Nehrim:Gameplay

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Revision as of 04:24, 8 December 2025 by Hoxyd (talk | contribs) (Ingredients)

Gameplay

Description

Gameplay is a test cell that acts as the testing hall for all the new things that were added in Nehrim. It can only be accessed by console commands. As it is a hub for testing, it has 16 rooms that branch off of the main one for more tests. Above most of the doors themselves are letters to identify the rooms from far away. The exception to this are the dungeon like room and two other rooms that don't have much in the way of testing. This page will list in detail what each of these test cells contain.

Gameplay (main area)

File:Placeholder location.png
Main area of Gameplay

Cell Information

  • Cell Name: Gameplay
  • Editor ID: Gameplay
  • Form ID: 0000CAF4
  • Flags: Is Interior Cell, Has water, Behave like exterior
  • Owner: None

Description

Gameplay has 16 doors, which are marked with german letters above most of the doors to identify the cells from far away. Undead1, Magier1, Kreaturen1, Gegner variation, Beleuchtung Tiere and Soldiers do not have these above their doors. The main room consists of many no-name sternlings that have the armor sets of Nehrim equipped. Beside some of them lies more of the set or duplicates for the taking. Other things of interest include an anvil [T] placed near some weapons, mines, a bounty board and two scarecrows, Mr. script and Mr. gold. Mr. script does not function, but Mr. gold gives you 1k gold every time it is activated.

Items Found

Most items found here are the armor sets, which are duplicated by the NPCs that are wearing them. There are few other items, however.

Weapons

Magic Winds Stall (Magic Winds)[sic]*

Blockaxe

Ruby Great Sword

Silver Beard-Axe

Brutal Battle Hammer

Aeterna-Storm Great Sword

Silver Greatsword, Assassin Dagger

Naginata

Frost Bow

Frost Arrow

Miscellaneous

Mines x 7

Armor

Tel'maltath Robe

(Garbi of the Highway Thief) Highway Thief Armor

(Garb of the Highway Thief) Highway Thief Greaves

(Garb of the Highway Thief) Highway Thief Gloves

(Garb of the Highway Thief) Highway Thief Boots

(Wolf's Blood) Cuirass

(Wolf's Blood) Gauntlets

(Wolf's Blood) Boots

(Wolf's Blood) Greaves

(Wolf's Blood) Helmet

Battle Pride Cuirass (Battle Pride)

(Battle Pride) Comb[sic]*

(Battle Pride) Greaves

(Battle Pride) Gauntlets

(Battle Pride) Boots

[22B93D]

[22B941]

Occupants

Sternlings that wear the armor sets are found here. None of them have names; however, 'Ruestung' translates to Armor, so they are basically armor dummies, or live mannequins. They were made to showcase the armor sets, so there are male and female versions designated by the Editor ID with a m or f pertaining to their gender.

