Nehrim:Critical Discharge
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Following Melvin
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Entrance to the Sanctum
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Melvin approaching
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Summoned Creature
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The Sanctum with lit fires
Back to Main Quest
Description
There appears to be a problem with one of the Sanctum Towers. Thus you are assigned to assist Melvin with the quest to investigate the source of the problem. If the sanctum refuses to operate properly it might have dire consequences for the whole of Nehrim.
Walkthrough
Follow Melvin as he leads the way to the abandoned Sanctum. It becomes apparent that the energy jam has conjured Arcane Golems. Unfortunately, they seem extremely resistant to ordinary attacks. Melvin explains how to kill the Arcane Golems (a good strategy here is to make hotkeys for a normal attack weapon/spell, the Golem Dagger and the Wind Blow spell):
- Weaken the Golem (with your usual weapon/spell) until it enters a regeneration state (then its colour changes to GREY and it ceases to attack). This phase makes it harmless for a moment, but it won't kill it. You CAN use the Golem Dagger at this phase, but it is not necessary and not recommended (the dagger is rather weak).
- Attack the Golem with a special dagger (the Golem Dagger that automatically appears in the inventory). The dagger prevents it from regeneration.
- Finally cast a Wind Blow spell to destroy the Golem (the spell automatically appears on your spell list).
After killing a few Golems outside, follow Melvin into the Sanctum. Removing the blockage will spawn more Golems, therefore Melvin summons you a helper to deal with the Golems while he is preoccupied with solving the blockage.
After the fight is finished, Melvin suggests that you teleport back to the Arcane Sanctum. A teleport rune appears in your inventory. Use the spell "Teleport: Arcane Sanctum" in order to appear in the Sanctum. (You are free to keep the rune and walk by foot, of course.)
To finish the quest speak to Melvin again.
Reward
- 600 EP
- Teleport Rune (which you should use to teleport back to the Arcane Sanctum).
Maps
Tips
- Avoid starting this quest at night. It's easy to lose sight of Melvin in the darkness, which can lead to minor bugs (see below).
- You do not need to concern yourself with Melvin's a bit complicated explanation on how to kill the Golems. He will instruct you when to use the dagger and the spell even while facing the Golems.
- Summoning a creature inside the sanctum is fairly useless, as it tends to fight the Summoned Creature instead of the golems.
Notes
- The Arcane Golems do not appear until Melvin reaches his reference point near the Sanctum (1C8852). You cannot enter the center area in the sanctum while Melvin solves the blockage.
Bugs
- If the player encounters the Arcane Golem before Melvin talks to you, Melvin may be reluctant to press on to the Sanctum. He should eventually get there, but it is recommended to not get ahead of him on the way to the Sanctum in the first place.
- Also encountering the Arcane Golem before Melvin, the text will still appear on the screen and may get stuck, leaving the player to use visual cues to defeat the golems after listening to Melvin’s instructions and receiving the dagger and the spell.
- If it happens that Melvin enters the Sanctum and he does not initiate a dialogue which triggers the quest, it is a bug. As far as I know, the only solution is to load the previous save (before entering the Sanctum). When you enter the Sanctum, Melvin should approach you and start a dialogue after which he lights some fires in the room and a Summoned Creature appears.
Following quest:
Quest Journal
The use of the console is the same as in Oblivion. A description on how to use console commands can be found here. Messages in brackets [] do not have a journal entry but represent the action taken at that stage of the quest.
| Critical Discharge - MQ06 | ||
|---|---|---|
| Stage | End Q | Journal Entry |
| 5 | General Acorias thanked me for my help and told me to go see Melvin in the House of the Mages, he needs my help. | |
| 10 | I have spoken to the Mage Melvin. He said that together we must bring a small sanctum in the west of the valley back on track. He seems to be very concerned. If the Sanctum continues refusing to work, it could have devastating consequences for Nehrim. | |
| 11 | [Melvin teleports himself and the player to Castle of Stonefield] | |
| 12 | [Escort player to reference point 1C8851 (just short of the path that leads to the Sanctum).] | |
| 15 | [Reference point 1C8851 reached, Escort player to reference point 1C8852 (On the narrow path that leads to the Sanctum).] | |
| 16 | [Reference point 1C8852 is reached. The player passes Melvin and is then stopped by the player controls being disabled. Melvin then talks to the player.] | |
| 20 | Melvin has encountered mysterious tracks and was immediately alarmed. According to him, the energy jam in the Sanctum has conjured so-called Arcane Golems. They can only be killed in a specific way: First, I must weaken them until they enter into a regeneration phase. When this happens, I must attack them with a special dagger Melvin gave me. Once we have weakened them a bit more after that, I can cast a Wind Blow spell and make it harmless. | |
| 21 | [Melvin and the player reach the Arcane Golems.] | |
| 22 | [One Golem is defeated.] | |
| 25 | [Empty.] | |
| 30 | [Three Golems have been defeated. Melvin waits for the player to approach before walking up to them and starting a conversation.] | |
| 31 | We were able to defeat the Arcane Golems in front of the Sanctum. Now we will take a look inside. | |
| 35 | [Empty.] | |
| 36 | [Melvin casts a spell to light up the Sanctum. He then approaches the player to talk.] | |
| 37 | Melvin can solve the problem in the Sanctum. However, while he does this other Arcane Golems will probably appear. He summoned me a creature which will support me in combat. I must hold out until Melvin has solved the energy jam. | |
| 39 | [Melvin summons his creature and then begins solving the blockage.] | |
| 40 | [The first arcane golem appears in the sanctum.] | |
| 45 | [The arcane golem is defeated, and the second one appears.] | |
| 50 | [The second arcane golem is defeated, and the third one appears.] | |
| 55 | [Empty.] | |
| 60 | [All Arcane golems are defeated. Melvin finishes with the blockade and begins walking towards the player.] | |
| 65 | We did it! The Sanctum is working perfectly again. Melvin thanked me for the help and teleported back to our starting point. I should do likewise. | |
| 70 | End | Melvin said that I should report our success to Merzul. I'll find him in his office on the top of the main building. |