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Back to [[Nehrim:Main Quest|Main Quest]]
<gallery type="slideshow">
Encountergeneralacorias.jpg
Encountersanctumattacked.jpg|Sanctum under attack
Encounterfights.jpg|Some encounters
Encountercorpses.jpg|The battlefield
EncountertowardstheSanctum.jpg|To the Arcane Sanctum (building)
Barateon's arrival.jpg|Barateon and Merzul
</gallery>
Back to [[Main Quest]]


==Quest Information==
== Description ==
{{Infobox_Quest|image1 = File:Icon_mq08_80.jpg|quest_type = Storyline|quest_giver = [[Arkt]], [[General Acorias]]|involved_:category:peoplepeople = [[Melvin]], [[Merzul]], [[General Acorias]], [[Barateon]], [[Arkt]]|places = [[The Stormwend Tower]], [[Arcane Sanctum World]], [[Arcane Sanctum]]|previous_quest(s) = [[Into the Forsaken Country]]|succeeding_quest(s) = [[The Escape]]|reward_first_outcome = 800 experience points.|editor_id=MQ08|form_id=001CF846|starting_conditions=The quest silently starts when Arkt speaks to you from the ruins of Stormwend Tower.}}Following [[Narathzul Arantheal|Narathzul]]'s departure from the silver plate, [[Arkt]] manifests himself and proceeds to talk to you personally. He says Narathzul is dangerous and was imprisoned for good reasons. He mentions that if Narathzul is freed and resumes his fight against [[The Light-Born|The Light Born]], that he would be okay with it since it was The Light Born who had banished him after the fight against Narathzul (see [[Arkt's Banishment]] for more details) and that he has no sympathy for them. He warns you that Narathzul will do whatever it takes to meet his goals as he has nothing to lose and everything to gain and to remember this fact. Suddenly his tone changes, as he banishes you from [[Arktwend]], he states that you are needed more urgently elsewhere...


{| border="3" cellpadding="1" cellspacing="0" style="width: 630px;"
When you arrive it becomes apparent that the Chancellor's soldiers have launched an attack on the [[Arcane Sanctum|Sanctum]]. [[General Acorias|Acorias]] has organized a counterattack which you join. Now you must fight your way to the main hall of the Sanctum and find [[Merzul]].
| rowspan="3" style="text-align: left; background-color: rgb(230, 212, 172); width: 50px;"|
{| border="0" cellpadding="3" cellspacing="0" style="width: 620px;"
| style="background-color: rgb(230, 212, 172); width: 80px; text-align: left;"|'''Quest Giver'''
| style="background-color: rgb(230, 212, 172); text-align: left;"|[[Nehrim:General Acorias|General Acorias]] in the [[Nehrim:Arcane Sanctum|Arcane Sanctum]]
| rowspan="3" style="background-color: rgb(230, 212, 172); width: 50px; text-align: right;"|[[File:Encounter icon.jpg]]
|-
| style="background-color: rgb(230, 212, 172); width: 80px; text-align: left;"|'''NPCs'''
| style="background-color: rgb(230, 212, 172); text-align: left;"|[[Nehrim:Melvin|Melvin]], [[Nehrim:Merzul|Merzul]], [[Nehrim:General Acorias|General Acorias]], [[Nehrim:Barateon|Barateon]]
|-
| style="background-color: rgb(230, 212, 172); width: 80px; text-align: left;"|'''Locations'''
| style="background-color: rgb(230, 212, 172); text-align: left;"|[[Nehrim:Arcane Sanctum|Arcane Sanctum]]
|}
|}
 
==Description==
It becomes apparent that the Chancellor's soldiers have launched an attack on the [[Nehrim:Arcane Sanctum|Sanctum]]. [[Nehrim:General Acorias|Acorias ]] has organised a counterattack which you join. Now you must fight your way to the main hall of the Sanctum and find [[Nehrim:Merzul|Merzul]].