Gamplay NPCs Shared Table
Race Class Level Health Magicka Fatigue Spells Respawn Ai Packages Factions Aggression Confidence Responsibility
Sternling Teacher 1 50 50 50 None No None None 5 50 50
Gameplay NPCs Individual Table
Editor ID Form ID Ref ID Gender Inventory Notes
zzzGameplayRuestungDummy01 0022B00F 0022E6C7 Male Mercenary Armor Nehrim:Nonplayable
zzzGameplayRuestungDummy02 0022B4CE 0022B8B8 Male Nehrim:Tel'maltath Robe
zzzGameplayRuestungDummy03m 0022B863 0022BA68 Male Nehrim:Garb of the Highway Thief
zzzGameplayRuestungDummy03f 0022BA61 0022BA67 Female Nehrim:Garb of the Highway Thief
zzzGameplayRuestungDummy04f 0022BA62 0022BDB4 Female Nehrim:Wolf's Blood set
zzzGameplayRuestungDummy04m 0022BA63 0022BDB5 Male Nehrim:Wolf's Blood set
zzzGameplayRuestungDummy05f 0022BDB0 0022BE26 Female Battle Pride set
zzzGameplayRuestungDummy05m 0022BDB1 0022BDB6 Male Battle Pride set
zzzGameplayRuestungDummy06f 0022BE16 0022C038 Female Nehrim:Magic Winds set
zzzGameplayRuestungDummy06m 0022BE17 0022BE27 Male Nehrim:Magic Winds set
zzzGameplayRuestungDummy07c 0022C00E 0022C035 Male Light Temple Robe* Nehrim:Nonplayable
zzzGameplayRuestungDummy07d 0022C00F 0022C039 Male Light Temple Robe** Nehrim:Nonplayable
zzzGameplayRuestungDummy07f 0022BE15 0022C037 Male Light Temple Robe set*** Nehrim:Nonplayable
zzzGameplayRuestungDummy07g 0022C010 0022C03B Male Adventurer Shirt, Rugged Pants, Quilted Shoes
zzzGameplayRuestungDummy07h 0022C011 0022C03A Male Monk Robe
zzzGameplayRuestungDummy07e 0022C012 0022C036 Male Green Robe with Equipment, Buckled Shoes, Iron Bow, 25x Steel Arrows Race is Alemanne2
zzzGameplayRuestungDummy08h 0022CAB5 0022CAF0 Male Nehrim:Steel Armor set
zzzGameplayRuestungDummy01Fate 0022CC4E 0022CC97 Male Magic Winds robe* Nehrim:Nonplayable
zzzGameplayRuestungDummy01Test 0022CC4F 0022CC96 Female Nothing
zzzGameplayRuestungDummy17a 0023B964 0023C1F2 Male 23B93D, 23B93F Nehrim:Nonplayable
zzzGameplayRuestungDummy13 0023B965 0023C207 Male Nehrim:Battlemage Armor set
zzzGameplayRuestungDummy14 0023B96A 0023C206 Male Aeterna-Storm Greatsword, Dragonscale set
zzzGameplayRuestungDummy18 0023B96D 0023C1F3 Male 23B940, 23B941 Nehrim:Nonplayable
zzzGameplayRuestungDummy15 23B96F 0023C205 Male Hunter set
zzzGameplayRuestungDummy16 23B992 0023C204 Male Ranger set
zzzGameplayRuestungDummy10 23B993 0023C229 Male Soulkeeper Set
zzzGameplayRuestungDummy11 23B994 0023C1F1 Male Soulmage set The pants are Nehrim:Nonplayable.
zzzGameplayRuestungDummy17 23B995 0023C1F7 Male 23B93D, 23B93E Nehrim:Nonplayable
zzzGameplayRuestungDummy12 23B996 0023C208 Male Nehrim:Assassin set

Notes

  • [Sic] indicates that the mistake is not my mistake, but how it is written in-game.
  • (Battle Pride) Comb is actually the helmet.
  • Magic Winds Stall Nehrim:Magic Winds is the Magic Winds Staff.
  • Magic Winds Robe is a different set from Magic Winds. It is worn by Nehrim:Sarantha.
  • There are three different Light Temple Robes. Two different types are worn by the Ostian guards. The other version is worn by Nehrim:Jagal.
  • Some Nehrim:nonplayable armors were not given names.
  • If the npcs are attacked, they may end up fleeing in other cells.

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Kopfgeld

File:Placeholder location.png

Cell Information

  • Cell Name: Kopfgeld
  • Translation: Bounty
  • EditorID: GameplayKopfgeld
  • Form ID: 0022BCD3
  • Flags: Is Interior Cell, Behave like exterior
  • Owner: None

Description

Upon entry the word TAI with an arrow pointing up and three arrows pointing the left can be seen. Standing in the middle of two wooden signs is a lone npc named Nehrim:Captain and a wanted board is further to the right where the wooden arrows begin. Some equipment and a chest can be found near the door. Beyond this, there is a big, empty area with a spider daedra named Nehrim:spiderman surrounded by boulders.

Items Found

Armor

  • Battle Robe of the Apprentice
  • Hood of the Apprentice

Weapons

  • Ruined Iron Longsword
  • Executioner's Cleaver

Containers

  • Chest containing a Ruined Iron Longsword, Iron Helm, Runed Iron Boots, Runed Iron Cuirass, Runed Iron Gauntlets, and Runed Iron Greaves (safe)

Occupants

Nehrim:Captain, Nehrim:Spiderman

Captain
Editor ID Class Level Health Magicka Race Gender Base ID Ref ID Respawn Faction Inventory
DummyHauptmann 0standardklasse 15 350 152 Alemanne2 Male 22BABC 22BAC3 No 00NoStandardTopic Red-Black Coif, Middlrealm Breastplate, Rusty Iron Greaves, Iron Boots, Middlerealm Shield, Blunt Longsword, Iron Gauntlets

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Brillen

File:Placeholder location.png

Cell Information

  • Cell Name: Brillen
  • Translation: Glasses
  • Editor ID: GameplayBrille
  • Form ID: 00229FAA
  • Flags: Is Interior Cell, Behave like exterior
  • Owner: None

Description

Same layout as kopfgeld. A room with many unnamed, naked male sternlings wearing nonplayable glasses.

