Nehrim:Daring the Sortie Sequence Break: Difference between revisions

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== Description ==
== Description ==
This sequence breaks occurs because the throne room of the [[Fortress of Cahbaet]] is never locked because [[Sure AI]] did not anticipate the [[Player]] entering the throne room from the fortress itself.  Once the player enters this cell, the [[Main Quest]] [[Daring the Sortie]] starts. This is possible by entering [[Cahbaet]] earlier than intended.
This sequence breaks occurs because the throne room of the [[Nehrim:Fortress of Cahbaet]] is never locked because [[Nehrim:Sure AI]] did not anticipate the [[Nehrim:Player]] entering the throne room from the fortress itself.  Once the player enters this cell, the [[Nehrim:Main Quest]] [[Daring the Sortie]] starts. This is possible by entering [[Nehrim:Cahbaet]] earlier than intended.


Note that the [[player]] needs to be strong enough or have enough help ([[Followers]] and/or [[Summons]]) in order to defeat one Level 30 [[Battlemage]] by themselves, as [[Captain Dratis]] will not provide assistance for this one mage. If the player is unable to do this, they will be softlocked in the city (without using a mod to enable fast travel), as [[Teleport|teleportation]] is disabled during the quest.  
Note that the [[Nehrim:player]] needs to be strong enough or have enough help ([[Nehrim:Followers]] and/or [[Nehrim:Summons]]) in order to defeat one Level 30 [[Nehrim:Battlemage]] by themselves, as [[Nehrim:Captain Dratis]] will not provide assistance for this one mage. If the player is unable to do this, they will be softlocked in the city (without using a mod to enable fast travel), as [[Nehrim:Teleport|teleportation]] is disabled during the quest.  


== Entering Cahbaet Early ==
== Entering Cahbaet Early ==
[[File:Cahbaet map.jpg|thumb|301x301px|A map of Cahbaet]]It is quite easy to enter Cahbaet because of the topography of the land. Cahbaet is built into the slope of the mountain. However, the summit of this mountain is much higher than the city, stopping at the [[Dwarven Dock]]. This means that the [[Player]] can descend one of these slopes into the city itself from four different paths:
[[File:Cahbaet map.jpg|thumb|301x301px|A map of Cahbaet]]It is quite easy to enter Cahbaet because of the topography of the land. Cahbaet is built into the slope of the mountain. However, the summit of this mountain is much higher than the city, stopping at the [[Dwarven Dock]]. This means that the [[Nehrim:Player]] can descend one of these slopes into the city itself from four different paths:


* The normal way
* The normal way
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=== Routes ===
=== Routes ===


* The normal way involves taking the path presented at the end of [[In the Underworld]]. Before patch '''v2.0.1.3''' - June 26th 2020 in the digital versions, it was possible to use this entrance to start this sequence break. It is still possible to use this entrance early when playing the '''classic''' version of Nehrim.
* The normal way involves taking the path presented at the end of [[Nehrim:In the Underworld]]. Before patch '''v2.0.1.3''' - June 26th 2020 in the digital versions, it was possible to use this entrance to start this sequence break. It is still possible to use this entrance early when playing the '''classic''' version of Nehrim.
* The long way involves going further that what is actually necessary to enter Cahbaet. If coming from the path used during [[In the Underworld]], instead of heading down to the walkway, you keep right on the mountains past all of the [[Traps|killscripts]] surrounding [[Cahbaet, Burnt Out City Ring]] until you reach the square corner as seen on the map below. Nearby, is a structure with a roof. Climb on that, and then make your way down to the empty area below. Find the door used to enter the worldspace and activate it. You will now be in Cahbaet. If coming from the low level path, you can reach this by looping around Cahbaet.
* The long way involves going further that what is actually necessary to enter Cahbaet. If coming from the path used during [[Nehrim:In the Underworld]], instead of heading down to the walkway, you keep right on the mountains past all of the [[Nehrim:Traps|killscripts]] surrounding [[Nehrim:Cahbaet, Burnt Out City Ring]] until you reach the square corner as seen on the map below. Nearby, is a structure with a roof. Climb on that, and then make your way down to the empty area below. Find the door used to enter the worldspace and activate it. You will now be in Cahbaet. If coming from the low level path, you can reach this by looping around Cahbaet.
* The direct route starts at [[Bridge of Stera]]. If you pan the camera out a bit, you will notice that this location sits directly above Cahbaet. Simply head for the river and go down the mountain, dodging any boulders. You can then simply descend into Cahbaet.
* The direct route starts at [[Nehrim:Bridge of Stera]]. If you pan the camera out a bit, you will notice that this location sits directly above Cahbaet. Simply head for the river and go down the mountain, dodging any boulders. You can then simply descend into Cahbaet.
* The low level route starts from the bend of the mountain where the path forks southwest of the city. Heading north here will bring you to area where a few wolves reside. Instead of engaging the wolves, keep to the east here and make your way past the open valley. Once you reach the higher portion of the mountain, gain as much height as you can and then head east to swing past two boulders. When you do this, you can then drop down into Cahbaet near [[The Shepherd]]'s location.
* The low level route starts from the bend of the mountain where the path forks southwest of the city. Heading north here will bring you to area where a few wolves reside. Instead of engaging the wolves, keep to the east here and make your way past the open valley. Once you reach the higher portion of the mountain, gain as much height as you can and then head east to swing past two boulders. When you do this, you can then drop down into Cahbaet near [[Nehrim:The Shepherd]]'s location.