==Walkthrough==
==Walkthrough==
===Kill off the Soldiers===
===Kill off the Soldiers===
Follow the soldiers as they repulse the attack carried out by the guards of the Chancellor. When you have dispatched all of them, '''do no lose sight of [[Nehrim:General Acorias|General Acorias]]''' and follow him until you reach the [[Nehrim:Arcane Sanctum, Arcane Sanctum|Arcane Sanctum (building)]] and find [[Nehrim:Merzul|Merzul]] inside. He will lead you past the ruined Storage Chest and up a hill to the entrance of the [[Nehrim:Arcane Sanctum, Arcane Sanctum|Arcane Sanctum]] .
Follow the soldiers as they repulse the attack carried out by the guards of the Chancellor. When you have dispatched all of them, '''do no lose sight of [[General Acorias]]''' and follow him until you reach the [[Arcane Sanctum, Arcane Sanctum|Arcane Sanctum (building)]] and find [[Merzul ]]<nowiki/>inside. He will lead you past the ruined Storage Chest and up a hill to the entrance of the [[Arcane Sanctum, Arcane Sanctum|Arcane Sanctum]] .


===Find Merzul===
===Find Merzul===
 
He puts a protection spell on the door but it will not hold [[Barateon]] back. [[Merzul ]]<nowiki/>is aware of his predicament and that he is likely to perish from this world. He expresses his confidence that the principles of the Order will not die out with his body and instructs his scholars (in the event of anything happening to him) to search for the Mountain Monastery and [[Callisto]]. Finally, Barateon and his soldiers break Merzul's protective spell and enter the main hall. Both Acorias and Merzul are defeated and killed by Barateon. As Barateon believes that scholars do not pose any danger to his growing power, he orders his soldiers to put you and [[Melvin ]]<nowiki/>in [[Jail of Erothin]].
He puts a protection spell on the door but it will not hold [[Nehrim:Barateon|Barateon]] back. [[Nehrim:Merzul|Merzul]] is aware of his predicament and that he is likely to perish from this world. He expresses his confidence that the principles of the Order will not die out with his body and instructs his scholars (in the event of anything happening to him) to search for the Mountain Monastery and [[Nehrim:Callisto|Callisto]]. Finally, Barateon and his soldiers break Merzul's protective spell and enter the main hall. Both Acorias and Merzul are defeated and killed by Barateon. As Barateon believes that scholars do not pose any danger to his growing power, he orders his soldiers to put you and [[Nehrim:Melvin|Melvin]] in [[Nehrim:Jail of Erothin|jail of Erothin]].


== Reward ==
== Reward ==
Line 33: Line 25:


==Tips==
==Tips==
*Do not walk into the fire. You will die instantly.
 
*In order not to get lost follow the soldiers (especially [[Nehrim:General Acorias|General Acorias]]) closely.
* Do not walk into the fire. You will die instantly.
*If you do happen to lose sight of the General, it is recommend to load an earlier savegame or to try to find the entrace to the [[Nehrim:Arcane Sanctum, Arcane Sanctum|Arcane Sanctum]] on your own.
* In order not to get lost follow the soldiers (especially [[General Acorias]]) closely. It is recommended to avoid wearing heavy armor, as it slows you down.
* Make sure to loot any corpses and the dead soldiers immediately, as they will disappear quickly due to an engine limitation where only 20 actors (including the [[player]]) can be present in a cell at once before corpses start disappearing. You can enable them from the console by typing <code>enable <nowiki><ref ID></nowiki></code> from the table below.
* The entrance to the [[Arcane Sanctum, Arcane Sanctum|Arcane Sanctum]] lies due east of the ruined storage chest. Head east up the hill between the fires to get to the walkway that leads to the Arcane Sanctum.
* The General will not stop for the [[player]], other than to heal after battle. He will enter the Arcane Sanctum by himself. Take note of the correct path to the sanctum and then explore the area and loot the bodies around you, as you will not be able to visit this [[Console Location Codes#Worldspaces|worldspace]] or the sanctum again.
* If you do happen to lose sight of the General, it is recommended to load an earlier savegame or to try to find the entrance to the [[Arcane Sanctum, Arcane Sanctum|Arcane Sanctum]] on your own.
* If you are really desperate to find the correct path, open the console and type: <code>player.cow MQ08SanktumWorld 1,-1.</code> This will place you in front of the door to the [[Arcane Sanctum]].


