Nehrim:Into the Sky: Difference between revisions
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Back to [[Nehrim:Main Quest|Main Quest]] | Back to [[Nehrim:Main Quest|Main Quest]] | ||
== | <gallery type="slideshow" crop="true" widths="420"> | ||
Itsthestarpeople.jpg|The Star People and Fat Erwin | |||
Itsarktinodan.jpg|Arkt | |||
Itshillgiant.jpg|Hill Giants attack! | |||
itsarrivalatinodan.jpg|Arrival at Inodan | |||
itsdivinemage.jpg|Enemies! | |||
itsthetreejpg.jpg|A withered tree | |||
itstyrstowers.pg.jpg|Tyr's tower | |||
itsfirestands1.jpg|2 Fire Stands and some Scrolls nearby | |||
itsfire.jpg|Use the Scroll to light the fire | |||
itsfirestandswithfire.jpg|Activated Fire Stands | |||
inodan4.jpg|The stream of fire will appear | |||
itsfirestands2.jpg|Activate the other fire stand | |||
itsscrolls2jpg.jpg|The Scrolls | |||
itstyr2.jpg|Tyr and Irlanda | |||
itstyrinoan.jpg|What is your decision? | |||
</gallery> | |||
==Description== | ==Description== | ||
{{Infobox_Quest|quest_type=Storyline|quest_giver=[[Nehrim:Arkt]]|involved_:category:peoplepeople=[[Nehrim:Arkt]], [[Nehrim:Narathzul Arantheal]], [[Nehrim:The Star King]], [[Nehrim:Haimon]], [[Nehrim:Star Guard]], [[Nehrim:Tyr]], [[Nehrim:Goddess Irlanda]]|places=[[Nehrim:The Stormwend Tower]], [[Nehrim:Dwarven Dock]], [[Nehrim:Inodan]]|previous_quest(s)=[[Nehrim:The Sins of our Fathers]]|succeeding_quest(s)=[[Hope at the End of the World]]|editor_id=MQ32|form_id=001F0387|reward_first_outcome=Tyr's Cleaver if you chose to kill him, otherwise increase in The Order [[Nehrim:faction]].|image1=Icon_mq32_80.jpg}} | |||
===What Next?=== | ===What Next?=== | ||
Arkt has killed [[Nehrim: | Arkt has killed [[Nehrim:Narathzul Arantheal]] who was incapable of becoming [[Nehrim:The Shadow-Born|The Shadow God]] and thus failed in fulfilling the [[Nehrim:Predestination of the Tel'Imaltath|Predestination of the Tel'lmaltath]]. Arkt suggests that now it is your time to rise to power and aspire to be the Shadow God. Unfortunately, [[Nehrim:Tyr]] and [[Nehrim:Goddess Irlanda|Irlanda]] managed to escape to [[Nehrim:Inodan]] and Tyr's death is a prerequisite to you becoming the Shadow God of Nehrim. However, reaching [[Nehrim:Inodan]] can be of a major problem, as so far only [[Nehrim:The Light-Born|the Light-Born]] can access the place due to its unfavorable position, which is far in the sky. Arkt suggests that you should contact [[Nehrim:Races|The Star People]] who were planning to search for their home somewhere amongst the stars. | ||
===Become the Shadow God=== | ===Become the Shadow God=== | ||
It appears that you are left with no choice at all, as [[Nehrim: | It appears that you are left with no choice at all, as [[Nehrim:Arkt]] explains that you have to finish what Narathzul has already started. By killing some of [[Nehrim:the Light-Born]], Narathzul and you caused the imbalance in the world which can be rectified only by your death at the hand of Fate itself. That is why you, having the potential to become the Shadow God, should try to restore the balance in a way that will not result in losing your own life. If you chose this way, Arkt offers you his sincere help. Follow [[Nehrim:Arkt]]'s suggestion and loot [[Nehrim:Narathzul Arantheal]]'s body for [[Nehrim:The Soul Flayer]]. Once you have picked it up, Arkt will state that he will take you to [[Nehrim:Anku]], the dwelling of [[Nehrim:Races|the Star People]]. | ||
==Walkthrough== | ==Walkthrough== | ||
| Line 30: | Line 48: | ||
===Board the Fat Erwin=== | ===Board the Fat Erwin=== | ||
====Audience with the King==== | ====Audience with the King==== | ||
Ark will teleport both of you to [[Nehrim: | Ark will teleport both of you to [[Nehrim:Dwarven Dock]] (The Great North Cleft) where you will be encountered by a group of the Star People led by the [[Nehrim:Star King]] himself. He will recognize you as the previous ''bringer of joy ''who enabled them to locate the position of their planet thanks to the [[Nehrim:Star Map]]. The King will proudly announce that the Star Ship, [[Nehrim:Fat Erwin]], is ready to be launched and he bids you farewell. Ask him if he can take you to [[Nehrim:Inodan]]. The King will acknowledge that he will be passing [[Nehrim:Inodan]] on their way towards the stars, so he agrees to take you. | ||
====Repel the Attack==== | ====Repel the Attack==== | ||
