Nehrim:Races: Difference between revisions
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== | = Races = | ||
In Nehrim, there are six different races, but there are only three available for the player character. | |||
===Alemanne=== | ===Alemanne=== | ||
The largest tribe in Nehrim and they were once the first settlers on the continent. From them rose the old Nordic Kings who ruled over Nehrim aeons ago before they had to yield to the gods, [[ | The largest tribe in Nehrim, and they were once the first settlers on the continent. From them rose the old Nordic Kings who ruled over Nehrim aeons ago before they had to yield to the gods, [[ the Light-Born]]. However, after the death of the [[god Erodan]] one thousand years ago, these folks managed to flourish again. Many of them are educated, skillful craftsmen and architects. | ||
==== Race Stats: ==== | |||
* Male Height: 1.00 | |||
* Female Height: 0.90 | |||
* Male Weight: 1.00 | |||
* Female Weight: 0.90 | |||
{| class="fandom-table" | |||
|+'''Race Types for Alemanne''' | |||
!'''Editor ID''' | |||
!'''Form ID''' | |||
!'''Skill Boosts''' | |||
!'''DispositionModifiers''' | |||
!'''Flags''' | |||
!'''#''' | |||
!'''Notable People''' | |||
|- | |||
|Alemanne1 | |||
|0018A893 | |||
|Armorer: 20 | |||
Alchemy: 5 | |||
Alteration: 5 | |||
Illusion: 5 | |||
Mysticism: 10 | |||
Restoration: 10 | |||
Security: 10 | |||
|Normanne: -5 | |||
Alemanne: +10 | |||
Half-Aeterna: -12 | |||
|Playable | |||
|466* | |||
|[[Player]] (default) | |||
[[Merzul]] | |||
[[Barateon]][[Innkeeper Asmiralda|Wirtin Asmiralda]][[Veteran Gaglim|Gaglim der Veteran]][[Lethian]][[Tealor Arantheal]] | |||
|- | |||
|Alemanne2 | |||
|000224FC | |||
|Armorer: 20 | |||
Alchemy: 5 | |||
Alteration: 5 | |||
Conjuration: 10 | |||
Illusion: 5 | |||
Mysticism: 10 | |||
Restoration: 10 | |||
|Alemanne: +5 | |||
|[[Nonplayable]] | |||
|314* | |||
|[[Celebro]][[Innkeeper Malus|Wirt Malus]][[Antoinette Bodenbruuk]][[Captain Dratis]][[Innkeeper Huberto|Wirt Huberto]][[Wirt Brom]][[Callisto]] (in [[Ostian]]) | |||
|- | |||
|Alemanne1Bart01 | |||
|00204DEE | |||
|Alchemy: 5 | |||
Alteration: 5 | |||
Conjuration: 5 | |||
Illusion: 5 | |||
Mysticism: 5 | |||
Restoration: 5 | |||
Security: 10 | |||
|Normanne: -5 | |||
Alemanne: +10 | |||
Half-Aeterna: -12 | |||
|[[Nonplayable]] | |||
|40 | |||
|[[Merre]][[Gerold the Hunter]][[Village Mayor Markus]][[Toruk der Sprachgewandte]][[Arena Fighter]] x 16 | |||
|- | |||
|Alemanne1Gabor | |||
|00206C09 | |||
|Alchemy: 5 | |||
Alteration: 5 | |||
Conjuration: 5 | |||
Illusion: 5 | |||
Mysticism: 5 | |||
Restoration: 5 | |||
Security: 10 | |||
|Normanne: -5 | |||
Alemanne: +10 | |||
Half-Aeterna: -12 | |||
|[[Nonplayable]] | |||
|8 | |||
|[[Gabor Gaboff]][[Arena Fighter]] x 4 | |||
[[Berserker Lord Hvald]] | |||
[[The Juggler (Boss)|The Juggler]][[The Applesmuggler]] | |||
|- | |||
|Alemanne1Taranor | |||
|00204DED | |||
|Alchemy: 5 | |||
Alteration: 5 | |||
Conjuration: 5 | |||
Illusion: 5 | |||
Mysticism: 5 | |||
Restoration: 5 | |||
Security: 10 | |||
|Normanne: -5 | |||
Alemanne: +10 | |||
Half-Aeterna: -12 | |||
|[[Nonplayable]] | |||
|2 | |||
|[[Taranor Coarek|Taranor]][[Elward]] | |||
|- | |||
|Alemanne2Callisto | |||
|00204DEC | |||
|Alchemy: 5 | |||
Alteration: 5 | |||
Conjuration: 10 | |||
Illusion: 5 | |||
Mysticism: 10 | |||
Restoration: 10 | |||
|Alemanne: +5 | |||
|[[Nonplayable]] | |||
|3 | |||
|[[Callisto]][[High Priest]][[Erwin Of The Nine Fingers|Erwin of the Nine Fingers]] | |||
|- | |||
|Alemanne2LangerBartWeiss | |||
|00204DEB | |||
|Alchemy: 5 | |||
Alteration: 5 | |||
Conjuration: 10 | |||
Illusion: 5 | |||
Mysticism: 10 | |||
Restoration: 10 | |||
|Alemanne: +5 | |||
|[[Nonplayable]] | |||
|3 | |||
|[[High Priest Aratornias]][[Gervasius]][[Konstantin]] | |||
|} | |||
===Normanne=== | ===Normanne=== | ||
They are a harsh and taciturn tribe that populated the dense forests and expansive tundras of [[Vyn]]. Normans have the habit of never staying in one place for longer than necessary. However, since there aren't many of them in Nehrim, they adapted to the Alemanni style and integrated into the society. Although they originate from the Nordic kingdom, many of them are also found in the central part of the country. | |||
