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===Merzul's Leadership===
===Merzul's Leadership===
Your first encounter with Merzul is when leaving the [[Nehrim:Shadow Song Mine]] during the first quest [[Nehrim:Shadow and Light]]. You can infer from his doing that he is an extremely powerful mage after witnessing him killing a huge horde of [[Nehrim:Cave Troll]]s. Merzul acknowledges that he was the one who sent out a [[Nehrim:Anonymous Letter]] (also in the form of a [[Nehrim:Parchment#Parchment(2)|parchment]] and a [[Nehrim:Letters#Letter (4)|letter]]) to all magically gifted and he was the one who accidentally lured you into the perilous troll-infested cave. He informs you about the Order and the ongoing persecution of its members due to Chancellor's [[Barateon|Barateon's]] Magic Prohibition throughout [[Nehrim:the Middlerealm]]. By offering you the choice to become a member of the Order, he is well aware that, in reality, you have no choice as if you decline, he will be forced to kill you. You know too much about the Order and thus can be a considerable danger to the Order. Merzul is also the one who conceived a plan to explain your guardian, [[Nehrim:High Priest Aratornias]] in [[Nehrim:Tirin Abbey]], your sudden decision to leave the peaceful village of [[Nehrim:Tirin Abbey]]. You are to deliver a [[Nehrim:Letter to High Priest Aratornias|forged letter]] to your master, stating that you are to join the army.
Your first encounter with Merzul is when leaving the [[Nehrim:Shadow Song Mine]] during the first quest [[Nehrim:Shadow and Light]]. You can infer from his doing that he is an extremely powerful mage after witnessing him killing a huge horde of [[Nehrim:Cave Troll]]s. Merzul acknowledges that he was the one who sent out a [[Nehrim:Anonymous Letter]] (also in the form of a [[Nehrim:Parchment#Parchment(2)|parchment]] and a [[Nehrim:Letters#Letter (4)|letter]]) to all magically gifted and he was the one who accidentally lured you into the perilous troll-infested cave. He informs you about the Order and the ongoing persecution of its members due to Chancellor's [[Nehrim:Barateon|Barateon's]] Magic Prohibition throughout [[Nehrim:the Middlerealm]]. By offering you the choice to become a member of the Order, he is well aware that, in reality, you have no choice as if you decline, he will be forced to kill you. You know too much about the Order and thus can be a considerable danger to the Order. Merzul is also the one who conceived a plan to explain your guardian, [[Nehrim:High Priest Aratornias]] in [[Nehrim:Tirin Abbey]], your sudden decision to leave the peaceful village of [[Nehrim:Tirin Abbey]]. You are to deliver a [[Nehrim:Letter to High Priest Aratornias|forged letter]] to your master, stating that you are to join the army.


==Quests==
==Quests==

Revision as of 17:46, 6 December 2025

{Incomplete}} ​ ​

Need info:on Merzul's demise

Description

Merzul
humb
Basic statistics
Level 60
Health 365
Magicka 5000
Fatigue 225
Race Alemanne1
Factions None
Class Mage
Gender Male
Aggression 10
Confidence 100
Responsibility Zero
Ai Packages None
Essential Yes
BaseID 00000AD2
RefID 00000ADB
EditorID ErzmagisterMerzul
In Arcane Sanctum
Level 80
Health 800
Magicka 100
Fatigue 260
Factions 00NoStandardTopic
Aggression 20
Essential Yes
Ai Packages 6
BaseID 001A61FF
RefID 001A670D
EditorID ErzmagisterMerzulSanktum
Corpse
Health 0
Magicka 0
Essential No
BaseID 000038CF
RefID 0021662D
EditorID ErzmagisterMerzulTot

Merzul is a human who established the Order at the time when the liberation of the people and the divines started. He is both skilled at magic and reading the stars. He is the one who initiates you into the Order and provides information about the Order and some basic ideas about the world of Nehrim. Totally devoted to his goal of setting people free from the rule of the Gods, he was killed in his encounter with Nehrim:Barateon.

The Order

The Order's headquarters is located in the Nehrim:Arcane Sanctum. The Order was established after he fought to try to remove Nehrim:the Light-Born from power together with Nehrim:Narathzul Arantheal and Nehrim:Barateon. After Barateon's betrayal and Narathzul's imprisonment, only Merzul was left to lead the Order, which was established so that Narathzul Arantheal's work would not fall into oblivion. Since Barateon's rise to power, the Order operates in secrecy out of fear of persecution. The Order aims at honing the magical skills of the so-called gifted, that is, those who are naturally talented with some magic abilities. The Order seems to have suffered a terrible blow from Fate, as the vast majority of its prospective members were killed in the Nehrim:Shadow Song Mine, which was supposed to be a secret place for meeting the recruits.

