Nehrim:Spells
From SureAI Wiki
-
Stone Skin spell
-
Spirit Form
-
Create Frost Sphere
Back to Magic
Greater Power Spells
| More about where to buy Spells > see Spell Merchants. The cost of casting spell depends on player Skill. Some Spells can be also learn through consumning Magic Runes. |
These Spells you can get during the Main Quest A Glance to the Stars, depends of which Birthsign you choose: The Paladin, The Warrior, Mage or The Villain.
They can be used only once per day. Certain Spells requires Arcane Stone for cast.
| Icon | Name | Effects | ||
| Mage | ||||
|
Spectral Shift |
|
29 | No |
|
Summon Arcane Essence |
|
70 | No |
| Paladin | ||||
|
Blessing of the Eliath |
|
20 | No |
|
Laying on of Hands |
|
4 | Yes |
| Warrior | ||||
|
Stone Skin |
|
20 | No |
|
Rage |
|
1 | No |
| Villain | ||||
|
Death Blow / Heart Bursting |
|
25 | Yes |
|
Spirit Form |
|
20 | No |
Notes:
- Stone Skin: after casting your skin change into stone.
Lesser Power Spells (stances)
| Icon | Name | Effects | Where to Get | |
|
Allow Stance to Disappear |
|
From Merzul during the main quest A Glance to the Stars. | 1 |
|
Magic Storm Stance |
|
Choose the Mage birthsign during the main quest A Glance to the Stars. | 1 |
|
Discipline Stance |
|
Choose the Mage birthsign during the main quest A Glance to the Stars. | 1 |
|
Aura Protector (Guardian Aura) |
|
Choose the Paladin birthsign during the main quest [[Nehrim:A Glance to the Stars<A Glance to the Stars]]. | 1 |
|
Divine Aura |
|
Choose the Paladin birthsign during the main quest A Glance to the Stars. | 1 |
|
Attacking Stance |
|
Choose the Warrior birthsign during the main quest A Glance to the Stars. | 1 |
|
Defensive Stance |
|
Choose the Warrior birthsign during the main quest A Glance to the Stars. | 1 |
|
Concealment Aura |
|
Choose the Villain birthsign during the main quest A Glance to the Stars. | 1 |
|
Insidiousness Aura |
|
Choose the Villain birthsign during the main quest A Glance to the Stars. | 1 |
|
Spectral shift |
|
Choose the Mage birthsign during the main quest A Glance to the Stars. | 20 |
Quest-Related Spells
| Icon | Name | Effects | Quest | ||
|---|---|---|---|---|---|
|
Call Companions | During the MQ Nehrim:Search in Ruins | |||
|
Create Frost Sphere (Special Ability) |
|
During the Bounty Quest Nehrim:Frostfinger Bounty | 5 | Yes |
|
Memory Alteration † |
|
Nehrim:General Acorias in Nehrim:Arcane Sanctum as part of MQ Nehrim:The Candidate of the City Guard, Cast it on Nehrim:Reman. | 1 | No |
|
Redeem Souls | 5 | No | ||
|
Sharpen Senses | During the MQ Nehrim:Daring the Sortie | 5 | No | |
|
Soul Fragment Trap |
|
Nehrim:Narathzul Arantheal during the MQ Hope at the End of the World | 1 | No |
|
Wind Blow |
|
Received from Melvin when starting the MQ Critical Discharge . | 1 | No |
Notes:
- Most of this spells can be used only during the quest
- † possible in-game typo
- Create Frost Sphere - After casting Create Frost Sphere make sure that you run quickly from the location. Otherwise, you will be killed by your own spell.
Alteration
Catharsis
| Icon | Name | Level | Effects | ID | |
|---|---|---|---|---|---|
| Catharsis (Rank I) | Novice | Heals diseases, reducing current health by 60 on Self | 30 |
Notes
Feather
Notes:
Open Lock
Notes:
Recall
| Icon | Name | Level | Effects | ID | |
|---|---|---|---|---|---|
| Recall | Novice | 20 |
Notes:
Shield
Notes:
Teleport Spells
Notes:
- For unknown reason Teleport Spells belongs to various Magic Schools.
- To see Mark and Recall work properly, you need to buy BOTH spells. First use Mark on the location that you want to be teleported to. Next, when you are far away from this location, use Recall. It will teleport you back to the marked location. To successfully cast Recall, you need a Teleport Stone.
- All of the Teleport Spells require a Teleport Stone (except for Mark).
- The teleport won't work when you're using God Mode. That's because with God Mode activated the stone will not be removed from your inventory and the script for teleportation only works when the stone is removed.
Water Breathing
| Icon | Name | Level | Effects | ID | |
|---|---|---|---|---|---|
| Water Breathing (Level I) | Apprentice | Water Breathing for 10 secs on Self | 20 | ||
| Water Breathing (Level I) | Journeyman | Water Breathing for 20 secs on Self | 40 |
Notes
Conjuration
Place Mine
Notes
Destruction
Curse of Suffering
Notes:
Fire Damage
Notes:
- Shadow Flame (Level II - V) are not playable (need confirmation)?)
Frost Damage
Notes:
Shock Damage
Notes:
Mark
| Icon | Name | Level | Effects | ID | |
|---|---|---|---|---|---|
| Mark | Novice | Mark Spot | 10 |
Notes:
Illusion
Calm
| Icon | Name | Level | Effects | ID | |
|---|---|---|---|---|---|
| Calm (Rank I) |
Novice | Calm up to level 6 for 15secs on Touch | 8 |
Notes:
Charm
Notes:
Invisibility
Notes:
Light
Notes:
Night Eye
Notes:
Paralyze
Notes:
Silence
Notes:
Voodoo Eye
| Icon | Name | Level | Effects | ID | |
|---|---|---|---|---|---|
| Voodoo Eye (Level 1) | Novice | Shows Enemy Level on Target | 18 |
Notes:
Mysticism
Bloodletting
Notes:
Detect Life
Notes:
Dispel
Notes:
Magic Mirror
Notes:
Magic Shield
| Icon | Name | Level | Effects | ID | |
|---|---|---|---|---|---|
| Magic Shield (Level I) | Novice | Spell Absorption 5 Pts for 120 secs on Self | 14 | ||
| Magic Shield (Level II) | Novice | Spell Absorption 10 Pts for 30 secs on Self | 10 |
Notes:
Mana Sink
Notes:
Mirror
Notes:
Soul Trap
Notes:
Spell Capture
| Icon | Name | Level | Effects | ID | |
|---|---|---|---|---|---|
| Spell Capture (Level I) | Apprentice | Spell Absorbtion 60 Pts for 3 secs on Self | 50 | ||
| Spell Capture (Level II) | Expert | Spell Absorbtion 75 Pts for 4 secs on Self | 90 |
Notes:
Telekinesis
Notes:
Restoration
Absorb
Notes:
Fortify
Notes:
Restore
Notes:
Light Spark* - You start the game with this spell.
Resistances
Notes:
Notes
- Some strong spells require an Arcane Stone to cast.
- Greater Power Spells can be used only once a day.