<u>Notable humans</u>: [[Barateon]], [[Merzul]], [[Callisto]], [[Taranor]] | |||
===Half-Aeterna=== | |||
Half breed mix of humans and Aeterna. Superior skills in magic allowed them to leave their home and populate [[Vyn]]. Although they are outlawed in the world of [[Vyn]], they are a proud and tough tribe. Their magic skills are not as strong, but these crossbreeds are not often treated as being different and are more likely to be integrated into society. | |||
<u>Notable Half-Aeterna:</u> [[Kim]], [[Narathzul Arantheal]], [[Narel]] | |||
==Non-playable races== | ==Non-playable races== | ||
===Aeterna=== | ===Aeterna=== | ||
An elven-like race, apparently scorned and/or feared by the humans living in Nehrim. An underclass. They are magically gifted; thus, humans fear that they might pose a threat to their dominance. Therefore, they are hanged for petty crimes, denied work, and even forbidden to shop in public places. They are left with no choice but to live in seclusion. Aeterna are easily recognizable due to their long ears and bright eyes. The Aeterna share their hope for Narathzul Arantheal's rise to power, as it would strengthen their position in society. Humans can easily recognize the Aeterna as they typically react negatively to this race. | |||
'''Despite the lore, the Aeterna do not exist in the construction set.''' | |||
<u>Intended Aeterna:</u> [[Kim]], [[Narathzul Arantheal]], [[Narel]], [[The Light-Born]] | |||
===Sternling aka the Star People=== | |||
These are referred to as 'dwarves' by surface people due to the fact that they live in an underground city, [[Anku]]. According to [[Callisto]], they are very suspicious of any strangers and definitely do not approve of being called 'dwarves'. There are not many of them still alive, because many of their people have died through the millennia. The Star People's lifelong dream is to find the course back to their home planet located somewhere among the stars. Their appearance is not what we usually associate with dwarves, as they have rather oval or round faces and pointed ears. According to [[Haimon]], the Star People are open to visitors. Unfortunately, it is the 'upper' world that regards them as fierce, tight-lipped miners, and therefore, 'surface' people stay away from them. | |||
<u>Notable Sternling / Star People</u>: [[Kalrador]], [[The Conductor]], [[Star King|the Star King]] | |||
=== Korinther === | |||
The Korinthians live in the hot regions of [[Vyn]]. With their dark skin color, they differ greatly from the appearance of the other two human races. Raised under the scorching sun of the great sand desert, they are quick-footed and skilled in taking down larger opponents''.'' Their strength lies primarily in sword fighting and wearing light armor''.'' In Nehrim, nearly all Korinthians live in Ostian. | |||
<u>Notable Korinther</u>: [[Balgo]], [[Nihan]], [[Musana]], [https://nehrim.fandom.com/wiki/Amanda Amanda] | |||
==Starting attributes and skills== | |||
Unlike Oblivion, the sex of the player character makes no difference in the starting [[attributes]], while the races have only a marginal effect, with only the Normanne having a noticeable difference, compared to the other two playable races. The Normanne race has higher Strength and Endurance, slightly more suited for a melee fighter. The Normanne will not gain more Magicka when the [[levelling|level]] is raised each, as long as Intelligence is below 40. The other two races will gain at least (40/10)= 4 magicka every time the level is increased. | |||
{| style="width: 500px;" class="article-table" cellspacing="1" cellpadding="1" border="0" align="left" | |||
|- | |||
! scope="col"|Attributes | |||
! scope="col"|Half- Aeterna | |||
! scope="col"|Alemanne | |||
! scope="col"|Normanne | |||
|- | |||
|[[Strength]] | |||
|40 | |||
|40 | |||
|45 | |||
|- | |||
|[[Endurance]] | |||
|40 | |||
|40 | |||
|45 | |||
|- | |||
|[[Agility]] | |||
|35 | |||
|36 | |||
|35 | |||
|- | |||
|[[Personality]] | |||
|40 | |||
|40 | |||
|40 | |||
|- | |||
|[[Speed]] | |||
|35 | |||
