After the release of Narathzul, he decides that now both of you should set off on a quest to recover an ancient artifact of extreme power, [[Nehrim:the Soul Flayer|the Soul Flayer]]. The Soul Flayer is the only weapon that can kill a [[Nehrim:The Light-Born|Light-Born]].
{{Infobox_Quest|quest_type=Storyline|quest_giver=[[Narathzul Arantheal]]|involved_:category:peoplepeople=[[Narathzul Arantheal]], [[Battlemage]]s, [[Arkt]]|places=[[Zelara's Tomb]], [[Soul Flayer Temple]]|previous_quest(s)=[[The Chains of the Deep]]|succeeding_quest(s)=[[The Leader Returns]]|editor_id=MQ16|form_id=001D6170|image1=Icon_mq16_80.jpg}}
[[File:Line625.jpg]]
After the release of Narathzul, he decides that now both of you should set off on a quest to recover an ancient artifact of extreme power, [[the Soul Flayer]]. The Soul Flayer is the only weapon that can kill a [[The Light-Born|Light-Born]].
==Walkthrough==
==Walkthrough==
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*<u>Barateon's Ambush </u>
*<u>Barateon's Ambush </u>
As soon as [[Nehrim:Narathzul Arantheal|Narathzul Arantheal]] finishes describing the quest, he starts to take the lead and head for the temple. Suddenly, he becomes attacked by [[Nehrim:Barateon|Barateon]]'s Battlemages who automatically become hostile towards you. Having successfully dealt with them, Narathzul will mock Barateon and his futile efforts to stop him from taking his revenge. Barateon's voice responds that Narathzul should be eliminated as he poses a threat to the whole world of Nehrim. After the conversation Narahtzul regards using teleport as a safer means of reaching the Temple of the Soul Flayer.
As soon as [[Narathzul Arantheal]] finishes describing the quest, he starts to take the lead and head for the temple. Suddenly, he is attacked by [[Barateon]]'s Battlemages, who automatically become hostile towards you. Having successfully dealt with them, Narathzul will mock Barateon and his futile efforts to stop him from taking his revenge. Barateon's voice responds that Narathzul should be eliminated, as he poses a threat to the whole world of Nehrim. After the conversation, Narathzul regards using teleport as a safer means of reaching the Temple of the Soul Flayer.
*<u>Into the Temple </u>
*<u>Into the Temple </u>
Narathzul Arantheal will teleport both of you close to the temple ruins. Follow him while he leads you to the entrance of the temple and enter the [[Nehrim:Soul Flayer Temple|Temple of the Soul Flayer]] (Soul Flayer Temple).
Narathzul Arantheal will teleport both of you close to the temple ruins. Follow him while he leads you to the entrance of the temple and enter the [[Soul Flayer Temple|Temple of the Soul Flayer]] (Soul Flayer Temple).
===The Temple of the Soul Flayer (level 1)===
===The Temple of the Soul Flayer (level 1)===
[[File:Line.jpg]]
*<u>Explaining the Tactics </u>
*<u>Explaining the Tactics </u>
Follow Narathzul as he leads you through the temple. Together with your companion step onto the grated platform and the platform will start to move downwards. Once the platform has reached its destination, Narathzul Arantheal will instruct you about the temple and its structure. Originally, the road to the Hall of the Soul Flayer was designed so that successful entry would require the cooperation of two people. That is why, the road in front of you forks and, consequently, both of you will have to part for the time being. In order to reach the Soul Flayer you need to depend on each other and open each other's way. Thanks to Narahtzul's magical abilities he will be able to communicate with you without the necessity of being by your side. You will simply hear his voice.
Follow Narathzul as he leads you through the temple. Together with your companion, step onto the grated platform, and the platform will start to move downwards. Once the platform has reached its destination, Narathzul Arantheal will instruct you about the temple and its structure. Originally, the road to the Hall of the Soul Flayer was designed so that successful entry would require the cooperation of two people. That is why the road in front of you forks and, consequently, both of you will have to part for the time being. To reach the Soul Flayer, you need to depend on each other and open each other's way. Thanks to Narathzul's magical abilities, he will be able to communicate with you without the necessity of being by your side. You will simply hear his voice.
*<u>Initial instructions </u>
*<u>Initial instructions </u>
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2. Go straight on and step on a '''pressure plate i'''n front of a closed gate. It will open the gate for Narathzul.
2. Go straight on and step on a '''pressure plate i'''n front of a closed gate. It will open the gate for Narathzul.
Similarly, Narathzul finds another pressure plate and he steps on it enabling you to move forward, and your gate opens. Enter the room and you will find yourself in a huge chamber.
Similarly, Narathzul finds another pressure plate, and he steps on it, enabling you to move forward, and your gate opens. Enter the room, and you will find yourself in a huge chamber.
*<u>Activate the Mechanism </u>
*<u>Activate the Mechanism </u>
[[File:Soul Flayer Temple 03.jpg|thumb|280px]]
[[File:Soul Flayer Temple 03.jpg|thumb|280px]]
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- Pressure Plate (fixed to the northern wall)
- Pressure Plate (fixed to the northern wall)
- 3 purple mechanism ( one with two switches : left, right)
- 3 purple mechanism ( one with two switches: left, right)
- 2 blue mechanisms
- 2 blue mechanisms
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Effect: the door at the back of the room opens. Go through this door.
Effect: the door at the back of the room opens. Go through this door.
*<u>Take the Large Crystal </u>
*<u>Take the Large Crystal </u>
Again, Narathzul will be unable to move forwards, as his way is blocked. Go straight and step on a '''pressure plate''' (switch) to open the gate for your companion. Go along the tunnel and be careful for there are some traps. Go upstairs and you will be attacked by two [[Nehrim:Photophobic Creatures|Photophobic Creatures]] which instantly die. When you enter a huge chamber a few spiders will attack you. Kill them and keep to the main road. You will hear Narathzul's voice telling you that the Crystal here looks important and you should take it. Look up. Narahtzul is standing on a bridge above you and there is a''' Large Crystal''' underneath the bridge. Go to this room and take the Large Crystal. In the meantime, Narathzul will notice a pressure plate which will open the door northwards. Go there.
Again, Narathzul will be unable to move forwards, as his way is blocked. Go straight and step on a '''pressure plate''' (switch) to open the gate for your companion. Go along the tunnel and be careful for there are some traps. Go upstairs and you will be attacked by two [[Photophobic Creatures]] which instantly die. When you enter a huge chamber a few spiders will attack you. Kill them and keep to the main road. You will hear Narathzul's voice telling you that the Crystal here looks important and you should take it. Look up. Narathzul is standing on a bridge above you and there is a''' Large Crystal''' underneath the bridge. Go to this room and take the Large Crystal. In the meantime, Narathzul will notice a pressure plate which will open the door northwards. Go there.
You will find yourself in a huge chamber infested with spiders. Get rid of them and climb the stairs up. Narathzul will inform you that he also found a Crystal and has taken it. Approach and enter the door to The Temple of the Soul Flayer.
