Nehrim:Merzul: Difference between revisions
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Merzul is a [[Races|human]] who established the Order at the time when the liberation of the people and the divines started. He is both skilled at magic and reading the stars. He is the one who initiates you into the Order and provides information about the Order and some basic ideas about the world of Nehrim. Totally devoted to his goal of setting people free from the rule of the Gods, he was killed in his encounter with [[Barateon]]. | Merzul is a [[Nehrim:Races|human]] who established the Order at the time when the liberation of the people and the divines started. He is both skilled at magic and reading the stars. He is the one who initiates you into the Order and provides information about the Order and some basic ideas about the world of Nehrim. Totally devoted to his goal of setting people free from the rule of the Gods, he was killed in his encounter with [[Nehrim:Barateon]]. | ||
=== The Order === | === The Order === | ||
The Order's headquarters is located in the [[Arcane Sanctum]]. The Order was established after he fought to try to remove [[the Light-Born]] from power together with [[Narathzul Arantheal]] and [[Barateon]]. After Barateon's betrayal and Narathzul's imprisonment, only Merzul was left to lead the Order, which was established so that Narathzul Arantheal's work would not fall into oblivion. Since Barateon's rise to power, the Order operates in secrecy out of fear of persecution. The Order aims at honing the magical skills of the so-called gifted, that is, those who are naturally talented with some magic abilities. The Order seems to have suffered a terrible blow from Fate, as the vast majority of its prospective members were killed in the [[Shadow Song Mine]], which was supposed to be a secret place for meeting the recruits. | The Order's headquarters is located in the [[Nehrim:Arcane Sanctum]]. The Order was established after he fought to try to remove [[Nehrim:the Light-Born]] from power together with [[Nehrim:Narathzul Arantheal]] and [[Nehrim:Barateon]]. After Barateon's betrayal and Narathzul's imprisonment, only Merzul was left to lead the Order, which was established so that Narathzul Arantheal's work would not fall into oblivion. Since Barateon's rise to power, the Order operates in secrecy out of fear of persecution. The Order aims at honing the magical skills of the so-called gifted, that is, those who are naturally talented with some magic abilities. The Order seems to have suffered a terrible blow from Fate, as the vast majority of its prospective members were killed in the [[Nehrim:Shadow Song Mine]], which was supposed to be a secret place for meeting the recruits. | ||
Principles: | Principles: | ||
*The Order provides a haven for all gifted with magical abilities. They also aim to hone their unusual skills. | *The Order provides a haven for all gifted with magical abilities. They also aim to hone their unusual skills. | ||
*The basic principle is to free people from the supremacy of the gods. They fight for humankind's right to determine their own fate. | *The basic principle is to free people from the supremacy of the gods. They fight for humankind's right to determine their own fate. | ||
*The advent of [[The Shadow-Born|the Shadow God]], the one who will dare and manage to dethrone the Light-Born, is written in the Predestination of Tel'lmaltath. Merzul is convinced that there is only one person who can fulfill the Predestination, that is [[Narathzul Arantheal]]. | *The advent of [[Nehrim:The Shadow-Born|the Shadow God]], the one who will dare and manage to dethrone the Light-Born, is written in the Predestination of Tel'lmaltath. Merzul is convinced that there is only one person who can fulfill the Predestination, that is [[Nehrim:Narathzul Arantheal]]. | ||
===Merzul's Leadership=== | ===Merzul's Leadership=== | ||