Items Found

Armor

  • Battle Robe of the Apprentice
  • Hood of the Apprentice

Weapons

  • Ruined Iron Longsword
  • Executioner's Cleaver

Containers

  • Chest containing a Ruined Iron Longsword, Iron Helm, Runed Iron Boots, Runed Iron Cuirass, Runed Iron Gauntlets, and Runed Iron Greaves (safe)

Occupants

Brillen Shared Table
Race Class Level Health Magicka Fatigue Spells Respawn Ai Packages Factions Aggression Confidence Responsibility
Sternling Teacher 1 50 50 50 None None None None 5 50 50
Brillen Individual Table
Editor ID Form ID Ref ID Glasses Editor ID Glasses ID
zzzGameplayBrillentraeger01 00229DC4 00229D15 SPECSQSpectaclesShade 00229C90
zzzGameplayBrillentraeger02
zzzGameplayBrillentraeger03
zzzGameplayBrillentraeger04
zzzGameplayBrillentraeger05
zzzGameplayBrillentraeger06
zzzGameplayBrillentraeger07
zzzGameplayBrillentraeger08
zzzGameplayBrillentraeger09
zzzGameplayBrillentraeger10 229CE1 229D1B SPECBeastSpecsSilver 229C9B
zzzGameplayBrillentraeger11 229CE2 229D1C 00SPECGoggles 229C9F
zzzGameplayBrillentraeger12 229CE3 229D1D 00SPECGogglesHead 229CA0
zzzGameplayBrillentraeger13 229CE4 229D1E 00SPECGogglesSil 229CA1
zzzGameplayBrillentraeger15 229CE5 229D1F SPECHMSpectacles 229CA2
zzzGameplayBrillentraeger16
zzzGameplayBrillentraeger17
zzzGameplayBrillentraeger18
zzzGameplayBrillentraeger19
zzzGameplayBrillentraeger20
zzzGameplayBrillentraeger21
zzzGameplayBrillentraeger22
zzzGameplayBrillentraeger23
zzzGameplayBrillentraeger24
zzzGameplayBrillentraeger25
zzzGameplayBrillentraeger26
zzzGameplayBrillentraeger27
zzzGameplayBrillentraeger28
zzzGameplayBrillentraeger29
zzzGameplayBrillentraeger30
zzzGameplayBrillentraeger31
zzzGameplayBrillentraeger32
zzzGameplayBrillentraeger33
zzzGameplayBrillentraeger34
zzzGameplayBrillentraeger35
zzzGameplayBrillentraeger36
zzzGameplayBrillentraeger37
zzzGameplayBrillentraeger38
zzzGameplayBrillentraeger39 229CBB 229D39 SPECLSpectaclesShade 229C7B
zzzGameplayBrillentraeger40 229CBC 229D3A SPECLSQSpectacles 229C7C
zzzGameplayBrillentraeger41 229CBD 229D3B SPECLSQSpectaclesB 229C7D
zzzGameplayBrillentraeger42 229CBE 229D3C SPECLSQSpectaclesS 229C7E
zzzGameplayBrillentraeger43 229CBF 229D3D SPECLSQSpectaclesShade 229C7F
zzzGameplayBrillentraeger44 229CC0 229D3E SPECRDSpectacles 229C82
zzzGameplayBrillentraeger45 229CC1 229D3F 00SPECRDSpectaclesB 229C83
zzzGameplayBrillentraeger46
zzzGameplayBrillentraeger47
zzzGameplayBrillentraeger48
zzzGameplayBrillentraeger49
zzzGameplayBrillentraeger50
zzzGameplayBrillentraeger51
zzzGameplayBrillentraeger52
zzzGameplayBrillentraeger53
zzzGameplayBrillentraeger54
zzzGameplayBrillentraeger55
zzzGameplayBrillentraeger56
zzzGameplayBrillentraeger57
zzzGameplayBrillentraeger58
zzzGameplayBrillentraeger59
zzzGameplayBrillentraeger60
zzzGameplayBrillentraeger61

Notes

  • Brille translates to Glasses and traeger translates to carrier via Google Translate. So essentially, this room is full of glasses carriers.
  • The Spectacle names are unnamed in-game and only show as their Form ID.

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EPtests

File:Placeholder location.png

Cell Information

  • Cell Name: EPtests
  • Editor ID: gameplayeptests
  • Form ID: 00229561
  • Flags: Is Interior Cell
  • Owner: None

Description

It has the same layout as kopfgeld. This area hosts many non-hostile Normanne women with different names related to how much EP they give upon defeat. This area has missing sky textures. The word TAI with arrows pointing the left can be seen upon entering. A chest with basic equipment is found near the door.

