Nehrim:Classes

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Birthsigns

In Nehrim, you do NOT choose your class. When you encounter Merzul in Arcane Sanctum for the first time during the quest A Glance to the Stars, Merzul will inquire about your birthsign. Birthsigns provide you with some minor spells, and your actual class depends on your weapon choice.

The Paladin

File:Thepaladin.jpg


These warriors can call for the Blessing of the Eliath, by which these ancient creatures fill them with a light source that restores life energy, reflects damage and raises resistances. They also have a spell Laying on of Hands that completely heals them with no mana cost of all injuries, but removes all mana for several seconds. They also have two stances, Aura Protector (Guardian Aura) and Divine Aura.


Greater Power Spells

Blessing of the Eliath Laying on of Hands
Ask For The Eliaths' Blessing Takes away all mana and restores full life energy for 2 sec on Self.
Reflect Damage 2% on Self for 120 sec
Resist Disease 80% for 120 sec
Resist Paralysis 60% on Self for 120 sec
Restore Life Energy 3 Pts on Self for 120 sec


Lesser Power Spells

Guardian Aura (Stance) Divine Aura
File:Drain31.png Drain Willpower 3 Pts File:Weakness damage.png Weakness to Common Weapons 5 Pts
File:Drain31.png Drain Restoration 5 Pts

Weakness to Magic 5 Pts

Fortify Endurance 3 Pts Fortify Willpower 5 Pts
Fortify Heavy Armor 5 Pts Fortify Restoration 8 Pts
Resist Common Weapons 3%
Resist Magic 3%

The Warrior

File:Thewarrior.jpg


The warrior is a dangerous fighter, who has the Stone Skin ability that for a short time reflects back damage inflicted by the enemy. They may also fall into a Rage, a short-term increase in strength and dexterity, but intelligence is lowered, which makes them vulnerable. They also have two different fighting postures for attack and defense, Attacking Stance and Defensive Stance.


Greater Power Spells

Rage Stone Skin
File:Drain31.png Drain Intelligence 10 Pts Stone Skin for 40 sec on Self
Fortify Strength 10 Pts Reflect Damage 10% on Self
Fortify Agility 10 Pts
Weakness to Magic 40 Pts
File:Weakness damage.png Weakness to Common Weapons 40 Pts


Lesser Power Spells

Attacking Stance Defensive Stance
File:Drain31.png Drain Endurance 5 Pts File:Drain31.png Drain Blunt 5 Pts
Fortify Strength 5 Pts File:Drain31.png Drain Blade 5 Pts
Fortify Hand to Hand 10 Pts Fortify Endurance 5 Pts
Fortify Blade 5 Pts Fortify Life Energy 15 Pts
Fortify Blunt 5 Pts Fortify Heavy Armor 5 Pts
Fortify Block 5 Pts (this one does not appear on you Active Effects list) Fortify Block 5 Pts

The Mage

File:Themage.jpg


The Mage is the master of magic. They have the ability to summon Arcane Essence which immediately regenerates Mana. In addition, they can cast Spectral Movement which shifts the arcane planes to enable them to see enemies, to absorb magic and to regenerate Mana. They have two fighting postures, the Magic Storm and the Discipline.


Greater Power Spells

Summon Arcane Essence


Lesser Power Spells

Discipline Stance Magic Storm Stance
File:Drain31.png Drain Mysticism 5 Pts File:Drain31.png Drain Alteration 5 Pts
File:Drain31.png Drain Destruction 5 Pts File:Drain31.png Drain Illusion 5 Pts
Fortify Illusion 5 Pts File:Drain31.png Drain Retoration 5 Pts
Fortify Alteration(+5) Fortify Destruction 5 Pts
Fortify Restoration 5 Pts Fortify Mysticism 5 Pts
Fortify Intelligence 5 Pts Fortify Willpower 5 Pts


Other Spells

Spectral shift
Detect life on 120 Ft for 120 Sec
Shock Shield 5 % for 120 Sec
Restore Magicka 2 Pts for 120 Sec
Spell Absorption 5 % for 120 Sec

The Villain

File:Thevillain4.jpg


The Villain is a treacherous comrade. Villain can create a creative guise which makes them easily concealed (Spirit Form), have a greatly increased ability to sneak, and have endurance regeneration. They also own the poison spell Heart Burst; an attack that has a strong possibility of killing equally strong or weaker opponents. They have two stances.


Greater Power Spells

Spirit Form Heart Bursting / Death Blow
Apparition for 120 sec on Self Heart Bursting on Touch.
Fortify Sneak 10 Pts for 120 sec on Self
File:Chameleon31.png Chameleon 20% for 120 sec on Self
Restore Fatigue 4 Pts for 120 sec on Self
Restore Life Energy 3 Pts on Self for 120 sec


Lesser Power Spells

Concealment Aura Insidiousness Aura
File:Drain31.png Drain Light Armor 5 Pts File:Drain31.png Drain Sneak 5 Pts
File:Drain31.png Drain Marksman 5 Pts File:Drain31.png Drain Security 5 Pts
Fortify Security 5 Pts Fortify Athletics 5 Pts
Fortify Illusion 5 Pts Fortify Light Armor 5 Pts
Fortify Sneak 5 Pts Fortify Marksman 5 Pts

Tips

Notes

  • Stances are permanent (no time limit). You can remove them only by using Allow a Stance to Disappear spell. Stances give you some minor bonuses at the expense of other skills.
  • Greater Power Spells can be cast only once a day.