While following the Star People to the Star Ship, you will be attacked by a raging group of [[Nehrim: | While following the Star People to the Star Ship, you will be attacked by a raging group of [[Nehrim:Hill Giant]]s. Help the Star People as they struggle with the Giants. When all the Hill Giants are defeated, your quest log will update with the information that you were able to win the fight. Consequently, you will be transported to the ship and in next to no time you and [[Nehrim:Arkt]] will appear in [[Nehrim:Inodan]]. | ||
===Inodan=== | ===Inodan=== | ||
====Towards the Tower==== | ====Towards the Tower==== | ||
[[Nehrim: | [[Nehrim:Arkt]] will inform you that what lies in front of you is restricted strictly only to yourself. He cannot accompany you on this quest. Bear in mind that in order to become the Shadow God and restore the balance in Nehrim you need to kill [[Nehrim:Tyr|Tyr]]. He is to be found in the central tower in [[Nehrim:Inodan]]. Inodan roads are quite straightforward, simply follow the main path that will lead you past a withered tree. On your way you will encounter some [[Nehrim:Divine Paladin]]s. Near to the tree you can find some potions which might come in handy during the encounters. Open the '''Gate''' and go up the stairs until you reach the '''Gate''' out. Go through the Gate and you will be faced with a dead body of Seraph as well as a hostile Divine Paladin. Look ahead of you. [[Nehrim:Tyr|Tyr]] is in the tower in front of you (NW). However, you need to activate the bridge to get there. | ||
====Activating the Bridge==== | ====Activating the Bridge==== | ||
Once you have gone through the Gate, the road branches into three directions: | Once you have gone through the Gate, the road branches into three directions: | ||
<u>-NW- </u>(towards Tyr's tower) this way is inaccessible for the time being. You need to activate the bridge to get there. | <u>-NW- </u> (towards Tyr's tower) this way is inaccessible for the time being. You need to activate the bridge to get there. | ||
<u>- to the left (SW)</u> | <u>- to the left (SW) -</u> leads to two''' Fire Stands''' and some '''Scrolls of Torch Fire'''. Pressing the switch is not necessary in the procedure of lighting the fire as it only provides you with information that ''Four flames point the way to go''. Which means that you will need to light four Fire Stands in total. To light the fire pick up some (2 will be enough) '''Scrolls of Torch Fire''' that are scattered on the ground nearby. Pick up the scrolls and open your Inventory. Use the scrolls on a fire stand and watch the purple fire appear. Repeat the same procedure with the other Fire Stands. You should have two activated (with purple fire burning inside) Fire Stands. This will activate one of the fiery streams of light that can be seen in the distance. Now you have to find the missing two Fire Stands. Come back to the place where the road branches into three directions (with the corpse of the Divine Paladin and a Dead Seraph). | ||
<u>- to the right (NE) - </u>leads to two''' Fire Stands''' and some''' Scrolls of Torch Fire '''situated on some barrels nearby. Light the fires in the Fire Stands the same way you did it with the previous Fire Stands. Having activated all four Fire Stands you will hear the noise of some kind which will indicate that something has been put into motion. Come back to the place where you came from (with two bodies: Divine Paladin and a Dead Seraph). Choose the road in the northern direction (the one which was previously inaccessible). | <u>- to the right (NE) -</u> leads to two''' Fire Stands''' and some''' Scrolls of Torch Fire '''situated on some barrels nearby. Light the fires in the Fire Stands the same way you did it with the previous Fire Stands. Having activated all four Fire Stands you will hear the noise of some kind which will indicate that something has been put into motion. Come back to the place where you came from (with two bodies: Divine Paladin and a Dead Seraph). Choose the road in the northern direction (the one which was previously inaccessible). | ||
Once you have successfully activated all the Fire Stands, you will see a transparent bridge which leads upwards to the central tower. Go up the bridge to face [[ | Once you have successfully activated all the Fire Stands, you will see a transparent bridge which leads upwards to the central tower. Go up the bridge to face [[God Tyr|Tyr]], the Creator. | ||