Items Found

Armor

  • Battle Robe of the Apprentice
  • Hood of the Apprentice

Weapons

  • Ruined Iron Longsword
  • Executioner's Cleaver

Containers

  • Chest containing a Ruined Iron Longsword, Iron Helm, Runed Iron Boots, Runed Iron Cuirass, Runed Iron Gauntlets, and Runed Iron Greaves (safe)

Occupants

Normanne women reside here used for EP testing. With the exception of two nude women(who carry nothing), they all carry the same equipment and have the same stats:

EPtests Shared Table
Race Class Level Health Magicka Fatigue Spells Faction Respawn Ai Packages
Normanne Bandit 5 80 51 192 None None No None
Inventory Aggression Confidence Responsibility
pit gauntlets, rough leather shoes, dwarven helmet, and a tattered robe. 20 100 0
EPtests Individual Table
Name Editor ID EP Form ID Ref ID
GamePlayEpDummyEP10 zzzGameplayEPdummyEP10 10 0022932B 00229354
GameplayEPdummyEP15 zzzGameplayEPdummyEP15 15 0022932C 00229352
GameplayEPdummyEP20 zzzGameplayEPdummyEP20 20 0022932D 00229353
GameplayEPdummyEP30 zzzGameplayEPdummyEP30 30 0022932E 00229355
GameplayEPdummyEP40 zzzGameplayEPdummyEP40 40 0022932F 00229356
GameplayEPdummyEP50 zzzGameplayEPdummyEP50 50 00229330 00229357
GameplayEPdummyEP60 zzzGameplayEPdummyEP60 60 229331 229358
zzzGameplayEPdummyEP70 70 229332 229359
zzzGameplayEPdummyEP80 80 229333 22935A
zzzGameplayEPdummyEP90 90 229334 22935B
zzzGameplayEPdummyEP100 100 229335 22935C
zzzGameplayEPdummyEP110 110 229336 22935D
zzzGameplayEPdummyEP120 120 22930A 22935E
zzzGameplayEPdummyEP130 130 22930B 22935F
zzzGameplayEPdummyEP140 140 229360 229360
zzzGameplayEPdummyEP150 150 22930D 229361
zzzGameplayEPdummyEP160 160 22930E 229362
zzzGameplayEPdummyEP170 170 22930F 229363
zzzGameplayEPdummyEP180 180 229310 229364
zzzGameplayEPdummyEP190 190 229311 229365
zzzGameplayEPdummyEP200 200 229312 229366
zzzGameplayEPdummyEP210 210 229313 229367
zzzGameplayEPdummyEP220 220 229314 229368
zzzGameplayEPdummyEP230 230 229315 229369
zzzGameplayEPdummyEP240 240 229316 22936A
zzzGameplayEPdummyEP250 250 229317 22936B
zzzGameplayEPdummyEP260 260 229318 22936C
zzzGameplayEPdummyEP270 270 229319 22936D
zzzGameplayEPdummyEP280 280 22931A 22936E
zzzGameplayEPdummyEP290 290 22931B 22936F
zzzGameplayEPdummyEP300 300 22931C 229370
zzzGameplayEPdummyEP310 310 22931D 229371
zzzGameplayEPdummyEP320 320 22931E 229372
zzzGameplayEPdummyEP330 330 22931F 229373
zzzGameplayEPdummyEP340 340 229320 229374
zzzGameplayEPdummyEP350 350 229321 229375
zzzGameplayEPdummyEP360 360 229322 229376
zzzGameplayEPdummyEP370 370 229323 229377
zzzGameplayEPdummyEP380 380 229324 229378
zzzGameplayEPdummyEP400 400 229325 229379
zzzGameplayEPdummyEP450 450 229326 22937A
zzzGameplayEPdummyEP500 500 229327 22937B
zzzGameplayEPdummyEP550 550 229328 22937C
zzzGameplayEPdummyEP600 600 229329 22937D

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Undead1

File:Placeholder location.png

Cell Information

  • Cell Name: Undead1
  • Editor ID: gameplayuntote1
  • Form ID: 0019D14C
  • Flags: Is Interior Cell
  • Owner: None

Description

A fort ruin that hosts all of the types of Nehrim:undead, each in their own room.

Items Found

  • A chest containing a Ruined Iron Longsword, Iron Helm, Runed Iron Boots, Runed Iron Cuirass, Runed Iron Gauntlets, and Runed Iron Greaves (safe)
  • Nehrim:Torch

Occupants

All Nehrim:Undead types

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Magier1

File:Placeholder location.png

Cell Information

  • Cell Name: Magier1
  • Editor ID: gameplaymagier
  • Form ID: 0019D1D9
  • Flags: Is Interior Cell
  • Owner: None

Description

A small fort ruin in shape of a cross that houses battlemages of Etronars. The two passages that lead left and right lead to the abyss. A chest containing equipment in the right.