==Notes==
==Notes==
*When you visit [[Nehrim:Erothin|Erothin]] again, you can see Melvin and Merzul hanged in Erothin near the Hangman's Chamber (close to the storage chest in Market Plaza).


==Following quest==
* This quest takes place in the worldspace of [[Console Location Codes#MQ08SanktumWorld|MQ08SanktumWorld]], with a FormID of 0000003c. If certain '''mods that edit this particular worldspace are loaded after Nehrim.esm, Nehrimenglish.esp, and/or translation.esp, the world will have no ground floor, which breaks the quest.''' Take care to load those mods after completing this quest.
*[[Nehrim:The Escape|The Escape ]]
* For Information on Items Found and other details for this world, please see [[Arcane Sanctum World]].
* You must kill the soldiers to properly continue the quest. A border prevents the player from progressing if they just run past them.
* '''None of the corpses found here are quest items, and will disappear quickly as more corpses are added. This is an engine limitation''', as only 20 actors (19 NPCs and the Player) are allowed to be in one cell at any given time.
* As this is a different world from the regular Sanctum, most places are blocked off, which includes all of the interiors aside from the Arcane Sanctum.
* The Arcane Sanctum is the same across both worlds.
* Inside the Arcane Sanctum behind the doors lies a transparent walkway so that the guards can properly break through the door rather than teleport in. You aren't allowed to walk in this area due to the player controls being disabled during the scenes.
* When you visit [[Erothin]] again, you can see [[Melvin]] and Merzul hanged in Erothin near the Hangman's Chamber (close to the storage chest in Market Plaza).


==Quest Journal==
==Quest Journal==
The use of the console is same like in Oblivion. Description how to use console commands can be found [http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial#SetStage_BaseID_StageNum here]
The use of the console is the same like in Oblivion. A description on how to use console commands can be found [https://en.uesp.net/Oblivion:Console+Command+Tutorial#SetStage+BaseID+StageNum here]. Messages in brackets [] do not have a journal entry but represent the action taken at that stage of the quest.
{| border="1" cellpadding="2" cellspacing="0" style="width: 630px;"
{| border="1" cellpadding="2" cellspacing="0" style="width: 630px;"
! colspan="3"|Encounter - MQ08
! colspan="3"|'''Encounter - MQ08'''
|-
|-
! style="text-align: center;"|'''Stage'''
! style="text-align: center;"|'''Stage'''
! style="text-align: center;"|'''End Q'''
! style="text-align: center;"|'''End Q'''
! style="text-align: center;"|'''Journal Entry'''
! style="text-align: center;"|'''Journal Entry'''
|-
|10
|
|[Arkt talks to the player and then teleports them to the Sanctum.]
|-
|20
|
|[The player arrives at the Sanctum.]
|-
|21
|
|[General Acorias issues orders to his men.]
|-
|22
|
|[General Acorias notices the player and then talks to them.]
|-
|-
| style="width: 40px; text-align: center;"|25
| style="width: 40px; text-align: center;"|25
Line 56: Line 74:
|The chancellor has attacked the Sanctum with his soldiers! Acorias has just organized a counterattack which I will join. We must fight through to the main hall of the Sanctum.
|The chancellor has attacked the Sanctum with his soldiers! Acorias has just organized a counterattack which I will join. We must fight through to the main hall of the Sanctum.
|-
|-
| style="width: 40px; text-align: center;"|160
|26
| style="text-align: center; width: 40px;"|End
|
|[General Acorias turns and addresses his men before the attack.]
|-
|30
|
|[General Acorias and his men begin their attack.]
|-
|31
|
|[The first group of soldiers is defeated.]
|-
|40
|
|[General Acorias urges the men to follow him.]
|-
|50
|
|[The second group of soldiers are defeated. The General and his men head for the Sanctum.]
|-
|60
|
|[General Acorias reaches Merzul & Melvin inside the Arcane Sanctum. He will follow the player until they talk to Merzul.]
|-
|70
|
|[Merzul places a barrier on the door.]
|-
|80
|
|[Merzul expresses his confidence that the principles of the Order will not die out with his body and instructs his scholars to search for the Mountain Monastery & Callisto.]
|-
|90
|
|[Empty.]
|-
|100
|
|[Chancellor Barateon & his soldiers burst through the door.]
|-
|110
|
|
|-
|120
|
|
|-
|130
|
|
|-
|140
|
|
|-
|150
|
|
|-
| style="width: 40px; text-align: center;" |160
| style="text-align: center; width: 40px;" |'''End'''
|Barateon has killed Merzul and Acorias, Kim is probably still in Arktwend. Only Melvin and I have survived the attack.
|Barateon has killed Merzul and Acorias, Kim is probably still in Arktwend. Only Melvin and I have survived the attack.
|}
|}
===Notes===
 