You will find yourself in a huge chamber infested with spiders. Get rid of them and climb the stairs up. Narathzul will inform you that he also found a Crystal and has taken it. Approach and enter the door to The Temple of the Soul Flayer.
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===The Temple of the Soul Flayer (level 2)===
===The Temple of the Soul Flayer (level 2)===
[[File:Line.jpg]]
====The Great Cavern====
====The Great Cavern====
The Great Cavern is an area surrounded by lava. In order to go farther you and Narathzul will have to cooperate.
The Great Cavern is an area surrounded by lava. In order to go farther you and Narathzul will have to cooperate.
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====Magic Portal 1====
====Magic Portal 1====
Do not click on the Portal (no effect) but simply go through it. It will teleport you to an area with a long narrow bridge with some fireballs hurled at your direction. ''' Avoid the fireballs as they will kill you instantly.''' It seems easy to avoid them, as it should be enough to walk on the edge of the bridge instead of the centre. When you have successfully dealt with the fireballs on the bridge, you will encounter a huge spider. Deal with him and head towards the passage that he guarded (placed between two statues).
Do not click on the Portal (no effect) but simply go through it. It will teleport you to an area with a long narrow bridge with some fireballs hurled at your direction. ''' Avoid the fireballs as they will deal significant damage or outright kill you instantly''' (see tips)'''.''' It seems easy to avoid them, as it should be enough to walk on the edge of the bridge instead of the centre. When you have successfully dealt with the fireballs on the bridge, you will encounter a huge spider. Deal with him and head towards the passage that he guarded (placed between two statues).
====Magic Portal 2====
====Magic Portal 2====
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===The Temple of the Soul Flayer (level 3)===
===The Temple of the Soul Flayer (level 3)===
[[File:Line.jpg]]
====Deadly Gas====
====Deadly Gas====
*<u>Time Limit </u>
*<u>Time Limit </u>
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*<u>Lava </u>
*<u>Lava </u>
When you have managed to avoid the traps you will find yourself in a room which leads to lava. Go north to reach some stairs that seem to go downwards. As soon as you start going down the stairs a brick platform will appear ahead of you. Jump on it and another platform will appear. You have to move quite quickly, as the first platform will start to descend and finally immerse into lava. Your aim is to reach the other side (northern) of the room. If you have high HP and skill with [[Nehrim:Spells|Restoration]], it is possible to swim straight through. The platforms will appear in the following order (form the small staircase):
When you have managed to avoid the traps you will find yourself in a room which leads to lava. Go north to reach some stairs that seem to go downwards. As soon as you start going down the stairs a brick platform will appear ahead of you. Jump on it and another platform will appear. You have to move quite quickly, as the first platform will start to descend and finally immerse into lava. Your aim is to reach the other side (northern) of the room. If you have high HP and skill with [[Spells|Restoration]], it is possible to swim straight through. The platforms will appear in the following order (from the small staircase):
When you enter another vast chamber Narathzul will tell you to stop as he can detect magical traps set in this room. The traps can be seen only from his point of view ( you can see Narathzul on a bridge to the north). He informs you that the traps are really deadly and one wrong move will take your life. It is of the utmost importance that you listen to him carefully and follow his instructions. Remember about these thing before you start following Narathzul's orders:
When you enter another vast chamber Narathzul will tell you to stop as he can detect magical traps set in this room. The traps can be seen only from his point of view (you can see Narathzul on a bridge to the north). He informs you that the traps are really deadly and one wrong move will take your life. It is of the utmost importance that you listen to him carefully and follow his instructions. Remember about these things before you start following Narathzul's orders:
-'''Start looking forward''' (facing the north, Narathzul) and do not look around lest you lose your concentration. (Keep facing the same direction all the time)
-'''Start looking forward''' (facing the north, Narathzul) and do not look around lest you lose your concentration. (Keep facing the same direction all the time)
-Use '''A, D t'''o move to the left/right (then you do not need to look around)
-Use '''A, D''' to move to the left/right (then you do not need to look around)
-'''Listen to Narathzul '''and do not be too hasty in moving or else you will instantly die. Move slowly but respond to Narathzul's instructions quickly.
-'''Listen to Narathzul '''and do not be too hasty in moving or else you will instantly die. Move slowly but respond to Narathzul's instructions quickly.
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-go forward ( into a passage)
-go forward ( into a passage)
Narathzul finds a switch and he will open the door in front of you. Enter it. On your way you will be attacked by two spiders. Kill them and move forwards.
Narathzul finds a switch and he will open the door in front of you. Enter it. On your way you will be attacked by two spiders. Kill them and move forward.
<p style="text-align: right;">Back to [[#Quest Information|Top]]</p>
<p style="text-align: right;">Back to [[#Quest Information|Top]]</p>
Your way will be blocked by a Gate that requires a key to open it. Look down and you will see Narathzul Arantheal there. Narathzul notices two fixtures and he figures out that the Large Crystals need to go (you should have found one of them earlier) inside the fixtures. He asks you to give him the Large Crystal. To do so you need to remove '''a Large Crystal '''from your inventory (shift+ left mouse button) and use Z to throw/move the crystal to Narathzul ( it is possible to do it through the small holes in the balustrade). When the Crystal falls to the room with Narathzul he picks it up and puts the crystals into the fixtures. As a result, both doors open (the Gate in front of you and one in front of Narathzul) and now you can proceed further.
Your way will be blocked by a Gate that requires a key to open it. Look down and you will see Narathzul Arantheal there. Narathzul notices two fixtures and he figures out that the large crystals need to go (you should have found one of them earlier) inside the fixtures. He asks you to give him the Large Crystal. To do so you need to remove '''a Large Crystal '''from your inventory (shift + left mouse button) and use Z to throw/move the crystal to Narathzul ( it is possible to do it through the small holes in the balustrade). When the Crystal falls into the room with Narathzul, he picks it up and puts the crystals into the fixtures. As a result, both doors open (the Gate in front of you and one in front of Narathzul), and now you can proceed further.
*<u>Examine the Room </u>
*<u>Examine the Room </u>
On your way you will come across an Iron Blade and, finally, you will join Narathzul in the same chamber. However, he will be busy repeatedly killing a Photophobic Creature that respawns instantly after being killed. Do not concern yourself with killing the creature as it seems immune to your attacks. You will need to figure out another way of defeating the creature. Examine the room:
On your way, you will come across an Iron Blade and, finally, you will join Narathzul in the same chamber. However, he will be busy repeatedly killing a Photophobic Creature that respawns instantly after being killed. Do not concern yourself with killing the creature, as it seems immune to your attacks. You will need to figure out another way of defeating the creature. Examine the room:
-To the west you should find a Gate which needs to be opened with a key.
-To the west, you should find a Gate that needs to be opened with a key.
-Turn left from the Gate- you will notice a blue '''Switch'''.