Your first encounter with Merzul is when leaving the [[Shadow Song Mine]] during the first quest [[Shadow and Light]]. You can infer from his doing that he is an extremely powerful mage after witnessing him killing a huge horde of [[Cave Troll]]s. Merzul acknowledges that he was the one who sent out a [[Anonymous Letter]] (also in the form of a [[Parchment#Parchment(2)|parchment]] and a [[Letters#Letter (4)|letter]]) to all magically gifted and he was the one who accidentally lured you into the perilous troll-infested cave. He informs you about the Order and the ongoing persecution of its members due to Chancellor's [[Barateon|Barateon's]] Magic Prohibition throughout [[the Middlerealm]]. By offering you the choice to become a member of the Order, he is well aware that, in reality, you have no choice as if you decline, he will be forced to kill you. You know too much about the Order and thus can be a considerable danger to the Order. Merzul is also the one who conceived a plan to explain your guardian, [[High Priest Aratornias]] in [[Tirin Abbey]], your sudden decision to leave the peaceful village of [[Tirin Abbey]]. You are to deliver a [[Letter to High Priest Aratornias|forged letter]] to your master, stating that you are to join the army. | Your first encounter with Merzul is when leaving the [[Nehrim:Shadow Song Mine]] during the first quest [[Nehrim:Shadow and Light]]. You can infer from his doing that he is an extremely powerful mage after witnessing him killing a huge horde of [[Nehrim:Cave Troll]]s. Merzul acknowledges that he was the one who sent out a [[Nehrim:Anonymous Letter]] (also in the form of a [[Nehrim:Parchment#Parchment(2)|parchment]] and a [[Nehrim:Letters#Letter (4)|letter]]) to all magically gifted and he was the one who accidentally lured you into the perilous troll-infested cave. He informs you about the Order and the ongoing persecution of its members due to Chancellor's [[Nehrim:Barateon|Barateon's]] Magic Prohibition throughout [[Nehrim:the Middlerealm]]. By offering you the choice to become a member of the Order, he is well aware that, in reality, you have no choice as if you decline, he will be forced to kill you. You know too much about the Order and thus can be a considerable danger to the Order. Merzul is also the one who conceived a plan to explain your guardian, [[Nehrim:High Priest Aratornias]] in [[Nehrim:Tirin Abbey]], your sudden decision to leave the peaceful village of [[Nehrim:Tirin Abbey]]. You are to deliver a [[Nehrim:Letter to High Priest Aratornias|forged letter]] to your master, stating that you are to join the army. | ||
==Quests== | ==Quests== | ||
[[File:Magic symbol22.jpg|left|thumb|15x15px]] | [[File:Magic symbol22.jpg|left|thumb|15x15px]] | ||
[[Shadow and Light]] | [[Nehrim:Shadow and Light]] | ||
[[File:Magic symbol22.jpg|left|thumb|15x15px]] | [[File:Magic symbol22.jpg|left|thumb|15x15px]] | ||
[[A Glance to the Stars]] | [[Nehrim:A Glance to the Stars]] | ||
[[File:Magic symbol22.jpg|left|thumb|15x15px]] | [[File:Magic symbol22.jpg|left|thumb|15x15px]] | ||
[[Into the Forsaken Country|Into the Forsaken Country ]] | [[Nehrim:Into the Forsaken Country|Into the Forsaken Country ]] | ||
[[Encounter|Encounter ]] | [[Nehrim:Encounter|Encounter ]] | ||
== Locations == | == Locations == | ||
[[Shadow Song Mine]] (first encounter), [[Observatory]], | [[Nehrim:Shadow Song Mine]] (first encounter), [[Nehrim:Observatory]], [[Nehrim:Arcane Sanctum, Arcane Sanctum|Arcane Sanctum (Building)]], Erothin ([[Nehrim:Corpse]]) | ||
== Inventory == | == Inventory == | ||
| Line 187: | Line 187: | ||
|Must Complete, Continue if PC is near | |Must Complete, Continue if PC is near | ||
|Travel | |Travel | ||
|Near reference [REFR:001A685C], XMarkerHeading in [[Console Location Codes#Nehrim Worldspace|NehrimWorldspace]] "Nehrim" [WRLD:00000809]) at (0,-1), Radius 128 | |Near reference [REFR:001A685C], XMarkerHeading in [[Nehrim:Console Location Codes#Nehrim Worldspace|NehrimWorldspace]] "Nehrim" [WRLD:00000809]) at (0,-1), Radius 128 | ||
|10 pm for 4 hours. | |10 pm for 4 hours. | ||
| - | | - | ||
|Stage 3 during [[A Glance to the Stars]] | |Stage 3 during [[Nehrim:A Glance to the Stars]] | ||
|- | |- | ||
|MQ03MerzulPackageTravel03 | |MQ03MerzulPackageTravel03 | ||
| Line 196: | Line 196: | ||
|Must reach location, Must complete | |Must reach location, Must complete | ||
|Travel | |Travel | ||
|In cell [[Arcane Sanctum, Arcane Sanctum|AUSanktumTurmEnklave]] "Arkanes Sanktum, Die Enklave", Radius 0 | |In cell [[Nehrim:Arcane Sanctum, Arcane Sanctum|AUSanktumTurmEnklave]] "Arkanes Sanktum, Die Enklave", Radius 0 | ||
| 3 am for 11 hours. | | 3 am for 11 hours. | ||
| - | | - | ||
|Stage 5 during [[A Glance to the Stars]] | |Stage 5 during [[Nehrim:A Glance to the Stars]] | ||
|- | |- | ||
|MQ03MerzulPackageSpellcastingWetteraenderung | |MQ03MerzulPackageSpellcastingWetteraenderung | ||
| Line 208: | Line 208: | ||
|Any | |Any | ||
|MQ03WetteraenderungSpell, Count 1 | |MQ03WetteraenderungSpell, Count 1 | ||