[[Category:Nehrim:Quests]]
{{Navbox main quest}}
[[Category:Quests]]
[[Category:Places]]

Revision as of 21:33, 30 November 2025

Back to Main Quest

Description

Encounter
<img source="image1">
 
   <label>Quest type</label>
 
 
   <label>Quest giver</label>
 
 
   <label>Involved people</label>
 
 
   <label>Places</label>
 
 
   <label>Starting conditions</label>
 
 
   <label>Previous quest(s)</label>
 
 
   <label>Concurrent quest(s)</label>
 
 
   <label>Succeeding quest(s)</label>
 
 
   <label>Editor ID</label>
 
 
   <label>Form ID</label>
 
 <group>
   <header>Rewards</header>
   
     <label>Reward first outcome</label>
   
   
     <label>Reward second outcome</label>
   
   
     <label>Reward third outcome</label>
   
   
     <label>Achievement Nehrim</label>
   
   
     <label>Achievement Steam</label>
   
 </group>

Following Narathzul's departure from the silver plate, Arkt manifests himself and proceeds to talk to you personally. He says Narathzul is dangerous and was imprisoned for good reasons. He mentions that if Narathzul is freed and resumes his fight against The Light Born, that he would be okay with it since it was The Light Born who had banished him after the fight against Narathzul (see Arkt's Banishment for more details) and that he has no sympathy for them. He warns you that Narathzul will do whatever it takes to meet his goals as he has nothing to lose and everything to gain and to remember this fact. Suddenly his tone changes, as he banishes you from Arktwend, he states that you are needed more urgently elsewhere...

When you arrive it becomes apparent that the Chancellor's soldiers have launched an attack on the Sanctum. Acorias has organized a counterattack which you join. Now you must fight your way to the main hall of the Sanctum and find Merzul.

Walkthrough

Kill off the Soldiers

Follow the soldiers as they repulse the attack carried out by the guards of the Chancellor. When you have dispatched all of them, do no lose sight of General Acorias and follow him until you reach the Arcane Sanctum (building) and find Merzul inside. He will lead you past the ruined Storage Chest and up a hill to the entrance of the Arcane Sanctum .

Find Merzul

He puts a protection spell on the door but it will not hold Barateon back. Merzul is aware of his predicament and that he is likely to perish from this world. He expresses his confidence that the principles of the Order will not die out with his body and instructs his scholars (in the event of anything happening to him) to search for the Mountain Monastery and Callisto. Finally, Barateon and his soldiers break Merzul's protective spell and enter the main hall. Both Acorias and Merzul are defeated and killed by Barateon. As Barateon believes that scholars do not pose any danger to his growing power, he orders his soldiers to put you and Melvin in Jail of Erothin.