-Turn left from the Gate- you will notice a blue '''Switch'''.
Press the Switch and you notice that a beam of light will apear somewhere in the centre of the room between the columns. Your aim is to expose this Photophobic Creature to the light. It can be gained in two ways:
Press the Switch, and you notice that a beam of light will appear somewhere in the centre of the room between the columns. Your aim is to expose this Photophobic Creature to the light. It can be gained in two ways:
- '''lure the Creature''' to the stream of light (it might be quite difficult as Narathzul keeps trying to kill him and the beam is active only a few seconds, but, on the other hand, the Creature respawns so quickly that it is actually possible to lure it, especially when you aggro it first, not Narathzul).
- '''Lure the Creature''' to the stream of light (it might be quite difficult as Narathzul keeps trying to kill him and the beam is active only a few seconds, but, on the other hand, the Creature respawns so quickly that it is actually possible to lure it, especially when you aggro it first, not Narathzul).
- '''wait '''until Narathzul fights with the Creature in the area of the beam and try activating the Switch all the time until it hurts the Creature.
- '''Wait''' until Narathzul fights with the Creature in the area of the beam and try activating the Switch all the time until it hurts the Creature.
*<u>Kill the Creature </u>
*<u>Kill the Creature </u>
When you 'hurt' the Creature with the beam of light it starts burning all the time (you can notice the Creature is in flames). Narathzul will inform you that now it is time to finish the Creature off. The Creature becomes more susceptible to your attacks. You can see its health bar draining with your and Narathzul's attacks. This time if its hitpoints drop, it will actually die.
When you 'hurt' the Creature with the beam of light, it starts burning all the time (you can notice the Creature is in flames). Narathzul will inform you that now it is time to finish the Creature off. The Creature becomes more susceptible to your attacks. You can see its health bar draining with your and Narathzul's attacks. This time, when its hitpoints drop, it will actually die.
When you kill the Creature, loot it. You will find the key to the western Gate ([[Nehrim:Keys|'''Old fashioned Key''']]). Open the Gate and follow Narathzul as he takes the lead.
When you kill the Creature, loot it. You will find the key to the western Gate ([[Keys|'''Old-fashioned Key''']]). Open the Gate and follow Narathzul as he takes the lead.
====Hall of the Soul Flayer====
====Hall of the Soul Flayer====
*<u>Retrieve the Sword [[File:Soul_Flayer_Sword.jpg|thumb|280px|The Soul Flayer]]</u>
*<u>Retrieve the Sword [[File:Soul_Flayer_Sword.jpg|thumb|280px|The Soul Flayer]]</u>
The road to the Soul Flayer is pretty straightforward because you simply have to follow Narathzul's lead. In the Hall you will be encountered by [[Nehrim:Arkt|Arkt]]. Arkt is curious if Narathzul will keep to his word and fulfill what he had begun, that is putting an end to [[Nehrim:the Light-Born|the Light-Born]]'s aristocratic rule over Nehrim. As Narathzul proves determined to follow his plan, Arkt allows him to take the sword and leaves. Narathzul takes the Sword and feels elated to be close to Zelara (her soul trapped in [[Nehrim:the Soul Flayer|the Soul Flayer]]) and finally being able to wield a weapon that can kill the Light-Born.
The road to the Soul Flayer is pretty straightforward because you simply have to follow Narathzul's lead. In the Hall, you will be encountered by [[Arkt]]. Arkt is curious if Narathzul will keep to his word and fulfill what he had begun, that is, putting an end to [[the Light-Born]]'s aristocratic rule over Nehrim. As Narathzul proves determined to follow his plan, Arkt allows him to take the sword and leaves. Narathzul takes the Sword and feels elated to be close to Zelara (her soul trapped in [[the Soul Flayer]]) and finally being able to wield a weapon that can kill the Light-Born.
*<u>Immediate plans </u>
*<u>Immediate plans </u>
Suggest to Narathzul that first of all you must free the besieged Mountain Monastery. Narathzul agrees on the plan and decides that after freeing the Monastery and clearing the Northrealm of [[Nehrim:Barateon|Barateon]]'s soldiers they would head for Barateon himself.
Suggest to Narathzul that, first of all, you must free the besieged Mountain Monastery. Narathzul agrees on the plan and decides that after freeing the Monastery and clearing the Northrealm of [[Barateon]]'s soldiers, they would head for Barateon himself.
===Back at the Monastery===
===Back at the Monastery===
When the conversation is finished, Narathzul uses a spell that teleports you and him close to the [[Nehrim:Mountain Monastery|Mountain Monastery]].
When the conversation is finished, Narathzul uses a spell that teleports you and him close to the [[Mountain Monastery]].
<p style="text-align: right;">Back to [[#Quest Information|Top]]</p>
<p style="text-align: right;">Back to [[#Quest Information|Top]]</p>
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==Tips==
==Tips==
* When Narathzul teleports you to Zelara's tomb, you have a few seconds to move around and prepare for the battlemages before player controls are disabled. Use this time wisely!
* Having a [[Followers|Follower]] and/or a higher level [[Summons|Summon]] can help deal with the battlemages, as they are level 30.
* '''Save your game before doing tricky sections in the caverns section!''' As most of the scripts here only fire once, it will not be possible to get back to these areas once the player falls down. This, in particular, includes the circular platform and the portals. A save reload, or console commands must be used to progress. The game performs an autosave in this cell for this reason.
* It is possible to skip the drawbridges and the fireballs by jumping the wall near where the circular platform reaches its zenith. Doing this will prevent the fireball script from running, as the game expects the player to come from the other side, where the portal takes the player. You can also shoot the wall well for the speed boost to make this jump easier.
* The fireballs deal 500 damage in both the classic and digital versions (not counting any resistances).
* Waiting (by using the 'wait' command) next to the bridge of fireballs resets the volleys, allowing more time to get to a safer position.
* Note that the timer in part 3 does not start until Narathzul is done with his dialog, so you can skip the spider rooms to save time.
* If your acrobatics is high enough, you can skip the platform lava section in part 3 by jumping the walls.
* Turning off the gas switch also turns off the crushing blocks. This allows you to go back and collect loot from the spiders.
== Bugs ==
* It is possible to skip the transport inside the temple of the soul flayer by falling down the cracks between it and descending slowly by sticking to the walls to ensure survival. Doing this allows you to take the left path, which skips the puzzles on the first level of the temple. During this state, Narathzul's path has no obstacles, meaning you can go straight through to the end. The door at the end, however, does not work for the player, so you must backtrack and fall to where the spiders are to proceed.
* The fall itself is approximately 41 floors, counting the 20 arches on each side (for a total of 40) in the shaft and the floor below. Because [[Sure AI]] didn't account for the player falling down this way, the passages in the arches lead to the void. This results in death if the [[Player]] falls into the abyss, as there is lava at the bottom.
* It is also possible to fall into a pocket between the columns, causing you to become stuck without the use of the console.
