Nehrim:The Deep Sea: Difference between revisions

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Deep sea02.jpg
Deep sea02.jpg
Deep sea10.jpg
Deep sea10.jpg
</gallery>Back to [[Nehrim:Places|Places ]]> [[Nehrim:Inodan]]
</gallery>Back to [[Nehrim:Places|Places]] > [[Nehrim:Inodan|Inodan]]


[[Nehrim:Maps]]
[[Nehrim:Maps|Map]]


==Description==
==Description==
{{Infobox_Worldspaces|cells=38|named_cells=DieTiefsee|quest=[[Nehrim:Hope at the End of the World]]|suggested_coordinates=(1,0)|regions=None|form_id=0021EFCF|editor_id=Tiefsee|image1=Deep sea08.jpg}}
{{Infobox_Worldspaces|cells=38|named_cells=DieTiefsee|quest=[[Nehrim:Hope at the End of the World|Hope at the End of the World]]|suggested_coordinates=(1,0)|regions=None|form_id=0021EFCF|editor_id=Tiefsee|image1=Deep sea08.jpg}}


An underground sea cavern linking [[Nehrim:The Heart of the World, the Shaft]] to the [[Nehrim:The Heart of the World]]. A detailed walkthrough can be found on the page. [[Nehrim:Hope at the End of the World]].
An underground sea cavern linking [[Nehrim:The Heart of the World, the Shaft|The Heart of the World, the Shaft]] to the [[Nehrim:The Heart of the World|The Heart of the World]]. A detailed walkthrough can be found on the page. [[Nehrim:Hope at the End of the World|Hope at the End of the World]].


[[Nehrim:The Deep Sea]] is its own [[Nehrim:Console Location Codes|worldspace]]. It is a large place with one level. The pressure is so great down here that it will kill you without proper gear.
[[Nehrim:The Deep Sea|The Deep Sea]] is its own [[Nehrim:Console Location Codes|worldspace]]. It is a large place with one level. The pressure is so great down here that it will kill you without proper gear.
==Location==
==Location==
The deep sea under [[Nehrim:Inodan]].
The deep sea under [[Nehrim:Inodan|Inodan]].
==Occupants==
==Occupants==
Creatures
Creatures
*4 [[Fin Biter]]
*4 [[Nehrim:Fin Biter|Fin Biter]]
 
==Items found==
==Items found==
Plants
Plants
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|(0,1)
|(0,1)
|[[Nehrim:The Deep Sea]]
|[[Nehrim:The Deep Sea]]
|Places the player directly above the entrance of [[Nehrim:The Heart of the World, the Shaft]]. This area is out of bounds.
|Places the player directly above the entrance of [[Nehrim:The Heart of the World, the Shaft|The Heart of the World, the Shaft]]. This area is out of bounds.
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|-
| -
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|(-2,5)
|(-2,5)
|
|
|Places the player above the entrance to [[Nehrim:The Heart of the World]]. This area is out of bounds.
|Places the player above the entrance to [[Nehrim:The Heart of the World|The Heart of the World]]. This area is out of bounds.
|-
|-
| -
| -

Latest revision as of 09:43, 8 December 2025

Back to Places > Inodan

Map

Description

Template:Infobox Worldspaces

An underground sea cavern linking The Heart of the World, the Shaft to the The Heart of the World. A detailed walkthrough can be found on the page. Hope at the End of the World.

The Deep Sea is its own worldspace. It is a large place with one level. The pressure is so great down here that it will kill you without proper gear.

Location

The deep sea under Inodan.

Occupants

Creatures

Items found

Plants

Containers

  • None useable due to a script*

Tiefsee Notable Cells

*Note that the Deep Diving Helm is required to explore this place. Otherwise, you will die.

Editor ID Form ID Coordinates Translation Notes
DieTiefsee 0021F475 (0,1) Nehrim:The Deep Sea Places the player directly above the entrance of The Heart of the World, the Shaft. This area is out of bounds.
- 0021F94B (-2,5) Places the player above the entrance to The Heart of the World. This area is out of bounds.
- 00004F48 (-1,0) Places the player near the start of the deep sea section. This area is out of bounds but there is a small pocket that can be used to get into the playing area (classic version only). The pocket is in between two of the four blue lights that stream into the sea. From the north, swim towards the collapsed buildings and you should find it. From the south side, swim towards the wayshrine with columns surrounding it to find the pocket.

Map

File:Thedeepseamap.jpg
The Deep Sea map

Tips/Notes

  • The Mussel containers contain a script that prevents looting. The fish seen in the pictures are statics.
  • The border is patched up better in the digital versions versus the classic version of Nehrim. In Classic Nehrim, it is possible to swim out of bounds.