Reward

  • +800 EP

Tips

  • Do not walk into the fire. You will die instantly.
  • In order not to get lost follow the soldiers (especially General Acorias) closely. It is recommended to avoid wearing heavy armor, as it slows you down.
  • Make sure to loot any corpses and the dead soldiers immediately, as they will disappear quickly due to an engine limitation where only 20 actors (including the player) can be present in a cell at once before corpses start disappearing. You can enable them from the console by typing enable <ref ID> from the table below.
  • The entrance to the Arcane Sanctum lies due east of the ruined storage chest. Head east up the hill between the fires to get to the walkway that leads to the Arcane Sanctum.
  • The General will not stop for the player, other than to heal after battle. He will enter the Arcane Sanctum by himself. Take note of the correct path to the sanctum and then explore the area and loot the bodies around you, as you will not be able to visit this worldspace or the sanctum again.
  • If you do happen to lose sight of the General, it is recommended to load an earlier savegame or to try to find the entrance to the Arcane Sanctum on your own.
  • If you are really desperate to find the correct path, open the console and type: player.cow MQ08SanktumWorld 1,-1. This will place you in front of the door to the Arcane Sanctum.

Notes

  • This quest takes place in the worldspace of MQ08SanktumWorld, with a FormID of 0000003c. If certain mods that edit this particular worldspace are loaded after Nehrim.esm, Nehrimenglish.esp, and/or translation.esp, the world will have no ground floor, which breaks the quest. Take care to load those mods after completing this quest.
  • For Information on Items Found and other details for this world, please see Arcane Sanctum World.
  • You must kill the soldiers to properly continue the quest. A border prevents the player from progressing if they just run past them.
  • None of the corpses found here are quest items, and will disappear quickly as more corpses are added. This is an engine limitation, as only 20 actors (19 NPCs and the Player) are allowed to be in one cell at any given time.
  • As this is a different world from the regular Sanctum, most places are blocked off, which includes all of the interiors aside from the Arcane Sanctum.
  • The Arcane Sanctum is the same across both worlds.
  • Inside the Arcane Sanctum behind the doors lies a transparent walkway so that the guards can properly break through the door rather than teleport in. You aren't allowed to walk in this area due to the player controls being disabled during the scenes.
  • When you visit Erothin again, you can see Melvin and Merzul hanged in Erothin near the Hangman's Chamber (close to the storage chest in Market Plaza).

Quest Journal

The use of the console is the same like in Oblivion. A description on how to use console commands can be found here. Messages in brackets [] do not have a journal entry but represent the action taken at that stage of the quest.

Encounter - MQ08
Stage End Q Journal Entry
10 [Arkt talks to the player and then teleports them to the Sanctum.]
20 [The player arrives at the Sanctum.]
21 [General Acorias issues orders to his men.]
22 [General Acorias notices the player and then talks to them.]
25 The chancellor has attacked the Sanctum with his soldiers! Acorias has just organized a counterattack which I will join. We must fight through to the main hall of the Sanctum.
26 [General Acorias turns and addresses his men before the attack.]
30 [General Acorias and his men begin their attack.]
31 [The first group of soldiers is defeated.]
40 [General Acorias urges the men to follow him.]
50 [The second group of soldiers are defeated. The General and his men head for the Sanctum.]
60 [General Acorias reaches Merzul & Melvin inside the Arcane Sanctum. He will follow the player until they talk to Merzul.]
70 [Merzul places a barrier on the door.]
80 [Merzul expresses his confidence that the principles of the Order will not die out with his body and instructs his scholars to search for the Mountain Monastery & Callisto.]
90 [Empty.]
100 [Chancellor Barateon & his soldiers burst through the door.]
110
120
130
140
150
160 End Barateon has killed Merzul and Acorias, Kim is probably still in Arktwend. Only Melvin and I have survived the attack.

Template:Navbox main quest