* If you have a [[Followers|follower]], they will fall down the shaft and become invisible once you finally meet up with them. You can fix this by selecting them in the console and typing <code>update3d.</code>
* You can also enter his path at stage 30, where Narathzul states the path forks and begins walking back towards you by avoiding him when he turns around and slowly walks towards you. When he finally reaches you to update the quest, he will run back towards the first pressure plate, as though you went on the right path at the start.
* The pressure plates won't work without Narathzul present. The first puzzle room can be entered by jumping off Narathzul's side, but without high acrobatics, you may not be able to leave the room without solving the puzzle.
* However, Narathzul will also teleport to the next area through the same door that you go through, whereas he is supposed to spawn on the other side of the wall. This halts the quest since Narathzul cannot reach his switches to open the path. It is not possible to jump to the other side since invisible barriers will prevent any attempt to do so. To fix this, you must move him to the other side using console commands or reload a save before entering the cavern section.
* Note that reloading the game in the caverns section without quitting may result in some actions already being done despite reloading to an earlier state. This is due to an engine limitation.
* Arkt does not have dialog if you manage to speak to him.
* At stage 21 of the quest, it is possible to simply leave Zelara's Tomb. If the player enters Soul Flayer Temple, skips the transport while Narathzul is still at [[Zelara's Tomb]], enters the cavern section, and then reaches the switch, Narathzul will spawn from the player's side and run across the lava and may or may not teleport to the platform holding the switch. Regardless of whether Narathzul makes it to the platform, ''' this action actually prevents the quest from completing because state 2 is never achieved''' in the '''MQ16Script''' and stage 38 has already been reached by entering the caverns. State 2 is normally achieved when Narathzul teleports himself and the player to the temple. At the end of the quest when Narathzul casts the teleport spell at the end of the quest when he picks up [[The Soul Flayer]], the quest stops in this state because the script checks for stage 110 and state = 2. Since both conditions are never true, the quest is permanently halted.
=== Console Command Fix ===
# It is possible to fix the above bug to get the quest to end, and the next quest to start properly with a long list of console commands. Unfortunately, you cannot use a batch file for this, as it is unreliable when targeting other NPCs other than the player.
# Before starting this process, I highly recommend downloading and installing XOBSE and Console Paste Support, which allows you to copy and paste the following commands into the console, one by one.
* The following 53 commands (the first one is optional) must be entered one at a time, line by line:
* <code>PlaySound SPLConjurationCast</code>
* <code>SetStage MQ17 5</code>
* <code>ForceWeather 38EED</code>
* <code>Prid 1D86F9</code>
* <code>enable</code>
* <code>resurrect</code>
* <code>Resethealth</code>
* <code>moveto 22CB08</code>
* <code>Prid 1D86FA</code>
* <code>enable</code>
* <code>resurrect</code>
* <code>resethealth</code>
* <code>moveto 22CB0C</code>
* <code>Prid 1D86FD</code>
* enable
* <code>resurrect</code>
* <code>resethealth</code>
* <code>moveto 22CB0D</code>
* <code>Prid 1D86FC</code>
* <code>enable</code>
* <code>resurrect</code>
* <code>resethealth</code>
* <code>moveto 22CB0E</code>
* <code>Prid 1D86FB</code>
* <code>enable</code>
* <code>resurrect</code>
* <code>resethealth</code>
* <code>Prid 1D86F8</code>
* <code>enable</code>
* <code>resurrect</code>
* <code>resethealth</code>
* <code>moveto 22CB0F</code>
* <code>Prid 1D86F7</code>
* <code>enable</code>
* <code>resurrect</code>
* <code>resethealth</code>
* <code>Prid 1D86F6</code>
* <code>enable</code>
* <code>resurrect</code>
* <code>resethealth</code>
* <code>removeSpell 1D85C8</code>
* <code>addSpell 1ED983</code>
* <code>Prid 1DD1ED</code>
* <code>enable</code>
* <code>resurrect</code>
* <code>resethealth</code>
* <code>removeSpell 1D85C8</code>
* <code>addSpell 1D0AE4</code>
* <code>moveto 22CB10</code>
* <code>Prid 1DB27A</code>
* <code>MoveTo 1E2874</code>
* <code>Player.MoveTo 1E2873</code>
* <code>SetStage MQ16 115</code>
== Notes ==
* The Soul Flayer Temple is locked before the quest.
* Any [[Followers]] you have at this point will not ride the transport correctly and will be incapacitated.
* The player will remain in position (they won't rotate) if they activate the rotating platform while standing on it in the puzzle room.
* If you run too fast past the two [[Photophobic Creature|Photophobic Creatures]], they may not die immediately.
* You generally need to kill all the spiders in the ruins section for Narathzul to properly open the gate. When the spiders aggro Narazthzul, it delays his packages, and he just stands there until they are dead.
* Upon entering the caverns section, the quest stage will update to stage 38.
* The door to part 3 of the temple appears to be just north of the entrance to the caverns section, as seen on the local map. This would put it on Narathzul's side if this were the case, but the door is actually on a much higher floor, at the top of the caverns.
* It is possible to get to Narathzul’s side from where he normally spawns in the caverns section, although there is nothing of interest. The player must either reload or use console commands to get back to the path.
* If you activate the wall well to get the speed boost before hearing Narathzul talk about the bridge portion, he will talk over himself if you move into position to cross the bridges.
* It's not possible to get on Narathzul's side in part 3 due to a barrier from the balustrade and a gate from the Photophobic Creature room.
* It is possible to outrun Narathzul to the soul flayer. You cannot pick it up, but you can grab it or move it via spells. Even if it's in a different location, Narathzul will still pick it up from its original location, and the quest will continue as normal.
* After the quest ends, locked gates are placed in the area in the first section where the path splits in two, preventing access to the temple.
* [[A Mad Venture]] and [[The Chains of the Deep]] are stopped at stage 15 of the quest.
==Following Quest==
==Following Quest==
[[Nehrim:The Leader Returns|The Leader Returns ]]
[[The Leader Returns]]
==Quest Journal==
==Quest Journal==
The use of the console is same like in Oblivion. Description how to use console commands can be found [http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial#SetStage_BaseID_StageNum here]
The use of the console is the same as in Oblivion. A description of how to use console commands can be found [http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial#SetStage_BaseID_StageNum here]. Messages in brackets [] do not have a journal entry but represent the action taken at that stage of the quest.
|After I was able to free Arantheal, I found myself back at the grave of a certain Zelara. Arantheal told me how she was his mistress for a long time. At that time, he carried out a mission for the Light-Born and was looking for a sword called Soul Flayer. The captain of the Light-Born, Arkt, whom I had already talked to in Arktwend, accompanied them. As Zelara began to get closer and closer to Arkt, Arantheal was overwhelmed by anger, and he killed her with the Soul Flayer.