====Face to Face with the Creator==== | ====Face to Face with the Creator==== | ||
When approaching [[Nehrim: | When approaching [[Nehrim:Tyr]], you will notice a body of [[Nehrim:Goddess Irlanda]] lying motionless. Tyr will explain that she could not bear what happened to her son, Narathzul Arantheal, and decided to take her life. Before you strike the final blow and kill him, Tyr asks you to consider some things. He is aware that you are capable of killing him and that there is no other way for you than to become the Tel'lmaltath and bestow the long-expected freedom upon humankind. But do answer his question if people are indeed capable of ruling over themselves in a just, fair way. According to Tyr, substituting one ruler for another will not change much. He asks who, in your opinion, will replace the aristocratic rule of [[the Light-Born]]. You are provided with the following answers: | ||
''There will be a fair democracy'' - Tyr will be surprised by your answer and he will illustrate his point by referring to what happened in both Nehrim and [[Nehrim: | ''There will be a fair democracy'' - Tyr will be surprised by your answer and he will illustrate his point by referring to what happened in both Nehrim and [[Nehrim:Arktwend]]. After [[Nehrim:Erodan]] was murdered by [[Nehrim:Narathzul Arantheal]], it was [[Nehrim:Barateon]] who rose to power and ruled alone. Similarly, there was no thriving democracy in [[Nehrim:Arktwend]] as it fell after he, [[Nehrim:Tyr]], departed from the place to see how the people would manage without him. | ||
''Someone will rise to the autocrat'' - Tyr will agree with you. Whenever there is a gap, it becomes filled not by those who are tolerant, just and temperate people. On the contrary, those who are brutal, fast and elusive fill the existing gap. | ''Someone will rise to the autocrat'' - Tyr will agree with you. Whenever there is a gap, it becomes filled not by those who are tolerant, just and temperate people. On the contrary, those who are brutal, fast and elusive fill the existing gap. | ||
| Line 62: | Line 80: | ||
Tyr gives you a freedom of choice in the matter of his life. The choice is purely moral: | Tyr gives you a freedom of choice in the matter of his life. The choice is purely moral: | ||
<u> | <u>Killing Tyr</u> | ||
By killing Tyr you contradict all that he has just said about the inability of humanity. Once he is dead, his power will be transformed to you and you will become the Tel'lmaltath. Strike him with any weapon/spell. He will fall instantly. | By killing Tyr you contradict all that he has just said about the inability of humanity. Once he is dead, his power will be transformed to you and you will become the Tel'lmaltath. Strike him with any weapon/spell. He will fall instantly. | ||
| Line 70: | Line 88: | ||
By sparing his life you prove that you do agree with his views that humanity needs a higher power in order not to tear itself apart. In this case, he will disappear and magically connect with you. His strength will be transformed to you, but his soul will not die. Walk a few steps back to show that you agree with him. | By sparing his life you prove that you do agree with his views that humanity needs a higher power in order not to tear itself apart. In this case, he will disappear and magically connect with you. His strength will be transformed to you, but his soul will not die. Walk a few steps back to show that you agree with him. | ||
After dealing with [[Nehrim: | After dealing with [[Nehrim:Tyr]], [[Nehrim:Arkt]] will appear and state that you have just become the Shadow God of Nehrim. | ||
==Notes== | ==Notes== | ||
*Do make sure that you or other companions have killed all the [[Nehrim: | |||
*While exploring Inodan the gates and barred doors are inaccessible. One passage opens after you finish your business with Tyr. | * It is not possible to leave [[Nehrim:The Stormwend Tower]] when Arkt asks you to pick up the Soul Flayer, as a barrier blocks the way out. | ||
*Although the lush forests and rocks in Inodan may look interesting there is no reason to go off of the path, venturing off the path may cause you to die inexplicably. | * The [[Nehrim:Star Map]] is not actually needed by the Star People to fly, meaning the game doesn't actually check to see if the Star people have the map or not; it's just scripted for them to fly to Inodan. The [[Nehrim:Player]] can skip obtaining the item and giving it to the Star King and the quest will still play out the same. It's simply a plot item to move the story along. See [[Nehrim:Daring the Sortie Sequence Break]] for more details. | ||
