Nehrim:Attributes: Difference between revisions
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Back to [[Nehrim | Back to [[Nehrim]] | ||
Like Oblivion, Nehrim has eight basic attributes, each attribute governs a number of [[Skills]] (except Luck): | Like Oblivion, Nehrim has eight basic attributes, each attribute governs a number of [[Nehrim:Skills|Skills]] (except Luck): | ||
==Attributes== | ==Attributes== | ||
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==Notes== | ==Notes== | ||
*These attributes can be increased by [[Levelling|levelling up]] or equiping enchanted[[Items| items]] with attribute bonuses. | *These attributes can be increased by [[Nehrim:Levelling|levelling up]] or equiping enchanted[[Nehrim:Items| items]] with attribute bonuses. | ||
*Check [[Skills]] for explanation which attribute governs which skills. | *Check [[Nehrim:Skills|Skills]] for explanation which attribute governs which skills. | ||
*Personality changes (patch 1.1.1.0) : The players' personality does not matter anymore for the computation of the disposition of NPC's. This fixes the bug that high-personality characters were not getting attacked anymore. Still the Mercantile and Speechcraft skills are tied to Personality. | *Personality changes (patch 1.1.1.0) : The players' personality does not matter anymore for the computation of the disposition of NPC's. This fixes the bug that high-personality characters were not getting attacked anymore. Still the Mercantile and Speechcraft skills are tied to Personality. | ||
[[Category:Nehrim ]] | [[Category:Nehrim ]] | ||
Latest revision as of 18:03, 19 November 2025
Back to Nehrim Like Oblivion, Nehrim has eight basic attributes, each attribute governs a number of Skills (except Luck):
Attributes
Notes
- These attributes can be increased by levelling up or equiping enchanted items with attribute bonuses.
- Check Skills for explanation which attribute governs which skills.
- Personality changes (patch 1.1.1.0) : The players' personality does not matter anymore for the computation of the disposition of NPC's. This fixes the bug that high-personality characters were not getting attacked anymore. Still the Mercantile and Speechcraft skills are tied to Personality.