|-
|-
| style="width: 40px; text-align: center;"|15
|15
| style="text-align: center; width: 40px;"|
|Journal Entry
|After I was able to free Arantheal, I found myself back at the grave of a certain Zelara. Arantheal told me how she was his mistress for a long time. At that time he carried out a mission for the Light-Born and was looking for a sword called Soul Flayer. The captain of the Light-Born, Arkt, which I had already talked to in Arktwend, accompanied them. As Zelara began to get closer and closer to Arkt, Arantheal was overwhelmed by anger and he killed her with the Soul Flayer.
|Arkt managed to escape. The sword lies somewhere in this temple. We must recover it. It is the only weapon that can kill a Light-Born.
|We have entered the bowels of the temple. The building is designed so that it takes two to get to the sword - Arantheal will take the left path, I will take the right one.
|We have entered the bowels of the temple. The building is designed so that it takes two to get to the sword - Arantheal will take the left path, I will take the right one.
|-
|-
| style="width: 40px; text-align: center;"|115
|32
| style="text-align: center; width: 40px;"|End
|
|[The player steps on their first pressure plate.]
|-
|33
|
|[Narathzul steps on their pressure plate, allowing access to the puzzle room.]
|-
|34
|
|[Empty.]
|-
|35
|
|[The player steps on their second pressure plate.]
|-
|36
|
|[Empty.]
|-
|37
|
|[The player grabs the crystal, and Narathzul opens the door to the next section.]
|-
|38
|
|[The player enters the door to the caverns section of the Soul Flayer Temple].
|-
|40
|
|[Empty.]
|-
|41
|
|[The first switch is fully pressed, and then Narathzul's first bridge rises. Narathzul then crosses to the other side to press his switch.]
|-
|42
|
|[Narathzul presses his switch, and the player's second bridge arises.]
|-
|43
|
|[The player crosses their bridge and presses their switch. Narathzul's second bridge arises, and he then continues on the path forward to the next switch.]
|-
|44
|
|[Narathzul presses his switch, and then continues until he steps on the lift switch.]
|-
|45
|
|[The player steps on the lift.]
|-
|46
|
|[The lift begins rising as Narathzul heads for the ruin door on his side. The bridge section and fireball section happen during this stage.]
|-
|48
|
|[The player enters the magic portal high above the fireball bridge.
|-
|50
|
|[The player enters part 3, where the spiders are, and has 125 seconds to turn off the gas switch.]
|-
|51
|
|[Empty.]
|-
|55
|
|[The gas switch is turned off.]
|-
|56
|
|[The player enters the chamber of magical death traps.]
|-
|57
|
|[Narathzul ends his explanation of the room and begins directing you on where to walk.]
|-
|58
|
|[The player passes under the bridge.]
|-
|60
|
|[The player gets through the room successfully and reaches the gate.]
|-
|61
|
|[The gate opens and then Narathzul waits at the beginning of the crystal room.]
|-
|65
|
|[Narathzul enters the crystal room to reach the middle.]
|-
|70
|
|[Narathzul greets the player from the crystal room.]
|-
|72
|
|[Narathzul inspects the crystal pedestals.]
|-
|75
|
|[Narathzul puts his crystal into the pedestal.]
|-
|76
|
|[He turns around and walks towards the player, waiting for them to drop their crystal and give it to him.]
|-
|77
|
|[Empty.]
|-
|78
|
|[The crystal is dropped on Narathzul's side, and he walks over to it to pick it up.]
|-
|80
|
|[Narathzul picks up the crystal.]
|-
|81
|
|[Narathzul runs to the empty pedestal.]
|-
|82
|
|[He inserts the player's crystal.]
|-
|85
|
|[The gate then opens as Narathzul enters it and begins fighting the Photophobic Creature.]
|-
|90
|
|[The Photophobic Creature dies.]
|-
|91
|
|[The player unlocks the door and enters. Upon reaching the statue, Narathzul breaks ahead towards the inner chamber.]
|-
|95
|
|[Narathzul and the player reach the soul flayer. Arkt appears.]
|-
|96
|
|[Arkt walks towards the player.]
|-
|97
|
|[Empty.]
|-
|98
|
|[Narathzul asks Arkt to leave, and then Arkt says something in return.]
|-
|99
|
|[Arkt then begins to walk past the sword into the darkness.]
|-
|100
|
|[Narathzul walks towards the sword.]
|-
|101
|
|[Empty.]
|-
|102
|
|[Narathzul picks up the soul flayer and then wields the blade.]
|-
|103
|
|[Narathzul returns to the player.]
|-
|105
|
|[Narathzul speaks to the player.]
|-
|110
|
|[Narathzul casts the teleport spell to just outside the mountain monastery's stables.
After the release of Narathzul, he decides that now both of you should set off on a quest to recover an ancient artifact of extreme power, the Soul Flayer. The Soul Flayer is the only weapon that can kill a Light-Born.
Walkthrough
To the Temple
Barateon's Ambush
As soon as Narathzul Arantheal finishes describing the quest, he starts to take the lead and head for the temple. Suddenly, he is attacked by Barateon's Battlemages, who automatically become hostile towards you. Having successfully dealt with them, Narathzul will mock Barateon and his futile efforts to stop him from taking his revenge. Barateon's voice responds that Narathzul should be eliminated, as he poses a threat to the whole world of Nehrim. After the conversation, Narathzul regards using teleport as a safer means of reaching the Temple of the Soul Flayer.
Into the Temple
Narathzul Arantheal will teleport both of you close to the temple ruins. Follow him while he leads you to the entrance of the temple and enter the Temple of the Soul Flayer (Soul Flayer Temple).
Follow Narathzul as he leads you through the temple. Together with your companion, step onto the grated platform, and the platform will start to move downwards. Once the platform has reached its destination, Narathzul Arantheal will instruct you about the temple and its structure. Originally, the road to the Hall of the Soul Flayer was designed so that successful entry would require the cooperation of two people. That is why the road in front of you forks and, consequently, both of you will have to part for the time being. To reach the Soul Flayer, you need to depend on each other and open each other's way. Thanks to Narathzul's magical abilities, he will be able to communicate with you without the necessity of being by your side. You will simply hear his voice.
Initial instructions
1. Take the right path ( he will take the path on the left)
Narathzul will inform you that he cannot proceed further as his way is blocked by a locked door. He asks you for help in locating a switch that would open the door.
2. Go straight on and step on a pressure plate in front of a closed gate. It will open the gate for Narathzul.
Similarly, Narathzul finds another pressure plate, and he steps on it, enabling you to move forward, and your gate opens. Enter the room, and you will find yourself in a huge chamber.
Look up. You will see Narathzul Arantheal on the balcony above, over the purple mechanism. He will inform you that now it is your task to figure out how to activate the mechanism in order to open the next door.
Examine the chamber carefully. You should notice the following things:
- Pressure Plate (fixed to the northern wall)
- 3 purple mechanism ( one with two switches: left, right)
- 2 blue mechanisms
- 1 mechanism in the middle of the room ( the area with lava) with no sphere inside
The easiest way to open the door/activate the mechanism:
1. The Pressure Plate is closest to you, so press it --> look up. A hole in the ceiling will start to form and a purple beam of light will appear.