*Do not jump off the bridge. It seems to be quite deadly. | * Make sure to stay close to the Star King and his guards; otherwise, the quest will not update. You can explore and leave the Dwarven Dock area, but it may prove difficult to make it back depending on your skills. | ||
* Do make sure that you or other companions have killed all the [[Nehrim:Hill Giant]]s. Otherwise, the quest will not continue. | |||
* While exploring Inodan, the gates and barred doors are inaccessible. One passage leading to the Great Library opens after you finish your business with Tyr. | |||
* Although the lush forests and rocks in Inodan may look interesting there is no reason to go off of the path, venturing off the path may cause you to die inexplicably due to [[Nehrim:Traps|killscripts]]. | |||
* Do not jump off the bridge. It seems to be quite deadly. | |||
==Tips== | ==Tips== | ||
*Activate the Fire Stands in any order. It does not make any difference. | |||
*When [[Nehrim:Tyr| Tyr]] tells you to strike him down with the sword (he probably means [[Nehrim: | * The [[Nehrim:Hill Giant]]<nowiki/>s spawn at the start of the game and can be killed before the quest. This action has no bearing on the quest's outcome at all. The quest will simply update immediately after the news of an attack, provided the player is within range of the Star King. | ||
*The choice that you make during your conversation with Tyr is purely moral. It does not affect any further part of the game, nor does increase or decrease any skills, attributes, or add any beneficial or detrimental effects to your character. | * [[Nehrim:Arkt]] becomes a temporary [[Nehrim:Followers|follower]] at stage 20 of the quest. You can leave the [[Nehrim:Dwarven Dock]] for other adventures and Arkt will still continue to follow you. | ||
* Running ahead of the Star King to XMarkerHeading 1F5943 (Wooden planks on the dock) generally speeds up the quest, skipping stages 25 & 26 if the Hill Giants are already dead. | |||
* Activate the Fire Stands in any order. It does not make any difference. | |||
* When[[Nehrim:Tyr| Tyr]] tells you to strike him down with the sword (he probably means [[Nehrim:the Soul Flayer]]) you can kill him in any way. Even with a spell. Note that if the attack deals less than 10 hp, he will retaliate and is quite deadly. | |||
* The choice that you make during your conversation with Tyr is purely moral. It does not affect any further part of the game, nor does increase or decrease any skills, attributes, or add any beneficial or detrimental effects to your character. | |||
== Bugs == | |||
* Arkt does not have any dialog during stages 15 and 19 of the quest. | |||
* If Irlanda’s corpse is tampered with using shock spells, the game may not recognize that you agree with Tyr by walking away from him and you’ll be forced to kill him. | |||
* It may occur that if you decide to kill Tyr and go through with it, that the quest won't update automatically. This forces the player to take some steps back, signaling that they agree with Tyr (even though he is already dead) and thus the dialog and the animation play as though you had not killed him and agreed with his stance. This ultimately changes nothing to the quest, but is something worth noting. | |||
==Following Quest== | ==Following Quest== | ||
| Line 87: | Line 119: | ||
==Quest Journal== | ==Quest Journal== | ||
The use of the console is same | The use of the console is same as in Oblivion. A description how to use console commands can be found [http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial#SetStage_BaseID_StageNum here]. Messages in brackets [] do not have a journal entry but represent the action taken at that stage of the quest. | ||
{| border="1" cellpadding="2" cellspacing="0" style="width: 630px;" | {| border="1" cellpadding="2" cellspacing="0" style="width: 630px;" | ||
! colspan="3"|Into the Sky - MQ32 | ! colspan="3"|'''Into the Sky - MQ32''' | ||
|- | |- | ||
! style="text-align: center;"|'''Stage''' | ! style="text-align: center;"|'''Stage''' | ||
| Line 102: | Line 134: | ||