== Pros & Cons ==
== Pros & Cons ==
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* Allows for a better world state at the end of the game, compared to the vanilla ending.
* Allows for a better world state at the end of the game, compared to the vanilla ending.
* Recruit Kim as a permanent follower (or skip recruiting them during [[Into the Forsaken Country]] if you don't like Kim).
* Recruit Kim as a permanent follower (or skip recruiting them during [[Nehrim:Into the Forsaken Country]] if you don't like Kim).
* Prevents the death of all [[Arcane Sanctum]] residents while still allowing access to the area.
* Prevents the death of all [[Nehrim:Arcane Sanctum]] residents while still allowing access to the area.
* Prevents the death of the members of the [[Aeterna Camp]].
* Prevents the death of the members of the [[Nehrim:Aeterna Camp]].


'''Cons'''
'''Cons'''


Prevents the completion and access to a few [[Main Quest|Main Quests]] and one [[Side Quests|Side Quest]]:
Prevents the completion and access to a few [[Nehrim:Main Quest|Main Quests]] and one [[Nehrim:Side Quests|Side Quest]]:


* [[Encounter]]
* [[Nehrim:Encounter]]
* [[The Escape]]
* [[Nehrim:The Escape]]
* [[In Safe Hands]]
* [[Nehrim:In Safe Hands]]
* [[The Ruins of Treomar]]
* [[Nehrim:The Ruins of Treomar]]
* [[In the Underworld]]
* [[Nehrim:In the Underworld]]
* [[Darius' Treasure Hunt]]
* [[Nehrim:Darius' Treasure Hunt]]


== Quest People Most Affected by the Sequence Break ==
== Quest People Most Affected by the Sequence Break ==


* [[Kim]]
* [[Nehrim:Kim]]
* [[Narel]]
* [[Nehrim:Narel]]
* [[Callisto]]
* [[Nehrim:Callisto]]
* [[Arkt]]
* [[Nehrim:Arkt]]


== Walkthrough ==
== Walkthrough ==
Knowing exactly when to start the quest in order to be able to finish it is a bit tricky, as it depends on their stats, weapons or magic, armor, magic resistance, and available [[followers]].   
Knowing exactly when to start the quest in order to be able to finish it is a bit tricky, as it depends on their stats, weapons or magic, armor, magic resistance, and available [[Nehrim:followers]].   


=== Preparations ===
=== Preparations ===


* Do not attempt this quest at level 1. You will fail.  
* Do not attempt this quest at level 1. You will fail.  
* It is recommended to not [[Levelling|level up]] immediately upon reaching the next level, but rather build up some skills to get higher points in your attributes, particularly [[Endurance]], as this directly controls how much health you have.
* It is recommended to not [[Nehrim:Levelling|level up]] immediately upon reaching the next level, but rather build up some skills to get higher points in your attributes, particularly [[Nehrim:Endurance]], as this directly controls how much health you have.
* If your character is a melee fighter, it is recommended to complete the side quest [[The Missing Master Brewer]], as you will obtain a decent weapon for completing it.
* If your character is a melee fighter, it is recommended to complete the side quest [[Nehrim:The Missing Master Brewer]], as you will obtain a decent weapon for completing it.
* If your character is more mage-oriented, train [[Conjuration]] up to the apprentice level (25) and then find a good [[Summons|Summon]], such as the Skeleton Hero (Rank III), as it is arguably the best summon you can get early in the game.
* If your character is more mage-oriented, train [[Nehrim:Conjuration]] up to the apprentice level (25) and then find a good [[Nehrim:Summons|Summon]], such as the Skeleton Hero (Rank III), as it is arguably the best summon you can get early in the game.
* If possible, obtain some shock-resistant equipment and/or spells and train [[Alteration]] to the apprentice level (25) in order to cast them.
* If possible, obtain some shock-resistant equipment and/or spells and train [[Nehrim:Alteration]] to the apprentice level (25) in order to cast them.
* Bring [[Handor the Axe Swinger]] and/or Kim, depending on the path you choose. Kim's spawn point plays a role in [[The Chancellor's Fate]], so keep this in mind.
* Bring [[Nehrim:Handor the Axe Swinger]] and/or Kim, depending on the path you choose. Kim's spawn point plays a role in [[Nehrim:The Chancellor's Fate]], so keep this in mind.