2. Approach every mechanism with the sphere inside (so not this one in the centre of lava) and activate the spheres (press: Activate) . When the mechanism is activated, the sphere will move upwards. In the end, you should have five raised spheres altogether.
3.Go back to the purple mechanism with two switches (left, right). Pressing the switches operates the beams of light from this sphere.
The easiest order of pressing the switches:
-LEFT- the beam moves to the right and directs at a purple sphere.
Effect: A glowing green sphere appears in the central mechanism (the one surrounded by lava)
-LEFT- the beam aims at the wall.
Effect: Nothing happens.
-LEFT- the beam directs at another purple sphere.
Effect: the green ball raises.
-LEFT- the beam points at the green ball.
Effect: the door at the back of the room opens. Go through this door.
Take the Large Crystal
Again, Narathzul will be unable to move forwards, as his way is blocked. Go straight and step on a pressure plate (switch) to open the gate for your companion. Go along the tunnel and be careful for there are some traps. Go upstairs and you will be attacked by two Photophobic Creatures which instantly die. When you enter a huge chamber a few spiders will attack you. Kill them and keep to the main road. You will hear Narathzul's voice telling you that the Crystal here looks important and you should take it. Look up. Narathzul is standing on a bridge above you and there is a Large Crystal underneath the bridge. Go to this room and take the Large Crystal. In the meantime, Narathzul will notice a pressure plate which will open the door northwards. Go there.
You will find yourself in a huge chamber infested with spiders. Get rid of them and climb the stairs up. Narathzul will inform you that he also found a Crystal and has taken it. Approach and enter the door to The Temple of the Soul Flayer.
The Great Cavern is an area surrounded by lava. In order to go farther you and Narathzul will have to cooperate.
Step on the pressure plate in front of you --> a bridge for Narathzul will appear. Wait until Narathzul safely goes over the bridge. The bridge will disappear and Narathzul will activate a bridge for you. Go to the other side of the bridge and you will notice another pressure plate.
Step on the pressure plate --> a bridge for Narathzul will appear on the left. Wait again until Narathzul safely reaches the other part and now he will activate a bridge for you again. Go over the bridge.
Follow the road in the South-East direction, which leads around a circular building. Jump on a circular platform and it will start moving upwards. Leave the platform and move northwards.
When approaching the drawbridges, Narathzul will inform you about their nature. The bridges are bound to a time switch and you are not fast enough to cross them in time. He advises you to take advantage of the mechanism on the wall, which can be activated by shooting an arrow into the central part of the mechanism. Turn to the east and you will notice a mechanism ( located between two statues). If you do not have a bow and arrows, open the hatch on the western wall ( it contains 2 bows and 20 arrows). Prepare the bow and arrows and start shooting the arrows at the central part of the mechanism. If you successfully activate the mechanism, a bright sphere will be moving in your direction and will probably hurt you. Moreover, Narathzul will tell you that you should hurry. Hide your weapon and rush over the drawbridges to the Magic Portal.
Magic Portal 1
Do not click on the Portal (no effect) but simply go through it. It will teleport you to an area with a long narrow bridge with some fireballs hurled at your direction. Avoid the fireballs as they will deal significant damage or outright kill you instantly (see tips). It seems easy to avoid them, as it should be enough to walk on the edge of the bridge instead of the centre. When you have successfully dealt with the fireballs on the bridge, you will encounter a huge spider. Deal with him and head towards the passage that he guarded (placed between two statues).
Magic Portal 2
The passage will lead you to another Magic Portal. Narathzul Arantheal will appear in front of you, but you will still be separated. Reach the door to the Temple of the Soul Flayer.
Once you have entered another level of the temple and moved a bit forward, Narathzul will notice that in his chamber deadly gas has started flowing. He urges you to find the switch to the door in his room, otherwise he will suffocate. From now on, you have only 126 seconds to find the switch.
Traps
Hide your weapon to run faster and jump over some spiders that will try to attack you (dealing with them would be quite time-consuming). After all, the spiders will follow you and probably be killed by traps.
Move in the eastern direction carefully as you will encounter some traps on your way. The first ones are moving walls that can badly squeeze and spike you. Wait patiently here for the wall to move back before going forward to the next one.
In another tunnel you will have to avoid a swinging Iron Blade.
Lava
When you have managed to avoid the traps you will find yourself in a room which leads to lava. Go north to reach some stairs that seem to go downwards. As soon as you start going down the stairs a brick platform will appear ahead of you. Jump on it and another platform will appear. You have to move quite quickly, as the first platform will start to descend and finally immerse into lava. Your aim is to reach the other side (northern) of the room. If you have high HP and skill with Restoration, it is possible to swim straight through. The platforms will appear in the following order (from the small staircase):
Finally, jump on the stairs to the north and follow the main path to find a Gas Switch. Use it. Narathzul Arantheal will state that he has been saved as the door in his room opened and he managed to escape. Go through the tunnel behind the Gas Switch.
Chamber with Magic Traps
When you enter another vast chamber Narathzul will tell you to stop as he can detect magical traps set in this room. The traps can be seen only from his point of view (you can see Narathzul on a bridge to the north). He informs you that the traps are really deadly and one wrong move will take your life. It is of the utmost importance that you listen to him carefully and follow his instructions. Remember about these things before you start following Narathzul's orders:
-Start looking forward (facing the north, Narathzul) and do not look around lest you lose your concentration. (Keep facing the same direction all the time)
-Use A, D to move to the left/right (then you do not need to look around)
-Listen to Narathzul and do not be too hasty in moving or else you will instantly die. Move slowly but respond to Narathzul's instructions quickly.
Here is the list of Narathzul's instructions:
-go to the left
-go forward
-go to the right
-go backwards
-go to the right
go forward
-go to the right
-go forward (under the bridge)
-go to the left
-go forward
go to the left
-go forward
- go to the right
-go forward ( into a passage)
Narathzul finds a switch and he will open the door in front of you. Enter it. On your way you will be attacked by two spiders. Kill them and move forward.
Your way will be blocked by a Gate that requires a key to open it. Look down and you will see Narathzul Arantheal there. Narathzul notices two fixtures and he figures out that the large crystals need to go (you should have found one of them earlier) inside the fixtures. He asks you to give him the Large Crystal. To do so you need to remove a Large Crystal from your inventory (shift + left mouse button) and use Z to throw/move the crystal to Narathzul ( it is possible to do it through the small holes in the balustrade). When the Crystal falls into the room with Narathzul, he picks it up and puts the crystals into the fixtures. As a result, both doors open (the Gate in front of you and one in front of Narathzul), and now you can proceed further.