|Stage 11 during [[A Glance to the Stars]] | |Stage 11 during [[Nehrim:A Glance to the Stars]] | ||
|- | |- | ||
|MQ03MerzulPackageTravel02 | |MQ03MerzulPackageTravel02 | ||
| Line 214: | Line 214: | ||
| - | | - | ||
|Travel | |Travel | ||
|In cell [[Arcane Sanctum, Arcane Sanctum|AUSanktumTurmEnklave]] "Arkanes Sanktum, Die Enklave", Radius 0 | |In cell [[Nehrim:Arcane Sanctum, Arcane Sanctum|AUSanktumTurmEnklave]] "Arkanes Sanktum, Die Enklave", Radius 0 | ||
|Any | |Any | ||
| - | | - | ||
|Between Stage 25 during [[A Glance to the Stars]] and (less than) Stage 5 during [[The Candidate of the City Guard]] | |Between Stage 25 during [[Nehrim:A Glance to the Stars]] and (less than) Stage 5 during [[The Candidate of the City Guard]] | ||
|- | |- | ||
|MQ04MerzulDisable | |MQ04MerzulDisable | ||
| Line 226: | Line 226: | ||
|Any | |Any | ||
|MQ00MerzulSpellDisable, Count 1 | |MQ00MerzulSpellDisable, Count 1 | ||
|Stage 5 during [[The Path of the Gifted]] | |Stage 5 during [[Nehrim:The Path of the Gifted]] | ||
|- | |- | ||
|MQ08PMerzulHalle | |MQ08PMerzulHalle | ||
| Line 232: | Line 232: | ||
|Must reach location, Continue if PC is near | |Must reach location, Continue if PC is near | ||
|Travel | |Travel | ||
|Near reference MQ08MerzulMarker [REFR:001CF790], XMarkerHeading in Cell [[Arcane Sanctum, Arcane Sanctum|AUArkanesSanktumHalle]] "Arkanes Sanktum", Radius 0 | |Near reference MQ08MerzulMarker [REFR:001CF790], XMarkerHeading in Cell [[Nehrim:Arcane Sanctum, Arcane Sanctum|AUArkanesSanktumHalle]] "Arkanes Sanktum", Radius 0 | ||
|Any | |Any | ||
| - | | - | ||
|Greater than Stage 10 but less than Stage 70 in [[Encounter]] | |Greater than Stage 10 but less than Stage 70 in [[Nehrim:Encounter]] | ||
|} | |} | ||
==Notes== | ==Notes== | ||
*After his death we can find him and [[Melvin]] hanged in [[Erothin]]. | *After his death we can find him and [[Nehrim:Melvin]] hanged in [[Nehrim:Erothin]]. | ||
**Some players may encounter a glitch where his body reanimates and then dies when loading the world after an exit from a nearby interior. | **Some players may encounter a glitch where his body reanimates and then dies when loading the world after an exit from a nearby interior. | ||
**His body may also "slip" from the gallows and remain on the street below. '''This is an engine bug.''' | **His body may also "slip" from the gallows and remain on the street below. '''This is an engine bug.''' | ||
*A book on [[Merzul]] and the Order: [[Arcane Sanctums and the Order]]. | *A book on [[Nehrim:Merzul]] and the Order: [[Nehrim:Arcane Sanctums and the Order]]. | ||
==Gallery== | ==Gallery== | ||
<gallery type="slideshow" widths="350" crop="true"> | <gallery type="slideshow" widths="350" crop="true"> | ||
Merzulchamber.jpg | Merzulchamber.jpg | ||
</gallery> | </gallery> | ||
[[Category:People]] | [[Category:Nehrim:People]] | ||
[[Category:Incomplete]] | [[Category:Nehrim:Incomplete]] | ||
[[Category:Quest related people]] | [[Category:Nehrim:Quest related people]] | ||
Latest revision as of 17:46, 6 December 2025
{Incomplete}}
Need info:on Merzul's demise
Description
Merzul is a human who established the Order at the time when the liberation of the people and the divines started. He is both skilled at magic and reading the stars. He is the one who initiates you into the Order and provides information about the Order and some basic ideas about the world of Nehrim. Totally devoted to his goal of setting people free from the rule of the Gods, he was killed in his encounter with Nehrim:Barateon.
The Order
The Order's headquarters is located in the Nehrim:Arcane Sanctum. The Order was established after he fought to try to remove Nehrim:the Light-Born from power together with Nehrim:Narathzul Arantheal and Nehrim:Barateon. After Barateon's betrayal and Narathzul's imprisonment, only Merzul was left to lead the Order, which was established so that Narathzul Arantheal's work would not fall into oblivion. Since Barateon's rise to power, the Order operates in secrecy out of fear of persecution. The Order aims at honing the magical skills of the so-called gifted, that is, those who are naturally talented with some magic abilities. The Order seems to have suffered a terrible blow from Fate, as the vast majority of its prospective members were killed in the Nehrim:Shadow Song Mine, which was supposed to be a secret place for meeting the recruits.
Principles:
- The Order provides a haven for all gifted with magical abilities. They also aim to hone their unusual skills.