| style="text-align: center; width: 40px;"| | | style="text-align: center; width: 40px;"| | ||
|Since Arantheal's relation to the Light-Born made it impossible for him to become the Shadow God, I will follow this path with Arkt's help now. For that, we first must go to Inodan. The only possibility to reach Inodan seems to be by riding with the Star People on their airship. Arkt will take us to Anku. | |Since Arantheal's relation to the Light-Born made it impossible for him to become the Shadow God, I will follow this path with Arkt's help now. For that, we first must go to Inodan. The only possibility to reach Inodan seems to be by riding with the Star People on their airship. Arkt will take us to Anku. | ||
|- | |||
|16 | |||
| | |||
|[At the Dwarven Dock, The Star King and guards turn around from walking to the airship in order to face the player.] | |||
|- | |||
|17 | |||
| | |||
|[The Star King approaches the player to talk.] | |||
|- | |||
|18 | |||
| | |||
|[Empty.] | |||
|- | |- | ||
| style="width: 40px; text-align: center;"|19 | | style="width: 40px; text-align: center;"|19 | ||
| style="text-align: center; width: 40px;"| | | style="text-align: center; width: 40px;"| | ||
|The Star People will take us with them to Inodan. | |The Star People will take us with them to Inodan. | ||
|- | |||
|20 | |||
| | |||
|[The Star King and guards then start walking back to the starship, to XMarkerHeading 1F5943.] | |||
|- | |||
|25 | |||
| | |||
|[Hill Giants show up to attack (if they are alive)] | |||
|- | |||
|26 | |||
| | |||
|[Hill Giants are dead/killed.] | |||
|- | |- | ||
| style="width: 40px; text-align: center;"|27 | | style="width: 40px; text-align: center;"|27 | ||
| style="text-align: center; width: 40px;"| | | style="text-align: center; width: 40px;"| | ||
|Seconds before we were about to enter the airship, some Mountain Giants attacked us. Luckily we were able to defeat them. Now nothing can prevent us from flying to Inodan anymore. | |Seconds before we were about to enter the airship, some Mountain Giants attacked us. Luckily we were able to defeat them. Now nothing can prevent us from flying to Inodan anymore. | ||
|- | |||
|30 | |||
| | |||
|[Empty.] | |||
|- | |||
|35 | |||
| | |||
|[You arrive in Inodan and the Starship takes off. Arkt takes a few steps to XMarkerHeading 1F7AC1 and then back to your location while talking to you.] | |||
|- | |||
|36 | |||
| | |||
|[Arkt informs you that he cannot join you to face Tyr.] | |||
|- | |- | ||
| style="width: 40px; text-align: center;"|40 | | style="width: 40px; text-align: center;"|40 | ||
| Line 116: | Line 184: | ||
|- | |- | ||
| style="width: 40px; text-align: center;"|50 | | style="width: 40px; text-align: center;"|50 | ||
| style="text-align: center; width: 40px;"|End | | style="text-align: center; width: 40px;"|'''End''' | ||
|Irlanda, Arantheal's mother, has killed herself, which makes Tyr the last of the Light-Born. He is ready for me to become the Tel'Imalthat, but I must make a decision of a moral nature: He claimed that the people always need a higher power, in order not to perish. Either I kill him and his soul with my sword, contrary to his words, or I take a few steps back so he can connect with me and agree with him. | |Irlanda, Arantheal's mother, has killed herself, which makes Tyr the last of the Light-Born. He is ready for me to become the Tel'Imalthat, but I must make a decision of a moral nature: He claimed that the people always need a higher power, in order not to perish. Either I kill him and his soul with my sword, contrary to his words, or I take a few steps back so he can connect with me and agree with him. | ||
|- | |||
|55 | |||
| | |||
|[The player kills Tyr.] | |||
|- | |||
|56 | |||
| | |||
|[Empty.] | |||
|- | |||
|60 | |||
| | |||
|[Empty.] | |||
|- | |||
|61 | |||
| | |||
|[The player agrees with Tyr and absorbs their soul.] | |||
|- | |||
|65 | |||
| | |||
| | |||
|- | |||
|70 | |||
| | |||
| | |||
|} | |} | ||
===Notes=== | ===Notes=== | ||
{{Navbox main quest}} | |||
[[Category:Nehrim:Quests]] | [[Category:Nehrim:Quests]] | ||
[[Category:Nehrim:Bugs]] | |||
Latest revision as of 21:00, 25 November 2025
Back to Main Quest
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The Star People and Fat Erwin
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Arkt
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Hill Giants attack!