Examine the Room
On your way, you will come across an Iron Blade and, finally, you will join Narathzul in the same chamber. However, he will be busy repeatedly killing a Photophobic Creature that respawns instantly after being killed. Do not concern yourself with killing the creature, as it seems immune to your attacks. You will need to figure out another way of defeating the creature. Examine the room:
-To the west, you should find a Gate that needs to be opened with a key.
-Turn left from the Gate- you will notice a blue Switch.
Press the Switch, and you notice that a beam of light will appear somewhere in the centre of the room between the columns. Your aim is to expose this Photophobic Creature to the light. It can be gained in two ways:
- Lure the Creature to the stream of light (it might be quite difficult as Narathzul keeps trying to kill him and the beam is active only a few seconds, but, on the other hand, the Creature respawns so quickly that it is actually possible to lure it, especially when you aggro it first, not Narathzul).
- Wait until Narathzul fights with the Creature in the area of the beam and try activating the Switch all the time until it hurts the Creature.
Kill the Creature
When you 'hurt' the Creature with the beam of light, it starts burning all the time (you can notice the Creature is in flames). Narathzul will inform you that now it is time to finish the Creature off. The Creature becomes more susceptible to your attacks. You can see its health bar draining with your and Narathzul's attacks. This time, when its hitpoints drop, it will actually die.
When you kill the Creature, loot it. You will find the key to the western Gate (Old-fashioned Key). Open the Gate and follow Narathzul as he takes the lead.
The road to the Soul Flayer is pretty straightforward because you simply have to follow Narathzul's lead. In the Hall, you will be encountered by Arkt. Arkt is curious if Narathzul will keep to his word and fulfill what he had begun, that is, putting an end to the Light-Born's aristocratic rule over Nehrim. As Narathzul proves determined to follow his plan, Arkt allows him to take the sword and leaves. Narathzul takes the Sword and feels elated to be close to Zelara (her soul trapped in the Soul Flayer) and finally being able to wield a weapon that can kill the Light-Born.
Immediate plans
Suggest to Narathzul that, first of all, you must free the besieged Mountain Monastery. Narathzul agrees on the plan and decides that after freeing the Monastery and clearing the Northrealm of Barateon's soldiers, they would head for Barateon himself.
Back at the Monastery
When the conversation is finished, Narathzul uses a spell that teleports you and him close to the Mountain Monastery.
When Narathzul teleports you to Zelara's tomb, you have a few seconds to move around and prepare for the battlemages before player controls are disabled. Use this time wisely!
Having a Follower and/or a higher level Summon can help deal with the battlemages, as they are level 30.
Save your game before doing tricky sections in the caverns section! As most of the scripts here only fire once, it will not be possible to get back to these areas once the player falls down. This, in particular, includes the circular platform and the portals. A save reload, or console commands must be used to progress. The game performs an autosave in this cell for this reason.
It is possible to skip the drawbridges and the fireballs by jumping the wall near where the circular platform reaches its zenith. Doing this will prevent the fireball script from running, as the game expects the player to come from the other side, where the portal takes the player. You can also shoot the wall well for the speed boost to make this jump easier.
The fireballs deal 500 damage in both the classic and digital versions (not counting any resistances).
Waiting (by using the 'wait' command) next to the bridge of fireballs resets the volleys, allowing more time to get to a safer position.
Note that the timer in part 3 does not start until Narathzul is done with his dialog, so you can skip the spider rooms to save time.
If your acrobatics is high enough, you can skip the platform lava section in part 3 by jumping the walls.
Turning off the gas switch also turns off the crushing blocks. This allows you to go back and collect loot from the spiders.
Bugs
It is possible to skip the transport inside the temple of the soul flayer by falling down the cracks between it and descending slowly by sticking to the walls to ensure survival. Doing this allows you to take the left path, which skips the puzzles on the first level of the temple. During this state, Narathzul's path has no obstacles, meaning you can go straight through to the end. The door at the end, however, does not work for the player, so you must backtrack and fall to where the spiders are to proceed.
The fall itself is approximately 41 floors, counting the 20 arches on each side (for a total of 40) in the shaft and the floor below. Because Sure AI didn't account for the player falling down this way, the passages in the arches lead to the void. This results in death if the Player falls into the abyss, as there is lava at the bottom.
It is also possible to fall into a pocket between the columns, causing you to become stuck without the use of the console.
If you have a follower, they will fall down the shaft and become invisible once you finally meet up with them. You can fix this by selecting them in the console and typing update3d.
You can also enter his path at stage 30, where Narathzul states the path forks and begins walking back towards you by avoiding him when he turns around and slowly walks towards you. When he finally reaches you to update the quest, he will run back towards the first pressure plate, as though you went on the right path at the start.
The pressure plates won't work without Narathzul present. The first puzzle room can be entered by jumping off Narathzul's side, but without high acrobatics, you may not be able to leave the room without solving the puzzle.
However, Narathzul will also teleport to the next area through the same door that you go through, whereas he is supposed to spawn on the other side of the wall. This halts the quest since Narathzul cannot reach his switches to open the path. It is not possible to jump to the other side since invisible barriers will prevent any attempt to do so. To fix this, you must move him to the other side using console commands or reload a save before entering the cavern section.
Note that reloading the game in the caverns section without quitting may result in some actions already being done despite reloading to an earlier state. This is due to an engine limitation.
Arkt does not have dialog if you manage to speak to him.
At stage 21 of the quest, it is possible to simply leave Zelara's Tomb. If the player enters Soul Flayer Temple, skips the transport while Narathzul is still at Zelara's Tomb, enters the cavern section, and then reaches the switch, Narathzul will spawn from the player's side and run across the lava and may or may not teleport to the platform holding the switch. Regardless of whether Narathzul makes it to the platform, this action actually prevents the quest from completing because state 2 is never achieved in the MQ16Script and stage 38 has already been reached by entering the caverns. State 2 is normally achieved when Narathzul teleports himself and the player to the temple. At the end of the quest when Narathzul casts the teleport spell at the end of the quest when he picks up The Soul Flayer, the quest stops in this state because the script checks for stage 110 and state = 2. Since both conditions are never true, the quest is permanently halted.
Console Command Fix
It is possible to fix the above bug to get the quest to end, and the next quest to start properly with a long list of console commands. Unfortunately, you cannot use a batch file for this, as it is unreliable when targeting other NPCs other than the player.
Before starting this process, I highly recommend downloading and installing XOBSE and Console Paste Support, which allows you to copy and paste the following commands into the console, one by one.
