Nehrim:The Sins of our Fathers

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Description

The Sins of our Fathers
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   <label>Quest type</label>
 
 
   <label>Quest giver</label>
 
 
   <label>Involved people</label>
 
 
   <label>Places</label>
 
 
   <label>Starting conditions</label>
 
 
   <label>Previous quest(s)</label>
 
 
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 <group>
   <header>Rewards</header>
   
     <label>Reward first outcome</label>
   
   
     <label>Reward second outcome</label>
   
   
     <label>Reward third outcome</label>
   
   
     <label>Achievement Nehrim</label>
   
   
     <label>Achievement Steam</label>
   
 </group>

Now that you have both the necessary tools to kill Nehrim:the Light-Born and the exact location of their whereabouts, Narathzul Arantheal is eager to put an end to their rule and become the Shadow God of Nehrim.

Walkthrough

Destination: The Stormwend Ruins

Follow Nehrim:Narathzul Arantheal as he leads you towards the ruins of Stormwend. On your way, you will encounter two Nehrim:Seraphin Warriors. Make sure that after dealing with them, Narathzul Arantheal leads the way again. Once both of you reach the ruins, Goddess Esara will start mocking Narathzul, and the fight will begin.

Overthrowing the Light-Born

Once the conversation is over, Nehrim:Goddess Esara paralyses Narathzul and summons four Nehrim:Seraphin Warriors to her aid. Deal with the Seraphins and help Narathzul kill the goddess. When she is dead, your quest log will update with the information about her demise.

After killing the goddess, you will hear a huge explosion and Nehrim:God Saldrin will come in fire. He is a powerful magician immune to fire spells. Defeating him will result in the update with your quest log stating that you have managed to kill the second of the Light-Born.

After killing the previous god, Goddess Morala will appear and attack you. Her coming will be accompanied by the appearance of randomly striking bright streams of electric damage, which will kill you instantly if they hit you, so be sure to avoid them at all costs.

With his appearance, a few (9) Energy Wells will appear. They have healing powers, so you will not be able to kill Malphas unless all the energy wells are deactivated. To kill him, you need to remove Energy Stones from each of the wells (you should have 9 energy stones in your inventory in total). The easiest way to remove the Stones seems to walk as close as possible to the wells (as if almost stepping on them) and look into the well using the spacebar all the time, until you finally open it, and a Stone to remove will appear. Do so with the other wells. The deactivated wells will change their appearance, and as soon as you have removed all the stones, God Malphas will stop regenerating his hitpoints and will finally be able to die.

The Stormwend Tower

Having defeated all four gods, Nehrim:Narathzul Arantheal will inform you that you are not done yet, as Tyr, the Creator and Goddess Irlanda are hiding inside the Tower. Follow Narathzul as he leads you towards the entrance to the Ruin of the Stormwend Tower. Enter the ruins and continue to follow Narathzul. Be on guard all the time, as you will be frequently attacked by Nehrim:Seraphin Warriors.

Irlanda's Secret

Finally, Narathzul will lead you to a chamber where Nehrim:Tyr and Irlanda will descend the stairs, and Narathzul will initiate a heated dispute between him and the remaining gods. Irlanda will try to stop him, as she reveals that Narathzuls is her and Nehrim:Tealor Arantheal's son. Tyr points out that he should have expected it, as his Light-Born blood is why they did not kill him, but instead of this, he was imprisoned. Moreover, he should have noticed that he is both unusually powerful as well as unnaturally long-lived. That is why Nehrim:Narathzul Arantheal did not realize that what he wanted to fight against was always an inseparable part of himself. Consequently, Narathzul cannot fulfill the predestination of the Tel'lmalthat.

Narathzul's Demise

When it becomes blatantly apparent that Narathzul cannot fulfill the predestination and cannot become the Shadow God, Nehrim:Arkt appears and strikes the final blow, saying: "Rest in peace. Your life was hell enough."