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Arrival at Inodan
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Enemies!
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A withered tree
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Tyr's tower
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2 Fire Stands and some Scrolls nearby
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Use the Scroll to light the fire
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Activated Fire Stands
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The stream of fire will appear
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Activate the other fire stand
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The Scrolls
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Tyr and Irlanda
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What is your decision?
Description
What Next?
Arkt has killed Nehrim:Narathzul Arantheal who was incapable of becoming The Shadow God and thus failed in fulfilling the Predestination of the Tel'lmaltath. Arkt suggests that now it is your time to rise to power and aspire to be the Shadow God. Unfortunately, Nehrim:Tyr and Irlanda managed to escape to Nehrim:Inodan and Tyr's death is a prerequisite to you becoming the Shadow God of Nehrim. However, reaching Nehrim:Inodan can be of a major problem, as so far only the Light-Born can access the place due to its unfavorable position, which is far in the sky. Arkt suggests that you should contact The Star People who were planning to search for their home somewhere amongst the stars.
Become the Shadow God
It appears that you are left with no choice at all, as Nehrim:Arkt explains that you have to finish what Narathzul has already started. By killing some of Nehrim:the Light-Born, Narathzul and you caused the imbalance in the world which can be rectified only by your death at the hand of Fate itself. That is why you, having the potential to become the Shadow God, should try to restore the balance in a way that will not result in losing your own life. If you chose this way, Arkt offers you his sincere help. Follow Nehrim:Arkt's suggestion and loot Nehrim:Narathzul Arantheal's body for Nehrim:The Soul Flayer. Once you have picked it up, Arkt will state that he will take you to Nehrim:Anku, the dwelling of the Star People.
Walkthrough
Board the Fat Erwin
Audience with the King
Ark will teleport both of you to Nehrim:Dwarven Dock (The Great North Cleft) where you will be encountered by a group of the Star People led by the Nehrim:Star King himself. He will recognize you as the previous bringer of joy who enabled them to locate the position of their planet thanks to the Nehrim:Star Map. The King will proudly announce that the Star Ship, Nehrim:Fat Erwin, is ready to be launched and he bids you farewell. Ask him if he can take you to Nehrim:Inodan. The King will acknowledge that he will be passing Nehrim:Inodan on their way towards the stars, so he agrees to take you.
Repel the Attack
While following the Star People to the Star Ship, you will be attacked by a raging group of Nehrim:Hill Giants. Help the Star People as they struggle with the Giants. When all the Hill Giants are defeated, your quest log will update with the information that you were able to win the fight. Consequently, you will be transported to the ship and in next to no time you and Nehrim:Arkt will appear in Nehrim:Inodan.
Inodan
Towards the Tower
Nehrim:Arkt will inform you that what lies in front of you is restricted strictly only to yourself. He cannot accompany you on this quest. Bear in mind that in order to become the Shadow God and restore the balance in Nehrim you need to kill Tyr. He is to be found in the central tower in Nehrim:Inodan. Inodan roads are quite straightforward, simply follow the main path that will lead you past a withered tree. On your way you will encounter some Nehrim:Divine Paladins. Near to the tree you can find some potions which might come in handy during the encounters. Open the Gate and go up the stairs until you reach the Gate out. Go through the Gate and you will be faced with a dead body of Seraph as well as a hostile Divine Paladin. Look ahead of you. Tyr is in the tower in front of you (NW). However, you need to activate the bridge to get there.
Activating the Bridge
Once you have gone through the Gate, the road branches into three directions:
-NW- (towards Tyr's tower) this way is inaccessible for the time being. You need to activate the bridge to get there.
- to the left (SW) - leads to two Fire Stands and some Scrolls of Torch Fire. Pressing the switch is not necessary in the procedure of lighting the fire as it only provides you with information that Four flames point the way to go. Which means that you will need to light four Fire Stands in total. To light the fire pick up some (2 will be enough) Scrolls of Torch Fire that are scattered on the ground nearby. Pick up the scrolls and open your Inventory. Use the scrolls on a fire stand and watch the purple fire appear. Repeat the same procedure with the other Fire Stands. You should have two activated (with purple fire burning inside) Fire Stands. This will activate one of the fiery streams of light that can be seen in the distance. Now you have to find the missing two Fire Stands. Come back to the place where the road branches into three directions (with the corpse of the Divine Paladin and a Dead Seraph).
