Nehrim:Search in Ruins: Difference between revisions
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Sirdirectionindicators.jpg|Direction Indicators | Sirdirectionindicators.jpg|Direction Indicators | ||
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Back to [[Main Quest]] | Back to [[Nehrim:Main Quest]] | ||
==The Waiting Game== | |||
{{Infobox_Quest|quest_type=Storyline|quest_giver=[[Nehrim:Callisto]]|involved_:category:peoplepeople=[[Nehrim:Callisto]], [[Kim]]|places=[[Nehrim:Ostian, House At The Harbour]], [[Nehrim:Ostian, Harbour]], [[Nehrim:Old Temple Ruins]]|previous_quest(s)=[[Nehrim:Unexpected Difficulties]]|succeeding_quest(s)=[[Inside the Lion's Den]]|editor_id=MQ23|form_id=001EA0CC|image1=Icon_mq23_80.jpg|starting_conditions=Time to reflect takes two in-game days to complete. Minimum wait time is 25 hours, while the maximum wait time is 48 hours.|reward_first_outcome=+2300 EP}} | |||
The wait time is a maximum of 2 days. To pass the time, you can: | The wait time is a maximum of 2 days. To pass the time, you can: | ||
* Wait 2 days in front of Callisto until your Quest updates with information that Callisto should have already conceived a plan, and now you can speak to him. | * Wait 2 days in front of Callisto until your Quest updates with information that Callisto should have already conceived a plan, and now you can speak to him. | ||
* Explore the world in search of new equipment. You can try to find some [[Armour Sets|armour sets]]. | * Explore the world in search of new equipment. You can try to find some [[Nehrim:Armour Sets|armour sets]]. | ||
* Complete some of the [[Side Quests-|side quests]] in [[Ostian]]. | * Complete some of the [[Nehrim:Side Quests-|side quests]] in [[Nehrim:Ostian]]. | ||
Whatever you choose to do, when Callisto is ready to speak to you, your Quest Log will update with the information. | Whatever you choose to do, when Callisto is ready to speak to you, your Quest Log will update with the information. | ||
==Description== | ==Description== | ||
After enough time has passed, you will be informed that [[Callisto]] has come up with a plan via your journal. After speaking with him, you learn that Callisto has decided to find a passage in some ruins. The passage leads to the temple itself, as it was used at the time of the Pass War. Unfortunately, Callisto does not know which ruins lead to the temple; that is why it will be necessary to split up and examine all of the ruins in a certain area. Once you are in the temple, you will have to look for [[ingredients]], prepare the poison, and put it into the soldiers' food. | After enough time has passed, you will be informed that [[Nehrim:Callisto]] has come up with a plan via your journal. After speaking with him, you learn that Callisto has decided to find a passage in some ruins. The passage leads to the temple itself, as it was used at the time of the Pass War. Unfortunately, Callisto does not know which ruins lead to the temple; that is why it will be necessary to split up and examine all of the ruins in a certain area. Once you are in the temple, you will have to look for [[Nehrim:ingredients]], prepare the poison, and put it into the soldiers' food. | ||
==Walkthrough== | ==Walkthrough== | ||
===Destination: Old Temple Ruins=== | ===Destination: Old Temple Ruins=== | ||
====Follow Callisto==== | ====Follow Callisto==== | ||
You and [[Kim]] are to follow [[Callisto]] as he leads you to the ruins. He will lead you in the NW direction and then turn eastwards into some wilderness. On your way, you will have to deal with some creatures, namely [[Young Plainstrider|Young Plainstriders]]. When Callisto approaches you, he will explain further details concerning his plan. He will teach you '''Call Companions''' spell (check your spells list), which you are to use when you find the entrance to the temple. At this moment, you are separated from your companions again. While [[Kim]] is assigned to examine the second ruin, Callisto will order you to search the third ruin (check the green marker for the location of your ruins). | You and [[Nehrim:Kim]] are to follow [[Nehrim:Callisto]] as he leads you to the ruins. He will lead you in the NW direction and then turn eastwards into some wilderness. On your way, you will have to deal with some creatures, namely [[Nehrim:Young Plainstrider|Young Plainstriders]]. When Callisto approaches you, he will explain further details concerning his plan. He will teach you '''Call Companions''' spell (check your spells list), which you are to use when you find the entrance to the temple. At this moment, you are separated from your companions again. While [[Nehrim:Kim]] is assigned to examine the second ruin, Callisto will order you to search the third ruin (check the green marker for the location of your ruins). | ||
====Find Old Temple Ruins==== | ====Find Old Temple Ruins==== | ||