Notes

  • Do make sure that Narathzul accompanies you all the time on the way to the ruins of Stormwend. His presence will trigger the conversation at the Stormwend ruins with Nehrim:Goddess Esara.
  • Prepare accordingly for the fights ahead, as you will not be able to leave once the fighting begins, as a portal barrier is erected in front of Stormwend Tower. This applies to the next quest as well.
  • The game creates an autosave after Goddess Esara's death.
  • Narathzul's demise happens in between quests.
  • There is a barrier placed at the entrance of the room in Stormwend Tower to prevent the Nehrim:player from leaving before picking up the Soul Flayer from Narathzul Arantheal, whose Nehrim:corpse is not a quest item.

Tips

  • The portal to Nehrim:Tyrat disappears after the fighting at the Stormwend Tower.
  • You do not need to use the Sword of Goth to kill Nehrim:the Light-Born.
  • Loot the bodies of the Light-Born as you might find some unique pieces of equipment.
  • You can lure Goddess Morala to the passageway containing the tower entrance by first engaging with Nehrim:God Saldrin up there. This avoids the electric beams entirely.

Bugs

  • Immediately removing the energy stones from the wells before Nehrim:God Malphas has a chance to regenerate his health causes Narathzul to flee towards the barrier gate, which only leaves you to kill Malphas.
  • Nehrim:God Saldrin's death is omitted from the Journal entries. The text "Defeating him will result in the update with your quest log stating that you have managed to kill the second of the Light-Born." seems to imply it was there at some point before the game was updated to its current version. This applies to both Classic Nehrim and Digital (Steam/GoG)

Following Quest

Quest Journal

The use of the console is the same as in Oblivion. A description of how to use console commands can be found here. Messages in brackets [] do not have a journal entry but represent the action taken at that stage of the quest.

The Sins of Our Fathers - MQ31
Stage End Q Journal Entry
1
6
10 Arantheal found the Light-Born. We will now go to the tower ruin.

[Arantheal leads the player to XMarkerHeading 1F5B84 in Arktwend at (-8,46). This puts the player on the road heading directly west towards the tower.]

20 [Arantheal leads player to XMarkerHeading 1F035D, which is the battleground at The Stormwend Tower in front of Goddess Esara.]
30 [The conversation between Arantheal and Esara begins.]
38
39
40 [The Seraphim Warriors are killed.]
50 [Empty]
60 Goddess Esara is dead.
70 [God Saldrin dies.]
75 [Goddess Morala appears.]
80 We also killed goddess Morala.
81 [God Malphas and his energy wells appear.]
82 [All of his energy wells are deactivated.]
90 We defeated god Malphas.
95 According to Arantheal, two of the Light-Born are still missing: Irlanda and Tyr. Irlanda once enslaved Arantheal's father, and Tyr must be killed in order to become the Shadow God. Both of them are supposedly inside the tower ruin.

[Arantheal escorts the player to XMarkerHeading 1F0323 ]

100 [Tyr and Goddess Irlanda appear and head down the staircase.]
105 [Arantheal heads towards Tyr. Tyr stops him to talk.]
110 [Arantheal offers a rebuttal, and Goddess Irlanda steps closer to talk with Narathzul.]
115 [Tyr then approaches to interject.]
116 [Goddess Irlanda orders Narathzul to stop his crusade.]
120 [Empty.]
121 [Narathzul denies his origins while turning Irlanda to stone.]
125 End Irlanda revealed to Arantheal that she is his mother. That means Arantheal has the gods' blood inside him, which makes it impossible for him to fulfill the Predestination of the Tel'Imalthat.

Notes

Most quest journal entries aren't direct translations and leave some text out. Here are the translations via Google Translate for the original German text:

  • Stage 10: "Arantheal has located the Lightborn. We now go to the tower ruins."
  • Stage 60: "Goddess Esara has fallen! That means the first lightborn is gone."
  • Stage 80: "Morala has fallen. Another Lightborn is gone."
  • Stage 90: "We were also able to defeat Malphas, the fourth of the Lightborn."
  • Stage 95: "Arantheal said that two of the Lightborn are still missing: Irlanda and Tyr. The former once subjugated his father, and the latter must be killed so that he can become the Shadow God. The two are presumably inside the tower ruins."
  • Stage 125: "Irlanda has revealed to Arantheal that she is his mother and that he therefore carries the blood of the gods. His attempt to fulfill the destiny of Tel'Imalthat was doomed to failure from the start. Now it is completely unpredictable what Arantheal, robbed of his purpose in life, will do in madness and despair."

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