the same for every race and the same for each sex. They are as stated in the table.

Skill levels Skills
Level 25 Nehrim:Block, Nehrim:Blade, Nehrim:Blunt, Nehrim:Crafting, Nehrim:Hand to Hand, Nehrim:Heavy armour, Nehrim:Light armour and Nehrim:Marksman.
Level 15 Nehrim:Alteration, Nehrim:Destruction, Nehrim:Illusion, Nehrim:Mysticism and Nehrim:Restoration.
Level 10 Nehrim:Conjuration
Level 5 Nehrim:Acrobatics, Nehrim:Athletics, Nehrim:Alchemy, Nehrim:Mercantile, Nehrim:Sneak and Nehrim:Speechcraft.

Notes

  • The playable Half-Aeterna race is actually named Aeterna1. It is unknown why Sure Ai set up this race in this way.
  • There is no Aeterna race in the construction set.
  • '#' refers to the number of references or instances of the editor ID. The '*' means this includes NPCs, races, and leveled lists in the count.