Items Found

  • A chest containing a Ruined Iron Longsword, Iron Helm, Runed Iron Boots, Runed Iron Cuirass, Runed Iron Gauntlets, and Runed Iron Greaves (safe)

Occupants

All Battlemages of Etronar Level 5 versions are present here. Some of them may end up walking into the abyss but will appear on the floor again.

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Kreaturen1

File:Placeholder location.png

Cell Information

  • Cell Name: Kreaturen1
  • Editor ID: gameplaykreaturen1
  • Form ID: 0019D30C
  • Flags: Is Interior Cell, Behave like exterior
  • Owner: None

Description

A room shaped like a mini-dungeon that encapsulates the animals found here into their own separate areas. Some equipment and a chest can found at the start. An ore stone can be found immediately upon entering the cell. The wildlife consists of a Templar of the Sanctum, wolves, cave trolls, young lynx, mountain hunters, deer, a spider, and bears. One of the young brown bears is encaged in boulders, completely isolating him.

Items Found

Armor

  • Battle robe of the apprentice
  • Hood of the apprentice

Containers

  • A chest containing a Ruined Iron Longsword, Iron Helm, Runed Iron Boots, Runed Iron Cuirass, Runed Iron Gauntlets, and Runed Iron Greaves (safe)

Occupants

Notes

  • Only some of the animals respawn here.

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Gegner Variation

File:Placeholder location.png

Cell Information

  • Cell Name: Gegner Variation
  • Translation: Opponent Variation
  • Editor ID: gameplayGegnerVariation
  • Form ID: 001DC853
  • Flags: Is Interior Cell, Has water, Behave like exterior
  • Owner: None

Description

Items Found

Occupants

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Beleuchtung Tiere

File:Placeholder location.png

Cell Information

  • Cell Name: Beleuchtung Tiere
  • Translation: Lighting for animals
  • Editor ID: gameplayBeleuchtungTiere
  • Form ID: 001D283E
  • Flags: Is Interior Cell, Has water, Behave like exterior
  • Owner: None

Description

Items Found

Occupants

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Soldiers

File:Placeholder location.png

Cell Information

  • Cell Name: Soldiers
  • Editor ID: gameplayErothinSoldaten
  • Form ID: 001CFF48
  • Flags: Is Interior Cell, Has water, Behave like exterior
  • Owner: None

Description

An area that does not have much to do with soldiers, despite the name. It contains some architectural pieces not commonly seen throughout Nehrim as well as some set pieces from gameplayFallen, namely, the stationary spike set up and a wood maze portion.

Items Found

A few items used by NPCs in game:

Name Editor ID Base ID Ref ID Weight Cost Description Notes
- UseBucket01X 00200698 002007EE 0 (quest item) 10 A pickaxe. Cannot be used to mine. Probably used by npcs that use the mining animation.
[Nothing] 1NotPlayableHut01 0020067A 002007EC 0 0 Non-playable bard hats. They do not show up in the inventory if picked up as they are nonplayable.
[Nothing] 1NotPlayableHut02 00020067B 002007F1 0 0
[Nothing] 1NotPlayableHut03 00020067C 002007F0 0 0
- UseLaute01X 00200699 002007ED 0 (quest item) 2 A lute that the bards use. These probably dictate which song for the bards to play. The one in Castle Darlan is different than the normal tune.

They show up as oars in the inventory.

- UseLaute01Sit01X 002006A7 002007EF 0 (quest item) 2 A lute that the bards use.

Occupants

None.

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Jagt Test

File:Placeholder location.png
Gameplay Jagd Test

Cell Information

  • Cell Name: Jagt Test Translation: Hunt Test
  • Editor ID: gameplayjagdtest
  • Form ID: 001D44C8
  • Flags: Is Interior Cell, Has water, Behave like exterior
  • Owner: None

Description

Items related to hunting can be found here. There is a note named GamePlayHuntingVariables that contains all of the hunting variables used for testing. Four beehives and a fire can be found here. The ingredients found here include food, ingredients found while exploring Nehrim, and hunting related ingredients. They are separated in groups according to their types.

Items Found

Crafting

Beehives x4, Fire (T)