The exact location of the ruins is marked by a green marker (so check your map). It is located to the north. The way there is pretty straightforward; you will only have to deal with some [[Southern Spider|Southern Spiders]]. On your way you should also find [[Unique plants|Sparks of Fire Cap]] (outside, near the narrow 'tunnel' to the ruins). | The exact location of the ruins is marked by a green marker (so check your map). It is located to the north. The way there is pretty straightforward; you will only have to deal with some [[Nehrim:Southern Spider|Southern Spiders]]. On your way you should also find [[Nehrim:Unique plants|Sparks of Fire Cap]] (outside, near the narrow 'tunnel' to the ruins). | ||
===Old Temple Ruins=== | ===Old Temple Ruins=== | ||
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- to the north: the main tunnel that you should follow. | - to the north: the main tunnel that you should follow. | ||
On your way northwards, you will be attacked by some [[Mummy|mummies]]. Carrying on, you will be faced with a huge tomb decorated with skulls. Again, the tunnels branch in three directions: | On your way northwards, you will be attacked by some [[Nehrim:Mummy|mummies]]. Carrying on, you will be faced with a huge tomb decorated with skulls. Again, the tunnels branch in three directions: | ||
- to the north: no loot, dead end. | - to the north: no loot, dead end. | ||
- to the south: one [[mummy]], no loot, dead end. | - to the south: one [[Nehrim:mummy]], no loot, dead end. | ||
- to the east: the main tunnel that you should follow. | - to the east: the main tunnel that you should follow. | ||
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-to the south - passage blocked | -to the south - passage blocked | ||
to the west- a tunnel with a [[mummy]] and some iron blades behind the mummy. Follow this road, and the road will fork again: | to the west- a tunnel with a [[Nehrim:mummy]] and some iron blades behind the mummy. Follow this road, and the road will fork again: | ||
- to the west- some stairs up and a dead end | - to the west- some stairs up and a dead end | ||
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*<u>Call Callisto </u> | *<u>Call Callisto </u> | ||
When you are close to the gate, use the [[Spells|'''Call Companions''']] spell, and [[Callisto]] will appear by your side. Callisto knows an incantation that will open the gate. Having repeated the phrases that praise the Creator, the gate opens, and you follow Callisto as he leads you to the '''Palace Cellar'''. | When you are close to the gate, use the [[Nehrim:Spells|'''Call Companions''']] spell, and [[Nehrim:Callisto]] will appear by your side. Callisto knows an incantation that will open the gate. Having repeated the phrases that praise the Creator, the gate opens, and you follow Callisto as he leads you to the '''Palace Cellar'''. | ||
===[[Ostian Palace]]=== | ===[[Nehrim:Ostian Palace]]=== | ||
Once in the Cellar, do not stop following Callisto. He might be a bit fast, so do not forget to check his position by looking at the green marker on your map. Enter the '''Palace of Ostian'''. You will continue to follow Callisto for a time until he stops and turns around to talk to you. This ends the quest, and then the next quest, [[Inside the Lion's Den]] will begin. | Once in the Cellar, do not stop following Callisto. He might be a bit fast, so do not forget to check his position by looking at the green marker on your map. Enter the '''Palace of Ostian'''. You will continue to follow Callisto for a time until he stops and turns around to talk to you. This ends the quest, and then the next quest, [[Nehrim:Inside the Lion's Den]] will begin. | ||
==Reward== | ==Reward== | ||
*+2300 EP | *+2300 EP | ||
==Tips== | ==Tips== | ||
* When in the wilderness, you do not have the marker that shows you [[Callisto]]'s location. Be careful not to lose sight of him while being distracted by creatures. If it does happen, he probably waits for you where you last saw him. | * When in the wilderness, you do not have the marker that shows you [[Nehrim:Callisto]]'s location. Be careful not to lose sight of him while being distracted by creatures. If it does happen, he probably waits for you where you last saw him. | ||
* It is recommended to carry torches or use a light source for the [[Ostian Palace]] as some places have no light. | * It is recommended to carry torches or use a light source for the [[Nehrim:Ostian Palace]] as some places have no light. | ||
==Notes== | ==Notes== | ||
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|} | |} | ||
{{Navbox main quest}} | {{Navbox main quest}} | ||
[[Category:Quests]] | [[Category:Nehrim:Quests]] | ||
Revision as of 09:35, 7 December 2025
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Let's discuss the plan
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Follow the leader!