The following 53 commands (the first one is optional) must be entered one at a time, line by line:
PlaySound SPLConjurationCast
SetStage MQ17 5
ForceWeather 38EED
Prid 1D86F9
enable
resurrect
Resethealth
moveto 22CB08
Prid 1D86FA
enable
resurrect
resethealth
moveto 22CB0C
Prid 1D86FD
enable
resurrect
resethealth
moveto 22CB0D
Prid 1D86FC
enable
resurrect
resethealth
moveto 22CB0E
Prid 1D86FB
enable
resurrect
resethealth
Prid 1D86F8
enable
resurrect
resethealth
moveto 22CB0F
Prid 1D86F7
enable
resurrect
resethealth
Prid 1D86F6
enable
resurrect
resethealth
removeSpell 1D85C8
addSpell 1ED983
Prid 1DD1ED
enable
resurrect
resethealth
removeSpell 1D85C8
addSpell 1D0AE4
moveto 22CB10
Prid 1DB27A
MoveTo 1E2874
Player.MoveTo 1E2873
SetStage MQ16 115
Notes
The Soul Flayer Temple is locked before the quest.
Any Followers you have at this point will not ride the transport correctly and will be incapacitated.
The player will remain in position (they won't rotate) if they activate the rotating platform while standing on it in the puzzle room.
If you run too fast past the two Photophobic Creatures, they may not die immediately.
You generally need to kill all the spiders in the ruins section for Narathzul to properly open the gate. When the spiders aggro Narazthzul, it delays his packages, and he just stands there until they are dead.
Upon entering the caverns section, the quest stage will update to stage 38.
The door to part 3 of the temple appears to be just north of the entrance to the caverns section, as seen on the local map. This would put it on Narathzul's side if this were the case, but the door is actually on a much higher floor, at the top of the caverns.
It is possible to get to Narathzul’s side from where he normally spawns in the caverns section, although there is nothing of interest. The player must either reload or use console commands to get back to the path.
If you activate the wall well to get the speed boost before hearing Narathzul talk about the bridge portion, he will talk over himself if you move into position to cross the bridges.
It's not possible to get on Narathzul's side in part 3 due to a barrier from the balustrade and a gate from the Photophobic Creature room.
It is possible to outrun Narathzul to the soul flayer. You cannot pick it up, but you can grab it or move it via spells. Even if it's in a different location, Narathzul will still pick it up from its original location, and the quest will continue as normal.
After the quest ends, locked gates are placed in the area in the first section where the path splits in two, preventing access to the temple.
The use of the console is the same as in Oblivion. A description of how to use console commands can be found here. Messages in brackets [] do not have a journal entry but represent the action taken at that stage of the quest.
Soul of the Sword - MQ16
Stage
Conditions
Journal Entry
0
[Quest enabled.]
5
[Narathzul teleports the player to Zelara's Tomb.]
6
[Empty.]
7
8
9
10
[Narathzul starts a conversation with the player.]
11
[Narathzul has walked back to the tomb and talks to the player from afar.]
12
[He then walks back to the player to start another conversation. He then walks back to the tomb, still talking to the player.]
15
Journal Entry
After I was able to free Arantheal, I found myself back at the grave of a certain Zelara. Arantheal told me how she was his mistress for a long time. At that time, he carried out a mission for the Light-Born and was looking for a sword called Soul Flayer. The captain of the Light-Born, Arkt, whom I had already talked to in Arktwend, accompanied them. As Zelara began to get closer and closer to Arkt, Arantheal was overwhelmed by anger, and he killed her with the Soul Flayer.
15
Journal Entry
Arkt managed to escape. The sword lies somewhere in this temple. We must recover it. It is the only weapon that can kill a Light-Born.
20
Journal Entry
Barateon knows that Arantheal is again free and sent some of his minions. They rushed to attack us.
21
[Narathzul comments on Barateon's minions and then moves towards the benches on the circular platform.]
22
[Narathzul walks back to the player to teleport them to the Soul Flayer Temple after talking to Barateon.]
25
[The two are then transported to the Temple. Narathzul then escorts the player to the transport inside the temple entrance.]
26
[He reaches the transport and then walks on it to the center.]
27
[Empty.]
28
[When the player gets on the transport, Narathzul then activates it by casting a spell.]
29
[The transport ends at the lowest floor. Narathzul then heads for the statue where the path splits.]
30
[Narathzul comments on this, and then walks back towards the player.]
31
Journal Entry
We have entered the bowels of the temple. The building is designed so that it takes two to get to the sword - Arantheal will take the left path, I will take the right one.
32
[The player steps on their first pressure plate.]
33
[Narathzul steps on their pressure plate, allowing access to the puzzle room.]
34
[Empty.]
35
[The player steps on their second pressure plate.]
36
[Empty.]
37
[The player grabs the crystal, and Narathzul opens the door to the next section.]
38
[The player enters the door to the caverns section of the Soul Flayer Temple].
40
[Empty.]
41
[The first switch is fully pressed, and then Narathzul's first bridge rises. Narathzul then crosses to the other side to press his switch.]
42
[Narathzul presses his switch, and the player's second bridge arises.]
43
[The player crosses their bridge and presses their switch. Narathzul's second bridge arises, and he then continues on the path forward to the next switch.]
44
[Narathzul presses his switch, and then continues until he steps on the lift switch.]
45
[The player steps on the lift.]
46
[The lift begins rising as Narathzul heads for the ruin door on his side. The bridge section and fireball section happen during this stage.]
48
[The player enters the magic portal high above the fireball bridge.
50
[The player enters part 3, where the spiders are, and has 125 seconds to turn off the gas switch.]
51
[Empty.]
55
[The gas switch is turned off.]
56
[The player enters the chamber of magical death traps.]
57
[Narathzul ends his explanation of the room and begins directing you on where to walk.]
58
[The player passes under the bridge.]
60
[The player gets through the room successfully and reaches the gate.]
61
[The gate opens and then Narathzul waits at the beginning of the crystal room.]
65
[Narathzul enters the crystal room to reach the middle.]
70
[Narathzul greets the player from the crystal room.]
72
[Narathzul inspects the crystal pedestals.]
75
[Narathzul puts his crystal into the pedestal.]
76
[He turns around and walks towards the player, waiting for them to drop their crystal and give it to him.]
77
[Empty.]
78
[The crystal is dropped on Narathzul's side, and he walks over to it to pick it up.]
80
[Narathzul picks up the crystal.]
81
[Narathzul runs to the empty pedestal.]
82
[He inserts the player's crystal.]
85
[The gate then opens as Narathzul enters it and begins fighting the Photophobic Creature.]
90
[The Photophobic Creature dies.]
91
[The player unlocks the door and enters. Upon reaching the statue, Narathzul breaks ahead towards the inner chamber.]
95
[Narathzul and the player reach the soul flayer. Arkt appears.]
96
[Arkt walks towards the player.]
97
[Empty.]
98
[Narathzul asks Arkt to leave, and then Arkt says something in return.]
99
[Arkt then begins to walk past the sword into the darkness.]
100
[Narathzul walks towards the sword.]
101
[Empty.]
102
[Narathzul picks up the soul flayer and then wields the blade.]
103
[Narathzul returns to the player.]
105
[Narathzul speaks to the player.]
110
[Narathzul casts the teleport spell to just outside the mountain monastery's stables.
115
End
After we recovered the sword, Arantheal cast a spell that took us to the besieged Mountain Monastery.