- to the right (NE) - leads to two Fire Stands and some Scrolls of Torch Fire situated on some barrels nearby. Light the fires in the Fire Stands the same way you did it with the previous Fire Stands. Having activated all four Fire Stands you will hear the noise of some kind which will indicate that something has been put into motion. Come back to the place where you came from (with two bodies: Divine Paladin and a Dead Seraph). Choose the road in the northern direction (the one which was previously inaccessible).
Once you have successfully activated all the Fire Stands, you will see a transparent bridge which leads upwards to the central tower. Go up the bridge to face Tyr, the Creator.
Face to Face with the Creator
When approaching Nehrim:Tyr, you will notice a body of Nehrim:Goddess Irlanda lying motionless. Tyr will explain that she could not bear what happened to her son, Narathzul Arantheal, and decided to take her life. Before you strike the final blow and kill him, Tyr asks you to consider some things. He is aware that you are capable of killing him and that there is no other way for you than to become the Tel'lmaltath and bestow the long-expected freedom upon humankind. But do answer his question if people are indeed capable of ruling over themselves in a just, fair way. According to Tyr, substituting one ruler for another will not change much. He asks who, in your opinion, will replace the aristocratic rule of the Light-Born. You are provided with the following answers:
There will be a fair democracy - Tyr will be surprised by your answer and he will illustrate his point by referring to what happened in both Nehrim and Nehrim:Arktwend. After Nehrim:Erodan was murdered by Nehrim:Narathzul Arantheal, it was Nehrim:Barateon who rose to power and ruled alone. Similarly, there was no thriving democracy in Nehrim:Arktwend as it fell after he, Nehrim:Tyr, departed from the place to see how the people would manage without him.
Someone will rise to the autocrat - Tyr will agree with you. Whenever there is a gap, it becomes filled not by those who are tolerant, just and temperate people. On the contrary, those who are brutal, fast and elusive fill the existing gap.
Whatever your answer is, Tyr will firmly state that the question is not whether the rule of the Light-Born was fair or not. He is well aware that it was not. However, the question should be if it was necessary. According to Tyr, it was, as it gave people stability. Tyr accepts his fate as he knows that everyone must part one day. By taking his life you will be able to create the new order only for a time being, as it will start to fall to pieces as human beings are incapable of ruling over themselves without the control of a higher power. It lies not within human abilities to free yourself from this higher power, because if you do try, you yourselves become this higher power and the cycle begins anew.
Your Final Decision
Tyr gives you a freedom of choice in the matter of his life. The choice is purely moral:
Killing Tyr
By killing Tyr you contradict all that he has just said about the inability of humanity. Once he is dead, his power will be transformed to you and you will become the Tel'lmaltath. Strike him with any weapon/spell. He will fall instantly.
Sparing Tyr's Life
By sparing his life you prove that you do agree with his views that humanity needs a higher power in order not to tear itself apart. In this case, he will disappear and magically connect with you. His strength will be transformed to you, but his soul will not die. Walk a few steps back to show that you agree with him.
After dealing with Nehrim:Tyr, Nehrim:Arkt will appear and state that you have just become the Shadow God of Nehrim.
Notes
- It is not possible to leave Nehrim:The Stormwend Tower when Arkt asks you to pick up the Soul Flayer, as a barrier blocks the way out.
- The Nehrim:Star Map is not actually needed by the Star People to fly, meaning the game doesn't actually check to see if the Star people have the map or not; it's just scripted for them to fly to Inodan. The Nehrim:Player can skip obtaining the item and giving it to the Star King and the quest will still play out the same. It's simply a plot item to move the story along. See Nehrim:Daring the Sortie Sequence Break for more details.
- Make sure to stay close to the Star King and his guards; otherwise, the quest will not update. You can explore and leave the Dwarven Dock area, but it may prove difficult to make it back depending on your skills.
- Do make sure that you or other companions have killed all the Nehrim:Hill Giants. Otherwise, the quest will not continue.