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Find Old Temple Ruins
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Press the Switch
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Feel his wrath!
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Move the Pedestal
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Open the passage
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Meet Kim
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Wooden construction
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Skeleton and Fire Ruby
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Sealed Gate
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Ostian Palace
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Direction Indicators
Back to Nehrim:Main Quest
The Waiting Game
The wait time is a maximum of 2 days. To pass the time, you can:
- Wait 2 days in front of Callisto until your Quest updates with information that Callisto should have already conceived a plan, and now you can speak to him.
- Explore the world in search of new equipment. You can try to find some armour sets.
- Complete some of the side quests in Nehrim:Ostian.
Whatever you choose to do, when Callisto is ready to speak to you, your Quest Log will update with the information.
Description
After enough time has passed, you will be informed that Nehrim:Callisto has come up with a plan via your journal. After speaking with him, you learn that Callisto has decided to find a passage in some ruins. The passage leads to the temple itself, as it was used at the time of the Pass War. Unfortunately, Callisto does not know which ruins lead to the temple; that is why it will be necessary to split up and examine all of the ruins in a certain area. Once you are in the temple, you will have to look for Nehrim:ingredients, prepare the poison, and put it into the soldiers' food.
Walkthrough
Destination: Old Temple Ruins
Follow Callisto
You and Nehrim:Kim are to follow Nehrim:Callisto as he leads you to the ruins. He will lead you in the NW direction and then turn eastwards into some wilderness. On your way, you will have to deal with some creatures, namely Young Plainstriders. When Callisto approaches you, he will explain further details concerning his plan. He will teach you Call Companions spell (check your spells list), which you are to use when you find the entrance to the temple. At this moment, you are separated from your companions again. While Nehrim:Kim is assigned to examine the second ruin, Callisto will order you to search the third ruin (check the green marker for the location of your ruins).
Find Old Temple Ruins
The exact location of the ruins is marked by a green marker (so check your map). It is located to the north. The way there is pretty straightforward; you will only have to deal with some Southern Spiders. On your way you should also find Sparks of Fire Cap (outside, near the narrow 'tunnel' to the ruins).
Old Temple Ruins
Open the Wall Gates
Go forward and go up the stairs. There you will come across a switch and three closed Wall Gates. Press the switch, and you will open all of the Wall Gates. At this point, you can choose to go in three directions:
- to the south: no loot, dead end.
- to the east: no loot, dead end.
- to the north: the main tunnel that you should follow.
On your way northwards, you will be attacked by some mummies. Carrying on, you will be faced with a huge tomb decorated with skulls. Again, the tunnels branch in three directions:
- to the north: no loot, dead end.
- to the south: one Nehrim:mummy, no loot, dead end.
- to the east: the main tunnel that you should follow.
When you follow the tunnel to the east, it will lead you to a small balcony with a small passage downwards. Go downwards and enter a huge chamber with a beam of bright light.
