Nehrim:Seraphim Mage
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Seraphim Mage - Inodan
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Seraphim Mage - Mist Tower
Description
They are in the service of The Light-Born. The first three can be found in Mist Tower, casting a spell to prevent access to and from Narathzul Arantheal's prison. They are initially invulnerable; however, their shields can be taken down by dispatching their own Arcane Guards; 3 of each belonging to each mage. These guards have high health, but can easily be dispatched by luring them into the very spell the mages are casting at the door, which is fatal to anyone who comes in contact with the spell. They each have a sustained light spell active on themselves to provide light to the area, as the room is dark without it.
The MQ32 mages are active during Into the Sky, in which they attempt to defend Tyr from the Player from their ascension to Shadow God.
Statistics
In Mist Tower
In Inodan
Quests
Location and Items Dropped
| Ref ID | Editor ID | Cell ID | Display Name | Coordinates | Location | Items Dropped |
|---|---|---|---|---|---|---|
| 001D9426 | MQ15Seraphimmagier01 | GefArantheal01 | Prison | - | In Mist Tower first prison cell at the end of the first section. | Seraph Sword |
| 001D9417 | MQ15Seraphimmagier02 | - | ||||
| 001D9409 | MQ15Seraphimmagier03 | - | ||||
| 0021EA45 | MQ32Seraphimmagierin | InodanPortalKammer | Inodan, Portal Chamber | - | In the room with the portals. | Seraph Bastard Sword, Seraphim Shield |
| 0021EFC6 | Inodan | (-1,1) | Near the garden area. |
Ai Packages
The packages do not have any targets or schedules.
| Editor ID | Form ID | Flags | Type | Location | Conditions |
|---|---|---|---|---|---|
| MQ15Seraphimmagier01Stay01Package | 0022B378 | Must reach location, Skip fallout behavior | Wander | Near reference MQ15Seraphimmagier01Position [REFR:001D9421], XMarkerHeading in Cell GefArantheal01 "Gefängnis" [CELL:0000D84B]), Radius 0 | Less than stage 25 of The Chains of the Deep |
| MQ15Seraphimmagier02Stay01Package | 002B379 | Must reach location, Skip fallout behavior | Wander | Near reference MQ15Seraphimmagier02Position [REFR:001D9418], XMarkerHeading in Cell GefArantheal01 "Gefängnis" [CELL:0000D84B]), Radius 0 | Less than stage 25 of The Chains of the Deep |
| MQ15Seraphimmagier03Stay01Package | 002B37A | Must reach location, Skip fallout behavior | Wander | Near reference MQ15Seraphimmagier03Position [REFR:001D940A], XMarkerHeading in Cell GefArantheal01 "Gefängnis" [CELL:0000D84B]), Radius 0 | Less than stage 25 of The Chains of the Deep |
Notes
- MobEigenschaftLicht is a novice light spell with a magnitude of 10.
- Most equipment from the mages are Nonplayable.