Nehrim:Oblivion and Nehrim Main Differences: Difference between revisions
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*'''NO fast travel'''. However, you can have a horse (or donkey!) to help you or you can use [[Nehrim:Teleport|Teleport.]] | *'''NO fast travel'''. However, you can have a horse (or donkey!) to help you or you can use [[Nehrim:Teleport|Teleport.]] | ||
*The game is set on a continent called [[ | *The game is set on a continent called [[Lore:Vyn]]. | ||
*World exploration does have sense as you can collect [[Nehrim:Magic Symbols]] or various [[Nehrim:Armour Sets]]. | *World exploration does have sense as you can collect [[Nehrim:Magic Symbols]] or various [[Nehrim:Armour Sets]]. | ||
*A''' Safe Storage Chest''' with infinite capacity is placed in every minor or major city. | *A''' Safe Storage Chest''' with infinite capacity is placed in every minor or major city. | ||
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*The main quest is divided into separate acts. | *The main quest is divided into separate acts. | ||
*Main quest completion takes about 50 hours. | *Main quest completion takes about 50 hours. | ||
*Some [[Nehrim:Side Quests | *Some [[Nehrim:Side Quests|Side Quests]] are really difficult to find. | ||
*There are'' no quest markers to every ''quest<span style="display: none;"> </span><span id="cke_bm_90E" style="display: none;"> </span>! You will sometimes need to explore the land thoroughly to find something or someone. | *There are'' no quest markers to every ''quest<span style="display: none;"> </span><span id="cke_bm_90E" style="display: none;"> </span>! You will sometimes need to explore the land thoroughly to find something or someone. | ||
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* There are plenty of significant differences in [[Nehrim:Skills]] and [[Attributes|Attributes | * There are plenty of significant differences in [[Nehrim:Skills]] and [[Nehrim:Attributes|Attributes]]. | ||
* Be sure to check the governing attributes as they differ from those in Oblivion. | * Be sure to check the governing attributes as they differ from those in Oblivion. | ||
* <s>There is no Conjuration Magic Skill in Nehrim.</s> (Conjuration was added with patch 1.5) | * <s>There is no Conjuration Magic Skill in Nehrim.</s> (Conjuration was added with patch 1.5) | ||
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*You can earn plenty of [[Achievements|achievements]]. No bonuses for them, but earning them may be a challenge! | *You can earn plenty of [[Nehrim:Achievements|achievements]]. No bonuses for them, but earning them may be a challenge! | ||
*[[Nehrim:Diseases]] can be cured by taking a bath, using an appropriate spell or drinking a special potion. | *[[Nehrim:Diseases]] can be cured by taking a bath, using an appropriate spell or drinking a special potion. | ||
*Those who enjoy crafting will probably find themselves occupied by [[Nehrim:crafting]] some elements quite frequently. | *Those who enjoy crafting will probably find themselves occupied by [[Nehrim:crafting]] some elements quite frequently. | ||
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*Definitely more varied creatures than in Oblivion. | *Definitely more varied creatures than in Oblivion. | ||
*There are plenty of only quest-related [[creatures]]. | *There are plenty of only quest-related [[Nehrim:creatures]]. | ||
*No Daedric creatures, as they do not apply to Nehrim lore. | *No Daedric creatures, as they do not apply to Nehrim lore. | ||
*A number of unique bosses that can be encountered in most explorable dungeons, mines, etc. | *A number of unique bosses that can be encountered in most explorable dungeons, mines, etc. | ||
*Some animals drop elements that can be obtained only if you have appropriate [[Hunting Books|Hunting Skill]]. | *Some animals drop elements that can be obtained only if you have appropriate [[Nehrim:Hunting Books|Hunting Skill]]. | ||
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Latest revision as of 18:07, 7 December 2025
Oblivion and Nehrim Main Differences
Nehrim is not simply a mod, it is a total conversion of Oblivion: a complete new game with a new map and lore totally unrelated to Oblivion.
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Quests |
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Character |
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Gameplay |
| General |
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| Magic |
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World |
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Creatures |
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People |
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Places |
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Services |
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