- The basic principle is to free people from the supremacy of the gods. They fight for humankind's right to determine their own fate.
- The advent of the Shadow God, the one who will dare and manage to dethrone the Light-Born, is written in the Predestination of Tel'lmaltath. Merzul is convinced that there is only one person who can fulfill the Predestination, that is Nehrim:Narathzul Arantheal.
Merzul's Leadership
Your first encounter with Merzul is when leaving the Nehrim:Shadow Song Mine during the first quest Nehrim:Shadow and Light. You can infer from his doing that he is an extremely powerful mage after witnessing him killing a huge horde of Nehrim:Cave Trolls. Merzul acknowledges that he was the one who sent out a Nehrim:Anonymous Letter (also in the form of a parchment and a letter) to all magically gifted and he was the one who accidentally lured you into the perilous troll-infested cave. He informs you about the Order and the ongoing persecution of its members due to Chancellor's Barateon's Magic Prohibition throughout Nehrim:the Middlerealm. By offering you the choice to become a member of the Order, he is well aware that, in reality, you have no choice as if you decline, he will be forced to kill you. You know too much about the Order and thus can be a considerable danger to the Order. Merzul is also the one who conceived a plan to explain your guardian, Nehrim:High Priest Aratornias in Nehrim:Tirin Abbey, your sudden decision to leave the peaceful village of Nehrim:Tirin Abbey. You are to deliver a forged letter to your master, stating that you are to join the army.
Quests



Locations
Nehrim:Shadow Song Mine (first encounter), Nehrim:Observatory, Arcane Sanctum (Building), Erothin (Nehrim:Corpse)
Inventory
ErzmagisterMerzul
Gold Trimmed Shoes, Arch-Mage's Robe, Arch-Mage's Hood
ErzmagisterMerzulSanktum
Gold Trimmed Shoes, Arch-Mage's Robe, Arch-Mage's Hood, Staff of Magic Power (Merzul's Staff)
ErzmagisterMerzulTot
Gold Trimmed Shoes, Arch-Mage's Robe
Spells
ErzmagisterMerzul
- Shock Damage 100 points on target in 5 ft
- MQ00Flammenwand (Script Effect)
- MQ00MerzulScript
ErzmagisterMerzulSanktum
- MQ00MerzulSpellDisable
- Binding Flash Level 1 (Shock Damage 39 points on Target)
- Divine Shield Level 1 (Shield 6 points on self for 30 seconds)
- MQ03WetteraenderungSpell (Script Effect)
Ai Packages
| Editor ID | Form ID | Flags | Package
Type |
Location | Schedule | Target | Conditions |
|---|---|---|---|---|---|---|---|
| MQ03MerzulPackageTravel01 | 001A6F8E | Must Complete, Continue if PC is near | Travel | Near reference [REFR:001A685C], XMarkerHeading in NehrimWorldspace "Nehrim" [WRLD:00000809]) at (0,-1), Radius 128 | 10 pm for 4 hours. | - | Stage 3 during Nehrim:A Glance to the Stars |
| MQ03MerzulPackageTravel03 | 00204CA8 | Must reach location, Must complete | Travel | In cell AUSanktumTurmEnklave "Arkanes Sanktum, Die Enklave", Radius 0 | 3 am for 11 hours. | - | Stage 5 during Nehrim:A Glance to the Stars |
| MQ03MerzulPackageSpellcastingWetteraenderung | 001A6F8C | - | Cast Magic | - | Any | MQ03WetteraenderungSpell, Count 1 | Stage 11 during Nehrim:A Glance to the Stars |
| MQ03MerzulPackageTravel02 | 001A6F8B | - | Travel | In cell AUSanktumTurmEnklave "Arkanes Sanktum, Die Enklave", Radius 0 | Any | - | Between Stage 25 during Nehrim:A Glance to the Stars and (less than) Stage 5 during The Candidate of the City Guard |
| MQ04MerzulDisable | 001AAEED | - | Cast Magic | - | Any | MQ00MerzulSpellDisable, Count 1 | Stage 5 during Nehrim:The Path of the Gifted |
| MQ08PMerzulHalle | 001CF855 | Must reach location, Continue if PC is near | Travel | Near reference MQ08MerzulMarker [REFR:001CF790], XMarkerHeading in Cell AUArkanesSanktumHalle "Arkanes Sanktum", Radius 0 | Any | - | Greater than Stage 10 but less than Stage 70 in Nehrim:Encounter |
Notes
- After his death we can find him and Nehrim:Melvin hanged in Nehrim:Erothin.
- Some players may encounter a glitch where his body reanimates and then dies when loading the world after an exit from a nearby interior.
- His body may also "slip" from the gallows and remain on the street below. This is an engine bug.
- A book on Nehrim:Merzul and the Order: Nehrim:Arcane Sanctums and the Order.