Ingredients
Foods Plants
Watermelon, Pear, Orange, Apple, Tomato, Grapes, Blackberry, Carrot, Lettuce, Corn, Leek, Onion x2, Salt, Ginseng x2, Garlic, Honey, Flour, Cheese Wheel, Cheese Wedge, Sweet cake, Sweetroll, Bread, Meat Loaf, Tobacco, Radish Root Pulp, Root, Water Hyacinth Nectar, Wisp Caps, White Seed Pod, Lady's Smock Leaves, Wormwood Leaves, Wheat Grain, Steel-Blue Entoloma Cap, Ambrosia, Tiger Lily Nectar, Nightshade, Stinkhorn, Porcino, Spiddel Stick, Somnalius Frond, Emetic Russula Cap, Alkanet Flower, Columbine Root Pulp, Aloe Vera Leaves, Macrolepiota, Polypore Red Cap, Clouded Funnel Cap, Dryad Saddle Polypore Cap, Primrose Leaves, Peony Seeds, Motherwort Sprig, Viper's Bugloss Leaves, Nectar, Vynwurz, Blood Grass, Bergamot Seeds, Mugwort Seeds, Mandrake Root, Tinder Polypore Cap, Cinnabar Polypore Cap, Fly Amanita Cap, Green Stain Cup Cap, Lady's Mantle Leaves, Elf Cup Cap, Harrada, Gingko Leaf, Stinkhorn Cap, Sacred Lotus Seeds
Meats Monster Drops
Chicken Meat, Rabbit Meat, Rat Meat, Boar Meat, Crab Meat, Mutton, Ham, Beef, Wolf Meat, Venison, Bear Meat Tusk, Horn, Claw, Heart, Claws, Teeth, Scales, Vampire Dust, Troll Fat, Void Salts, Minotaur Horn, Mana Salt x2, Fire Salts, Frost Salts, Heart, Unicorn Horn, Glow Dust, Bonemeal
Other Soap, Silk, Skeleton Wax, Human Heart, Human Skin, Cedric's Ashes, Linen, Kobold Bile

Miscellaneous

Wild Boar Hide, Wolf Pelt, Bear Pelt

Occupants

None.

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Fallen

File:Placeholder location.png

Cell Information

  • Cell Name: Fallen
  • Editor ID: gameplayfallen
  • Form ID: 00194D5C
  • Flags: Is Interior Cell, Has water, Behave like exterior
  • Owner: None

Description

A maze of traps and set pieces. Most traps seem to work except for the stationary spikes that aren't connected to moving pieces.

Items Found

The only items here are located by the campfire which includes:

  • Apple
  • Tan Jug []
  • Chest containing 15 Iron Arrows and a Leather Covered Bow (safe)

Occupants

None.

Sound

File:Placeholder location.png

Cell Information

  • Cell Name: Sound
  • Editor ID: gameplaysound
  • Form ID: 001F9BE3
  • Flags: Is Interior Cell, Has water, Behave like exterior
  • Owner: None

Description

A room with 1s as marker points where you can hear various sounds used in the game. You may need to turn off the music in options to hear them all.

Items Found

None.

Occupants

None.

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Zauber (Magic Runes)

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Cell Information

  • Cell Name: Zauber
  • Translation: Magic
  • Editor ID: gameplayzauber
  • Form ID: 001F8023
  • Flags: Is Interior Cell, Has water, Behave like exterior
  • Owner: None

Description

An area that contains most of the magic runes in the game, designated by their levels with roman numerals made out of wood.

Items Found

Magic Runes sorted by rank:

Rank I
Icon Skill Name Cost Weight Base ID Ref ID
Destruction Rune Voltaic Grasp (Rank I) 40 0.3 00218D24 00218F35
Destruction Rune Corrode Armor (Rank I) 40 0.3 00218D25 00218F36
Destruction Rune Inferno (Rank I) 40 0.3 00218D26 00218F37
Destruction Rune Corrode Weapon (Rank I) 40 0.3 00218D27 00218F38
Destruction Rune Frostfire (Rank I) 40 0.3 218D28 218F39
Destruction Rune Soul Syphon (Rank I) 40 0.3 218D29 218F3A
Destruction Rune Frostball (Rank I) 40 0.3 218D2A 218F3B
Destruction Rune Shockball (Rank I) 40 0.3 218D2B 218F3C
Destruction Rune Shadow Flame (Rank I) 40 0.3 218D2C 218F3D
Destruction Rune Arcane Storm (Rank I) 40 0.3 218D2D 218F3E
Illusion Rune Eyes of the Hunter (Rank I) 40 0.3 218D2E 218F3F
Illusion Rune Brighten (Rank I) 40 0.3 218D2F 218F40
Illusion Rune Pacify (Rank I) 40 0.3 218D30 218F41
Illusion Rune Sphere of Silence (Rank I) 40 0.3 218D31 218F42
Illusion Rune Icy Prison (Rank I) 40 0.3 218D32 218F43
Illusion Rune Fade (Rank I) 40 0.3 218D33 218F44
Restoration Rune Stimulate (Rank I) 40 0.3 218D34 218F45
Restoration Rune Blessing of Hardiness (Rank I) 40 0.3 218D35 218F46
Restoration Rune Blessing of Willpower (Rank I) 40 0.3 218D36 218F47
Restoration Rune Blessing of War (Rank I) 40 0.3 218D37 218F48
Restoration Rune Blessing of Alacrity (Rank I) 40 0.3 218D38 218F49
Restoration Rune Blessing of Fortification (Rank I) 40 0.3 218D39 218F4A
Restoration Rune Refresh (Rank I) 40 0.3 218D3A 218F4B
Alteration Rune Share Burden (Rank I) 40 0.3 218D3B 218F4C
Alteration Rune Fire Wall (Rank I) 40 0.3 218D3C 218F4D
Alteration Rune Frost Wall (Rank I) 40 0.3 218D3D 218F4E
Alteration Rune Thornwall (Rank I) 40 0.3 218D3E 218F4F
Alteration Rune Unlock (Easy) 40 0.3 218D3F 218F50
Alteration Rune Shockwall (Rank I) 40 0.3 218D40 218F51
Rank II
Icon Skill Name Cost Weight Base ID Ref ID
Rank IV
Icon Skill Name Cost Weight Base ID Ref ID
Rank V
Icon Skill Name Cost Weight Base ID Ref ID
Rank VI
Icon Skill Name Cost Weight Base ID Ref ID
Destruction Rune Corrode Armor (Rank VI) 150 0.3 1FE243 7ACB
Destruction Rune Inferno (Rank VI) 150 0.3 1FE244 1FEE4D
Destruction Rune Corrode Weapon (Rank VI) 150 0.3 1FE245 1FEE4C
Destruction Rune Soul Syphon (Rank VI) 150 0.3 1FE246 1FEE4B
Destruction Rune Frostball (Rank VI) 150 0.3 1FE247 1FEE4A
Destruction Rune Shockball (Rank VI) 150 0.3 1FE249 1FEE49
Restoration Rune Stimulate (Rank VI) 150 0.3 1FE242 1FEE4E
Restoration Rune Refresh (Rank VI) 150 0.3 1FE24B 1FEE47
Alteration Rune Thornwall (Rank VI) 150 0.3 1FE24A 1FEE48

Rank VII

Nothing.

Occupants

None

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New Objects

File:Placeholder location.png

Cell Information

  • Cell Name: New Objects
  • Editor ID: gameplaynewobjects
  • Form ID: 001CF9FB
  • Flags: Is Interior Cell, Behave like exterior
  • Owner: None

Description

Contains all of the new objects used in Nehrim. This includes a move-able Bell at the entrance, pictures, framed pictures, giant and small, interactable posters, signs, new items, new potions, new books, new plants, 2 thorium rocks, food baskets, a leaf falling to the ground, branches and a tree trunk, the cube, a cross, a grave stone marker, wagons, a broken transporter and one that is in tact, catapults, flag lines, architectural set pieces in the background, a cannon, new equipment, visual head pieces, a globe, a Grindstone (T), tracks with ore cars, beehives, bales and a pile of hay, new tents, roadsigns, and a weapon.

Items Found

Weapons

Crude Daedric Claymore

Armor

Middlerealm cuirass

Red-Black Middlerealm chainmail

Black Sallet

Red-Black Sallet

Chainmail Sallet

Frost Salt Soaked in Alcohol

ice claw x 6 (3 plants, and 3 samples)

Fire Sparks x 6 (3 plants, and 3 samples)

Honey (from beehives)

Books

Frostfinger's Almanac

Earthly Marble x 2

Adventurer's Diary

Painted Picture

Hunting Book (Skinning) [worth 100], Hunting Book (Skinning) [worth 500], Hunting Book (Heart Removal) [worth 100], Hunting Book (Heart Removal) [worth 500], Hunting Book (talon removal) [worth 500] x2 {these books have different Base IDs} , Hunting Book (Horn removal) [worth 100], Hunting Book (Horn Removal) [worth 500], Hunting Book (claw removal) [worth 500] x2 [These are different], Hunting Book (teeth extraction) [worth 500] {These are different}, 4x Textbooks, Mystery of Tirmatral, retold, Avenzin's Words, Volume I, Avenzin's Words , Volume II, Appearance and Existence, Solve your agony, Battle for Cahbaet, The Dark Forest Mystery, Joy of Heart, The Spawn, The first war, for the Creator and Destiny, The Gods, The Darkness Between Trees.

Armor

Middlerealm cuirass, Red-Black Middlerealm chainmail, Black Sallet, Red-Black Sallet, Chainmail Sallet

Books

Frostfinger's Almanac, Earthly Marble x2, Adventurer's Diary, Painted Picture, Hunting Book (Skinning) [worth 100], Hunting Book (Skinning) [worth 500], Hunting Book (Heart Removal) [worth 100], Hunting Book (Heart Removal) [worth 500], Hunting Book (talon removal) [worth 500] x2 {these books have different Base IDs} , Hunting Book (Horn removal) [worth 100], Hunting Book (Horn Removal) [worth 500], Hunting Book (claw removal) [worth 500] x2 [These are different], Hunting Book (teeth extraction) [worth 500] {These are different}, 4x Textbooks, Mystery of Tirmatral, retold, Avenzin's Words, Volume I, Avenzin's Words , Volume II, Appearance and Existence, Solve your agony, Battle for Cahbaet, The Dark Forest Mystery, Joy of Heart, The Spawn, The first war, for the Creator and Destiny, The Gods, The Darkness Between Trees.