=== Paths ===
=== Paths ===
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=== General Notes ===
=== General Notes ===


* When using Kim in two [[Main Quest|main quests]], the last quest started generally takes precedent in the way dialog is handled; meaning, Kim’s dialog will update to reflect the latest quest in which they are involved in. This also affects their Ai packages; both of which could prevent the player from completing the quest.
* When using Kim in two [[Nehrim:Main Quest|main quests]], the last quest started generally takes precedent in the way dialog is handled; meaning, Kim’s dialog will update to reflect the latest quest in which they are involved in. This also affects their Ai packages; both of which could prevent the player from completing the quest.
* A quest update will also update Kim's dialog and Ai Packages.  
* A quest update will also update Kim's dialog and Ai Packages.  
* Note that it is not possible to complete [[Shadow and Light]] without completing [[Work in the Mine]], [[Karick's Helm Problem]], and [[Under Siege]] at the [[Shadow Song Mine Site]]. This is because [[High Priest Aratornias]] does not have the dialog topic to complete the quest yet '''(only notable for players that find a way to get out of the [[Shadow Song Mine Site]] without completing all 3 quests)'''.
* Note that it is not possible to complete [[Nehrim:Shadow and Light]] without completing [[Nehrim:Work in the Mine]], [[Nehrim:Karick's Helm Problem]], and [[Nehrim:Under Siege]] at the [[Nehrim:Shadow Song Mine Site]]. This is because [[Nehrim:High Priest Aratornias]] does not have the dialog topic to complete the quest yet '''(only notable for players that find a way to get out of the [[Nehrim:Shadow Song Mine Site]] without completing all 3 quests)'''.
* It is possible for Callisto to be involved in two quests when the sequence break is performed during a period from after completing [[The Escape]] to starting [[In the Underworld]].
* It is possible for Callisto to be involved in two quests when the sequence break is performed during a period from after completing [[The Escape]] to starting [[Nehrim:In the Underworld]].


=== [[The Path of the Gifted]] ===
=== [[Nehrim:The Path of the Gifted]] ===


* The quest will break if the [[Player]] spawns Kim from [[The Chancellor's Fate]] and then decides to pickpocket the [[Letters#MQ05Brief|Letter]] from [[Narel]]. Obtaining the letter automatically updates [[The Candidate of the City Guard]]'s quest stage to 85, which in turn, blocks [[General Acorias]] from having the dialogue necessary to start the quest after [[A Glance to the Stars]] is completed.
* The quest will break if the [[Nehrim:Player]] spawns Kim from [[Nehrim:The Chancellor's Fate]] and then decides to pickpocket the [[Nehrim:Letters#MQ05Brief|Letter]] from [[Nehrim:Narel]]. Obtaining the letter automatically updates [[Nehrim:The Candidate of the City Guard]]'s quest stage to 85, which in turn, blocks [[Nehrim:General Acorias]] from having the dialogue necessary to start the quest after [[Nehrim:A Glance to the Stars]] is completed.


=== [[The Candidate of the City Guard]] ===
=== [[Nehrim:The Candidate of the City Guard]] ===