|35 | |||
|35 | |||
|- | |||
|[[Intelligence]] | |||
|40 | |||
|40 | |||
|35 | |||
|- | |||
|[[Wilpower]] | |||
|40 | |||
|39 | |||
|35 | |||
|- | |||
|[[Luck]] | |||
|25 | |||
|25 | |||
|25 | |||
|} | |||
The starting [[skills]] are the same for every race and the same for each sex. They are as stated in the table. | |||
{| style="width: 500px;" class="article-table" cellspacing="1" cellpadding="1" border="0" align="left" | |||
|- | |||
! scope="col"|Skill levels | |||
! scope="col"|Skills | |||
|- | |||
|Level 25 | |||
|[[Block]], [[Blade]], [[Blunt]], [[Crafting]], [[Hand to Hand]], [[Heavy armour]], [[Light armour]] and [[Marksman]]. | |||
|- | |||
|Level 15 | |||
|[[Alteration]], [[Destruction]], [[Illusion]], [[Mysticism]] and [[Restoration]]. | |||
|- | |||
|Level 10 | |||
|[[Conjuration]] | |||
|- | |||
|Level 5 | |||
|[[Acrobatics]], [[Athletics]], [[Alchemy]], [[Mercantile]], [[Sneak]] and [[Speechcraft]]. | |||
|} | |||
== Notes == | |||
* The playable Half-Aeterna race is actually named Aeterna1. It is unknown why Sure Ai set up this race in this way. | |||
* There is no Aeterna race in the construction set. | |||
* '#' refers to the number of references or instances of the editor ID. The '*' means this includes NPCs, races, and leveled lists in the count. | |||
[[Category:Game mechanics]] | |||
[[Category: | |||
Latest revision as of 19:36, 30 November 2025
Races
In Nehrim, there are six different races, but there are only three available for the player character.
Alemanne
The largest tribe in Nehrim, and they were once the first settlers on the continent. From them rose the old Nordic Kings who ruled over Nehrim aeons ago before they had to yield to the gods, the Light-Born. However, after the death of the god Erodan one thousand years ago, these folks managed to flourish again. Many of them are educated, skillful craftsmen and architects.
Race Stats:
- Male Height: 1.00
- Female Height: 0.90
- Male Weight: 1.00
- Female Weight: 0.90
| Editor ID | Form ID | Skill Boosts | DispositionModifiers | Flags | # | Notable People |
|---|---|---|---|---|---|---|
| Alemanne1 | 0018A893 | Armorer: 20
Alchemy: 5 Alteration: 5 Illusion: 5 Mysticism: 10 Restoration: 10 Security: 10 |
Normanne: -5
Alemanne: +10 Half-Aeterna: -12 |
Playable | 466* | Player (default)
Merzul BarateonWirtin AsmiraldaGaglim der VeteranLethianTealor Arantheal |
| Alemanne2 | 000224FC | Armorer: 20
Alchemy: 5 Alteration: 5 Conjuration: 10 Illusion: 5 Mysticism: 10 Restoration: 10 |
Alemanne: +5 | Nonplayable | 314* | CelebroWirt MalusAntoinette BodenbruukCaptain DratisWirt HubertoWirt BromCallisto (in Ostian) |
| Alemanne1Bart01 | 00204DEE | Alchemy: 5
Alteration: 5 Conjuration: 5 Illusion: 5 Mysticism: 5 Restoration: 5 Security: 10 |
Normanne: -5
Alemanne: +10 Half-Aeterna: -12 |
Nonplayable | 40 | MerreGerold the HunterVillage Mayor MarkusToruk der SprachgewandteArena Fighter x 16 |
| Alemanne1Gabor | 00206C09 | Alchemy: 5
Alteration: 5 Conjuration: 5 Illusion: 5 Mysticism: 5 Restoration: 5 Security: 10 |
Normanne: -5
Alemanne: +10 Half-Aeterna: -12 |
Nonplayable | 8 | Gabor GaboffArena Fighter x 4 |
| Alemanne1Taranor | 00204DED | Alchemy: 5
Alteration: 5 Conjuration: 5 Illusion: 5 Mysticism: 5 Restoration: 5 Security: 10 |
Normanne: -5
Alemanne: +10 Half-Aeterna: -12 |
Nonplayable | 2 | TaranorElward |
| Alemanne2Callisto | 00204DEC | Alchemy: 5
Alteration: 5 Conjuration: 10 Illusion: 5 Mysticism: 10 Restoration: 10 |
Alemanne: +5 | Nonplayable | 3 | CallistoHigh PriestErwin of the Nine Fingers |
| Alemanne2LangerBartWeiss | 00204DEB | Alchemy: 5
Alteration: 5 Conjuration: 10 Illusion: 5 Mysticism: 10 Restoration: 10 |
Alemanne: +5 | Nonplayable | 3 | High Priest AratorniasGervasiusKonstantin |
Normanne
They are a harsh and taciturn tribe that populated the dense forests and expansive tundras of Vyn. Normans have the habit of never staying in one place for longer than necessary. However, since there aren't many of them in Nehrim, they adapted to the Alemanni style and integrated into the society. Although they originate from the Nordic kingdom, many of them are also found in the central part of the country.