Move the Pedestal
Examine the chamber carefully. In the centre, you should notice a huge Pedestal. Move the pedestal four times until the mechanism finally activates and a red sphere appears. Consequently, a circular passage in front of the pedestal will open. Enter the tunnel, and you will find yourself walking down a path made of stone blocks. The road forks:
-to the south - passage blocked
to the west- a tunnel with a Nehrim:mummy and some iron blades behind the mummy. Follow this road, and the road will fork again:
- to the west- some stairs up and a dead end
- to the east- damp, cavernous passage. Enter this area.
Meet Kim
As soon as you start following the main road of the cavernous tunnel, you will be approached by Kim. Kim will state that they have not managed to find a passage, but now you can continue searching together.
Find the Sealed Gate
- Find the Gate
Proceed southwards together with Kim, and you will reach an unstable wooden structure. Step on the wooden planks and enter a cavernous area again. Walk down the cavernous tunnels until you reach another level of the wooden construction. Walk down the wooden planks, and you will notice a dead skeleton with a Fire Ruby next to him. Kim will inform you that the passage is nearby, but it is magically sealed. Turn eastwards (to the right when you are facing the skeleton,) and there you will notice a strange door. Head towards the door.
- Call Callisto
When you are close to the gate, use the Call Companions spell, and Nehrim:Callisto will appear by your side. Callisto knows an incantation that will open the gate. Having repeated the phrases that praise the Creator, the gate opens, and you follow Callisto as he leads you to the Palace Cellar.
Once in the Cellar, do not stop following Callisto. He might be a bit fast, so do not forget to check his position by looking at the green marker on your map. Enter the Palace of Ostian. You will continue to follow Callisto for a time until he stops and turns around to talk to you. This ends the quest, and then the next quest, Nehrim:Inside the Lion's Den will begin.
Reward
- +2300 EP
Tips
- When in the wilderness, you do not have the marker that shows you Nehrim:Callisto's location. Be careful not to lose sight of him while being distracted by creatures. If it does happen, he probably waits for you where you last saw him.
- It is recommended to carry torches or use a light source for the Nehrim:Ostian Palace as some places have no light.
Notes
- Callisto won’t have any dialog if the player talks to him while he is trying to lead you to the ruins or when he openly talks when unsealing the palace entrance.
- Time to Reflect is a Flag defined in the MQ23Scn [SCPT:001E9E56] script. It is set to use the function Gamedaypassed +2.
Quest Journal
The use of the console is the same as in Oblivion. A description on how to use console commands can be found here. Messages in brackets [] do not have a journal entry but represent the action taken at that stage of the quest.
| Search in Ruins - MQ23 | ||
|---|---|---|
| Stage | End Q | Journal Entry |
| 10 | [start quest, begin wait time] | |
| 15 | [1 game day has passed.] | |
| 20 | In the meantime Callisto should have conceived a plan. I should speak to him. | |
| 30 | Callisto wants to find a secret passage into the Temple inside of one of the ruins located at the plateau north of Ostian. We will split up and scan one ruin each. Whoever finds the passage has to call the others by means of a marker spell. | |
| 40 | [empty] | |
| 50 | [empty] | |
| 60 | My ruin is the third one on the plateau above Ostian. It is marked on my map. If I find the passage to the temple, I need to contact Kim and Callisto with the magic spell Call Companions. | |
| 65 | [empty] | |
| 66 | [The player enters the Old Temple Ruins] | |
| 67 | [Kim approaches the player] | |
| 70 | I met Kim in the underground ruins. We will proceed in the search for the passage together. | |
| 80 | [Kim informs you that the palace door is nearby but magically sealed and urges you to call Callisto] | |
| 90 | [Player casts call companions spell] | |
| 100 | [Sealed gate opens] | |
| 110 | [Callisto reaches his destination in the Ostian Palace and then turns back to talk to you] | |
| 120 | End | We finally entered the Temple. Now we must look for the poisonous ingredients. |