* If the player spawns Kim in [[Sildren]], and then later on starts [[The Chancellor's Fate]] without starting [[The Candidate of the City Guard]], [[Narel]] will appear at [[Erothin, Gate]] but instead of following you, he will have his runaway package instead. It's impossible to continue the quest this way, as straying too far from Narel will cause the quest failed script and prompt for a reload. Narel won't be able to reach his target as the doors are also barricaded and the portcullis shuts when approaching it during the quest.
* If the player spawns Kim in [[Nehrim:Sildren]], and then later on starts [[Nehrim:The Chancellor's Fate]] without starting [[Nehrim:The Candidate of the City Guard]], [[Nehrim:Narel]] will appear at [[Nehrim:Erothin, Gate]] but instead of following you, he will have his runaway package instead. It's impossible to continue the quest this way, as straying too far from Narel will cause the quest failed script and prompt for a reload. Narel won't be able to reach his target as the doors are also barricaded and the portcullis shuts when approaching it during the quest.
* It is recommended to kill Narel if doing the Daring the Sortie sequence break, to avoid a bug on Narel’s path during The Chancellor's Fate where Narel won’t have the correct dialog to advance the quest, and an invisible barrier exists until Narel is spoken to.
* It is recommended to kill Narel if doing the Daring the Sortie sequence break, to avoid a bug on Narel’s path during The Chancellor's Fate where Narel won’t have the correct dialog to advance the quest, and an invisible barrier exists until Narel is spoken to.
* This quest can be triggered early (sequence break-ception) by spawning Kim during [[The Chancellor's Fate]] which allows [[Narel]] to follow you. If you pickpocket the [[Letters#MQ05Brief|Letter]] from him, this will automatically update [[The Candidate of the City Guard]]'s quest stage to 85.
* This quest can be triggered early (sequence break-ception) by spawning Kim during [[Nehrim:The Chancellor's Fate]] which allows [[Nehrim:Narel]] to follow you. If you pickpocket the [[Nehrim:Letters#MQ05Brief|Letter]] from him, this will automatically update [[Nehrim:The Candidate of the City Guard]]'s quest stage to 85.
* [[Archmage Vanmiria]] will skip giving the quest [[The Moon Sheep]] when [[The Candidate of the City Guard|The Candidate from the City Guard]] is started by stealing the letter from Narel during The Chancellor’s Fate, completing that quest and then completing Critical Discharge, and then finally, completing the Pilgrimage.
* [[Nehrim:Archmage Vanmiria]] will skip giving the quest [[Nehrim:The Moon Sheep]] when [[Nehrim:The Candidate of the City Guard|The Candidate from the City Guard]] is started by stealing the letter from Narel during The Chancellor’s Fate, completing that quest and then completing Critical Discharge, and then finally, completing the Pilgrimage.
* You cannot complete this quest the normal way when [[The Chancellor's Fate]] is running, due to [[Reman]] being confined to his house during the quest.
* You cannot complete this quest the normal way when [[Nehrim:The Chancellor's Fate]] is running, due to [[Nehrim:Reman]] being confined to his house during the quest.
* If [[The Chancellor's Fate]] was completed before this quest and Kim spawned at [[Erothin, Gate]], [[Narel]] will be in the [[Market Plaza]] and will walk to the [[Thieves Den]]. In order to complete the quest in this state, you must pickpocket the letter off of him before he sits down in the Thieves' Den. Talking to him while he is sitting will activate his other package where he starts to 'flee' but will remain seated. In this state, the quest will permanently stall.
* If [[Nehrim:The Chancellor's Fate]] was completed before this quest and Kim spawned at [[Nehrim:Erothin, Gate]], [[Nehrim:Narel]] will be in the [[Nehrim:Market Plaza]] and will walk to the [[Nehrim:Thieves Den]]. In order to complete the quest in this state, you must pickpocket the letter off of him before he sits down in the Thieves' Den. Talking to him while he is sitting will activate his other package where he starts to 'flee' but will remain seated. In this state, the quest will permanently stall.
* Narel has some special, unused dialog while walking back to the Thieves' Den. If you talk to him, you can ask him if he has the letter in which he says he'll give it to you but of course, never does. The dialog is unvoiced, so it scrolls by extremely fast.
* Narel has some special, unused dialog while walking back to the Thieves' Den. If you talk to him, you can ask him if he has the letter in which he says he'll give it to you but of course, never does. The dialog is unvoiced, so it scrolls by extremely fast.


=== [[Into the Forsaken Country]] ===
=== [[Nehrim:Into the Forsaken Country]] ===


* [[Arkt]] and Kim are absolutely essential to the quest for it to progress properly. They must be present in [[The Stormwend Tower]] cell when the silver plate is activated; otherwise, nothing will happen and the quest will stall.
* [[Nehrim:Arkt]] and Kim are absolutely essential to the quest for it to progress properly. They must be present in [[Nehrim:The Stormwend Tower]] cell when the silver plate is activated; otherwise, nothing will happen and the quest will stall.
* The quest becomes broken for a time in between [[Soul of the Sword]] and [[The Sins of our Fathers]], as Arkt is removed from the cell.  
* The quest becomes broken for a time in between [[Nehrim:Soul of the Sword]] and [[The Sins of our Fathers]], as Arkt is removed from the cell.  
* If the player enters [[Arktwend]] through the portal during [[The Help of the Fallen|The Help of The Fallen]] and starts to approach [[Stormwend City Gate/Stormwend|Stormwend]], the quest stage for [[Into the Forsaken Country]] will automatically update to stage 95 (regardless if the quest is active or not), skipping previous parts of the quest. This causes some strange events that were not meant to happen such as:
* If the player enters [[Nehrim:Arktwend]] through the portal during [[Nehrim:The Help of the Fallen|The Help of The Fallen]] and starts to approach [[Nehrim:Stormwend City Gate/Stormwend|Stormwend]], the quest stage for [[Nehrim:Into the Forsaken Country]] will automatically update to stage 95 (regardless if the quest is active or not), skipping previous parts of the quest. This causes some strange events that were not meant to happen such as:


# Unable to recruit Kim.
# Unable to recruit Kim.
# Still needing to talk to [[Innkeeper Klaus]] to spawn the [[Captain Bligh|captain]] and [[Tarok]] and [[Ferik]]. Both have their weapons out but are not hostile.
# Still needing to talk to [[Nehrim:Innkeeper Klaus]] to spawn the [[Nehrim:Captain Bligh|captain]] and [[Nehrim:Tarok]] and [[Nehrim:Ferik]]. Both have their weapons out but are not hostile.
# Unable to activate the silver plate as Kim needs to be there for the quest to continue.
# Unable to activate the silver plate as Kim needs to be there for the quest to continue.


* Ultimately, the quest will conflict with [[The Sins of our Fathers]], as this is the last point when [[Arkt]] is inside [[The Stormwend Tower]]. When running in conjunction with [[The Sins of our Fathers]],  both quests will play out normally unless the silver plate is activated. When you are tasked to pick up [[The Soul Flayer]], you can choose either the sword or the silver plate to complete either quest in this state. Choosing one quest to complete excludes the other, as it will cause the non-completed quest to permanently stall.
* Ultimately, the quest will conflict with [[Nehrim:The Sins of our Fathers]], as this is the last point when [[Nehrim:Arkt]] is inside [[Nehrim:The Stormwend Tower]]. When running in conjunction with [[Nehrim:The Sins of our Fathers]],  both quests will play out normally unless the silver plate is activated. When you are tasked to pick up [[Nehrim:The Soul Flayer]], you can choose either the sword or the silver plate to complete either quest in this state. Choosing one quest to complete excludes the other, as it will cause the non-completed quest to permanently stall.


=== [[The Chancellor's Fate]] ===
=== [[Nehrim:The Chancellor's Fate]] ===


* The quest will softlock if Kim is not in the proper place before this quest begins. If they are following you (from The Path of the Gifted or Into Forsaken Country), they won’t have the necessary dialog to progress the quest.
* The quest will softlock if Kim is not in the proper place before this quest begins. If they are following you (from The Path of the Gifted or Into Forsaken Country), they won’t have the necessary dialog to progress the quest.
* Kim will have the correct dialog when the quest The Candidate of the City Guard is active. If the quest is not active yet, after talking to you at the gate, they will begin the journey (with the [[Farmers and their Wives|farmers and their wives]] in tow) to the spot in [[Arcane Sanctum]] where they get disabled.
* Kim will have the correct dialog when the quest The Candidate of the City Guard is active. If the quest is not active yet, after talking to you at the gate, they will begin the journey (with the [[Nehrim:Farmers and their Wives|farmers and their wives]] in tow) to the spot in [[Nehrim:Arcane Sanctum]] where they get disabled.
* If Kim hasn’t been enabled yet, they will show up at the Erothin Gate as well as Narel. Kim and the farmers will not follow you; however, Narel will. You are unable to get into the sewers without a key. You need to travel back to Kim to get the normal dialog and the quest update. The rest of the quest will play out as normal.
* If Kim hasn’t been enabled yet, they will show up at the Erothin Gate as well as Narel. Kim and the farmers will not follow you; however, Narel will. You are unable to get into the sewers without a key. You need to travel back to Kim to get the normal dialog and the quest update. The rest of the quest will play out as normal.
* Spawning Kim into the world from this quest allows the player to create another sequence break by stealing the letter from [[Narel]], as this will trigger [[The Candidate of the City Guard]].
* Spawning Kim into the world from this quest allows the player to create another sequence break by stealing the letter from [[Nehrim:Narel]], as this will trigger [[Nehrim:The Candidate of the City Guard]].
* If Kim has been enabled during The Path of the Gifted, Narel will show up at the Erothin Gates if you haven’t completed The Candidate of the City Guard. He will not have any dialog.
* If Kim has been enabled during The Path of the Gifted, Narel will show up at the Erothin Gates if you haven’t completed The Candidate of the City Guard. He will not have any dialog.
* If Kim was enabled from [[The Path of the Gifted]], they will show up at the gate if [[The Candidate of the City Guard]] quest is completed.
* If Kim was enabled from [[Nehrim:The Path of the Gifted]], they will show up at the gate if [[Nehrim:The Candidate of the City Guard]] quest is completed.
* You cannot complete [[The Candidate of the City Guard]] the normal way when [[The Chancellor's Fate]] is running, due to [[Reman]] being confined to his house during the quest.
* You cannot complete [[Nehrim:The Candidate of the City Guard]] the normal way when [[Nehrim:The Chancellor's Fate]] is running, due to [[Nehrim:Reman]] being confined to his house during the quest.
* Narel will not have the correct dialog if you just completed The Candidate of the City Guard just before this quest. Narel will, however, show you the secret passage. The quest will stall just after the soldiers in the [[Erothin, Sewers, Southern Outflow|sewers]], as Narel will not have the dialog needed to proceed with the quest and an invisible barrier blocks the way.
* Narel will not have the correct dialog if you just completed The Candidate of the City Guard just before this quest. Narel will, however, show you the secret passage. The quest will stall just after the soldiers in the [[Nehrim:Erothin, Sewers, Southern Outflow|sewers]], as Narel will not have the dialog needed to proceed with the quest and an invisible barrier blocks the way.


