Nehrim:Lost Spirit

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Revision as of 21:30, 30 November 2025 by Eaglebyrd (talk | contribs) (Imported Nehrim.fandom.com)
File:Lost Spirit.jpg

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Description

One of the spirits wandering aimlessly in the realm of the Shadow World, accessible during the main quest Pilgrimage. The specter neither speaks nor performs any meaningful action that can affect you. Some of them disappear as you approach. None can be interacted with.

Statistics

File:Line625.jpg

Editor ID Form ID Refs Gender Spells Flags Ai Packages Script
MQ02Geist01 001F353A 1 6094 300 Male None None None MQ02GeistScript
MQ02Geist02 001F353B 1 6094 300 Female None None None MQ02GeistScript
MQ02Geist03 001F353C 1 6094 300 Male None None None MQ02GeistScript
MQ02Geist04 001F353D 10 5095 250 Female MQ02Licht None MQ02Geist01ZumSpieler MQ02Geist04Script
MQ02Geist05 001F353E 3 5095 250 Male MQ02Licht None MQ02Geist02ZumSpieler MQ02Geist05Script
MQ02Geist06 001F353F 8 5095 250 Male MQ02Licht None None MQ02GeistScript
MQ02Geist07 001F3540 4 5095 250 Male MQ02Licht None None MQ02GeistScript
MQ02Geist08 001F3541 6 5095 250 Male MQ02Licht None None MQ02StatueScript
Race Class Lvl Respawn Fatigue Aggression Confidence Responsibility Factions
Alemanne1 Knight 1000 No 400 5 50 50 None

Locations, References, Inventory

In the Shadow World
Editor ID Ref ID Cell Coordinates Location Inventory
MQ02Geist01 001F35A6 MQ02ShadowWorld (0,0) On a floating rock, where you have to jump the rocks. White Monk Robe
MQ02Geist02 001F5358 MQ02ShadowWorld (0,0) White Monk Robe
MQ02Geist03 001F5357 MQ02ShadowWorld (0,0) Standing next to the crystals after jumping across the rock chasm. White Monk Robe
MQ02Geist04 001F539B MQ02ShadowWorld (-1,2) On the bridge near the lava pools, walking towards the player. White Monk Robe
001F539C
001F539D
001F539E
001F539F (0,2) Walking towards the player near the crystals.
001F53A0
001F53A1
001F53A2
001F53A3
001F53A4
MQ02Geist05 001F5398 MQ02ShadowWorld (-1,3) At the end of the bridge, where the lava pools are Runed Iron Gauntlets, Runed Iron Boots, Runed Iron Cuirass, Runed Iron Greaves, Summoner's Bastard Sword
001F5399
001F539A
MQ02Geist06 001F53A9 MQ02ShadowWorld (-2,5) Runed Iron Gauntlets, Runed Iron Boots, Runed Iron Cuirass, Runed Iron Greaves, Summoner's Bastard Sword
001F53AA (-2,4)
001F53AB (-2,3) At the lava pools. They are stationary.
001F53AC
001F53AD
001F53AE (-1,3)
001F53AF (-1,4)
001F53B0 (-2,5)
MQ02Geist07 001F53B1 MQ02ShadowWorld (-2,4) UniVerfluchterMann "The Cursed Man" [ARMO:0001B527]
001F53B2 (-2,3)
001F53B3 (-1,3)
001F53B4 (-3,3)
MQ02Geist08 001F3547 MQ02Schicksalshallen - In the hall of destiny. White Monk Robe, Silver Blocking Sword, Silver Longsword
001F3549
001F354B
001F354E
001F3550

Ai Packages

The packages do have a schedule or targets.

Editor ID Form ID Flags Type Location Conditions
MQ02Geist01ZumSpieler 001F35F0 Must reach location Travel Near reference Player [00000014], Radius 0 Less than 800 in the function GetDistance from Player
MQ02Geist02ZumSpieler 001F35F4 Must reach location, Always run

Notes

  • As these lost spirits represent previous shadow gods, they have high stats.
  • It is possible to kill some of them by pushing them off the cliff or into a lava pool.

Bugs

  • It's possible to attack the ones inside the Hall of Destiny from long range. Their script only activates when the player gets close to them. They can be killed by luring them to a lava pool and running around it. This will allow you to loot their weapon.