Principles:

  • The Order provides a haven for all gifted with magical abilities. They also aim to hone their unusual skills.
  • The basic principle is to free people from the supremacy of the gods. They fight for humankind's right to determine their own fate.
  • The advent of the Shadow God, the one who will dare and manage to dethrone the Light-Born, is written in the Predestination of Tel'lmaltath. Merzul is convinced that there is only one person who can fulfill the Predestination, that is Nehrim:Narathzul Arantheal.

Merzul's Leadership

Your first encounter with Merzul is when leaving the Nehrim:Shadow Song Mine during the first quest Nehrim:Shadow and Light. You can infer from his doing that he is an extremely powerful mage after witnessing him killing a huge horde of Nehrim:Cave Trolls. Merzul acknowledges that he was the one who sent out a Nehrim:Anonymous Letter (also in the form of a parchment and a letter) to all magically gifted and he was the one who accidentally lured you into the perilous troll-infested cave. He informs you about the Order and the ongoing persecution of its members due to Chancellor's Barateon's Magic Prohibition throughout Nehrim:the Middlerealm. By offering you the choice to become a member of the Order, he is well aware that, in reality, you have no choice as if you decline, he will be forced to kill you. You know too much about the Order and thus can be a considerable danger to the Order. Merzul is also the one who conceived a plan to explain your guardian, Nehrim:High Priest Aratornias in Nehrim:Tirin Abbey, your sudden decision to leave the peaceful village of Nehrim:Tirin Abbey. You are to deliver a forged letter to your master, stating that you are to join the army.

Quests

Nehrim:Shadow and Light

Nehrim:A Glance to the Stars

Into the Forsaken Country

Encounter

Locations

Nehrim:Shadow Song Mine (first encounter), Nehrim:Observatory, Arcane Sanctum (Building), Erothin (Nehrim:Corpse)

Inventory

ErzmagisterMerzul

Gold Trimmed Shoes, Arch-Mage's Robe, Arch-Mage's Hood

ErzmagisterMerzulSanktum

Gold Trimmed Shoes, Arch-Mage's Robe, Arch-Mage's Hood, Staff of Magic Power (Merzul's Staff)

ErzmagisterMerzulTot

Gold Trimmed Shoes, Arch-Mage's Robe

Spells

ErzmagisterMerzul

  • Shock Damage 100 points on target in 5 ft
  • MQ00Flammenwand (Script Effect)
  • MQ00MerzulScript

ErzmagisterMerzulSanktum

  • MQ00MerzulSpellDisable
  • Binding Flash Level 1 (Shock Damage 39 points on Target)
  • Divine Shield Level 1 (Shield 6 points on self for 30 seconds)
  • MQ03WetteraenderungSpell (Script Effect)

Ai Packages

ErzmagisterMerzulSanktum's Ai Packages
Editor ID Form ID Flags Package

Type

Location Schedule Target Conditions
MQ03MerzulPackageTravel01 001A6F8E Must Complete, Continue if PC is near Travel Near reference [REFR:001A685C], XMarkerHeading in NehrimWorldspace "Nehrim" [WRLD:00000809]) at (0,-1), Radius 128 10 pm for 4 hours. - Stage 3 during Nehrim:A Glance to the Stars
MQ03MerzulPackageTravel03 00204CA8 Must reach location, Must complete Travel In cell AUSanktumTurmEnklave "Arkanes Sanktum, Die Enklave", Radius 0 3 am for 11 hours. - Stage 5 during Nehrim:A Glance to the Stars
MQ03MerzulPackageSpellcastingWetteraenderung 001A6F8C - Cast Magic - Any MQ03WetteraenderungSpell, Count 1 Stage 11 during Nehrim:A Glance to the Stars
MQ03MerzulPackageTravel02 001A6F8B - Travel In cell AUSanktumTurmEnklave "Arkanes Sanktum, Die Enklave", Radius 0 Any - Between Stage 25 during Nehrim:A Glance to the Stars and (less than) Stage 5 during The Candidate of the City Guard
MQ04MerzulDisable 001AAEED - Cast Magic - Any MQ00MerzulSpellDisable, Count 1 Stage 5 during Nehrim:The Path of the Gifted
MQ08PMerzulHalle 001CF855 Must reach location, Continue if PC is near Travel Near reference MQ08MerzulMarker [REFR:001CF790], XMarkerHeading in Cell AUArkanesSanktumHalle "Arkanes Sanktum", Radius 0 Any - Greater than Stage 10 but less than Stage 70 in Nehrim:Encounter

Notes

  • After his death we can find him and Nehrim:Melvin hanged in Nehrim:Erothin.
    • Some players may encounter a glitch where his body reanimates and then dies when loading the world after an exit from a nearby interior.
    • His body may also "slip" from the gallows and remain on the street below. This is an engine bug.
  • A book on Nehrim:Merzul and the Order: Nehrim:Arcane Sanctums and the Order.