=== [[The Forgotten Fortress]] ===
=== [[Nehrim:The Forgotten Fortress]] ===


* Kim is needed here for stage 210. If Kim is disabled during this quest, the quest will permanently stall at stage 200, when the book of [[Predestination of the Tel'Imaltath]] is picked up. [[Narathzul Arantheal]] will not have any new dialog if you teleport out of the temple. The only way to prevent this to have Kim enabled before the picking up the book, as this triggers a quest update. Doing this requires using console commands, as the temple area is blocked off from the rock collapse.
* Kim is needed here for stage 210. If Kim is disabled during this quest, the quest will permanently stall at stage 200, when the book of [[Nehrim:Predestination of the Tel'Imaltath]] is picked up. [[Nehrim:Narathzul Arantheal]] will not have any new dialog if you teleport out of the temple. The only way to prevent this to have Kim enabled before the picking up the book, as this triggers a quest update. Doing this requires using console commands, as the temple area is blocked off from the rock collapse.


=== [[Impotence of the Almighty]] ===
=== [[Nehrim:Impotence of the Almighty]] ===


* If Kim is picked up from [[Into the Forsaken Country]], they won’t fast travel with the player during this quest.
* If Kim is picked up from [[Nehrim:Into the Forsaken Country]], they won’t fast travel with the player during this quest.


=== [[The Help of the Fallen]] ===
=== [[Nehrim:The Help of the Fallen]] ===


* If the player enters Arktwend from the portal gate within the [[Erothin, Palace|Erothin Palace]] and heads towards [[Stormwend City Gate/Stormwend|Stormwend]], [[Into the Forsaken Country]] will automatically update to stage 95 (regardless if the quest is running or not), which could result in the player skipping the point where they normally recruit Kim as a follower.
* If the player enters Arktwend from the portal gate within the [[Nehrim:Erothin, Palace|Erothin Palace]] and heads towards [[Nehrim:Stormwend City Gate/Stormwend|Stormwend]], [[Nehrim:Into the Forsaken Country]] will automatically update to stage 95 (regardless if the quest is running or not), which could result in the player skipping the point where they normally recruit Kim as a follower.


=== [[The Sins of our Fathers]] ===
=== [[Nehrim:The Sins of our Fathers]] ===


* This quest conflicts with [[Into the Forsaken Country]]. This is the last point when [[Arkt]] is inside [[The Stormwend Tower]]. When b<nowiki/>oth quest are running in conjunction, both quests will play out normally unless the silver plate is activated. When you are tasked to pick up [[The Soul Flayer]], you can choose either the sword or the silver plate to complete either quest in this state. Choosing one quest to complete excludes the other, as it will cause the non-completed quest to permanently stall.
* This quest conflicts with [[Nehrim:Into the Forsaken Country]]. This is the last point when [[Nehrim:Arkt]] is inside [[Nehrim:The Stormwend Tower]]. When b<nowiki/>oth quest are running in conjunction, both quests will play out normally unless the silver plate is activated. When you are tasked to pick up [[Nehrim:The Soul Flayer]], you can choose either the sword or the silver plate to complete either quest in this state. Choosing one quest to complete excludes the other, as it will cause the non-completed quest to permanently stall.


== Notes ==
== Notes ==
[[Category:Quests]]
[[Category:Nehrim:Quests]]
[[Category:Bugs]]
[[Category:Nehrim:Bugs]]
[[Category:Incomplete]]
[[Category:Nehrim:Incomplete]]

Revision as of 19:36, 7 December 2025

Under Construction!