Frost Salt Soaked in Alcohol, 6x ice claw (3 plants, and 3 samples), 6x Fire Sparks (3 plants, and 3 samples), Honey (from beehives)

Miscellaneous

5x Arcane Stone, 7x Mine, 6x Thorium Nuggets (and two more possible ones from the Thorium rocks), 4x Fire Mines,

Posters

Many interactable posters are blank with no name. Other posters include: Sven Plate-Filcher, Wanted: Dorian of Boddenbruck, Nehrim:PROCLAMATION, Nehrim:Notice, Nehrim:To all resistance fighters!, Nehrim:The Witch Bell - Is for Our Safety! A few seem to be missing from here.

Fatigue Potion - Rancid, Fatigue Potion - Standard, Fatigue Potion - Quality, Fatigue Potion - Exclusive

Health Potion - Rancid, Health Potion - Standard, Health Potion - Quality, Health Potion - Exclusive

Magicka Potion - Rancid, Magicka Potion - Standard, Magicka Potion - Quality, Magicka Potion - Exclusive

Weapons

Crude Daedric Claymore

Occupants

None.

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Test

File:Placeholder location.png

Cell Information

  • Cell Name: Test
  • Editor ID: gameplaywerken
  • Form ID: 001FE4F4
  • Flags: Is Interior Cell, Has water, Behave like exterior
  • Owner: None

Description

Items Found

Occupants

Notes

The more accurate translation may intended to be Gameplay Mechanics. Werken translates to 'Work's via Google Translate. This might be for WIPs, but it's unclear.

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Zauber (summons)

File:Placeholder location.png

Cell Information

  • Cell Name: Zauber
  • Editor ID: gameplaysummon
  • Form ID: 00011EDC
  • Flags: Is Interior Cell, Has water, Behave like exterior
  • Owner: None

Description

All summon creatures appear here, hostile to each other and the player. They will duke it out to the death. There also corresponding runes that match the summons here designated by their levels with roman numerals made out of wood. Summoned creatures are assigned reference numbers when they spawn; the creatures will 'spawn' as soon as the room is entered.

Items Found

Summon Runes (Conjuration)
Icon Rank Name Cost Weight Base ID Ref ID
I Rune Summon Nasty Kobold [Rank I] 150 0.3 23C582 12069
I Rune Summon Skeleton [Rank I] 150 0.3 23C580 23CDFC
I Rune Summon Zombie [Rank I] 150 0.3 10AAE 23CDFD
II Rune Summon Skeleton [Rank II] 250 0.3 23C57C 23CDFB
II Rune Summon Zombie [Rank II] 250 0.3 23391C 11FEC
II Rune Summon Tormented Soul [Rank II] 250 0.3 23C57F 23CDEC
II Rune Summon Small Maleater [Rank II] 250 0.3 23C57A 23CE55
III Rune Summon Dark Maleater [Rank III] 350 0.3 12B21 12B20
III Rune Summon Flame Elemental [Rank III] 350 0.3 12B2A 12B29
III Rune Summon Skeleton Hero [Rank III] 350 0.3 12B3B 12B3A
IV Rune Summon Magical Contaminated Zombie [Rank IV] 450 0.3 12B44 12B43
IV Rune Summon Vengeance Ghost [Rank IV] 450 0.3 12B4D 12B4C
IV Rune Summon Lich [Rank IV] 450 0.3 12B6D 12B6C
V Rune Summon Skeleton Champion [Rank V] 550 0.3 12B76 12B75
V Rune Summon Frost Elemental [Rank V] 550 0.3 12B84 12B7F
V Rune Summon Dargor [Rank V] 550 0.3 1361C 1361B
V Rune Summon Doom Keeper [Rank V] 550 0.3 1362E 1362D
VI Rune Summon Vengeance Ghost Lord [Rank VI] 650 0.3 12B7B 12B7A
VI Rune Summon Arcane Golem [Rank VI] 650 0.3 12B87 12B85
VII Rune Summon Sun [Rank VII] 850 0.3 1363E 1363C
VII Rune Summon Undead Mage [Rank VII] 850 0.3 13635 13634

Occupants

All possible Nehrim:Summons.

Notes

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