Notable humans: Barateon, Merzul, Callisto, Taranor
Half-Aeterna
Half breed mix of humans and Aeterna. Superior skills in magic allowed them to leave their home and populate Vyn. Although they are outlawed in the world of Vyn, they are a proud and tough tribe. Their magic skills are not as strong, but these crossbreeds are not often treated as being different and are more likely to be integrated into society.
Notable Half-Aeterna: Kim, Narathzul Arantheal, Narel
Non-playable races
Aeterna
An elven-like race, apparently scorned and/or feared by the humans living in Nehrim. An underclass. They are magically gifted; thus, humans fear that they might pose a threat to their dominance. Therefore, they are hanged for petty crimes, denied work, and even forbidden to shop in public places. They are left with no choice but to live in seclusion. Aeterna are easily recognizable due to their long ears and bright eyes. The Aeterna share their hope for Narathzul Arantheal's rise to power, as it would strengthen their position in society. Humans can easily recognize the Aeterna as they typically react negatively to this race.
Despite the lore, the Aeterna do not exist in the construction set.
Intended Aeterna: Kim, Narathzul Arantheal, Narel, The Light-Born
Sternling aka the Star People
These are referred to as 'dwarves' by surface people due to the fact that they live in an underground city, Anku. According to Callisto, they are very suspicious of any strangers and definitely do not approve of being called 'dwarves'. There are not many of them still alive, because many of their people have died through the millennia. The Star People's lifelong dream is to find the course back to their home planet located somewhere among the stars. Their appearance is not what we usually associate with dwarves, as they have rather oval or round faces and pointed ears. According to Haimon, the Star People are open to visitors. Unfortunately, it is the 'upper' world that regards them as fierce, tight-lipped miners, and therefore, 'surface' people stay away from them.
Notable Sternling / Star People: Kalrador, The Conductor, the Star King
Korinther
The Korinthians live in the hot regions of Vyn. With their dark skin color, they differ greatly from the appearance of the other two human races. Raised under the scorching sun of the great sand desert, they are quick-footed and skilled in taking down larger opponents. Their strength lies primarily in sword fighting and wearing light armor. In Nehrim, nearly all Korinthians live in Ostian.
Notable Korinther: Balgo, Nihan, Musana, Amanda
Starting attributes and skills
Unlike Oblivion, the sex of the player character makes no difference in the starting attributes, while the races have only a marginal effect, with only the Normanne having a noticeable difference, compared to the other two playable races. The Normanne race has higher Strength and Endurance, slightly more suited for a melee fighter. The Normanne will not gain more Magicka when the level is raised each, as long as Intelligence is below 40. The other two races will gain at least (40/10)= 4 magicka every time the level is increased.
| Attributes | Half- Aeterna | Alemanne | Normanne |
|---|---|---|---|
| Strength | 40 | 40 | 45 |
| Endurance | 40 | 40 | 45 |
| Agility | 35 | 36 | 35 |
| Personality | 40 | 40 | 40 |
| Speed | 35 | 35 | 35 |
| Intelligence | 40 | 40 | 35 |
| Wilpower | 40 | 39 | 35 |
| Luck | 25 | 25 | 25 |
The starting skills are the same for every race and the same for each sex. They are as stated in the table.
| Skill levels | Skills |
|---|---|
| Level 25 | Block, Blade, Blunt, Crafting, Hand to Hand, Heavy armour, Light armour and Marksman. |
| Level 15 | Alteration, Destruction, Illusion, Mysticism and Restoration. |
| Level 10 | Conjuration |
| Level 5 | Acrobatics, Athletics, Alchemy, Mercantile, Sneak and Speechcraft. |
Notes
- The playable Half-Aeterna race is actually named Aeterna1. It is unknown why Sure Ai set up this race in this way.
- There is no Aeterna race in the construction set.
- '#' refers to the number of references or instances of the editor ID. The '*' means this includes NPCs, races, and leveled lists in the count.