Description

This sequence breaks occurs because the throne room of the Nehrim:Fortress of Cahbaet is never locked because Nehrim:Sure AI did not anticipate the Nehrim:Player entering the throne room from the fortress itself. Once the player enters this cell, the Nehrim:Main Quest Daring the Sortie starts. This is possible by entering Nehrim:Cahbaet earlier than intended.

Note that the Nehrim:player needs to be strong enough or have enough help (Nehrim:Followers and/or Nehrim:Summons) in order to defeat one Level 30 Nehrim:Battlemage by themselves, as Nehrim:Captain Dratis will not provide assistance for this one mage. If the player is unable to do this, they will be softlocked in the city (without using a mod to enable fast travel), as teleportation is disabled during the quest.

Entering Cahbaet Early

File:Cahbaet map.jpg
A map of Cahbaet

It is quite easy to enter Cahbaet because of the topography of the land. Cahbaet is built into the slope of the mountain. However, the summit of this mountain is much higher than the city, stopping at the Dwarven Dock. This means that the Nehrim:Player can descend one of these slopes into the city itself from four different paths:

  • The normal way
  • The long way
  • The direct route
  • The Low level route

Routes

  • The normal way involves taking the path presented at the end of Nehrim:In the Underworld. Before patch v2.0.1.3 - June 26th 2020 in the digital versions, it was possible to use this entrance to start this sequence break. It is still possible to use this entrance early when playing the classic version of Nehrim.
  • The long way involves going further that what is actually necessary to enter Cahbaet. If coming from the path used during Nehrim:In the Underworld, instead of heading down to the walkway, you keep right on the mountains past all of the killscripts surrounding Nehrim:Cahbaet, Burnt Out City Ring until you reach the square corner as seen on the map below. Nearby, is a structure with a roof. Climb on that, and then make your way down to the empty area below. Find the door used to enter the worldspace and activate it. You will now be in Cahbaet. If coming from the low level path, you can reach this by looping around Cahbaet.
  • The direct route starts at Nehrim:Bridge of Stera. If you pan the camera out a bit, you will notice that this location sits directly above Cahbaet. Simply head for the river and go down the mountain, dodging any boulders. You can then simply descend into Cahbaet.
  • The low level route starts from the bend of the mountain where the path forks southwest of the city. Heading north here will bring you to area where a few wolves reside. Instead of engaging the wolves, keep to the east here and make your way past the open valley. Once you reach the higher portion of the mountain, gain as much height as you can and then head east to swing past two boulders. When you do this, you can then drop down into Cahbaet near Nehrim:The Shepherd's location.

Pros & Cons

Pros

  • Allows for a better world state at the end of the game, compared to the vanilla ending.
  • Recruit Kim as a permanent follower (or skip recruiting them during Nehrim:Into the Forsaken Country if you don't like Kim).
  • Prevents the death of all Nehrim:Arcane Sanctum residents while still allowing access to the area.
  • Prevents the death of the members of the Nehrim:Aeterna Camp.

Cons

Prevents the completion and access to a few Main Quests and one Side Quest:

Quest People Most Affected by the Sequence Break

Walkthrough

Knowing exactly when to start the quest in order to be able to finish it is a bit tricky, as it depends on their stats, weapons or magic, armor, magic resistance, and available Nehrim:followers.

Preparations

  • Do not attempt this quest at level 1. You will fail.
  • It is recommended to not level up immediately upon reaching the next level, but rather build up some skills to get higher points in your attributes, particularly Nehrim:Endurance, as this directly controls how much health you have.
  • If your character is a melee fighter, it is recommended to complete the side quest Nehrim:The Missing Master Brewer, as you will obtain a decent weapon for completing it.
  • If your character is more mage-oriented, train Nehrim:Conjuration up to the apprentice level (25) and then find a good Summon, such as the Skeleton Hero (Rank III), as it is arguably the best summon you can get early in the game.
  • If possible, obtain some shock-resistant equipment and/or spells and train Nehrim:Alteration to the apprentice level (25) in order to cast them.
  • Bring Nehrim:Handor the Axe Swinger and/or Kim, depending on the path you choose. Kim's spawn point plays a role in Nehrim:The Chancellor's Fate, so keep this in mind.