- While exploring Inodan, the gates and barred doors are inaccessible. One passage leading to the Great Library opens after you finish your business with Tyr.
- Although the lush forests and rocks in Inodan may look interesting there is no reason to go off of the path, venturing off the path may cause you to die inexplicably due to killscripts.
- Do not jump off the bridge. It seems to be quite deadly.
Tips
- The Nehrim:Hill Giants spawn at the start of the game and can be killed before the quest. This action has no bearing on the quest's outcome at all. The quest will simply update immediately after the news of an attack, provided the player is within range of the Star King.
- Nehrim:Arkt becomes a temporary follower at stage 20 of the quest. You can leave the Nehrim:Dwarven Dock for other adventures and Arkt will still continue to follow you.
- Running ahead of the Star King to XMarkerHeading 1F5943 (Wooden planks on the dock) generally speeds up the quest, skipping stages 25 & 26 if the Hill Giants are already dead.
- Activate the Fire Stands in any order. It does not make any difference.
- When Tyr tells you to strike him down with the sword (he probably means Nehrim:the Soul Flayer) you can kill him in any way. Even with a spell. Note that if the attack deals less than 10 hp, he will retaliate and is quite deadly.
- The choice that you make during your conversation with Tyr is purely moral. It does not affect any further part of the game, nor does increase or decrease any skills, attributes, or add any beneficial or detrimental effects to your character.
Bugs
- Arkt does not have any dialog during stages 15 and 19 of the quest.
- If Irlanda’s corpse is tampered with using shock spells, the game may not recognize that you agree with Tyr by walking away from him and you’ll be forced to kill him.
- It may occur that if you decide to kill Tyr and go through with it, that the quest won't update automatically. This forces the player to take some steps back, signaling that they agree with Tyr (even though he is already dead) and thus the dialog and the animation play as though you had not killed him and agreed with his stance. This ultimately changes nothing to the quest, but is something worth noting.
Following Quest
Quest Journal
The use of the console is same as in Oblivion. A description how to use console commands can be found here. Messages in brackets [] do not have a journal entry but represent the action taken at that stage of the quest.
| Into the Sky - MQ32 | ||
|---|---|---|
| Stage | End Q | Journal Entry |
| 10 | Arkt has killed Arantheal. An era of Nehrim's history has come to an end. | |
| 15 | Since Arantheal's relation to the Light-Born made it impossible for him to become the Shadow God, I will follow this path with Arkt's help now. For that, we first must go to Inodan. The only possibility to reach Inodan seems to be by riding with the Star People on their airship. Arkt will take us to Anku. | |
| 16 | [At the Dwarven Dock, The Star King and guards turn around from walking to the airship in order to face the player.] | |
| 17 | [The Star King approaches the player to talk.] | |
| 18 | [Empty.] | |
| 19 | The Star People will take us with them to Inodan. | |
| 20 | [The Star King and guards then start walking back to the starship, to XMarkerHeading 1F5943.] | |
| 25 | [Hill Giants show up to attack (if they are alive)] | |
| 26 | [Hill Giants are dead/killed.] | |
| 27 | Seconds before we were about to enter the airship, some Mountain Giants attacked us. Luckily we were able to defeat them. Now nothing can prevent us from flying to Inodan anymore. | |
| 30 | [Empty.] | |
| 35 | [You arrive in Inodan and the Starship takes off. Arkt takes a few steps to XMarkerHeading 1F7AC1 and then back to your location while talking to you.] | |
| 36 | [Arkt informs you that he cannot join you to face Tyr.] | |
| 40 | We have arrived in Inodan. Arkt said that I will have to deal with what's coming next alone. Now, I need to find Tyr in order to become the Shadow God and restore the equilibrium. | |
| 50 | End | Irlanda, Arantheal's mother, has killed herself, which makes Tyr the last of the Light-Born. He is ready for me to become the Tel'Imalthat, but I must make a decision of a moral nature: He claimed that the people always need a higher power, in order not to perish. Either I kill him and his soul with my sword, contrary to his words, or I take a few steps back so he can connect with me and agree with him. |
| 55 | [The player kills Tyr.] | |
| 56 | [Empty.] | |
| 60 | [Empty.] | |
| 61 | [The player agrees with Tyr and absorbs their soul.] | |
| 65 | ||
| 70 | ||