Paths

Bugs

General Notes

  • If the player spawns Kim in Nehrim:Sildren, and then later on starts Nehrim:The Chancellor's Fate without starting Nehrim:The Candidate of the City Guard, Nehrim:Narel will appear at Nehrim:Erothin, Gate but instead of following you, he will have his runaway package instead. It's impossible to continue the quest this way, as straying too far from Narel will cause the quest failed script and prompt for a reload. Narel won't be able to reach his target as the doors are also barricaded and the portcullis shuts when approaching it during the quest.
  • It is recommended to kill Narel if doing the Daring the Sortie sequence break, to avoid a bug on Narel’s path during The Chancellor's Fate where Narel won’t have the correct dialog to advance the quest, and an invisible barrier exists until Narel is spoken to.
  • This quest can be triggered early (sequence break-ception) by spawning Kim during Nehrim:The Chancellor's Fate which allows Nehrim:Narel to follow you. If you pickpocket the Letter from him, this will automatically update Nehrim:The Candidate of the City Guard's quest stage to 85.
  • Nehrim:Archmage Vanmiria will skip giving the quest Nehrim:The Moon Sheep when The Candidate from the City Guard is started by stealing the letter from Narel during The Chancellor’s Fate, completing that quest and then completing Critical Discharge, and then finally, completing the Pilgrimage.
  • You cannot complete this quest the normal way when Nehrim:The Chancellor's Fate is running, due to Nehrim:Reman being confined to his house during the quest.
  • If Nehrim:The Chancellor's Fate was completed before this quest and Kim spawned at Nehrim:Erothin, Gate, Nehrim:Narel will be in the Nehrim:Market Plaza and will walk to the Nehrim:Thieves Den. In order to complete the quest in this state, you must pickpocket the letter off of him before he sits down in the Thieves' Den. Talking to him while he is sitting will activate his other package where he starts to 'flee' but will remain seated. In this state, the quest will permanently stall.
  • Narel has some special, unused dialog while walking back to the Thieves' Den. If you talk to him, you can ask him if he has the letter in which he says he'll give it to you but of course, never does. The dialog is unvoiced, so it scrolls by extremely fast.
  1. Unable to recruit Kim.
  2. Still needing to talk to Nehrim:Innkeeper Klaus to spawn the captain and Nehrim:Tarok and Nehrim:Ferik. Both have their weapons out but are not hostile.
  3. Unable to activate the silver plate as Kim needs to be there for the quest to continue.
  • The quest will softlock if Kim is not in the proper place before this quest begins. If they are following you (from The Path of the Gifted or Into Forsaken Country), they won’t have the necessary dialog to progress the quest.
  • Kim will have the correct dialog when the quest The Candidate of the City Guard is active. If the quest is not active yet, after talking to you at the gate, they will begin the journey (with the farmers and their wives in tow) to the spot in Nehrim:Arcane Sanctum where they get disabled.
  • If Kim hasn’t been enabled yet, they will show up at the Erothin Gate as well as Narel. Kim and the farmers will not follow you; however, Narel will. You are unable to get into the sewers without a key. You need to travel back to Kim to get the normal dialog and the quest update. The rest of the quest will play out as normal.
  • Spawning Kim into the world from this quest allows the player to create another sequence break by stealing the letter from Nehrim:Narel, as this will trigger Nehrim:The Candidate of the City Guard.
  • If Kim has been enabled during The Path of the Gifted, Narel will show up at the Erothin Gates if you haven’t completed The Candidate of the City Guard. He will not have any dialog.
  • If Kim was enabled from Nehrim:The Path of the Gifted, they will show up at the gate if Nehrim:The Candidate of the City Guard quest is completed.
  • You cannot complete Nehrim:The Candidate of the City Guard the normal way when Nehrim:The Chancellor's Fate is running, due to Nehrim:Reman being confined to his house during the quest.
  • Narel will not have the correct dialog if you just completed The Candidate of the City Guard just before this quest. Narel will, however, show you the secret passage. The quest will stall just after the soldiers in the sewers, as Narel will not have the dialog needed to proceed with the quest and an invisible barrier blocks the way.
  • Kim is needed here for stage 210. If Kim is disabled during this quest, the quest will permanently stall at stage 200, when the book of Nehrim:Predestination of the Tel'Imaltath is picked up. Nehrim:Narathzul Arantheal will not have any new dialog if you teleport out of the temple. The only way to prevent this to have Kim enabled before the picking up the book, as this triggers a quest update. Doing this requires using console commands, as the temple area is blocked off from the rock collapse.
  • If the player enters Arktwend from the portal gate within the Erothin Palace and heads towards Stormwend, Nehrim:Into the Forsaken Country will automatically update to stage 95 (regardless if the quest is running or not), which could result in the player skipping the point where they normally recruit Kim as a follower.
  • This quest conflicts with Nehrim:Into the Forsaken Country. This is the last point when Nehrim:Arkt is inside Nehrim:The Stormwend Tower. When both quest are running in conjunction, both quests will play out normally unless the silver plate is activated. When you are tasked to pick up Nehrim:The Soul Flayer, you can choose either the sword or the silver plate to complete either quest in this state. Choosing one quest to complete excludes the other, as it will cause the non-completed quest to permanently stall.

Notes